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Turnchat Instruction Thread - Saturday 7 January 20:00 GMT

Discussion in 'Civ3 - Game of Democracy VII' started by Furiey, Jan 4, 2006.

  1. Furiey

    Furiey No Longer Just Lurking

    Joined:
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    Messages:
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    Location:
    Bedfordshire UK
    Term 6, Game Session 1, 11255AD – Saturday 7 January, 20:00 GMT (3 PM EST)

    This will be an Online session.
    The Designated Player is: Furiey

    Start Date/Time: Saturday 7 January, 20:00 GMT

    Relevant Links:
    1255 AD Save
    Previous Turnchat Thread

    Please use the "title" part of your instruction post to state your office title.

    Instruction Checklist:
    President - Instructions posted thank you.
    Minister of Defence - Instructions posted thank you.
    Minister of Foreign Affairs - No instructions posted
    Minister of Trade and Technology - No instructions posted

    Governor of Olympus - Instructions posted thank you.
    Governor of Civantonia - Instructions posted thank you.
    Governor of Styx - Instructions posted thank you.
    Governor of Augean Stables - Instructions posted thank you. (please in future put your office in the title of your post)
    Governor of Priapos - No instructions posted
    Expatriate Governor - No instructions posted obviously as there isn't one yet

    Please use the following compass for directions (Ravensfire found out why I use this in the last session :mischief: ):


    Only officials empowered to do so may post in this thread!
     
  2. xyourxmomxcorex

    xyourxmomxcorex Pwnage

    Joined:
    Dec 5, 2005
    Messages:
    275
    SRRY: The Aguean Stables
    Leave all the citizens where they are
    Finish Granary, then build coloseum.
    Ask Minister of Defense what units are needed to be built or build newtons, depending on the president wishes.
    EDIT: Raven's has requested the building of calvary to replace expected losses in the war to come.
    Finish Colluseeum...however its spelled...and build calvary until sanitation is discovered. Then build a hospital.
    Land is fine for the time being, make no changes.
     
  3. ravensfire

    ravensfire Member of the Opposition

    Joined:
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    Location:
    Gateway to the West
    Instructions for 1255AD game session

    France border (West)
    -- Reposition all troops currently near, or within, the French border to the city Styx. This is a Quick Reaction force that may be used, along with the Cavalry in the core cities, to defeat any hostile landings on our South-West shore.
    -- Do not move the Elite Hoplite or the MI SE of the Hoplite - they can keep an eye on the French.
    -- Any Cavalry in Augean Stables there should be moved to Priapos.

    East
    -- Move 1 Rifleman from Civantonia and Olympos to Rome. Once they arrive, move the Musket from Rome back to Civantonia.
    -- Move 1 Rifleman from Berlin to Saltpeter Colony.
    -- Move 1 Rifleman from Besancon
    -- Move the Musket from Besancon to Berlin, and upgrade

    Rome
    -- Immediately use 4 Cavalry from Rome to block the French settler from moving East or North.

    Munich Attack Force
    -- Move the Cannon and Cavalry (2) from Besancon to the Saltpeter colony
    -- Move the Cavalry, Knights (2) and Crusaders (2) from Civantonia to the Saltpeter colony.
    This should take 2 turns
    Once all units have arrived, move them together to attack and destroy Munich. Remember to utilize the Elite units when you feel it is safe to do so.
    Return to the Saltpeter colony when done.

    Pisae Attack Force
    -- Use all* units East of Rome. Move them as a single stack to attack and raze Pisae. Remember to have at least one successful victory with the Army, and then lead with Elites if you feel they odds are good. Once Pisae is razed, use the Cavalry and Knights to block the Persians from reclaiming that territory. The remaining units should return to Rome.
    *Except the 2 HP cavalry unit. Return them to Rome to heal, then place on blockade duty.

    If Rome should flip, continue to Raze Pisae, then turn the entire force to reconquer Rome.

    Unit upgrades:
    -- Upgrade the Hoplite in Styx (90 Gold). Unit is to move to the Fortification after the upgrade.
    -- Upgrade Musket from Besancon in Berlin (30 gold).

    Cancel upgrades if the President would prefer them not done.

    -- Ravensfire, Minister of Defense
     
  4. Rik Meleet

    Rik Meleet Top predator Retired Moderator

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    Location:
    Nijmegen Netherlands
    Micromanage Olympus to:



    Buildqueue: Finish rifleman.

