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Turn Discussion Thread II - Turns 51-100

Discussion in 'Team Mavericks' started by obsolete, Jun 22, 2010.

  1. The Mike

    The Mike Chieftain

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    A city 1N of the Marble would be a nice hammer site to pump out units, but I'm not sure our economy can handle another city after our Jumbo city.
     
  2. Snaaty

    Snaaty Chieftain

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    dont worry about upkeep. we will run a specialist eco. so we can live with 0 research. besides we have like 200 gems on starting island;)

    we can afford 10-12 cities so up to 8 we really have no problem. we need to settle untill we have a neighbour close-by we can kill with elepults (if we whip enough (i MEAN whip enough... ...really enough) and strike fast and hard, im pretty confident, we can do some damage:mischief:...

    -> after fant city, we should pack some cities close together and focus on food. screw production and longterm eco plans, we will whip phants and catas and go berserk after we have the techs we need:D

    View attachment 261688

    settling order (after phant city):

    green, then blue, then red. food is always in first ring, so who needs borderpops...

    we only need a borderpop in copper city, to get the horses.

    -> so i repeat my questions:
    how many turns untill we get our gp? it will allow us to bulb theo, getting a reli and a missionary, then we can switch reli and controll the next 2 borderpops

    -> if the gp comes lets say in later then 10 turns, then we should get a monument in copper...
     
  3. obsolete

    obsolete Chieftain

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    The GP comes in 13 turns, so turn #94. On the other hand, we may also get an auto-spread somewhere before then too.

    I was debating on maybe keeping our Triremes back so Carthage can't be sure what military forces we have. It may prevent him from an opportunity DoW.

    BTW, Carthage is cheating. I spotted them with slider at 0 sometimes, then other times have it on max, only to place it back on 0 again depending what times to the counter you check. I thought the current rule-set forbid this, or did they over-rule it?
     
  4. Aline

    Aline Cat

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    I would say, go for 2 tiles west of blue, to control that channel thingy.
     
  5. Snaaty

    Snaaty Chieftain

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    blue has clams and horses in first ring. its a strong city right from the start.

    there is nothing we see right now in this channel area. with the 5 cities on the central continent i marked (all important stuff in the first ring, only copper city needs a borderpop), we can really start to whipproduce fast. and we only need 4 workers in total i´d say...

    -> let the others found a channel city. saves us a settler. first civ that touches our cultural borders with theirs we attack:)
    -> we should rename our leader into monty at that point

    obs, a quick question:

    how many turns untill we have math+construction+hbr?
    should be something like 20-25 turns, right?

    btw, my vote on keeping our triremes near our cities. if carthage approaches our borders with a galley, we close borders. we only allow them to pass with WBs i´d say
     
  6. obsolete

    obsolete Chieftain

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    I'll have to do a bit of math after I check into it next turn. We also have to tech the Theo pre-rec in there within 13 turns as well. Also... what we COULD do, is put some OF into a temple in 2 turns from now. Then we can run a priest for an extra 6 GPTs to speed the bulb up even faster.

    In fact, it may be best to do that, and tech the Theo pre-rec starting next turn. We'd get our 2 newest cities to pop borders in 2 to 10 turns under Christianity, and just maybe it will prevent someone else from bulbing?

    Just maybe, we can trade it around to someone...

    The more I think about it, the more I like it.. The only problem is I was going to put whip OF into a wb to get our fant city up faster.
     
  7. bobbyboy29

    bobbyboy29 I was saying boo-urns...

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    +1 vote for green then blue :)
     
  8. Backwards Logic

    Backwards Logic Emperor Palpatine

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    +1 vote for the settling plan proposed by Snaaty, and I also agree with keeping the triremes home for defensive purposes. Strategically, it prevents Carthage from doing a 'free' DoW on us. If we have triremes home, we can sink whatever galleys they throw at us. Plus when the time comes for our DoW, we'll have something to escort our galleys with. I also think we should at least try to 'block' a bulb of theocracy to prevent another civ from gaining a religion. Ragnar didn't want a religion for our price tag of open borders, so perhaps stealing the next accessible one could (doubtful but whatever) bring him back to the negotiating table. On a semi-related note, can we use our exploring workboat as the clam net for the fant city? It's blocked by Ragnar so unless there's somewhere else it can go it might make sense to use it for the clams to allow the overflow to go into the temple as obsolete suggests. Kind of kill two birds with one stone there.

    Though I will reiterate, while we can hit Carthage's 'mainland' cities, is it possible for us to land on his island? Can we cross into his starting island anywhere or are we blocked until Astronomy? Something to keep in mind for our planning.
     
  9. obsolete

    obsolete Chieftain

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    We can not hit the capital until astronomy. And I fear we may be horribly backwards in tech by then since it's 4 vs 1 here in tech and everything else. I also fear even if we meet up with Pacal, Ragnar will be conquering him with his UU not too long from now.

