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Turn Chat Instructions: 250 AD: Mar 13 02:00 GMT = Mar 12 20:00 CST

Discussion in 'Civ3 - Game of Democracy IV' started by zorven, Mar 10, 2004.

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  1. zorven

    zorven 12,000 Suns

    Joined:
    May 13, 2003
    Messages:
    1,964
    This Turn Chat will be held:
    GMT = Saturday March 13, 02:00 (2 AM)
    CST = Friday March 12, 20:00 (8 PM)

    The 250 AD save game will be used.

    This thread shall only contain Turn Chat Instructions from the relevent officials.

    If specific tiles around a city need to be referenced, here is a guide so that we are all speaking the same language:




    This is not a discussion thread.
     
  2. Sarevok

    Sarevok Civ3 Scenario Creator

    Joined:
    Dec 27, 2002
    Messages:
    8,407
    Location:
    Vancouver, WA
    Current Armed Forces:
    14 Warriors
    1 Archer
    6 Spearmen
    7 Swordsmen
    3 Horsemen
    3 Galley


    Tasks of the Armed forces:

    Garrisons:
    - 1 Swordsmen in Bootsvile to garrison Sanction after the spearmen in Bootsvile is done.

    Protection:
    - 1 Swordsmen in DR to Guard Settler


    Domestic:
    - 1 Swordsmen in DR, Settler Guard
    - 1 Swordsmen in VM, To South Front
    - 1 Swordsmen in Santa Lucia, To South Front
    - 1 Spearmen in Bootsvile, garrison.

    Offensive:
    - "Army Group South" (The 4 Swordsmen and 2 Warriors E of the Indian City Chittagong to attack Samara and conduct an active defense of the city until secured, then march the AG to Izbia.
    - Swordsmen S of Santa Lucia to Join AG South, but to hold Samarra while the AG hits Izibia
    - 2 Horsemen W of Santa Lucia to raid Babylonian areas near AG Souths position (worker raider mostly, no city attack)
    - 1 Swordsmen SE of DR to Join AG South, but to hold Samarra when the AG hits Izibia
    - 3 Warriors in Mure to Hit Lagash after the walls in Mure are finished.

    Defensive:
    NONE

    Upgrades:
    NONE

    These warriors are to proceed to the nearest barracks and upgrade to swordsmen. Groton and VM have barracks.

    Operations:
    The War is going smoothly, and we have an advantage on the "South front" with a strong offensive force that should be used to gain Babylonian luxury cities. Otherwise, we are doing very well.

    Any units without instructions may move as they like, though city garrisons should not move unless it is of extreme importance.
     
  3. Bootstoots

    Bootstoots Deity Retired Moderator

    Joined:
    Mar 2, 2003
    Messages:
    9,437
    Location:
    Mid-Illinois
    The slider is to be set at 0% science, 100% tax if a scientist is assigned, or 10% science, 90% tax if no scientist is assigned by a governor. 10% lux is allowed if absolutely necessary to keep a city from rioting.

    Also, 150 gold may be used for unit upgrades. No alliances may be signed that require us to pay gold to another civ.
     
  4. GenMarshall

    GenMarshall Blood Elven Ghost Agent

    Joined:
    Jun 17, 2002
    Messages:
    43,125
    Location:
    New Suramar City, Vekta, United Terran Systems
    Province of Berry Instructions

    Deux Rivieres: Barracks (4), Swordsmen (10)
    MM for DR - Move the citizen to the tile SE of DR.

    Huntington: Harbor (22)
    No MM for Huntington at this time

    Santa Lucia: Swordsmen (15), Swordsmen (15), Swordsmen (15)
    No MM for Santa Lucia at this time

    Vo Mimbre: Swordsmen (5), Swordsmen (5), Swordsmen (5), Swordsmen (5)
    No MM for Mimbre at this time

    Bootsville: Spearman (19), Barracks (40)
    No MM for Bootsville at this time.
    I wish for workers to work on the tiles NW, SW, or S of the city.

    Montpellier: Granary (10), Barracks (14)
    No MM for Mont at this time
     
  5. Rik Meleet

    Rik Meleet Top predator Retired Moderator

    Joined:
    Apr 11, 2003
    Messages:
    11,977
    Location:
    Nijmegen Netherlands
    Trades:

    Do the outcome of the Should we trade Republic around - poll ?

    If the More alliances - poll by Internal Affairs has the outcome of trading republic for alliances as well, T&T approves.

    Techs:

    Continue researching our current tech; Feudalism. If for some reason you are able to pick another tech, go for the 2nd place winner of this poll; Engineering. If for some good in-game reason Engineering isn't a good tech to go for; you can choose an alternative.

