1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Turn Chat Instructions: 250 BC: Feb 29 02:30 GMT = Feb 28 20:30 CST

Discussion in 'Civ3 - Game of Democracy IV' started by zorven, Feb 25, 2004.

Thread Status:
Not open for further replies.
  1. zorven

    zorven 12,000 Suns

    Joined:
    May 13, 2003
    Messages:
    1,964
    This Turn Chat will be held:
    GMT = Sunday February 29, 02:30 (2:30 AM)
    CST = Saturday February 28, 20:30 (8:30 PM)

    The 250 BC save game will be used.

    This thread shall only contain Turn Chat Instructions from the relevent officials.

    If specific tiles around a city need to be referenced, here is a guide so that we are all speaking the same language:




    This is not a discussion thread.
     
  2. Sarevok

    Sarevok Civ3 Scenario Creator

    Joined:
    Dec 27, 2002
    Messages:
    8,407
    Location:
    Vancouver, WA
    Current Armed Forces:
    19 Warriors
    1 Archer
    6 Spearmen
    2 Horsemen
    1 Galley

    Tasks of the Armed forces:

    Garrisons:
    - 1 Spearmen in Deux Rivières
    - 1 Spearmen in Vo Mimbre
    - 1 Spearmen in Groton
    - 1 Spearmen in Montipellier
    - 1 Warrior in Vandelay
    - 1 Spearmen in Huntington
    - 1 Warrior in St. Octaviansburg
    - 1 Warrior in Saint Lucia
    - 1 Spearman in Sanction
    - 1 Warrior in Mure
    - 1 Warrior in Cijam
    - 1 Horsemen in Ravensclaw

    Exploration:
    - 1 Warrior Near Germany, to start returning home

    Protection:
    - 1 Warrior SE of Huntington, Worker Guard
    - 1 Archer in DR, Guard Settler when it is made in DR
    - 1 Warrior in Groton, Guard Settler in production for Sanction, first to upgrade to Swordsmen


    Domestic:
    - 1 Spearmen in Ravensclaw, 16 turns, Garrison
    - 1 Galley in St. Octaviansburg, 8 Turns, Explore
    - 1 Galley in Huntington, 10 Turns, Explore
    - 1 Horsemen in VM, 2 Turns, Reserve force
    - 1 Spearmen in Groton, 7 Turns, Garrison Mure
    - 1 Warrior in Mure, 1 Turn, Garrison

    Offensive:

    Defensive:
    - 2 Warriors N of Babylonian city of Samarra, Sentry
    - 1 Warrior in Saint Lucia to Sentry on the Babylonian frontier after upgrading.
    - 1 Warrior north of Vandelay, Sentry
    - 1 Horsemen N of St. Octaviansburg, Mobile reserve in the north
    - 1 Warrior NE of VM, Sentry
    - 1 Warrior N of Montipellier, Sentry
    - 1 Warrior SE of Groton, Sentry

    Upgrades:
    - 2 Warriors in Mure, go to Groton
    - 1 Warrior in Groton, Upgrade, then follow orders up ahead
    - 1 Warrior in St. Lucia, go to VM, then follow orders up ahead
    - 1 Warrior NE of Sanction, go to Groton, then follow orders

    These warriors are to proceed to the nearest barracks and upgrade to swordsmen. Groton and VM have barracks.

    Operations:
    No current offensives against other civs, Barbarian threat is cleared. We are at even strength with babylon militarily, and the "Agressive expansionism" policy can work smoothly from the outset as we now have a good sized military. I am requesting that we start upgrading our warriors to swordsmen at this point in time.

    NOTE: I will be unable to attend
     
  3. Bootstoots

    Bootstoots Deity Retired Moderator

    Joined:
    Mar 2, 2003
    Messages:
    9,437
    Location:
    Mid-Illinois
    FA instructions

    Treaties: None this chat.

    Embassies: Build embassies with Egypt and Greece (provided of course that the pertinent poll passes)

    War Declarations: None this chat, and if war is declared on us, please stop the chat.

    Tribute Demands: Reject all tribute demands from Russia unless the demand is trivial (10 gold or less and/or a territory map). From other countries, pay all tribute demands that do not exceed 40 gold or 2 gpt or that include technologies, cities, or contacts. If the demand exceeds 40 gold, 2 gpt, or includes contacts, techs, or cities, reject the demand.

    Territory incursions: Do not request or demand that any nation move its troops from our territory during this turnchat. If what appears to be a possible invasion force arrives near a city, please stop the chat and we can determine what to do in the forums.

