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Turn planning

Discussion in 'Eagles' started by Calis, Dec 1, 2010.

  1. Calis

    Calis on time

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    Just briefly checked the save:

    Brotherhood has the Library now.

    We can inform Anarchie and we also will request Chivalry from Kueche immediately.

    Will play in the evening.
     
  2. Calis

    Calis on time

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    We can get Aerie up to 35 shields at -1fpt. That means a knights every other turn. But that needs some preparation by workers.

    Until then it will build a harbor and a couple of Dromons (1 turn each), as it produces 30 shields at the moment.
     
  3. Calis

    Calis on time

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    Kueche got their turn on April 23. It takes them unusually long. Probably they somehow recognized our power!? :dunno:

    Or they are discussing with the Brotherhood.
     
  4. Sparthage

    Sparthage Fighting Tyranny

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    I'd bet on this.
     
  5. Calis

    Calis on time

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    Several points to mention, or discuss:

    I changed The Roost to library to get the border expansion and due to this a tactical advantage when attacking Kueche.

    Next turn Aerie should be able to go on 2-turn knights.

    I upgraded one horse to knight to join our lone sword on the barb island.

    Currently we can do 80% research and still have a small income.

    After completing Collossus next turn, I would like Tuscan Talon to prebuild for Copernicus'. Any comments on this?

    In 8 turns we will have Military Tradition. This is turn 131. At the same time our lux deal with Kueche will expire. We won't accept any prolongations, right?
     
  6. Chamnix

    Chamnix Chasing Time

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    Please see if you can turn luxuries down to 10% without losing too many shields/income.

    Regarding Tuscan Talon, I would love to have Copernicus, but I think that if we win the war with Kuche efficiently, then we will have no trouble staying ahead of the Brotherhood in science even without Copernicus. I think 100% of our shields should go to the war effort until we are sure we have won. Looking at the save right now, we don't have an awful lot of military builds yet.

    We will not accept any formal extension of our luxury deal with Kuche, but we can keep the trade active until we actually attack. By the way, for cities that have no choice on which tiles to work because of the cities around them (i.e. cities with 12 citizens and only 12 available tiles after citizens in other cities are placed), you can turn on the governor. It will have no effect normally (because he can't change the tiles), but it will prevent that city from rioting if Kuche suddenly stops sending us the luxury ;).

    Finally, try to spare some gold if you can to rush the harbor in Hellgate. It would be nice to see that island able to grow cities to size 3 and start producing its own settlers :).
     
  7. Calis

    Calis on time

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    That's not an easy task I fear. I'll take a look at it next turn.

    OK, TT will join the war preparation. But I will complete the markets in other cities before building military.

    I never used the governor in single cities. :blush:

    A worker will chop a forrest now for Hellgate, thus in three turns, the harbor will complete.
     
  8. Calis

    Calis on time

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    Building plans for the most productive cities until turn 131:

    • Aerie: 3 knights + 35 shields
    • Tuscan Talon: 2 knights (including some cash rushing) + ~20 shields
    • Beizjagd: university on turn 126; barracks on turn 128, 1 knight on turn 131
    • BoP: market on turn 125 and 2 knights until turn 131
    • The Hatchery: marketplace on turn 127 and 1 knight until 131
    • Shqiperia: barracks on turn 126 and 1 (rushed) knight until 131
    • Eagle Eye: maybe a market and 1 knight until 131
    • Aquila: 1 knight until 131
    That would be about 12 knights + 2 already existing horsemen until turn 131. After another couple of turns everything should be upgraded to cavs plus a couple of handbuilt cavs then.

    Until about turn 135 we might get together 20 cavs. Would that be sufficient?
     
  9. Calis

    Calis on time

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    I could lower lux slider to 10%, but it took 4 clowns to do so. but we did not lose many shilds. No actual influence on production. Next turn BoP will complete a market and we can eliminate a clown again.
     
  10. Calis

    Calis on time

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    @Chamnix:

    Would this be the correct setting for the covernor to have an eye on the moods?

     
  11. Calis

    Calis on time

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    We could set up a colony for insence with 6 turns here on the other continent.



    Would it be worthwhile? I thing the Knights will be there quickly too, but...
     
  12. Calis

    Calis on time

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    Looking at the GNP:

    Second place has something between 484 and 488. That's at least 337 less than we have :smug:
     
  13. Chamnix

    Chamnix Chasing Time

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    We'll have to watch to see when we become strong to Kuche and make a judgment from there.

    That's it.

    Do the knights have incense or access to a source closer than the one we want?
     
  14. Calis

    Calis on time

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    Right now the knights do not have access. There are only these two insence sources next to each other.
     
  15. Bowsling

    Bowsling Deity

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    Why did we sell the granary in The Village?
     
  16. Calis

    Calis on time

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    Because it's not doing us any good and costs a gold per turn.
     
  17. Bowsling

    Bowsling Deity

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    Okay, just wondering.
     
  18. Calis

    Calis on time

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    Just to be on the save side.

    Chamnix, you are going to play the current turn?

    It's avaliable.
     
  19. Chamnix

    Chamnix Chasing Time

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    Sorry - I didn't see that we had one available. I'll take care of it.
     
  20. Cyc

    Cyc Looking for the door...

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    I believe this is the first time we've been weak militarily to the Kitchen.

    Thanks for switching TT to a Barracks!
     

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