    - If the next tech after Medicine is Sanitation: continue with Granary and then courthouse (Hospital prebuild).
    - If the next tech after Medicine is not Sanitation: continue with Riflemen. If the Minister of Defense prefers other units; let him contact me In Olympus' thread

    Tile improvement:
    Top priority: railroad the tiles that are being used, except the forested tiles.
    Second priority: Chop the forests.
    Third priority: Mine the cleared forest tiles.
    fourth priority: railroad the cleared forest tiles.

    (Forest-tiles are marked with a red-border)
     
  5. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    Build queue: Finish Frigate (1), Palace prebuild, unless there is an approved plan to put ToE somewhere else. If there is an existing wonder build plan which puts ToE somewhere else, then ground or naval units as needed by military.

    Worker actions: Railroad worked mined tiles. Once all existing mined tiles are railroaded, railroad irrigated tiles.

    MM: Watch out for war weariness, we're already at 21%. Manage using lux if authorized, then scientists / taxmen, or entertainers if needed.
     
  6. Furiey

    Furiey No Longer Just Lurking

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    Location:
    Bedfordshire UK
    Luxury:
    Use the minimum necessary to prevent rioting, if only 1 city will riot, consider using specialists in that city rather than losing a lot of gpt to prevent just one city rioting.

    Science:
    Maintain high science without generally going into negative gpt. A small temporary gpt is allowable if we have enough free gold and it allows us to get a tech earlier. Always use the minimum % to get the tech in the same number of turns, reducing the slider if possible over the last few turns of a tech. If the need for gold becomes imperative it is allowable to reduce science slightly to gain the gold necessary.

    Treasury Spending:
    Rush a Cathedral in Rome to add culture and happiness when there is enough gold to do so and still leave us a small reserve, a short rush may be used instead/as well. Other rushes/upgrades may be done if funds permit and still leave a reasonable reserve.

    Wonders:
    We voted to build Newton’s in Priapos,
    Ironworks should be rushed in Rome if we get a Military Great Leader.

    Workers:
    Use slaves to build colonies on the Incense and the Silks.
    Continue building the strategic railnet ensuring workers are grouped so that worker turns are not wasted.
    Allocate 12 Slaves (or equivalent) to Priapos to rail mined tiles to speed Newtons University. As workers become free from strategic railnet work allocate them to improving cities, Styx first as a prebuild is requested.
     
  7. RegentMan

    RegentMan Chieftain

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    Location:
    Washington State
    I don't have time to look at the save now, so you may build whatever you feel necessary for the betterment of Fanatikos. I'll be able to do an update tonight.
     
  8. Furiey

    Furiey No Longer Just Lurking

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    Location:
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    Turnchat is underway.

    Turn 0: 1255 AD

    Turn 0: we formed a Colony on the Incense

    Turn 1: We researched Medicine but many of our gpt deals ended. We traded wines and 6gpt for dyes from England which allow us to drop the lux slider to 0% and increase research from 60% to 70%.

    We have destroyed Pisae after Persia reduced it to one 2/4 Pike defending

    We destroyed Munich the following turn.

    We can now build the Heroic Epic and Military Academy.

    Turn 5: 1280 AD

    Persia made peace with Rome as soon as our alliance expired. We dropped to -102 gpt and had to drop research to 40% to get to positive gpt again. Ouch that hurt.

    Turn 6: 1285 AD

    Chat stopped on turn 6. We need to move on Persia. We have a lot of troops that need marshalling, and alliances to consider - do we want to ally with France against Persia? It would allow us to attack the northern Persian cities while the Persians were still making their way through France in the West, then we turn our attention there and go West ourselves. If the Persians take French cities then it will allow us to raze them as well without having to declare on France. We also need to decide which Persian city to take. Persia is at leave or declare war, they may even declare on us if we ask them nicely!

    Chatlog
     
  9. Rik Meleet

    Rik Meleet Top predator Retired Moderator

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    lurker's comment: When is the next turnchat ?
     
  10. ravensfire

    ravensfire Member of the Opposition

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    Location:
    Gateway to the West
    TimBentley is planning on holding it Thursday, but doesn't know the time yet (see the DP thread).

    -- Ravensfire
     

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