Turn 92
Eternal Eye:
Start building a Settler.
Make sure all citizens are working the pasture and floodplains.
Aiye Aiye!
Turn 92
Eternal Eye:
Start building a Settler.
Make sure all citizens are working the pasture and floodplains.
Turn 95 Start building another settler in Eternal Eye
Turn 96 Start building an axeman in Eternal Eye
Turn 97 Whip the axeman in Eternal Eye
Turn 98 Continue building the settler in Eternal Eye
I see the new turn has come in.
I won't get to look at the save until really late tonight (probably not till 9pm Pacific Time) - so could you please Check our diplomacy screen with Piffle and Loco and report what techs are available for trade on both sides (Epsilon's and theirs) - so that we can make some kind of judgment about what's going on here asap!
Thanks Mr. President!
Yep, Eternal Eye is in perma-whip mode until further notice.
I highly suggest that you send the new settler to the site directly between the cow and fish. But that's your call Mr. President.
Turn 98
Capital
- Switch citizen from lake to hill.
- Work 4 cottages, 2 hills, 1 rice.