    New contacts: It is not mandatory that the chat be stopped if we make a new contact. I would recommend, however, that the chat be stopped if a new contact provides a good trading possibility.
     
  4. GenMarshall

    GenMarshall Blood Elven Ghost Agent

    Joined:
    Jun 17, 2002
    Messages:
    43,125
    Location:
    New Suramar City, Vekta, United Terran Systems
    Province of Berry Instructions
    Note: The Instructions will be null and void If Plexus post the instructions.

    Laborers
    If a city becomes unhappy and provisions have not been taken to rectify the problem, use this formula (1.5*Shield Production+1.1*Food Production+Wealth Production) to decide what is the tile with the lowest production.

    Queue
    Santa Lucia: Worker (2), Swordsmen
    Huntington: Galley (10), Barracks
    Vo Mimbre: Horsemen (2), Worker, Settler
    Deux Rivieres: Settler (8), Barracks (MM notice: Micromanage for greater SPT input)
    Montpellier: Worker (9), Granary (MM notice: Micromanage for greater SPT input as the City grows)
     
  5. TerminalMan90

    TerminalMan90 Citizen @ Large

    Joined:
    Sep 9, 2003
    Messages:
    223
    Location:
    Edmonton, Alberta, Canada
    Slider Instructions

    The DP should set the slider to the minimum percentage that delivers the Republic at the earliest possible turn. The Senate supports a setting of 10% Luxury if it is absolutely necessary to maintain happiness in one or more of the nation's cities. The Senate also requires an increase in the taxation allocation to keep net income above -15 gpt

    Unit upgrades

    An amount of gold, not to excede 300gp for the purpose of upgrading warriors to swordsmen to protect our nation and make us strong compared to the Babylonians, has been allocated by the Senate.
     
  6. Rik Meleet

    Rik Meleet Top predator Retired Moderator

    Joined:
    Apr 11, 2003
    Messages:
    11,977
    Location:
    Nijmegen Netherlands
    Uhmmm ... my dear President.

    My boss, Octavian_X has asked me, as T&T deputy, in this thread, to post the instructions. I hope you can accept them as legal.

    The instructions are summarised in the outcome of this Trade Poll. I'll explain how it is supposed to be read.

    If the option: "We won't do trades now." Gets more votes than the first 4 combined; don't do trades.

    About the first 4:
    They are seperated into 2 "1A" and 2 "1B" groups. You have to add the votes of those 2 to know whether the citizens want "1A" or "1B". The same goes for "trade" and "hold".

    At the moment there are 2 votes for: We do 1A, 2 and then we follow path "trade" and 1 for We do 1A, 2 and then we follow path "hold". So "1A" has 3 votes.
    There are 2 votes for We do 1B, 2 and then we follow path "trade" and 4 for We do 1B, 2 and then we follow path "hold". So "1B" has 6 votes.

    "1B" currently leads "1A" 6 to 3.

    In the same way, "hold" leads "trade" by 5 to 4.

    So, at this moment in time we'd do "1B" and "hold", but that can still change.

    If the vote is equal, you decide. I'll try to make the turnchat, in case my explanation isn't clear enough.

    Regards,
    Rik Meleet
    T&T deputy.
     
  7. zorven

    zorven 12,000 Suns

    Joined:
    May 13, 2003
    Messages:
    1,964
  8. zorven

    zorven 12,000 Suns

    Joined:
    May 13, 2003
    Messages:
    1,964
  9. zorven

    zorven 12,000 Suns

    Joined:
    May 13, 2003
    Messages:
    1,964
    Here is the summary of the last turn chat of Term 2 held on Feb 29 GMT (Feb 28 CST). The major event of this chat were:
    • New Falcon's Haven was founded on site White, NE of Vandelay, on the coast
    • A Settler is en-route to site I, S of Montpellier
    • We upgraded 5 Warriors to Swordsmen and built 2 more Galleys
    • Egypt landed a Settler Pair in our Northern Desert. It appears they are headed inland, possibly towards the Wines.
    • 6 turns remain until we discover Republic
    • We traded Math, Code of Laws, and Literature to Egypt for Polytheism and 242 gold
    • We traded Math, and Polytheism to Greece for their World Map and 97 gold
    • Embassies were constructed in Athens and Thebes (Athens and Thebes)
    • The Babylonians settle 2 cities near our cities: one south of Huntington and the other southwest of Groton
    • The Babylonians also settle 2 cities on the empty peninsula northwest of India
    • This turn chat lasted 10 turns
    • No instructions were posted from the Governor of Audiac or the Interior Ministry. The posted Senate instructions were invalid due to insufficient Senate poll time.


