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Turnchat Instruction Thread: Saturday 11 March, 19:00 GMT

Discussion in 'Civ3 - Game of Democracy VII' started by Furiey, Mar 10, 2006.

  1. Furiey

    Furiey No Longer Just Lurking

    Joined:
    Nov 18, 2003
    Messages:
    6,345
    Location:
    Bedfordshire UK
    Term 8, Game Session 2, 1792 AD

    This will be an online session.
    The Designated Player is: Furiey

    Start Date/Time: Saturday 11 March, 19:00 GMT, 1 PM CST


    Relevant Links:
    Current Save
    Previous Turnchat Thread

    Please use the "title" part of your instruction post to state your office title.

    Instruction Checklist:
    President - No Instructions posted
    Minister of Defense - No instructions posted
    Minister of Foreign Affairs - No instructions posted
    Minister of Trade and Technology - No instructions posted

    Governor of Olympus - No instructions posted
    Governor of Civatonia - No instructions posted
    Governor of Styx - No instructions posted
    Governor of Augean Stables - No instructions posted
    Governor of Priapos - No instructions posted
    Expatriate Governor - No instructions posted

    Please use the following compass for directions:


    Only elected officials may post in this thread!
     
  2. Furiey

    Furiey No Longer Just Lurking

    Joined:
    Nov 18, 2003
    Messages:
    6,345
    Location:
    Bedfordshire UK
    Luxury:
    Use the slider or specialists, whichever is most cost and production effective to keep our cities from rioting. Stop the chat if War Weariness gets to the stage where we need to switch governments.

    Science:
    Maintain high Science to achieve to research techs as fast as affordably possible. –gpt is acceptable as long as we can afford it and any rushes requested for the Japanese continent. Always check over the last few turns and reduce the science rate if it is possible to do so.

    In case of emergency it is allowable to reduce science slightly to gain some additional gold necessary.
    Do not let our treasury run dry!

    Treasury Spending:
    Rushes on the Japanese continent should be given priority. Troop upgrades can be carried out if necessary.

    Wonders:
    Build one if we get a leader otherwise wait..

    Great Leaders:
    Use leaders to build available wonders or hold them for later as appropriate.

    Colonies:
    Preferably use non-German or French slaves to build colonies if we need to, but other nationalities may be used if necessary.

    Workers:

    Clear pollution by our cities as a priority.

    Natives, French Japanese, German and (after we have wiped them out) Roman Slaves may be joined to cities if they can be freed from other tasks, please stacks workers for efficiently railing/improving as necessary.

    The DP may use Workers to road/rail to the front lines or blockade as needed by Minister of Defence or as necessary, just make sure the Workers are left in a safe position or adequately protected.

    Workers can be used to build airfields if required.

    Please note: TimBentley has unstructions in the DP thread
     
  3. Rik Meleet

    Rik Meleet Top predator Retired Moderator

    Joined:
    Apr 11, 2003
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    Location:
    Nijmegen Netherlands
    Buildqueue: Build wealth in the 2 cities.
    When the cities are needed for spaceship parts or other things; the DP is free to change the buildqueues.

    Enjoy.
     
  4. Furiey

    Furiey No Longer Just Lurking

    Joined:
    Nov 18, 2003
    Messages:
    6,345
    Location:
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    Long preturn with lots of Workers etc to do something with...

    Turn 0: 1792 AD

    We research Ecology on turn 0 and start Nuclear Power
    It didn't take long, the Romans died on Turn 4 and the Persians are down to their 1 tile island.

    Turn 5: 1802 AD We are moving to surround Ergili before making Peace.

    Ships are slow, we still do not have enough to surround Ergili

    many cities are now building Mass Transit and Nuclear Plants, slowing our research somewhat (we have completed Nuclear Power and have started Superconductor)

    Turn 10: 1812 AD

    Continue on to turn 13 to allow Rome, Isktahr, Besancon, Berlin and Augean Stables to complete their Nuclear Plants. Unneeded Bombers are dispanded mainly in Oxford and Samarra to reduce our upkeep and speed the builds there.

    Turn 13: 1818 AD

    Superconductor is due in 3 and we'll have more Spaceship parts to build. We also need the next tech to research - i took the sequence from an old discussion thread.

    Ergili the last non-Fanatik city is down to a population of 2 with no defenders. We still cannot completely surround them, but at that size it will take a long time for them to build defenders, Transport, Settler and Escort. Do we make Peace now (OK, well maybe after bombing them a bit more first :mischief: )

    The Chatlog
     

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