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Turnchat Instruction Thread: 660 AD - Sunday, 13 Nov, 16:00 GMT (11 AM EST)

Discussion in 'Civ3 - Game of Democracy VII' started by Bootstoots, Nov 10, 2005.

  1. Bootstoots

    Bootstoots Warlord Super Moderator

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    Term 4, Game Session 2, 660AD – Sunday 13 November at 16:00 GMT (11 AM EST)

    This will be an Online session.
    The Designated Player is: Bootstoots

    Relevant Links:
    660 AD Save
    Previous Turnchat Thread

    Please use the "title" part of your instruction post to state your office title.

    Instruction Checklist:
    President - Instructions submitted
    Minister of Defence - No instructions posted
    Minister of Foreign Affairs - Instructions submitted, but with a problem (greekguy: please see PM)
    Minister of Trade and Technology - Instructions submitted

    Governor of Olympus - Instructions submitted (but late)
    Governor of Civantonia - No instructions posted
    Governor of Styx - Instructions submitted
    Governor of Augean Stables - Instructions submitted
    Governor of Priapos - Instructions submitted
    Expatriate Governor - Instructions submitted

    Please use the following compass for directions:

    Only elected officials may post in this thread!
     
  2. admiral-bell

    admiral-bell Chronic Lurker

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    You mean I can't post? I was appointed, not elected
     
  3. Bootstoots

    Bootstoots Warlord Super Moderator

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    That was shamelessly copied from Furiey. Any official empowered to post instructions can post in this thread, not just elected ones as that line states. Sorry for the confusion.
     
  4. Furiey

    Furiey No Longer Just Lurking

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    And mine was from the template from last term with the compass added.

    Of course you could read it that you hold the position of an elected official, although you were appointed to it, so you are an elected official that was appointed :crazyeye:

    Build queue

    Cathedral (1) -> Knight (5) -> Knight (5) -> Knight (5) (turns based on no specialists or Golden Age)

    Worker Actions (turn numbers for guidance only)

    Turn 0: all Workers moved
    Turn 1: Worker on plains 2NE Road (this will give access to Marseille); Worker on plain NNW join worker on plains 2NE.
    Turn 2: new Worker 2NE Road (1); 2 Workers finish Irrigating N of city goto forest ENE
    Turn 3: 2 Workers in Forest Road (3); 2 Workers from Plains move to Forest to join the others
    Turn 4: 2 New Workers on the Forest Road – this will complete the Road in 1 turn and before we declare War.

    If we want to declare on turn 5
    Turn 5: 4 workers move to Mountain
    If we have another 2 turns before declaring (ie: turn 7):
    Turn 5: 3 Workers go to plains WNW, 1 go to Mountain SSE
    Turn 6: 3 Workers WNW road (connects Augean Stables to Lyons for the attack), Worker on Mountain Mines
    Turn 7: 3 Workers move to Mountain
    Turn 8: 3 Workers Mine (due in 4)

    In case of war, if possible protect the Worker with units (preferable), but the DP may interrupt the Workers and get them to safety if it is necessary to do so. There are 2 options above to get the Workers to safety on the Mountain where they can do useful work. With the razing of Rouen in the first turn of War they should be able to continue safely.

    City Tile Micromanagement

    turn 0: leave as is to complete the Cathedral
    turn 1: Set to 14spt after corruption and zero growth for Knights in 5. This will need:
    1 mountain
    3 hills
    2 irrigated grass
    1 Sugar
    3 off 2food 1 shield tiles – use the ones to give best commerce.
    The DP will have to MM if Enemy troops prevent tiles from being used. If at all possible maintain the shield output, there is some food in the store so the city may be set to a negative food situation but do not let it actually starve and lose population.

    In case of unhappiness, please use the lux slider if possible, but if needed the DP may use specialist to prevent disorder moving a citizen off a the mountain first, then if more than one is needed a 2 food plain or mined grassland. Do not let the city riot!

    Rushes
    None

    Worker Joins
    None planned, although one would be welcome if it became available just as long as the luxury spending could support it. Another citizen would mean the MM situation on the Knights would not be so tight.
     
  5. TimBentley

    TimBentley Chieftain

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    Troy, MI
    Don't accept flips.

    Besancon will be the city to capture. I'll leave micromanagement and build queues to the DP's discretion, although a library rush would likely be wise and you may want to consider starvation and/or building workers to reduce the flip chance and unhappiness due to war with their original nation.

