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Turn chime -- Discontinued -- 2016-11-10

gyogen2

Emperor
Joined
May 8, 2014
Messages
1,201
gyogen2 submitted a new resource:

Turn chime - A chime to ring at the beginning of your turn

This mod adds a chime that sounds when you end your turn, and when your next turn begins.

If you wish to change the sound, just open the lua file and go to line 399

Spoiler :
Code:
local pPlayer = Players[iPLayer];
    if pPlayer:IsHuman() then
    UI.PlaySound("Play_MP_Game_Launch_Timer_Beep"); ----------edit to change sound
    end

If you don't know what/how to change, search the luas for "UI.PlaySound"
Easiest way is with an editor like notepad++ use find in files to...

Read more about this resource...
 

Littlebob86

Prince
Joined
Oct 24, 2016
Messages
332
How do we remove it from happening when we click next turn??? I kinda only want to hear it when I no longer have to wait and can murder other civilizations again ;)
 

RandomOfAmber

Chieftain
Joined
Dec 2, 2016
Messages
3
Thanks for your effort, but please be advised that this mod needs updating to follow the first big patch in mid November. As of now, when installed this mod completely disables your Escape-key functionality to open the in-game options menu.

I have attempted to compare the lua files from this mod and the most recent Firaxis patch side-by-side, and there are definitely differences. But my attempts to reconcile them have not succeeded in eliminating this problem. Perhaps the mod author will have better luck?

Cheers!
 
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