Turn 8, city has grown

With pop 2
we 'll build a worker with >=4 :hammers: in 10 turns. The turn 7 should be only enough food to grow in turn 7, at best the spice, so we get +1 commerce. with this I vote for change of research rate to 0,9; then we 've +1 :gold: a turn. We don't lost a turn to BW.
 
The fast worker is the reason for BW. He should chop our Settlers etc. Look here

If we want another strategy, we 've played wrong. My original plan was research fishing with build of 1 warrior and then the work boat, for clam and then with pop 3 a worker. But the team has decide on another plan, so we must stick on this. I think we can't change without a big loss.
 
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