1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Turn planning

Discussion in 'Eagles' started by Calis, Dec 1, 2010.

  1. Chamnix

    Chamnix Chasing Time

    Joined:
    Aug 10, 2004
    Messages:
    8,941
    Location:
    NJ, USA
    Revolt immediately.
     
  2. Cyc

    Cyc Looking for the door...

    Joined:
    Mar 18, 2002
    Messages:
    14,736
    Location:
    Behind you
    I would revolt at the end of this turn. That way everything that would be produced this turn completes.
     
  3. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    Alright. I'll play the save tonight. IF we get Republic, I will revolt at the end of the turn.
     
  4. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    I am too tired to play the latest turn now. I sent it to Chamnix via e-mail.

    Will be back in two weeks, but also will check the forum ocasionally. :salute:
     
  5. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    Will be back from vacation tomorrow. But I would like to concentrate on my huge histo game for the HoF right now. Maybe Chamnix does not mind to play a couple of turns more!? :please:
     
  6. Chamnix

    Chamnix Chasing Time

    Joined:
    Aug 10, 2004
    Messages:
    8,941
    Location:
    NJ, USA
    Depending on when the turns come in, that may be OK. I will let you know if I won't be able to play them timely.
     
  7. Chamnix

    Chamnix Chasing Time

    Joined:
    Aug 10, 2004
    Messages:
    8,941
    Location:
    NJ, USA
    Suggestions for post-anarchy builds:

    Aerie - 1-turn workers
    The Hatchery - 6-turn settlers
    Birds of Prey - Forbidden Palace
    Beizjagd, Shqiperia, Calistoria - aqueducts
    Tuscan Talon - harbor, 1-2 dromons (1 if Eagleprise is upgraded, 2 otherwise)
    Ignis Graecus - settlers
    Aquila - barracks and units
    The Great Oak, Ilium, Eagle Eye, Chambo, The Roost, Darkside - settlers/workers or libraries/barracks depending on corruption
     
  8. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    Looking good to me.
     
  9. Cyc

    Cyc Looking for the door...

    Joined:
    Mar 18, 2002
    Messages:
    14,736
    Location:
    Behind you
    Thanks for your help, Chamnix!
    :thumbsup:
     
  10. CharlemagneXLII

    CharlemagneXLII Prince

    Joined:
    May 24, 2010
    Messages:
    597
    Location:
    Ottawa
    After those aqueducts we'll want harbor + Dromons in at least one of those cities, we're going to need adequate transport for those settlers since the continet is close to being filled out.
     
  11. Chamnix

    Chamnix Chasing Time

    Joined:
    Aug 10, 2004
    Messages:
    8,941
    Location:
    NJ, USA
    I have done nothing irreversible so far, but this is what I have right now:



    Notes:

    • Aerie will actually grow in 1 turn as irrigation completes, and it will build the first of its one-turn workers.
    • Tuscan Talon will lose the sugar hill to Aerie next turn and will complete its harbor in about 6 turns.
    • The luxury from Kuche will not help us short-term - Aerie will need 10% on the slider regardless.
    • The Gerichtsgebaude are prebuilds for aqueducts.
    • Construction will be completed in 1 turn.
    • Aquila will complete 1 more settler before changing to barracks.

    Also, Anarchie is building the Statue of Zeus.
     
  12. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    Looking good.

    I think that the 40 turns of peace with Kueche that go along with our lux trade are more important, right?

    And I prefer seeing Anarchie with the SoZ over Kueche :)
     
  13. Chamnix

    Chamnix Chasing Time

    Joined:
    Aug 10, 2004
    Messages:
    8,941
    Location:
    NJ, USA
    I agree that we definitely should not break our luxury deal - we already agreed to it, and we will need the luxury soon enough for other towns. My main point in posting that was that it is not urgent to complete our harbor in 4 turns instead of 6 since the trade will help Kuche more than us at first.

    The only thing I'm doubting now is that I think we should build settlers in Ilium and Eagle Eye before libraries there to fill out our continent before venturing overseas and to help with our upcoming unit support issues.
     
  14. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    Fine with me.
     
  15. Chamnix

    Chamnix Chasing Time

    Joined:
    Aug 10, 2004
    Messages:
    8,941
    Location:
    NJ, USA
    Anyone object to connecting a source of iron?
     
  16. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    I am not generally against it. Why do you want to connect?
     
  17. Chamnix

    Chamnix Chasing Time

    Joined:
    Aug 10, 2004
    Messages:
    8,941
    Location:
    NJ, USA
    I don't really care, but the worker connecting to The Roost can either road a hill or road an iron hill. I thought we might as well connect the iron unless we think we might want more warriors.
     
  18. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    Well, I do not think, we want more warriors. We will pay enough upkeep for our workers soon. And Kueche seems to have disbanded units already. Go ahead.
     
  19. EvilConqueror

    EvilConqueror Warlord

    Joined:
    Dec 27, 2007
    Messages:
    455
    Location:
    USA
    No objections from me.
     
  20. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    In 6 turns, Birds of Prey will grow to 5. How about adding two workers then. With size 7 it adds to unit support and Forbidden Palace will be completed faster.
     

Share This Page