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Turn time is fine, but selecting units a nightmare

Discussion in 'Civ5 - Technical Support' started by paulcarri, Aug 8, 2013.

  1. paulcarri

    paulcarri Prince

    Joined:
    Jun 13, 2013
    Messages:
    512
    Hey all

    Got the game today, time between turns is fine, about ten seconds 100 turns in

    but from the start, i get a very wierd lag selecting units, for instance, i get the message that my unit needs orders, i click it and move it... the game then takes a minute to acknowledge the unit has moved! (it moves immediaty but wont let me end the turn).

    To a lesser extent it takes ages to acknowedge ive selected a new research project

    Anyone else had this problem?

    Thanks
     
  2. paulcarri

    paulcarri Prince

    Joined:
    Jun 13, 2013
    Messages:
    512
    turning game threading to 0 has dramaticaly improved things...yay!

    wierd though
     
  3. wcbarney

    wcbarney Know-it-all

    Joined:
    Feb 7, 2009
    Messages:
    524
    Location:
    Washington, D.C.
    How do you do that??

    I've had the same problem lately: Extreme lag in executing unit commands.

    I *thought* the problem was caused by me still playing G&K 'cause I haven't bought BNW yet. As you know, Steam will automatically download new DLCs & expansions but you can only access them when you have paid. So, anyway, I noticed different looking units (workers, great people) in my G&K game and found that they are the BNW renditions.

    So, if I can find the "game threading" and turn it to 0, that will solve my problem?
     
  4. paulcarri

    paulcarri Prince

    Joined:
    Jun 13, 2013
    Messages:
    512
    Theres a file in the game directory called config.ini

    open it in notepad and edit the appropriate line and it may well help.

    I think its because quad cores and up use game threading well, but dual cores dont.
     

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