    Berlin:
    Build queue:
    cathedral->marketplace

    Micromanagement:
    turn 0: switch forest to SSW hill (3f, +3fpt, 56s, +11spt)
    turn 4: switch horse to irrigated grass (15f, +4fpt, 100s, +10spt)
    turn 9: cathedral produced, switch SSW hill to horse (35f, +5fpt, 0s, +11spt after growth)
    turn 10: new citizen should work SSW hill (0f, +4fpt, 11s, +11spt)
    turn 17: switch irrigated grass to tobacco (28f, +3fpt, 88s, +12spt)
    turn 18: marketplace produced

    If a specialist is needed, the DP can decide which citizen to use

    Worker actions:
    turn 3: natives move to NE forest
    turn 4: natives chop, slave moves to 2NW forest
    turn 5: natives mine NNE grass, slave roads
    turn 8: native1 moves to 2NW forest, native2 moves to WNW plain
    turn 9: natives road
    turn 12: native1 moves to WSW plain; native2, slave mine WNW plain
    turn 13: native1 roads

    If micromanagement does not work as planned or worker cannot work where allocated, the DP can alter as needed.
     
  6. GenMarshall

    GenMarshall Ghost Agent

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    Location:
    Versailles City, Vekta, United Terran Systems
    Trade and R&D
    Sci and Research
    Keep on the path to education but keep the sci rate at 0% since we are bound to get it via TGL. After education keep the path to democracy.

    Trade
    No new sutable trades at this moment.
    Check for any sutable trades on turn 5, I give the DP the powers to do any trades in turn 5 if I am not present for the turnchats.
    Keep an eye out on turn 9 since our wine-silk trade will expire and would be posed for renegotiations. Renegotiate the wine-silk trade at turn 9 using the minumum amount of gold they are willing to accept and any non-esential techs.
     
  7. greekguy

    greekguy Missed the Boat

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    Location:
    New Jersey, USA
    Wars
    - Do not declare war on any nation this Turnchat
    - Do no sign any Millitary Alliances or Rights of Passages

    Foreign Civ Problems
    - If Persia demands money or a tech from us, give it to them
    - If France, Germany, or Rome demands money or a tech from us, don't give it to them
    - Give in to German demands if France has already declared war, or vice versa (we shouldn't be at war with both of them by chat's end!)
    - If German, French, or Roman troops enter our territory, ask them to leave
    - If Persian troops enter our territory, wait a turn or 2. If they don't leave yet, then ask them to get out

    Espionage
    - Conduct city investigations on the French cities Besancon, Rouens and Chartres on the last turn of the chat

    Communications Trading
    - Trade Contact w/English to Persia for 15gpt and 6 gold up front
    - Trade Contact w/Japan to Persia for 19gpt

    NOTE: I decided to only do these deals instead of the comm. trades with other nations, because of the low amount of gold they will give and they can't trade the communications with other countries. If i'm wrong about this, and either Persia, England, or Japan have Printing Press, please post in either the discussion thread or my gov. thread.
     
  8. ravensfire

    ravensfire Member of the Opposition

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    Feb 1, 2002
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    5,281
    Location:
    Gateway to the West
    Workers
    War Effort - 4 (All near Augean Stables)
    Augean Stables - 0
    Styx - 0
    Priapos - 0
    Olympus - 3
    Civantonia - 3
    Berlin -3 (including captured)

    Workers allocated to the War Effort are at the disposal of the DP to create roads to speed reinforcements.

    If any unit from a civ at war with us gets within 2 squares of an unescorted worker (3 if the unit is a fast one), the worker is de-allocated and must immediately move to a save location as determined by the DP.

    Slider
    The slider is to be set initially at 0% and the lowest practical luxury rate. That rate should ensure that all of our cities remain in good order without the use of entertainers.
    Once we learn Education from the Great Library, please reset the science rate to the highest science rate that still has a positive cash flow.

    We may go into negative gpt for this session, so long as we don't go more than -10 gpt. Please reduce the science rate to maintain a maximum loss of 10 gpt if that should happen.

    As we approach learning a tech, decrease the tech slider so long as the time does change, to maximize our income. Please check this each turn once we have 2 turns to research a tech.