    An alternative is in this discussion - long term research, if you can make something of it.
     
  6. Furiey

    Furiey No Longer Just Lurking

    Joined:
    Nov 18, 2003
    Messages:
    6,345
    Location:
    Bedfordshire UK
    Peace Treaties:
    For Civs we are not at War with:
    • Initiate none this chat.
    • If asked to renegotiate peace by the AI, please do so.
    If we are contacted by Babylon for peace terms, only accept if:
    • all our alliances have expired or been broken by others
    • the terms are for equality or better
    The Babylonians will now acknowledge our envoy, if our alliances end during this chat (which might happen if they’re broken by others), and Babylon will give us peace terms (whether they meet the equality criteria or not) please stop the chat so that the terms can be discussed in the forums.

    Embassies: None this chat

    War Declarations: None this chat (one’s enough!), and if war is declared on us by another Civ, please stop the chat so that we can reconsider our alliances.

    Tribute Demands: Please reject all tribute demands from Russia unless the demand is trivial (10 gold or less and/or a territory map). From other countries, pay all tribute demands that do not exceed 40 gold or 2 gpt or that include technologies, cities, or contacts. If the demand exceeds 40 gold, 2 gpt, or includes contacts, techs, or cities, reject the demand.

    Territory incursions: Do not request or demand that any nation move its troops from our territory during this turn chat. If what appears to be a possible invasion force from someone other than Babylon arrives near a city, please stop the chat and we can determine what to do in the forums.

    New contacts: It is not mandatory that the chat be stopped if we make a new contact. I would recommend, however, that the chat be stopped if a new contact provides a good trading possibility.

    Military Alliances: As per the results of this poll please do not form any further Military Alliances against Babylon.
     
  7. ravensfire

    ravensfire Member of the Opposition

    Joined:
    Feb 1, 2002
    Messages:
    5,281
    Location:
    Gateway to the West
    Instructions for 250 AD

    Settler Instructions:
    Settler in Vo Mibre: Continue to location B (Location image)
    Settler to be produced in Vandelay: Go to location indicated in this map.

    NOTE: Do not move any settlers unless there is either a military escort or you feel there is no military threat to that settler, including barbarians.

    Government Change:
    None

    MIA Controlled Cities:
    Groton:
    Build: Temple
    Queue: Granary
    Micro-Manage:

    Sanction:
    Build: Spearman (CHANGED)
    Queue: Barracks
    Micro-Manage:

    Mûre:
    Build: Walls
    Queue: Spearman
    Micro-Manage:

    NOTE: Build is what the town should be actively building, Queue is the contents of the queue

    -- Ravensfire, Minister of Internal Affairs
     
  8. zorven

    zorven 12,000 Suns

    Joined:
    May 13, 2003
    Messages:
    1,964
    Saves:

    Pre-Turn (I accidently hit the keyboard and the enter key before saving, so this save is after the IBT)

    Turn 5

    Final
     
  9. zorven

    zorven 12,000 Suns

    Joined:
    May 13, 2003
    Messages:
    1,964
  10. zorven

    zorven 12,000 Suns

    Joined:
    May 13, 2003
    Messages:
    1,964
    Here is the summary of the turn chat held on March 13 GMT. The major event of this chat were:
    • We traded Republic to all other civs, see Pre-Turn below
    • We founded Ooligaria northwest of Deux Rivières
    • Germany founded New Berlin on our Site B (1 turn before we would have founded there)
    • We are even in techs with all other civs except Egypt and India with whom we are up Monotheism
    • No instructions were posted for Audiac
    In our war with Babylon:
    • We lost 1 Swordsman and 3 Warriors
    • They lost 1 Swordsman, 4 Spearman, 1 Bowman, and 5 Workers (we captured)
    • They lost 2 cities to us: Samarra and Izibia

    Pre-turn:
    Trade Republic to other civs (civ: what we recieved)
    Russia: Monotheism, 42 gold
    India: World Map, Territory Map, 119 gold
    Egypt: WM, TM, 37 gold
    Greece: WM, TM, 4 gold

    Set build queues

    End of Turn 0 250 AD BC
    Taxes 90, Science 10
    Treasury 735, +47 per turn
    Reasearching Feudalism due in 31

    IBT:
    Vandelay: Settler -> Worker

    Turn 1:
    Move units, etc.

    End of Turn 1 260 AD BC
    Taxes 90, Science 10
    Treasury 782, +43 per turn
    Reasearching Feudalism due in 30

    IBT:
    Duex Rivières: Sword -> Granary
    Groton: Temple -> Granary
    Russia builds Yakutsk 1 tile east of our Warrior who is fortified on the Horses south of Groton
    A Babylon Swordsman moves next to our units on their way to Samarra

    Turn 2:
    Move units, etc.

