Berlin:
Build queue:
coal plant as stock exchange prebuild->police station->military
Micromanagement:
turn 0: switch two mined plains to grasses (26f, 0s, 4fpt, 66spt)
turn 1: new citizen should be working plain (0f, 70s, 3fpt, 70spt)
turn 2: switch to stock exchange (3f, 140s, 3fpt, 70spt)
turn 3: stock exchange->police station (6f, 0s, 3fpt, 70spt)
turn 5: police station done
Worker actions:
Priorities: mine one irrigated tile when it gets to size 20
Besancon:
Build queue:
coal plant as stock exchange prebuild->police station->military
Micromanagement:
turn 0: (9f, 0s, 9fpt, 66spt)
turn 2: switch to stock exchange (27f, 132s, 7fpt, 68spt)
turn 3: stock exchange->police station (34f, 0s, 7fpt, 68spt)
Worker actions:
Have something mined by turn 2
Priorities: mining two tiles should be good enough for now, eventually mine all but three irrigated tiles
Rome:
Build queue:
military academy->stock exchange->police station->army->military
Micromanagement:
turn 0: switch mountain to desert (5f, 180s, 3fpt, 84spt)
turn 2: (11f, 348s, 5fpt, 81spt)
turn 3: military academy->stock exchange (16f, 0s, 5fpt, 81spt)
turn 5: stock exchange->police station (26f, 0s, 5fpt, 81spt)
turn 7: police station->army (36f, 0s, 5fpt, 93spt)
turn 8: new citizen should be working mountain (0f, 102s, 3fpt, 102spt)
turn 11: army done (9f, 0s, 3fpt, 102spt)
Worker actions:
Have wheat irrigated by turn 2
Priorities: irrigate wheat, mine and railroad mountains
Istakhr:
Build queue:
workers
Micromanagement:
citizens should now always work 3 floodplains, 2 furs, mountain (remember to reset after every worker build)
Worker actions:
Have floodplain railroaded by turn 0
Priorities: railroad and mine (don't need to mine what's already irrigated) plains, railroad and mine deserts; chop (although shields would be wasted), mine, railroad forest
The micromanagement may be altered based on worker actions or pollution.