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Turn Chat Instruction Thread – Wednesday 5 May, 17:30 GMT

Discussion in 'Civ3 - Game of Democracy IV' started by Furiey, May 1, 2004.

  1. Furiey

    Furiey No Longer Just Lurking

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    On to Herakleia. This time defended by a Regular Musket and Hoplite. We bombard with all but the last remaining Artillery, redlining the Musket, but not hurting the Hoplite. The Cavalry saves the day (again) and although we lose one, we take city number 4!

     
  2. Furiey

    Furiey No Longer Just Lurking

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  3. Furiey

    Furiey No Longer Just Lurking

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    Pharsolos was next in line. We spot a Regular Hoplite defending, defeat it with Elite Cavalry, revealing another. A slight detour to take out the sole Greek Cavalry near Thermopylae, then attack the remaining Hoplite with Elite Cavalry. Still no leader, but we capture Pharsolos!



    A bit of tidying up, stray knights taken out, workers captured… and Thermopylae is connected to our railnet! We can’t reach any more cities, we have jungle to go through. Some workers are moved to extend the road/rail net ready for net turn and our troops are moved towards Delphi, Argos and Knossos.
     
  4. Furiey

    Furiey No Longer Just Lurking

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  5. Furiey

    Furiey No Longer Just Lurking

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    End of turn 0 – 593 gold, 341gpt, Combustion in 4 turns, 5 hours into the turnchat!.

    1435 AD - Turn 1

    In between, a Greek knight appears by Knossos, and that’s the Greek counterattack for the turn.

    We build Wall Street in Vandalay!

     
  6. Furiey

    Furiey No Longer Just Lurking

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    The outstanding German city and the captured Greek cities are renamed:
    Salzburg -> Gloucester
    Spart -> Dragons
    Mycenae -> Guarn
    Thermopylae -> Waco
    Herakleia -> Dublinia
    Pharsalos -> Houston

    Worker stream across from our home continent to the newly captured lands, and join our new cities to our railnet – all those captured last term are railed in before we attack further! We rail to the edge of our territory and attack Knossos.

    Knossos is defended, surprise, surprise by a Regular Hoplite, quickly dispatched by an Elite Cavalry, another takes it places, defeated by another Cavalry. Knossos falls and is renamed Obedoo Benubi! The knight by Knossos is defeated by a Cavalry – no further counterattack becomes visible.

     
  7. Furiey

    Furiey No Longer Just Lurking

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    On to Argos, the inevitable regular Hoplite stands little chance against our Cavalry Army and is killed, barely denting the Army. It attacks again, another Regular Hoplite, but this one is tough, and the Army loses half its hit points before capturing Argos (now Chippewa).

     
  8. Furiey

    Furiey No Longer Just Lurking

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    Corinth, again only guarded by 2 Regular Hoplite, falls quickly to our Elite Cavalry and is renamed The domain of Cal. No Cavalry are lost, although both are injured.

     
  9. Furiey

    Furiey No Longer Just Lurking

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    But we can’t reach Athens, all routes in are cut off by jungle. The one Elite Cavalry that can reach captures some workers and sets them to work, but we still can’t reach. More workers move in to road the jungle – next time we’ll get it!

     
  10. Furiey

    Furiey No Longer Just Lurking

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    7 hours on and Turn 1 is finished. We have 934 gold, 501gpt, Combustion in 3

    1440 AD - Turn 2

    In between the Zulus want to trade World Maps, but we don’t. A Greek Longbowman heads towards Athens from Delphi, and Resistance ends in Dragons, Waco, Obedoo and Guarn (Sparta, Thermopylae, Knossos and Mycenae).

    Our industrious workers soon complete the rail to our border by Athens, and we attack! An Elite Cavalry defeats a Veteran Hoplite (the first we’ve seen), revealing a Regular Musket. We attack again, welcome our Great Leader – De Gaulle, and rename the Cavalry Conqueror of Athens. De Gaulle returns to Audia and builds an Army.

     
  11. Furiey

    Furiey No Longer Just Lurking

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    We attack again, the Conqueror of Athens hadn’t actually conquered Athens!, but the Giant Stickman did. (The Giant Stickman gave us our 2nd Great Leader last term)

     
  12. Furiey

    Furiey No Longer Just Lurking

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    Our workers rail to our borders yet again and we go for Delphi. Our Artillery Bombards the Longbow and redlines it, and our Elite Warrior finishes the job, but no Great Leader. Delphi falls and is renamed Oscar Meyerville, the inevitable 2 Regular Hoplites falling to 2 Veteran Cavalry.

     
  13. Furiey

    Furiey No Longer Just Lurking

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    Euphesus was more difficult. Our workers roaded as far as they could reach, but only 3 Cavalry, 2 elite could cross the Egyptian territory into reach of the final Greek City. Cleopatra now has Communism, but now was not the time to trade. Obedoo’s Temple was rushed for 236 gold.

     
  14. Furiey

    Furiey No Longer Just Lurking

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    End of turn 2, approaching 9 hours, Combustion in 2, 1203 gold, 501gpt

    1445 AD – Turn 3

    In between – We build the Military Academy in Groton!

     
  15. Furiey

    Furiey No Longer Just Lurking

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    We move to Euphesus and attack the Regula Hoplite with an Elite Cavalry, and win! We renamed our victorious unit Double Trouble as the creator of the second Great Leader of the chat. Charlemagne though was stuck in Egyptian territory. But not for long. Our second elite Cavalry defeated the final Regular Hoplite. Euphesus was ours. And the Greeks were no more.

     
  16. Furiey

    Furiey No Longer Just Lurking

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  17. Furiey

    Furiey No Longer Just Lurking

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    It had taken 9¾ hours.

    CT took up the save. I needed sleep!

    Charlemagne formed another Army and Euphesus was renamed Rejkavick. Our workers expanded the Greek railnet.

    End of turn 3, Combustion in 1 (60%), 1708 gold, 611gpt

    Turn 4, 1450 AD

    We research Combustion, and commence Mass Production – 4 turns at 80% science.
    Our people want to build the Pentagon!
    Resistance is ending in all the former Greek cities, and we love the Civver day breaks out across Fanatica!
    Pollution appears in fanatica :(, near Ville de Buisson, 2 Galleons are upgraded to transports. Everywhere except Rejkavick.

    End of turn 4, Mass Production in 4 (80% science), 1527 gold, 353gpt.

    Turn 5, 1450 AD

    Persia has Free Artistry! We trade our newly acquired incense for Free Artistry, WM, 120g, 9gpt and switch Vandelay to Shakespeare’s Theatre (due in 8).

    End of Turn 5, Mass Production in 4 (80% science) 1840gold, 187gpt

    Turn 6, 1455 AD

    Persia, Aztecs and English are building Shakespeare’s Theatre!
    2 Galleons are upgraded to Transports, and a Temple is rushed in a Greek border city. Obedoo expands its cultural influence. There are now Tech trades with Persia available, and we are almost ready to take on Egypt who are upgrading to Rifles, so the chat is stopped.

    We have now turned Greece Pink!

     
  18. von_Clausewitz

    von_Clausewitz Chieftain

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