We get a Great Spy in 6 turns. Since there probably isnt anyone we want to Spybomb right now, I recommend we either settle the G.Spy in Themiscyra, which will add roughly 30
to our base espy, or Found another Scotland Yard in Sangre (adding about 33
), and make that our second espionage city. As a production/farming city, Sangre has better specialist potential than Themiscyra. I set it to run 3 spies as we just finished a jail there, and the city is still growing. Themiscyra is barely growing now, and cannot support any more specialists.
Even running 3 spies, if Sangre is Working all of its farms, it should still be able to end up with like a 6
surplus, which will allow it to work all its mines as well, and still have enough
to run 1 more spy (we would need to build a security bureau).
Running 3 spies, the city makes about 33
So if we put another Scotland Yard there, we get +70
. Either way, we will have a base espy of about 150-160 points, with the slider at 0%
(by way of comparison, we get 144 points a turn now running the slider at 10%... 88 points at 0%), assuming we keep running spies everywhere that we are currently running them. With a base espy that high, we can prety much do whatever nasty tricks we want to whoever, whenever, steal, tech, change civics, steal money whatever... We will be very dangerous.
When Sistine finishes 6 turns, we can convert all the Comet cities to running a citizen specialist and building culture, which should overwhelm the Sirians culture quickly and give us control of the conflict-tiles. I sent the new settler on Comet to the spire with a Longbow escort the settler arrives at the settlement spot in 3 turns.
I queued up an Apothecary/Grocer (10 turns w/forge) in Myrine after the Forge finishes (3 turns). We need it for the +2
, as the +1
from the forge will cause the city to be stagnant. A harbor would be faster (5 turns w/forge) and actually give +3
but we get +25%
from the Apothecary which adds up to about 5 or 6
, whereas we would only get +4 from the +50% trade route bonus that a harbor gives... IDK, its a close call... Nevermind,
I think a harbor is better, so Ill switch it back now. If anyone wants the Apothecary instead, speak up.
Otreta must have an Apothecary as it is currently stagnant and already has a harbour so I queued it up after Sistine. Also, I removed the Budhist temple from the queue in Myrine as the Forge will give +2
ending the disorder there. Plus I added Angkor Wat to the Queue, so if we get it, we wont need to go the temple route to get our Holy shrines... I keep forgetting we have two holy cities... Christianity and Islam... which we should start spreading BTW to get extra
.
Speaking of Gold... Versailes finishes next turn, so we should be flush with new cash. After Vandal finishes Versailes, I queued up levies and then the Ironworks. I think it should go there as Vandal will easily be our highest production city. After we get the Ironworks, we can quickly build Wonders or whatever else we want there... Statue of Liberty might be a good gambit to pull if CDZ isnt already going for it
... Another thing, Iron works allows you to run 3 Engineers... with the Forge that means we can run 4 engineers and maybe get a Great Engineer in time to snatch up Mining Inc. If we want to do this, we would be wise to claim Corporation as our next tech, and time the discovery to correspond with the turn our Engineer is born.