1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Turnchat Instruction Thread - Thursday, February 23, 7 PM CST; February 24, 1:00 GMT

Discussion in 'Civ3 - Game of Democracy VII' started by TimBentley, Feb 21, 2006.

  1. TimBentley

    TimBentley Chieftain

    Joined:
    Apr 26, 2004
    Messages:
    2,898
    Location:
    Troy, MI
    Term 7, Game Session 6, 1740 AD

    This will be an online session.
    The Designated Player is: TimBentley

    Start Date/Time: Thursday, February 23, 7 PM CST
    GMT: Friday, February 24, 1:00

    Relevant Links:
    Current Save
    Previous Turnchat Thread

    Please use the "title" part of your instruction post to state your office title.

    Instruction Checklist:
    President - Instructions posted
    Minister of Defense - Instructions posted
    Minister of Foreign Affairs - No instructions posted
    Minister of Trade and Technology - No instructions posted

    Governor of Olympus - No instructions posted
    Governor of Civatonia - No instructions posted
    Governor of Styx - No instructions posted
    Governor of Augean Stables - Instructions posted
    Governor of Priapos - No instructions posted
    Expatriate Governor - Instructions posted

    Please use the following compass for directions:


    Only elected officials may post in this thread!
     
  2. ravensfire

    ravensfire Member of the Opposition

    Joined:
    Feb 1, 2002
    Messages:
    5,281
    Location:
    Gateway to the West
    Still getting hammered at work - sorry for the lack of plans.

    War on Japan - North:
    You have a nice, large invasion fleet that's begging to be used! Land the troops in a position where the Arty will be able to hit two cities without moving. Consider landing a transport of Tanks next to the Southern city.

    On this turn, use Bombers to probe the cities. You have the carrier to hit Samarra, and the Airport (just off the Eastern tip of our mainland) to hit the southern city.

    Use the Infantry to hold cities, and wreak havoc! Once you capture Samarra, relocate the island bombers there.

    War on Japan - South:
    You've got a decent army next to Styx, and 3 transports just begging to be used. Use 'em! Take out the cities on that island - show no mercy! You have a Cruiser and a Battleship for protection and bombardment, plus a bomber force. Once that island is cleared, load the troops on the transport and hit the island to our north. Persia has been sending Galley's and Frigates from there, and it's time to stop them.

    War on Japan - East:
    There are some Japanese ships East of the mainland. You have a Battleship and a Carrier full of Bombers. What do you do?

    Everywhere else:
    Try to maintain the Wall of Fear. If a foreign power lands, eliminate them.

    If something gets in your way, turn! (Better Off Dead reference ftw!)

    -- Ravensfire, Minister of Defense
     
  3. Furiey

    Furiey No Longer Just Lurking

    Joined:
    Nov 18, 2003
    Messages:
    6,345
    Location:
    Bedfordshire UK
    Luxury:
    Use the slider or specialists, whichever is most cost and production effective to keep our cities from rioting. Stop the chat if War Weariness gets to the stage where we need to switch governments.

    Science:

    Maintain high Science to research techs as fast as affordably possible. –gpt is acceptable as long as we have/can make enough gold for rushes once we capture a city on the Japanese continent. Always check over the last few turns and reduce the science rate if it is possible to do so. Once the rushes are done, try and keep/build some reserve gold in case of emergencies.

    In case of emergency it is allowable to reduce science slightly to gain some additional gold necessary.
    Do not let our treasury run dry!

    Treasury Spending:
    Rushes of an Airport and necessary Culture on the Japanese continent should be given priority. Troop upgrades can be carried out if necessary.

    Wonders:
    Use a Scientific Leader to rush SETI the UN in Styx, allowing any partially completed builds to complete first so shields aren’t wasted.

    Forbidden Palace is to be built in Oxford (once we capture it ;)), hopefully with a MGL

    Great Leaders:
    We will not get a MGL until we use our current SGL, when we do get a MGL, reserve him for the Forbidden Palace in Oxford.

    Scientific Leader: See Wonders above for instructions for current SGLs, Save any additional Scientific Leader (if we are so lucky to get a another) for further Wonders or Forbidden Palace.

    Colonies:
    Preferrably use non-German or French slaves to build colonies if we need to, but other nationalities may be used if necessary.

    Workers:

    Clear pollution by our cities as a priority.

    Natives, French and German Slaves may be joined to cities if they can be freed from other tasks, please stacks workers for efficiently railing/improving as necessary.

    The DP may use Workers to road/rail to the front lines or blockade as needed by Minister of Defence or as necessary, just make sure the Workers are left in a safe position or adequately protected. Workers can be used to build airfields if required.

    Have Fun :D
     
  4. TimBentley

    TimBentley Chieftain

    Joined:
    Apr 26, 2004
    Messages:
    2,898
    Location:
    Troy, MI
    Samarra, Oxford, and Kyoto will be the cities to capture.

    Berlin:
    Build queue:
    military


    Besancon:
    Build queue:
    military


    Rome:
    Build queue:
    military


    Istakhr:
    Build queue:
    bank->stock exchange->military


    Augean Stables:
    Build queue:
    military

    The micromanagement may be altered based on worker actions or pollution.
     
  5. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    War may be declared with Japan if approved in the polls.

    The DP is free to determine timing, and our response to other situations.
     
  6. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    Start the UN and rush with a SGL, if we learn Fission.

    If we don't have a research lab, might as well squeeze one in to shorten research a little bit more. If any other improvements are available and we're not in dire need of units, go ahead and build them. If nothing else is needed, then build units as needed. That ought to cover just about everything one can say without having looked at the save... :crazyeye:
     
  7. TimBentley

    TimBentley Chieftain

    Joined:
    Apr 26, 2004
    Messages:
    2,898
    Location:
    Troy, MI
    Preturn: 1740 AD

    We captured Samarra in 1745 AD and Oxford in 1756 AD. Here's a screenshot:


    Turn 5: 1756 AD

    Kyoto was captured in 1762 AD.

    Turn 10: 1766 AD

    Summary: With a good supply of bombers, our tanks had an easy time capturing and razing Japanese cities. The island to the SW was cleared, and the troops started towards the main Persian island, which they are 2 turns from reaching. Our troops are currently marching towards Nagasaki (which currently is undefended), Osaka (which has no barracks and has highly injured troops), and Suo. We have reached level 2 war weariness, but the three new luxuries took care of happiness problems.

    In other news, we have researched space flight and Civantonia has built Apollo Program. We are 5 turns from fission.

    Here are the former Japanese lands we have destroyed:
     

Share This Page