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Turnchat Instruction Thread - Saturday 28 January, 12:00 GMT (7 AM EST)

Discussion in 'Civ3 - Game of Democracy VII' started by Furiey, Jan 26, 2006.

  1. Furiey

    Furiey No Longer Just Lurking

    Joined:
    Nov 18, 2003
    Messages:
    6,345
    Location:
    Bedfordshire UK
    Term 6, Game Session 1440AD – Saturday 28 January, 12:00 GMT (7 AM EST)

    This will be an Online session.
    The Designated Player is: Furiey

    Start Date/Time: Saturday 28 January, 12:00 GMT

    Please Note:
    This session is slightly earlier than the 3 days required by law (as I can't play at 03:00) to allow us to get in another session before the term ends. If anyone objects to this I will move it to Saturday.

    Relevant Links:
    1440 AD Save
    Previous Turnchat Thread

    Please use the "title" part of your instruction post to state your office title.

    Instruction Checklist:
    President - Instructions posted thank you
    Minister of Defence - No instructions posted
    Minister of Foreign Affairs - No instructions posted
    Minister of Trade and Technology - No instructions posted

    Governor of Olympus - [Instructions posted thank you
    Governor of Civantonia - Instructions posted thank you
    Governor of Styx - No instructions posted
    Governor of Augean Stables - Instructions posted thank you
    Governor of Priapos - No instructions posted
    Expatriate Governor - Instructions posted thank you


    Only officials empowered to do so may post in this thread!
     
  2. Furiey

    Furiey No Longer Just Lurking

    Joined:
    Nov 18, 2003
    Messages:
    6,345
    Location:
    Bedfordshire UK
    Luxury:
    Use the slider in preference to specialists, maintaining the minimum necessary to prevent rioting, if only recently captured cities will riot, consider using specialists in that city rather than losing a lot of gpt to prevent minor cities rioting.

    Science:

    General: Keep science high to achieve the techs in the minimum number of turns use deficit spending if we can afford it. Always check over the last few turns and reduce the science rate if it is possible to do so.

    In case of emergency it is allowable to reduce science slightly to gain some additional gold necessary.
    Do not let our treasury run dry and if possible retain a reserve of approx 300 gold.

    Treasury Spending:
    None requested, any necessary spending should allow us to keep a cushion of approx 300 gold to be used in emergencies and for future Infantry upgrades.

    Wonders:
    We’re going to be greedy! Universal Suffrage in Olympus, Bach’s in Civantonia, small Wonders Battlefield Medicine and Heroic Epic in other high production cities, saving Military Academy for a fallback for Bach’s or Rome. It may be necessary to shuffle which city builds what in the case that we lose Bach’s to avoid wasting shields

    Great Leaders:
    Next Military Leader: Form an Army
    Scientific Leader: Depending on what Wonders are available, grab (in order of priority) Smith's, Bach's or Shakespeare's. Smith's or Bach's should be built in a city that can be quickly switched with no shields in the box and preferrably one of the outlying cities that need culture. Shakespeare's should be built in a very high food city that will get much larger than the others. Please do not waste shields, by rushing in a city with lots of shields stored.

    Colonies:
    Please use non-German slaves to build colonies if we need to.

    Workers:
    Join Native Workers or German Slaves (if there are any left) to cities if required.

    Preferably rail in 1 turn rather than eg: split the stacks and rail 2 tiles in 2 turns. It is more efficient and allows the Workers to be moved after 1 turn if they are threatened without wasting their efforts. The DP may use Workers to road/rail to the front lines as needed by Minister of Defence or as necessary, just make sure the Workers are left in a safe position or adequately protected.

    The Minister of Defence is able to use the Workers to prevent settling/blockade duty, the DP should balance this requirement against the railing that is required. The DP should also use Slaves rather than native Workers for blockade duty and have the workers roading/railing or do something rather than just fortify whilst they are blockading. Do not put the workers where they could be captured, use troops for those positions.

    Keep our Workers safe, but that shouldn’t mean hiding in cities!
     
  3. TimBentley

    TimBentley Chieftain

    Joined:
    Apr 26, 2004
    Messages:
    2,898
    Location:
    Troy, MI
    Build queue:
    Battlefield Medicine->military or wealth
    start coal plant as stock exchange prebuild when possible

    Micromanagement:
    turn 0: switch to Battlefield Medicine (26f, 0s, 4fpt, 70spt)
    turn 1: switch new citizen from plain to irrigated grass (0f, 76s, 6fpt, 70spt)
    turn 6: new citizen should be working plain (0f, 432, 5fpt, 76spt)
    turn 7: Battlefield Medicine done

    Worker actions:
    Priorities: mine two tiles turn 6 or later


    The micromanagement may be altered based on worker actions or pollution.
     
