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Turn Chat - 1525 A.D. - Saturday, March 29 (1:00 PM EST, 6:00 PM GMT)

Discussion in 'Civ3 - Game of Democracy II' started by Octavian X, Mar 27, 2003.

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  1. Octavian X

    Octavian X is not a pipe.

    Joined:
    Jan 11, 2002
    Messages:
    5,428
    Location:
    deceiving people with images
  2. Gingerbread Man

    Gingerbread Man Dark Magus

    Joined:
    Jun 9, 2002
    Messages:
    2,078
    Location:
    Ooorstrailier!
    Edit: removed compaint. I got mixed up with the date.

    Keep the queues as normal. If the t/c goes for 5hrs, I might get the end of it when I wake up.
     
  3. Shaitan

    Shaitan der Besucher

    Joined:
    Dec 7, 2001
    Messages:
    6,546
    Location:
    Atlanta, GA
    @Gingerbread Man:

    The chat was announced on March 23. LINK. Please refrain from comments in the chat instruction thread. If you need your deputy to fill in you must notify him yourself.
     
  4. Shaitan

    Shaitan der Besucher

    Joined:
    Dec 7, 2001
    Messages:
    6,546
    Location:
    Atlanta, GA
    City Instructions

    Bavaria
    Current queue: Infantry (1)
    New Queue: Infantry (1), Infantry (2), Infantry (2), Infantry (2), Infantry (2), Infantry (2)

    Kuhkaff
    Current queue: Army (1), Army (6)
    New Queue: Army (1), Colloseum (2), Army (6)

    Valhalla
    Current Queue: Infantry (3)
    New Queue: Infantry (3), Infantry (3), Infantry (3), Infantry (3)

    Naerva
    Current Queue: Marketplace (2), Infantry (4)
    New Queue: Marketplace (2), Infantry (4), Infantry (4), Infantry (4)

    Gunningheim
    Current queue: Marketplace (4)
    New Queue: Marketplace (4), Infantry (3), Infantry (3), Infantry (3)

    Jedina
    Current Queue: Worker (10)
    New Queue: Worker (10), Worker (10)

    Androbius
    Pop Assigments: Configure as shown below. Note some pop must be removed at Starke first.
    Current Queue: University (4)
    New Queue: University (3), Infantry (3), Bank (3), Infantry (3)


    Starke
    Pop Assigments: Configure as shown below. Note some pop must be removed at Androbius first.
    Current Queue: Courthouse (3), Infantry (3)
    New Queue: Courthouse (3), Infantry (3), Temple (2), Infantry (3)


    Columbia
    Current Queue: Worker (5)
    New Queue: Worker (5), Worker (10)

    Dapperdan
    Current Queue: Worker (8)
    New Queue: Worker (8), Worker (10)
    Pop Assignments: Move one coast pop to the mined, railroaded hills.

    Improvements Needed
    Mine the irrigated grassland 2 tiles southwest of Valhalla.
    Mine & railroad the two tundra tiles being worked by Androbius.
    Mine the irrigated grassland 1 tile northwest of Androbius.

    Special Instructions

    Preturn: We have 2 coastal cities garrisoned by seriously obsolete units. A swordsman sits in Columbia and a musketeer in Jedina. Please replace these units with infantry and send the outdated units to the Maginot Line or to MP duty in our secure interior.

    Turn 1: When American cavalry is driven off switch Naerva pop from coast 2 tiles northeast to the grassland the Americans currently occupy.

    Turn 3: Growth in Jedina. Place new pop in the forest tile. Overall there should now be 3 coastal pop and 1 forest pop.

    Turn 4: Starke will grow on this turn. A pop from Androbius should be removed from the mined grassland 2 tiles southwest of the city and placed on the remaining free tundra tile. The new pop in Starke should then be placed to work that vacated grassland.
     
  5. Noldodan

    Noldodan 2 years of waiting...

    Joined:
    Jun 17, 2002
    Messages:
    1,747
    Location:
    Gondolin!
    And here are Eldarinórë's build queues.

    Bombay - University - Worker - Worker - Worker...

    Calcutta - Bank - Factory - Infantry - Infantry - Infantry...