    Pre-turn:
    Set build queues
    Build embassies with Greece and Egypt
    Traded Math, Code of Laws, and Literature to Egypt for Polytheism and 242 gold
    Traded Math, and Polytheism to Greece for their World Map and 97 gold
    Move units
    Renamed Ravensclaw to Raven's Flight per request of Ravensfire that was too late to implement before the last chat

    End of Turn 0 250 BC
    Science 100
    Treasury 579, -3 per turn
    Reasearching Republic due in 16

    IBT:
    3 Babylonian Settler Pairs move: 1 moves to the northwest of Mûre; 1 moves north towards Huntington; 1 lands ashore on the peninsula northwest of India
    Germans want to trade territory maps
    Mûre: Warrior -> Warrior

    Turn 1:
    Moved units

    End of Turn 1 230 BC
    Science 100
    Treasury 576, -3 per turn
    Reasearching Republic due in 15

    IBT:
    Vo Mimbre: Horse -> Worker
    Santa Lucia - Worker -> Sword
    Babs build Nippur NW of Samarra (south of Huntington)

    Turn 2:
    Move units
    1 Warrior upgraded in Groton

    End of Turn 2 210 BC
    Science 100
    Treasury 533, -3 per turn
    Reasearching Republic due in 14

    IBT:
    Babylon doesn't like our warrior near Nippur (when they founded that city, our warriors ended up being in their territory. I can't move them fast enough for Hammi though)
    Vandelay: Granary -> Settler
    Babs build Shuruppak on peninsula northwest of India

    Turn 3:
    Move units

    End of Turn 3 190 BC
    Science 100
    Treasury 530, -3 per turn
    Reasearching Republic due in 13

    IBT:
    Vo Mimbre: Worker -> Settler
    Monpellier: Worker -> Granary
    Cijam: Worker -> Granary

    Turn 4:
    Move units
    Vandelay hires a tax collector
    1 Warrior upgraded to Sword in Vo Mimbre

    End of Turn 4 170 BC
    Science 100
    Treasury 486, -3 per turn
    Reasearching Republic due in 12

    IBT:
    Deux Rivières: Settler -> Barracks
    Germany is building a very big wall

    Turn 5:
    DR Settler moves towards site White, as indicated in the latest poll and is escorted by an Archer
    Moved units

    End of Turn 5 150 BC
    Science 100
    Treasury 483, -3 per turn
    Reasearching Republic due in 11

    IBT:
    Greece complains of our Galley near Pharsalos
    Russia wants to extend our peace treaty, we happily agree

    Turn 6:
    Moved units

    End of Turn 6 130 BC
    Science 100
    Treasury 480, -3 per turn
    Reasearching Republic due in 10

    IBT:
    Russia founds Odessa and catches our Warrior in "their" territory and asks us to leave
    Vo Mimbre is a great metropolis: influence expands
    Groton: Spear -> Temple (placeholder)

    Turn 7:
    Moved units

    End of Turn 7 110 BC
    Science 100
    Treasury 477, -4 per turn
    Reasearching Republic due in 9

    IBT:
    St. Octviansburg: Galley -> Temple (placeholder)
    Indians are also building a big wall

    Turn 8:
    Moved units
    Babylon has another Settler pair on the peninsula

    End of Turn 8 90 BC
    Science 100
    Treasury 473, -5 per turn
    Reasearching Republic due in 8

    IBT:
    Egypt lands a Settler pair at the tip of the Nortern Desert
    Vo Mimbre: Settler -> Sword

    Turn 9:
    New Falcon's Haven founded at site White, northeast of Vandelay
    Settler from Vo Mimbre heads towards site I from the latest poll
    Moved units
    3 Warriors upgraded in Groton
    Our Horseman in the Northern Desert harasses the "invading" Egyptians

    End of Turn 9 70 BC
    Science 90 Tax 10
    Treasury 348, -2 per turn
    Reasearching Republic due in 7

    IBT:
    Huntington: Galley -> Barracks (placeholder)
    Russian settler pair moves into the area southeast of Groton
    Egypt Settler moves SE next to the river
    Celt Galley harrasses our people along the coast of Vo Mimbre

    Turn 10:
    Moved units

    End of Turn 10 50 BC
    Science 90 Tax 10
    Treasury 346, -2 per turn
    Reasearching Republic due in 6


    END OF CHAT
     
Thread Status:
Not open for further replies.

Share This Page