Turnchat summary
This turnchat was a very important one to our nation. Turn 1 saw the destruction of Russia with the capture of Smolensk. The four turns following it were peaceful, and two new wonders were constructed, Smiths in Cijam and Newtons in Vandelay. During these turns we were building up our forces for the impending attack on Babylon.
The buildup was complete by turn 6, and the attack began that turn. It didnt start out as well as we had hoped, but it was still hard to complain about the results of the first turn of the war. Zariqum was the first target. The stack of five cavs that was assigned to take it out did poorly. Three of them fell and one retreated. Only one of the cavs was victorious at Zariqum. The ten cavs assinged to take Larsa and Lagash were more successful, and Rik Meleets Camel Brigade took Zariqum after the Larsa had fallen. The five cavs assigned to Ellipi were not sent during the first turn of the war because their chances of winning against a musket in a city were not high enough; instead, they garrisoned the other captured cities. Cavs attacking in the south took Kish and many pushed on to a hill within striking range of Nineveh. In the west, attacking cavs from the area near Acheron and Mr. Rogers Neiberhood took both Ashur and Akkad. Most of the cavs that fought battles that turn were injured, and had to be healed before they could resume the offensive. Also, the attack against Sippar and Almaren began during turn 6 with four cavs that had used our ROP with India to get in position south of the colonies. Sippar was attacked first, and it was surprisingly well defended. Still, three of our units were victorious (the other retreated) and Sippar had only a bowman remaining to garrison it. Sippar fell during turn 7 (turn 2 of the war) and the cavs (all four of which survived) garrisoned inside the city to heal. Our GA also ended at the beginning of turn 7. A stack of cavs that was moved to take Nineveh was defeated during this turn. We defeated all but one of the units in the garrison, but the remaining musket refused to die. It was redlined when we attacked with an elite cav (the last unit with movement points remaining in our stack), but it defeated our cav regardless, through a quirk of the RNG. Elsewhere, other cavs were moved to quell resistance and heal. Around then, Xerxes saw fit to attack the Zulu again, and war between Persian and Zulu was redeclared. During turn 8, a stack of healthy cavs was moved into position to take Ellipi on the following turn, and on the western front cavs were moved to take out Ur. Turn 9 marked the capture of three cities, half of what was remaining after turn 7. Ellipi fell to a stack of eight cavs, including Rik Meleets Camel Brigade. Ur fell to a similar number, drawn from the garrisons of already captured cities (plus a couple of fresh reinforcements). On the colonial front, Almaren was recaptured by us. Its citizens, who had defected to Babylon several turnchats ago, welcomed our arrival (there was no resistance). Unfortunately, Rik Meleet's Camel Brigade was killed in action defending Ellipi during the IBT between turns 8 and 9. Around ten cavs were moved to a square just outside of Babylon on the same turn. By the end of turn 9, only Babylon, Nineveh, and Uruk remained in Babylon, a reduction of ten cities from what Babylon had possessed at the beginning of the war. The attack on Babylon during turn 10 was a complete success. Many of our attacking cavs won without losing a hit point. The cavs used in the attack garrisoned in Babylon, preparing for the impending attack on Uruk. Nineveh fell during turn 10 because of a gamble that I made. The force attacking Nineveh consisted entirely of three fully healed elite cavs, which were the only units within striking range (they had been moved there the turn before). Those three cavs managed to defeat the garrison that consisted of an elite musket and a veteran musket and take the city. Uruk, the last remaining outpost of Hammurabis kingdom, was taken easily during turn 11. The taking of Uruk marked the end of the Babylonian empire and also this eight-hour marathon turnchat (no other actions other than city renaming were taken during turn 11).