Turn Chat Instructions: 1300 BC: Feb 10 20:00 GMT = Feb 10 14:00 CST

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zorven

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This Turn Chat will be held:
GMT = Tuesday February 10, 20:00 (8 PM)
CST = Tuesday February 10, 14:00 (2 PM)

The 1300 BC save game will be used.

This thread shall only contain Turn Chat Instructions from the relevent officials.

If specific tiles around a city need to be referenced, here is a guide so that we are all speaking the same language:




This is not a discussion thread.
 
Senate Slider instructions for 1300 BC

The DP should set the slider to the minimum percentage that delivers Currency at the earliest possible turn. The Senate supports a setting of 10% Luxury if it is absolutely necessary to maintain happiness in one or more of the nation's cities. The Senate also requires an increase in the taxation allocation to keep net income above -15 gpt

Edit: clarification of italics above:
The net income of fanatica should not be allowed to fall below -15 gpt (i.e. more than 15 gp lost per turn).
 
Laborers
Deux Rivières: Should DR become unhappy, hire an entertainer from the South East unless other provisions have been taken to rectify the problem.
Vandelay: Should Vandelay become unhappy, hire an entertainer from the North West unless other provisions have been taken to rectify the problem.
Vo Mimbre: Should Vo Mimbre become unhappy, hire an entertainer from the least producing square (1.5*Shield Production+1.1*Food Production+Wealth Production)/3 unless other provisions have been taken to rectify the problem.

Build Queues
Deux Rivières: Settler[4], Warrior(2), Warrior(2), Spearman(4), Settler(4)
Vandelay: Settler[12]->Warrior(5)->Spearman(10)
Vo Mimbre: Temple[7]->Spearman(5)->Warrior(3)
Groton: Temple[51]->Spearman(20)
Montpellier: Warrior[6]->Spearman(20)
 
Current Armed Forces:
5 Warriors
4 Spearmen

Tasks of the Armed forces:

Garrisons:
1 Spearmen in Deux Rivières
1 Spearmen in Vo Mimbre
1 Spearmen in Groton
1 Spearman in Vandelay
1 Warrior in Montipellier

Exploration:
1 Warrior Far to the south exploring around India
1 Warrior S of DR (elite), to go north and hunt Barbarians
1 Warrior near Russia, to attack barbarians and seize the goody hut, Then to explore.

Protection:
1 Warrior S of DR (conscript) to protect workers and possibly hunt barbarians down.

Domestic:
Currently No Barracks have been made
1 Warrior in production at Groton, to hunt barbarians

Offensives:
No current missions

Operations:
No current offensives against other civs, Just general warfare against the barbarian tribes. Military buildup required for expansion at this point as barbarian threat has risen considerably.

These plans are subject to change should major events occur that would require a major change of plans.

NOTE: I will not be avalible to come to this turnchat, so Chieftess will have to answer any military issues that are brought up.
 
Treaties: None this chat.

Embassies: Construct embassies with India, Babylon, and Russia at a total cost of 129 gold.

War Declarations: None this chat, and if war is declared on us, please stop the chat.

Tribute Demands: Reject all tribute demands from Russia unless the demand is trivial (10 gold or less). From Babylon or India, pay all tribute demands that do not exceed 40 gold or 2 gpt or that include technologies, cities, or contacts. If the demand exceeds 40 gold, 2 gpt, or includes contacts, techs, or cities, reject the demand.

Territory incursions: Do not request or demand that any nation move its troops from our territory during this turnchat. If what appears to be a possible invasion force arrives near a city, please stop the chat and we can determine what to do in the forums.

New contacts: It is not mandatory that the chat be stopped if we make a new contact. I would recommend, however, that the chat be stopped if a new contact provides a good trading possibility.
 
Here is the summary of the third turn chat of Term 2, held on Feb 10. The major events of this chat were:
  • Huntington was founded on the coast, next to the Dyes SW of Deux Rivières
  • Barbarians defeated a Spear in Vandelay and a Warrior in Montpellier. The net result was a loss of population in Vandelay (size 3 to 2) and a loss of 51 gold in Montpellier.
  • We established embassies with India, Russia, and Babylon. Screenshots of their capitols are available in the Foreign Ministry.
  • We recieved the Wheel technology from a goody hut. We have Horses 2 tiles NE of Deux Rivières
  • We dispersed a barbarian camp southwest of Groton, netting 25 gold. We went looking for the barb camp that has been harassing Vandelay, but have not found it.
  • A road that will hook up Dyes will be done in less than 4 turns.
  • It appears this chat lasted 11 turns because I made a mistake in my recordkeeping and recorded Turn 6 twice, thus playing an extra turn. I left the turn numbers the same as I reported them in the chat. So there are 2 Turn 6s below.

Pre-turn:

Set build queues:
Deux Rivières (DR): Settler -> Warrior -> Warrior -> Spearman -> Settler
Vandelay: Settler -> Warrior -> Spearman
Vo Mimbre (VM): Temple -> Spearman -> Warrior
Groton: Temple -> Spearman
Montpellier (Mont): Warrior -> Spearman

Established embassies.