  4. TimBentley

    TimBentley Chieftain

    Joined:
    Apr 26, 2004
    Messages:
    2,898
    Location:
    Troy, MI
    Berlin:
    Build queue:
    Heroic Epic->military or wealth
    start coal plant as stock exchange prebuild when possible

    Micromanagement:
    turn 0: switch to Heroic Epic
    switch NE grass to ESE grass (0f, 0s, 4fpt, 66spt)
    turn 2: switch 2SW grass to SSE grass (8f, 132s, 2fpt, 68spt)
    turn 3: Heroic Epic finished
    (feel free to change what is below)
    switch NNW plain to irrigated grass (10f, 0s, 5fpt, 64spt)
    turn 7: new citizen should be working plain (0f, 4fpt, 68spt)

    Worker actions:
    Have forest chopped, mined, railroaded by turn 2
    Priorities: chop, mine, and railroad forest; mine three irrigated tiles (some time after turn 3, you can let city grow some first)


    Besancon:
    Build queue:
    colosseum->military or wealth
    start coal plant as stock exchange prebuild when possible

    Micromanagement:
    turn 0: switch desert, wheat to SW irrigated plain, SSE mined plain (29f, 84s, 14fpt, 46spt)
    turn 1: colosseum done

    Worker actions:
    Have all irrigated grasses railroaded by turn 4
    Priorities: railroad plain, mine all but three irrigated tiles (you can let city grow some first)


    Rome:
    Build queue:
    hospital->colosseum->military (barracks first) or wealth
    if it's clear Civantonia will finish Bach's, start military academy
    start coal plant as stock exchange prebuild when possible

    Micromanagement:
    turn 0: switch mountains to deserts (9fpt, 48spt)
    turn 1: hospital->colosseum
    switch hill to coal mountain (12f, 0s, 8fpt, 54spt)
    turn 2: switch new citizen from iron to desert (20f, 63s, 8fpt, 57spt)
    turn 3: colosseum done

    Worker actions:
    Have desert irrigated and railroaded by turn 2
    Priorities: irrigate and railroad desert, mine and railroad mountains, irrigate wheat


    Istakhr:
    Build queue:
    cathedral->workers

    Micromanagement:
    turn 0: switch all citizens to floodplain
    rush cathedral for 602g (0f, 160s, 20fpt, 1spt)
    turn 1: cathedral->worker
    citizens should work 2 mountains, 3 furs, forest, floodplain (0f, 0s, 2fpt, 10spt)
    turn 2: worker->worker
    citizens should now always work 3 floodplains, 2 furs, mountain (remember to reset after every worker build) (0f, 0s, 11fpt, 5spt)

    Worker actions:
    Have floodplain railroaded by turn 0
    Priorities: railroad floodplain, railroad plains, railroad mountains and desert; chop (although shields would be wasted), mine, railroad forest


    The micromanagement may be altered based on worker actions or pollution.
     
  5. Furiey

    Furiey No Longer Just Lurking

    Joined:
    Nov 18, 2003
    Messages:
    6,345
    Location:
    Bedfordshire UK
    Apologies everyone, but something has just come up and I will have to reschedule the session for 21:00 GMT Friday 27 to 12:00 GMT Saturday 28. I apologise for any inconvienience this may cause but hope that DaveShack will still be able to get in a final session before the end of the term.

    New time: 12:00 GMT (7AM EST) Saturday 28.

    My sincere apologies.

    Furiey
     
  6. Rik Meleet

    Rik Meleet Top predator Retired Moderator

    Joined:
    Apr 11, 2003
    Messages:
    11,977
    Location:
    Nijmegen Netherlands
    Buildqueue:

    1 - Universal Suffrage
    2 - Another Wonder that is available and needs to be build
    3 - If no wonder is needed: build Cavalry
     
  7. RegentMan

    RegentMan Chieftain

    Joined:
    May 7, 2003
    Messages:
    6,951
    Location:
    Washington State
    (The first post says Term 7. I assume this is still the Term VI government)

    Build Queue
    *Colosseum - Two turns
    *JS Bach's Cathedral - Projected seven turns
    (Should we lose out on JS Bach's Cathedral, please change production to either Battlefield Medicine (preferred) or The Heroic Epic)

    Civantonia will riot next turn, so please do something to stop this. I suggest an entertainer, as the colosseum will solve the happiness problem in two turns.
     
  8. Furiey

    Furiey No Longer Just Lurking

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    I'm getting ahead of myself, that's what comes of doing the elections at the same time!

    1st post corrected.
     
  9. Furiey

    Furiey No Longer Just Lurking

    Joined:
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    6,345
    Location:
    Bedfordshire UK
    After a late start due to PC problems, turnchat is underway

    Reinforcements have gone to the front, a Cathedral has been rushed in Istkhar and a Coliseum in Civantonia (rather than wait 2 turns to start Bach's).
    Sold Economics to Rome for 100 gold, 8gpt and WM.
    Lux up to 10%

    Turn 0: 1440 AD

    Turn 1: Destroy Persepolis and Arbela, move on Gordium
    Turn 2: Troops now have to cross French territory to get to Gordium, the ones moving in last turn were kicked out by the French, move Cavalry move in, but they'll have to do it without the Cannon. Joan will pay. The Japanse have stomped over the English who are down to Warwick as their capitol and one small town in the south of our continent. We may not get much choice as to which city we take....
    Turn 4: Gordium finally falls to our Cavalry Army and we clear the Persians off our continent.

    Turn 5: 1465 AD

    Turn 6: We wipe out another Persian Settler in the North and the English have captured the Roman town of Brundisium. Do we want it? It would go quite nicely with Iznik.

    North of Rome

    We have built JS Bach's Cathedral in Civantonia, and Universal Suffrage in Olympus.

    Stopped at turn 9. The Japanese took the English city of Brundisium and flooded the North with Cavalry. We counterattacked and razed Brundisium, but is now the time for France? We have Infantry and Rubber (near Civantonia) our Rifles have been upgraded and some Cannon upgraded to Artillery. We have roads to the bordering French cities. Persians will give over 700 gold for Peace.

    Turn 9: 1485 AD

    Chatlog
     
  10. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    Build: frigate, galleon, galleon, whatever we need

    MM/Worker: please clean pollution as needed and move displaced citizen back to its plot
     

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