    We attack Babylon unit near Samarra:
    4/4 Sword vs 3/3 Sword in Jungle = we win 3-1

    End of Turn 2, 270 AD BC
    Taxes 90, Science 10
    Treasury 825, +43 per turn
    Reasearching Feudalism due in 29

    IBT:
    Germany declared war on Babylon
    St. Octaviansburg: Library -> Marketplace
    Bootsville: Spearman -> Barracks

    Turn 3:
    Move units, etc.
    We now have 4 Swords and 2 Warriors next to Samarra

    End of Turn 3, 280 AD BC
    Taxes 90, Science 10
    Treasury 826, +48 per turn
    Reasearching Feudalism due in 28

    IBT:
    2 Babylonian Bowmen seen heading towards Russia
    Vandelay: Worker -> Worker

    Turn 4:
    Move units, etc.

    Attack on Samrra:
    4/4 Sword vs 3/3 fort spear in Samarra = we win 3-3
    3/3 sword vs 3/3 fort spear in samarra = we win 3-2
    We now own Samarra and 2 captured Workers (Image)
    To remind Hammurabi who this city belongs to, Samarra is renamed to Mr. Roger's Neiberhood

    End of Turn 4, 290 AD BC
    Taxes 90, Science 10
    Treasury 916, +48 per turn
    Reasearching Feudalism due in 27

    IBT:
    Vo Mimbre: Sword -> Sword

    Turn 5:
    Move units, etc.
    3 Warriors move from Mûre next to Lagash
    Ooligaria founded northwest of Deux Rivières
    We attack a barbarian galley off the NW coast of Egypt: we win 2-1

    We are technology even with all civs excpet Egypt and India whom we are up Monotheism

    End of Turn 5, 300 AD BC
    Taxes 90, Science 10
    Treasury 964, +53 per turn
    Reasearching Feudalism due in 26

    IBT:
    Our Galley off the NW coast of Egypt defends against a barbarian galley. I promote them to Vetern
    Babylonian Bowman attacks our elite Warrior next to Lagash: we win 3-3
    3 Bowmen move towards our Warriors next to Lagash
    St. Octaviansburg's influence expands

    Mûre: Walls -> Spear
    Cijam: Granary -> Settler

    Turn 6:
    Move units, etc.

    Our attack on Lagash:
    3/3 Warrior vs. 3/3 fortified Spear = we lose 3-0
    3/3 Warrior vs. 3/3 fortified Spear = we lose 3-2
    2/5 Warrior vs. 3/3 fortified Bowman = we lose 2-1

    End of Turn 6, 310 AD BC
    Taxes 90, Science 10
    Treasury 1017, +51 per turn
    Reasearching Feudalism due in 25

    IBT:
    Vandelay: Worker -> Library
    Sanction: Spear -> Barracks

    Turn 7:
    Move units, etc.

    Attack on Izibia:
    4/4 Sword vs 3/3 fortified Spear = we win 3-0
    3/3 Sword vs 3/3 fortified Spear = we win 3-0
    We capture Izibia and 3 Workers
    Izibia renamed to Acheron in honor of the attacking unit's commander

    End of Turn 7, 320 AD BC
    Taxes 90, Science 10
    Treasury 1069, +52 per turn
    Reasearching Feudalism due in 24

    IBT:
    Nothing

    Turn 8:
    Moves, etc.

    The Germans have a Settler pair sitting on our Site B (Image)

    End of Turn 8, 330 AD BC
    Taxes 90, Science 10
    Treasury 1121, +53 per turn
    Reasearching Feudalism due in 23

    IBT:
    Germany builds New Berlin on our Site B
    Resistance has ended in Acheron after they learn zorven is their new ruler
    Babylon sends 3 Swords our way, 1 south of Acheron and 2 south of Mr. Roger's Neiberhood

    Turn 9:
    Moves, etc.

    End of Turn 9, 340 AD BC
    Taxes 90, Science 10
    Treasury 1174, +53 per turn
    Reasearching Feudalism due in 22

    IBT:
    Deux Rivières: Granary
    Vo Mimbre: Swordsman
    Huntington: Harbor
    The 3 Babylonian Swords move towards Acheron: 1 south and 2 east

    Turn 10:
    Move units, etc.

    Our local commander gets impatient and attacks the Babylonians near Acheron:
    4/4 Sword vs. 3/3 Sword in Jungle = we lose 4-2 (and they promote)

    End of Turn 10, 350 AD BC
    Taxes 100
    Treasury 1227, +60 per turn
    Reasearching Feudalism due in 21

    END OF CHAT
     
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