End of Turn 0 1300 BC
Science 100
Treasury 257, +0 per turn
Researching Currency due in 24

IBT:
Gepid Horseman kills our Spear in Vandelay, reduces population (3 to 2)
Marcomanni Horseman kills our Warrior in Mont, takes 51 gold

Turn 1:
Warrior near Russia (War1) moves NW, pops hut. The Seljuk people teach us Wheel.
Warrior (elite) W of DR (War2), moves N to hunt barbarians
Warrior S of DR (War3) moves N to guard workers
Worker Gang W of DR moves NE to road the Horses
Warrior near India (War4) moves NW to explore the area around India

Vandelay and Mont remain undefended.

End of Turn 1 1275 BC
Science 100
Treasury 206, +0 per turn
Researching Currency due in 23

IBT:
Nothing

Turn 2:
War1 moves NE to attack Sarbadar barbarian camp. We win, taking 2 damage and collecting 25 gold
Worker Gang starts road
War3 moves NE, N
War2 moves N
War4 moves N

End of Turn 2 1250 BC
Science 100
Treasury 231, +0 per turn
Researching Currency due in 22

IBT:
DR: builds Settler -> starts Warrior (due in 4)
Palace expansion: some nice landscaping installed

Turn 3:
Settler moves SW to location 1A in the recent location poll
War3 moves SW, SW to meet Settler
Worker Gang moves SW, SW, SW to meet Settler
War2 NE
War1 N to forest where it will rest to recoup hit points
War4 N

End of Turn 3 1225 BC
Science 100
Treasury 231, +0 per turn
Researching Currency due in 24

IBT:
Nothing

Turn 4:
Worker building mine NE of DR completes, moves SW, SW, SW
Settler, War3, and Worker Gang move SW
War2 moves N
War1 rests
War4 moves NE

End of Turn 4 1200 BC
Science 100
Treasury 231, +0 per turn
Researching Currency due in 23

IBT:
Nothing

Turn 5:
Worker Gang starts road
War3 and Settler move SW
DR Worker moves SW
War2 moves N
War1 rests
War4 moves NW

End of Turn 5 1175 BC
Science 100
Treasury 231, +0 per turn
Researching Currency due in 22

IBT:
DR: Warrior -> Warrior (2)
Mont: Warrior -> Spear (20)
Barbarian Galley appears at south end of the lake south of VM
War1 sees Babylonian Warrior

Turn 6:
Mont Warrior holds position in Mont
War1 moves NE
DR Worker moves S
War3 moves SW
Settler moves SW
DR Warrior moves NE, N, N on way to Vandelay
War2 moves NW
War4 moves NW

End of Turn 6 1150 BC
Science 100
Treasury 231, +0 per turn
Researching Currency due in 18

IBT:
VM: Temple -> Spear (5)
Russian Warrior moves S from Groton area

Turn 6 #2:
DR Worker starts road
War3 no move
Settler moves SW onto city site
War2 moves NW
DR Warrior moves NE into Vandelay and holds position
Mont Warrior holds position
War1 moves SE
War4 moves W

End of Turn 6 #2 1125 BC
Science 100
Treasury 231, -1 per turn
Researching Currency due in 17

IBT:
DR: Warrior -> Spear (4)

Turn 7:
New Warrior in DR (War5) moves NE, N, N on way to area E of Vandelay for barbarian duty
Worker Gang moves S
War3 no move
Settler builds Huntington, production set to Warrior
War2 moves N
Vandelay Warrior no move
Mont Warrior no move
War1 moves SE
War4 moves W

End of Turn 7 1100 BC
Science 90 Tax 10
Treasury 230, +0 per turn
Researching Currency due in 14

IBT:
Nothing

Turn 8:
War1 moves SE
Mont and Vandelay Warriors no move
Slave Worker from Worker Gang starts road
War3 no move
War5 moves NE, E
War2 moves N
War4 moves S
Worker from Worker Gang moves SW

End of Turn 8 1075 BC
Science 90 Tax 10
Treasury 230, +0 per turn
Researching Currency due in 13

IBT:
Indian Settler Pair moves north to area between India and Babylon

Turn 9:
War4 moves S (inside Bangalore territory)
War1 moves S
Mont and Vandelay Warriors no move
Worker starts road on Dyes (due in 5)
War3 no move
War5 E
War2 NE

End of Turn 9 1050 BC
Science 90 Tax 10
Treasury 230, +0 per turn
Researching Currency due in 10

IBT:
India doesn't like our troops carousing in Bangalore - they seem to like their wine too much. India asks that we leave and we reluctantly agree.
VM: Spear -> Warrior
VM influence expands

Turn 10:
Worker Gang moves SW
War3 no action
New VM Spear no action
Vandelay Warrior no action
Mont Warrior no action
War5 moves E
War2 moves SW
War1 moves S
War4 moves S

[no action means there are movement points left for the next pre-turn]

End of Turn 10 1025 BC
Science 90 Tax 10
Treasury 230, +0 per turn
Researching Currency due in 10

END OF CHAT
 
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