    After that, Carthage is going to possibly R.I.P. next, but most players may want to quit around that time. :p

    It may be best we move our two triremes through Rags waters, to meet up with Pacal. We'll have to DoW on him to do it, but so be it. We're dead anyway if we don't meet Pacal. Raggy will basically take out Pacal soon and very cheaply, and then it will still be 4v1 against us until the end.

    Normally, on this map everyone SHOULD be trying to keep Raggy down, but it seems our neighbour has been playing foolish the whole time. But they're going to pay for it unless they have other plans within plans with with Cyrus to deal with Raggy. We'll only know for sure when it either happens or when we can read the posts after the game.
     
  10. obsolete

    obsolete Chieftain

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    I just don't know what to do in the next few hours. Stupid Carthage has moved a warrior and it's going to really mess up our timing and settling, etc. He also could gambit and try to kill our settler if I stack it with just a warrior, etc. I really want to just dow this instant and try to knock him out with the charriot. He'll cause us all kinds of problems with that warrior there.


     
  11. Backwards Logic

    Backwards Logic Emperor Palpatine

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    There's a much easier way: load the settler onto the galley and move the galley 2 E. Move the warrior to where we're going to be settling. Ignore Carthage. His LoS cannot see our settler, and loading him onto the galley 1) protects the settler, 2) doesn't give Carthage the heads up we have them, and 3) still keeps our settling timing intact. No message to Carthage complicating things, no killing the warrior with our chariot (which I don't think is possible this turn anyway) and keeps the cat 'in' the bag for the time being.

    EDIT: I would use our chariot though to protect our worker from a free steal. No sense risking leaving the worker out by himself.
     
  12. obsolete

    obsolete Chieftain

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    Well just wonderful. I keep trying to log in and all I get is "The internet browsing server is unavailable".
     
  13. obsolete

    obsolete Chieftain

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    What horrible timing for this to happen. Turns out just when I was trying to log in, Pacal was in there and had met us. Unfortunately we can't discuss anything now as they've logged out. Go figure.

    Anyway, I see they don't have alphabet, which I was 99% sure would be the case. Maybe we have to abort math right now and go alpha?

    I sent a PVM.
     
  14. obsolete

    obsolete Chieftain

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    Alright, I chatted to slaze in some pvms tonight. If they jack up their slider they can get alphabet in 5 turns. I logged out so they can log in and do so. Which means close to 4 turns from now. We will finish math, since they don't have it.
     
  15. obsolete

    obsolete Chieftain

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    Exchanged some more PVMs... Seems our friendly orange neighbours DoWed on them when they were trying to get a workboat across us to meet up. Now.... that doesn't sound neighbour like to me, does it?! But we already knew their dirty work anyway, so nothing new there.

    What is REALLY interesting, is that Pacal DoWed on Cyrus, not the other way around! And they are stuck in a stand-off right now. Furthermore, since Pacal knew where things were leading after the backstab by Carthage, they sent a holkan across to us asap. And that's why it arrived at our end so early.
     
  16. obsolete

    obsolete Chieftain

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    Despite the massive tech lead Carthage has on us... here's the current power graph.

     
  17. bobbyboy29

    bobbyboy29 I was saying boo-urns...

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    Well this is a good turn and interesting. So looks like they're willing to align with us? Woohoo! 4v1 just became 4v2 :p. We definately need to open up a new diplo thread and have some good discussions with them on what our overall plan will be.

    Oranje DOW'ing them was interesting, clearly they had us fooled, we thought that ragnar was the pain in the rear end but looks like these guys are worse as they're two faced. Even more interesting is Pacal DOWing Cyrus (although this probably solidified the alliance with them and Willem), oh well, good on them for having all that Chutzpah!
     
  18. obsolete

    obsolete Chieftain

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    Turn 82 --> 825 BC
    • Workers 1&2 Work Iron Mine
    • Worker 3 zig-zag scouts
    • GE-Farm works on next settler
    • Capital whips settler
    • Our galley is delayed as we load settler back into it to protect from Carthage's unit
    Notes: We meet Pacal, who has now switched to alphabet. Everyone else already has maces now :sad: Ragnar does settle another city near Carthage so, so this is more good news for us (I think).


     
  19. obsolete

    obsolete Chieftain

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    Hmm, some bad news. Theology is now gone. Perhaps we should not have told them we were getting it soon and offered what they'd want to trade for it. I suspect it was from the StoneHenge priest.
     
  20. Snaaty

    Snaaty Chieftain

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    we couldnt have changed it. our priest would have come too late if they already have planned to bulb it to get a religion. we might go for it still, but i think getting a shrine or a settled GP are other options we need to consider now.

    but first, we need to do some trades with the pacal team, then worry about theo...

    -> copper city should get a monument now
     

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