    Budget Priorities - ensure these happen first, or that money is available for them
    -- Investigate Besancon, Rouen and Chartres (end of turn chat)

    Please maintain a cushion of 200 gold, do not rush anything that would take our gold below that level unless it is culture or growth related.

    All other requests for funds may be prioritized by the DP.

    Game Stop conditions - please halt the chat should any of the following occur
    -- Should barbarians threaten unescorted workers
    -- Should any nation declare war upon us

    Thanks,
    -- Ravensfire, President of Fanatikos
     
  9. admiral-bell

    admiral-bell Chronic Lurker

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    turn1: put citizen working on regular sea tile onto mined hill
    turn2 on:build Knights unless another unit or building is needed
     
  10. DaveShack

    DaveShack Inventor Retired Moderator

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    Continue Sistene Chapel, 12 turns.

    No MM changes needed. Maximize shields at zero food surplus. It is OK to increase shields and go negative food if adding shields reduces turns for Sistene Chapel, and it will complete before the food deficit results in starvation.

    No worker actions are needed.

    Game stop conditions:
    • Stop if another civ finishes Sistene Chapel (before completing that turn) so we can figure out what to do with the wasted shields.
    • Stop if happieness cannot be maintained without specialists.
    • Stop if France declares war on us or moves more than 2 units within the borders of Styx.
     
  11. Donovan Zoi

    Donovan Zoi The Return

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    My apologies for the lame instructions.... :blush:

    Build nothing but Knights; optimize the laborers for Knights in 4 (18 gpt). Once a food surplus is reached, you may wedge a worker between the Knight builds.
     
  12. Bootstoots

    Bootstoots Warlord Super Moderator

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    Attached Files:

  13. Bootstoots

    Bootstoots Warlord Super Moderator

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    Here's Besancon:



    Rouen:



    Chartres:

     
  14. Bootstoots

    Bootstoots Warlord Super Moderator

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    Overall, this was a productive pre-war chat, and we're definitely ready for war at the beginning of the next one. No war was declared due to instructions that tended to point away from war, but all the troops are assembled. At the moment, we have the following troop strength ready to attack France immediately:

    Augean Stables
    10 Knights
    1 Crusader
    1 Medieval Infantry (outside the city, but could reinforce group attacking Lyons)

    Tile X (Styx's NNE square)
    6 Medieval Infantry
    3 Crusaders
    3 Hoplites

    Berlin
    9 Knights

    Other than the troop buildup, this turnchat was rather typical. Communications trades were done with Persia, though the one involving Japan only brought in 10 gpt. An additional one, asked for by greekguy by PM, gave Japan contact with Babylon for 1 gpt. Germany demanded tribute during turn 4, consisting only of contact with Japan. FA instructions were not clear on this, and with a war against France on the horizon, I decided that we should not risk war with Germany and caved into the demand. Also, a trade discovered on turn 6 (as per CG's orders, except that it should have happened on turn 5) found Persia willing to trade us 57 gpt and 3 gold for Printing Press, which was performed. Education was discovered on Turn 2, negating the Great Library and sending us on our way to Banking, which will be acquired in one turn from the present date. On the internal front, all was quiet, as no rioting or anything else to report on occurred. One other thing of interest occurred: After our turn 7, Persia declared war on France, giving us a temporary ally in the impending war. All in all, this was a pleasant and generally unsurprising chat, and I look forward to the French war, which should dominate next chat.
     
  15. admiral-bell

    admiral-bell Chronic Lurker

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    :gripe: the govroners poll said the declaration for war would happen this turn :gripe:
     
  16. Bootstoots

    Bootstoots Warlord Super Moderator

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    That's what I thought as well, but the FA instructions explicitly said "no war" and city investigations were ordered for the end of this chat, which would have been impossible if we had declared war. I PM'd greekguy, who explained that the plan was to declare war next turnchat, not this one.
     
  17. Furiey

    Furiey No Longer Just Lurking

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    If the chat had gone the full 10 turns it would have been this turnchat, but it is better to have stopped early and done the city investigations before we declare. It is now clear that we will face less troops in Bescanon and Chartres than anticipated with only Rouens having 3 defenders. We also have more Knights than anticipated as 4 of our core cities have continued building them. This allows for some re-direction of effort which should allow us to take Paris/Lyons earlier. I'll try and post an update of the war plan tomorrow night.
     

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