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Turn Orders Term 9

Discussion in 'Team Epsilon' started by DaveMcW, Apr 24, 2007.

  1. DaveMcW

    DaveMcW Deity

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    Post all your important instructions here.
     
  2. DaveMcW

    DaveMcW Deity

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    Here's my building plan for the term.

    Epsilon Eradani:
    No Whipping.
    1. Grocer
    2. Observatory
    2a. Workers if we don't have astronomy yet

    Eternal Eye:
    Whip it good!
    1. Grocer, whip comming from Missionary Whips.
    2. Cavalry *
    3. Market

    Immortal Keep:
    No Whipping
    1. Worker
    2. Elephants
    3. Cavalry *

    Port of Mists:
    No Whipping
    1. Worker
    2. Prebuild Galley (don't finish until after astronomy)
    3. Galleons *
    3a. Settler if we don't have astronomy yet

    Sunset Fortress
    No Whipping
    1. Lighthouse
    2. Galleons

    Point Defiance
    Whip the Forge, and then only Whip down to size 4.
    1. Forge
    2. Workboat
    3. Lighthouse
    4. Galleons

    Mighty Bulwark
    No Whipping
    1. Worker
    2. Barracks
    3. Military

    Sunrise Citadel
    Continue Whipping as this site is hammer poor, but not to go under size 2.
    1. Forge
    2. Lighthouse
    3. Galleons

    Icy Redoubt
    Continue Whipping
    1. Granary
    2. Lighthouse
    3. Forge
    4. Library
    5. University

    Argyle's Watch
    No Whipping
    1. Granary
    2. Forge
    3. Galleons

    OverLook Bay
    Continue Whipping
    1. Granary
    2. Workboat / Forge Pending on Border Expansion
    3. the other of not mentioned above
    4. Lighthouse
    5. Galleons
     
  3. DaveMcW

    DaveMcW Deity

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    Turn 161

    Mighty Bulwark - Emphasize food + hammers

    DaveMcW - N, NW, Clear Jungle, Farm

    fe3333au - Farm the two grasslands of the holy city.
     
  4. DaveMcW

    DaveMcW Deity

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    Turn 162

    Icy Redoubt - Whip Granary

    Port of Mists - Build galley/galleon

    gbno1fan - Connect horses
    New Worker (PoM) - Connect horses

    Memphus - Road rice, then start building cottages

    Classical Hero & Friend - Connect both gems, then farm the 2 plains to bring irrigation to Argyle's Watch

    Ptolemy - Move 3SE while we go through anarchy and decide his fate.
     
  5. Memphus

    Memphus Deity

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    Canada
    Because the horses are not hooked up, should we start building a market in The Holy city with the overflow :hammers: ?
     
  6. DaveMcW

    DaveMcW Deity

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    Use the overflow on a worker. :)
     
  7. DaveMcW

    DaveMcW Deity

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    Ptolemy - join the capital as a super specialist.
     
  8. DaveMcW

    DaveMcW Deity

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    Turn 164

    Capital: Turn On Emphasize Research (to replace engineer with scientist)

    Holy City: Cavalry
    Immortal Keep: Cavalry

    Port of Mists: Cancel galley, build galleon.
    Sunset Fortress: Galleon

    Scion City: Work Pasture

    Overlook Bay: Whip Granary, start Forge.

    DaveMcW & Kylearan: W, W, Farm.
     
  9. DaveMcW

    DaveMcW Deity

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    New Worker (IK): Build farms.
    Immortal Keep: Move citizen from plains hill to grassland farm.

    Icy Redbout: Build Lighthouse
    twistlok: Help fe3333au farm
     
  10. DaveMcW

    DaveMcW Deity

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    Turn 165

    Holy City: Build Missionary, whip next turn.

    Dune: Build Courthouse.

    New Worker (MB): Help the farmers.

    Gbno1fan: Build cottages in Port of Mists.
     
  11. Memphus

    Memphus Deity

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    There is a second worker there. Not sure his name. They just finished the Pasture together.
    So Gbno1fan will build cottages. What about the other worker?
     
  12. DaveMcW

    DaveMcW Deity

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    I guess he can help. It would be easier if he had a name. ;)
     
  13. DaveMcW

    DaveMcW Deity

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    Turn 166

    I messed up the overflow calculations for the holy city. :( We can still pop rush the missionary, but we need to apply the overflow to a Bank. After that, hand-build the cavalry and don't pop rush again until it reaches size 9.

    Holy City: - Work every farm, even if it means giving up merchants.

    Mighty Bulwark: - Work the farm
     
  14. DaveMcW

    DaveMcW Deity

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    Turn 167

    Sunrise Citadel: Whip Forge, build Lighthouse.

    Port Defiance: Build Lighthouse.
     
  15. DaveMcW

    DaveMcW Deity

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    Turn 169

    Research Engineering.

    Capital: Add a bank to the build queue.

    Mighty Bulwark: Work the farm.

    Overlook Bay: Start workboat, we will pop rush it the turn before the border expands.

    fe3333au & twistloc: Continue the irrigation chain to Scion City.

    lost_civantares & General_W: Chop 4 forests to finish the courthouse.
     
  16. DaveMcW

    DaveMcW Deity

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    Turn 170

    Capital: Micromanage to finish the observatory this turn.

    Overlook Bay: Click emphasize food and emphasize commerce. Move citizen to cottage.

    fe3333au: Finish the mine before working on the irrigation chain.

    Kojimanard: Build farm SW
    classical_hero: Clear jungle SW, W
    Agarwaen: Clear jungle SW, S




    DaveMcW, Kylerean, & TheDivide: Bring irrigation to Sunset Fortress

     
  17. DaveMcW

    DaveMcW Deity

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    Turn 171

    Capital: Move citizen from hill to the lake.

    Holy City: Move citizen from forest to the mine. Change prodution to Bank, we will pop rush it when possible.

    Port of Mists: Build Library

    Port Defiance: Whip Lighthouse, build Library.

    Sunrise Citadel: Whip Lighthouse, build Library.

    Sunset Fortress: Add Libarary to the build queue.

    Icy Rebout: Whip Lighthouse next turn, add Forge to the build queue.

    Pytheas: Meet Magellan in Argyle's Watch.
     
  18. Memphus

    Memphus Deity

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    Location:
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    :clap: wehoo economic growth :salute:
     
  19. DaveMcW

    DaveMcW Deity

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    Turn 172

    Holy City: :whipped:
    Overlook Bay: :whipped:
    Icy Redoubt: :whipped:
     
  20. DaveMcW

    DaveMcW Deity

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    Turn 174:

    Holy City: Whip Cavalry

    Icy Redoubt: Whip Forge

    Azzaman333: Help bring irrigation to Scion City
     

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