    Lahore (same) - Market - Barracks - University - Granary

    Minas Alcar (same) - University - Worker - Worker - Factory


    Improvements: 1) Finish all current projects with all possible speed. 2) GET those workers away from Bombay! 3) RR the other mined hill near Calcutta. 4) Irrigate the grassland east of Lahore, and assign a laborer to it. 5) Irrigate the RRed plains SW of Lahore. 6) Mine and road another hill near Minas Alcar.

    See everyone at the turnchat!
     
  6. Stuck_as_a_Mac

    Stuck_as_a_Mac Aptenodytes forsteri

    Joined:
    Apr 4, 2002
    Messages:
    3,936
    Location:
    NYC
    Morgana: Infantry, Infantry, Infantry, Infantry... (Infantry from there on in until governor says to stop)
    Striders Haven: Just produce artillery.
    The Burrow: Calvary, just Calvary
    Palanthus: Transport (9). Worker, Transport, Worker, Continue pattern like that.
    Dacula: University (3), Bank, Harbor
    Gooniedum: University (20), Aqueduct (20), Market (20)
    Penguin: Factory (42)
    New PDX: Courthouse (7), Bank
    The Highlands: Factory (28), Aqueduct
    Tarkingrad: Factory (27), Aqueduct

    I am giving the DP full use of all workers and military units for the war effort. AND GET THOSE CALVARY OUT OF MY ROSE BUSHES
     
  7. Chieftess

    Chieftess Moderator Retired Moderator

    Joined:
    Feb 10, 2002
    Messages:
    24,160
    Location:
    Baltimore
    Trade

    England -

    IMPORT: 10gpt, 45g, World Map
    EXPORT: Steam Power

    England will sign an allience against America if we give them horses.

    France -

    IMPORT: Allience against America
    EXPORT: Allience against America, (Steel OR 379g)

    Greece -

    IMPORT: Allience
    EXPORT: Incense

    Tech deals end in on turns 1 and 8.

    Turn 2 - See what you can get for Mass Production
     
  8. Zarn

    Zarn Le Républicain Catholique

    Joined:
    Apr 14, 2002
    Messages:
    11,589
    Location:
    New Jersey/ Delaware Valley
    Bangalore- (c) Court, aqueduct
    Niagara Falls- Court, University
    Salamanca- (c) Library, Court
    Cattaraugus- Court, University
    Kahnawake- (c) Library, court
     
  9. Feodor Ardent

    Feodor Ardent Grizzled 'ol Civ Veteran

    Joined:
    Jan 9, 2003
    Messages:
    466
    Location:
    The Midwest
    :borg: Military Authority: All military movements have been authorized by the DMA executive staff in collaboration with the Governer's Provincial Defence Office.

    :scan: Domestic Authority: please make a request to the Domesic leader to authorize the shifts in workers I describe below.

    Grüner Hügel
    ------ Move laborers from forest tiles to railed plains tiles.
    ------ Queue: switch production to Factory, add these to queue: police station-bank-cathedral-university-colluseum
    ------ Garrison: one infantry permanent garrision.

    St. Regis
    ------ Move laborers to railed plains tiles to grow population.
    ------ Queue: add aqueduct.
    ------ Garrison: one infantry permanent garrision, send others off to the war.
    ------ Worker redeployment: there are six laborers on the hill southeast of St. Regis. If possible, please move the three foriegn workers to St. Regis or Grüner Hügel and add them to the cities for assimilation. Otherwise, distribute workers so there are at least two operating around each city in the province. Assign them to promote population growth in the cities that can still grow.

    Schönverläss
    ------ Workers assigned to this city should be deployed to mine undeveloped tiles. Until the city gets a hospital, laborers can be switched to these tiles to increase production.

    Zwischenholz
    ------ Move laborers to plains to emphasize population growth.
    ------ Queue: once we have assigned allocated two workers to each city in the province, switch production to factory.
    ------ Garrison: Please remove that silly toy army and use it somewhere. With council approval, you can disband it to help expedite factory builds in this province.

    Rasenblume
    ------ Queue: fine as it is.

    Gebirgssenke

    ------ Queue: switch production to factory.
    ------ Garrison: none needed.

    Hohenweisse
    ------ Queue: replaced barracks in queue with police station.
    ------ Garrison: none needed.


    Yrs,

    Langrave Feodor Ardent of Quellewasser
    Deputy Minister for Military Affairs
    Brigadier General of the Fanatiker-Heer
    Major General of Volunteers
    Master Emeritas of the Guilds Textile
     
  10. GenMarshall

    GenMarshall Night Elven Ghost Agent

    Joined:
    Jun 17, 2002
    Messages:
    42,908
    Location:
    Versailles City, Vekta, United Terran Systems




    Gather all Artillery, Cavalry, Infantry, and Army Corp of Enginers (workers) to The Bowrow since that would be our base of operation

    The Denver Invasion would be prety easy, just intercept the Cavalry unit and Bombard the Heck out of Denver.

    Divide the Units in the Burrow into two main Battle Groups. One for the Attack on the Red Line and one for the Blue Line. Attack in the order as Shown
     
  11. naervod

    naervod My current user title

    Joined:
    Oct 13, 2002
    Messages:
    5,327
    Location:
    San Francisco
    Luckily I saw GBM's post or else we would've been sunk.

    Queues
    New Ise- Artillery (3), Cavalry, Artillery
    Novogorod- Aquaduct (22), Infantry
    Shimonseki- Cavalry (3), Cavalry, Artillery
    Bizen- Factory (2), Cavalry, Infantry
    Hakodate- Cavalry (3), Artillery, Cavalry

    Workers
    The worker 1 tile south and 1 tile southeast of Hakodate should finish his rail job and continue building a solid rail system in the province.

    There are three workers 1 tile north of Bizen that are working on a hookup to oil. They should finish the job. Then have 1 work on railroads, while the other two mine the mountains around Hakodate and New Ise. If the areas around these cities are mined, I feel they could become production powerhouses.

    Naervod
    Chief Justice of Fanatika
    Culture Minister-Elect
    Deputy Governor of Montis Abeo Gramen
    Military Chat Rep, Chief of Military Intelligence
     
  12. Goonie

    Goonie Lonely End of the Rink

    Joined:
    Nov 29, 2002
    Messages:
    3,312
    Location:
    Kingston
    Serenity
    Infantry (3), Infantry, Infantry

    Zorgonzolia
    Marketplace (21), Courthouse

    Octavanium
    Cathedral (3), Colosseum

    Sturmandrang
    Police Station(12), Marketplace

    Huntington
    Settler (5) , Settler , Settler

    Grandmastoria
    Aqueduct (9), Granary

    Ganges
    Courthouse (67)

    Hyderabad
    Courthouse(24)

    Trader's Inn
    Courthouse (25), Aqueduct

    Old Earmarking instructions Waiting Completion
    Earmarked Worker 4. Mine the Saltpeter.
     
  13. eyrei

    eyrei Deity Retired Moderator

    Joined:
    Nov 1, 2001
    Messages:
    9,162
    Location:
    Cary, NC USA
    Foreign Affairs

    Please attempt to place a spy in Washington.
     
  14. Chieftess

    Chieftess Moderator Retired Moderator

    Joined:
    Feb 10, 2002
    Messages:
    24,160
    Location:
    Baltimore
    Turn 0 - 1525AD

    Turn 5 - 1550AD

    Turn 10 - 1575AD

    Chat Log

    Senator Goonie will be happy to know, that the Americans are no longer! :hammer: We also have Panzers, the first of which tried attacking an infantry in St. Louis, and succeeded after a few mistries. Greece has an MPP with China, and an allience with Russia. (figures) We also got a GL, Hengst, used for an army.

    Our cash reserves are starting to run dry, and we were forced to lower science. We could trade Motor. Trans. to Greece for 260gpt+, but I wouldn't advise that. We also had a TREMENDOUS string of bad luck with artillery one turn (must've been the heroic defense).

    We are now #1 in culture, surprassing even Greece! [dance][party][dance]
     
  15. naervod

    naervod My current user title

    Joined:
    Oct 13, 2002
    Messages:
    5,327
    Location:
    San Francisco
    CT- you mixed up the chat log and the turn 10 save links.
     
  16. Shaitan

    Shaitan der Besucher

    Joined:
    Dec 7, 2001
    Messages:
    6,546
    Location:
    Atlanta, GA
  17. Chieftess

    Chieftess Moderator Retired Moderator

    Joined:
    Feb 10, 2002
    Messages:
    24,160
    Location:
    Baltimore
    It was late at night. :p
     
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