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Turnchat Instruction Thread - Thursday, January 12, 10 PM CST; January 13, 4:00 GMT

Discussion in 'Civ3 - Game of Democracy VII' started by TimBentley, Jan 10, 2006.

  1. TimBentley

    TimBentley Chieftain

    Joined:
    Apr 26, 2004
    Messages:
    2,898
    Location:
    Troy, MI
    Term 6, Game Session 2, 1285 AD

    This will be an online session.
    The Designated Player is: TimBentley

    Start Date/Time: Thursday, January 12, 10 PM CST
    GMT: Friday, January 13, 4:00

    Relevant Links:
    Current Save
    Previous Turnchat Thread

    Please use the "title" part of your instruction post to state your office title.

    Instruction Checklist:
    President - Instructions posted
    Minister of Defense - Instructions posted
    Minister of Foreign Affairs - Instructions posted
    Minister of Trade and Technology - No instructions posted

    Governor of Olympus - Instructions posted
    Governor of Civatonia - No instructions posted
    Governor of Styx - Instructions posted
    Governor of Augean Stables - Instructions posted
    Governor of Priapos - No instructions posted
    Expatriate Governor - Instructions posted

    Please use the following compass for directions:


    Only elected officials may post in this thread!
     
  2. TimBentley

    TimBentley Chieftain

    Joined:
    Apr 26, 2004
    Messages:
    2,898
    Location:
    Troy, MI
    Don't accept flips.

    Berlin:
    Build queue:
    colosseum as hospital prebuild->colosseum as factory prebuild

    Micromanagement:
    turn 0: switch to colosseum (0f, 0s, 0fpt, 20spt)
    turn 1: finish railroading WNW plain, workers can go elsewhere (0f, 20s, 20spt)
    turn 8: finish hospital, start colosseum (0f, 20s, 20spt)
    switch to +1fpt, micromanage as the worker situation allows

    Worker actions:
    after finishing their current job, the workers won't be useful here until turn 8


    Besancon:
    Build queue:
    bank->hospital->factory

    Micromanagement:
    turn 0: switch 2NE grass to railroaded plain (4f, 68s, 3fpt, 19spt)
    turn 2: switch 2SW plain to W floodplain (10f, 106s, 5fpt, 18spt)
    turn 5: finish bank, start hospital (25f, 0s, 5fpt, 18spt)
    micromanage as the worker situation allows, try to get a full food box and finished hospital by turn 12

    Worker actions:
    railroad flatland as needed to get a full food box and finished hospital by turn 12


    Rome:
    Build queue:
    courthouse->university

    Micromanagement:
    turn 0: switch to courthouse (4f, 2s, 4fpt, 1spt)
    turn 4: new citizen should be working coal mountain (0f, 9s, 2fpt, 4spt)
    turn 5: switch mountain to floodplain (2f, 13s, 6fpt, 1spt)
    turn 8: new citizen should be working coal mountain (0f, 19s, 4fpt, 4spt)
    turn 13: switch iron mountain to irrigated grass (0f, 41s, 5fpt, 4spt)

    Worker actions:
    railroad wheat and floodplain first, then irrigated grass, then hills or mountain (note that odd numbers of shields are preferred)

    The micromanagement for Besancon and Rome will probably be altered based on worker actions
     
  3. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
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    13,108
    Location:
    Arizona, USA (it's a dry heat)
    If both polls on declaring war with Persia pass, then war should be declared when conditions set by the Military dept are met (if any) and the DP is satisfied that we're ready to go.

    Instructions TBD on an alliance with France vs Persia.
     
  4. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    I haven't looked at a save recently, hope to do that tonight. If the instructions end up :smoke: then DP may make appropriate changes as needed.

    Production can be switched to units, if needed.

    Convert prebuild to Hospital.

    If tech is leading toward Scientific Method then start another prebuild for ToE, if available.

    If tech is leading toward Industrialization, and the most expensive thing we can build will take longer than the research, then use the most expensive thing as a prebuild and convert to a factory when done. The factory may be rushed if authorized in the budget. A wonder prebuild may be started if the palace is available for use.

    If workers are assigned, railroad one worked irrigated tile, then all mined tiles, then irrigated tiles. Once max happy (non-rioting) population is reached, if there is surplus food, mine irrigated and railroaded tiles until 0 or 1 surplus food remain.

    After the hospital is built, emphasize food if growth is possible remaining happy. When happieness limit is reached, emphasize production. Specialists may be used to control rioting.
     
  5. ravensfire

    ravensfire Member of the Opposition

    Joined:
    Feb 1, 2002
    Messages:
    5,281
    Location:
    Gateway to the West
    War on Persia

    Map:


    As you can see, we gather the forces in two areas - Pompeii and Bactra.
    NOTE: Please use Furiey's modification, and gather 2E of silk colony, not 1E (Thanks, Furiey!)

    Once all troops are in position, declare war.

    When we begin, we eliminate the Colony and all Persian troops nearby. The two armies then move to destroy their respective cities, regroup to eliminate Tyre, then head for the Reset Point. We'll hold some forces back for landings from the island, but the bulk will then head for the West.

    Once the three cities are eliminated, please move the bulk of the units to the western gather point, leaving 1 Musket, 3 Cav and the MI behind to watch for landings.

    Pompeii:
    7 Cannon
    Pyrric Army (3 Cavalry)
    1 Rifleman
    7 Cavalry
    1 Cruader
    1 Medieval Infantry

    Bactra:
    8 Cannon
    2 Musketmen
    7 Cavalry
    4 Crusaders

    The forces aournd Rome will remain as a guard against attack in that area, concentrating on defending Rome itself and the coal mine.

    The force defending the Saltpeter Colony will be 2 Rifleman and the Cannon in Berlin. The offensive troops around Berlin will move to Olympus to watch for Japanese landings and Persian troops. These units will eliminate all Persian troops in Fanatikos territory on the way.

    NavalThere are several Japanese ships south of us. Do NOT attack them with the Frigate in Styx. Please move that ship towards the western Persia cities for recon and bombardment as the opportunity presents. DP discretion. The Caravel is at your disposal, please try not to lose it - it's got a good crew!

    War the JapanThere is a strong chance that there are troops on those Japanese ships. Should they land, use the forces in Olympus and Styx to eliminate them.

    STOP CONDITIONS
    Once the Northern cities are destroyed and the force assembled at the western point, please halt the chat.

    In all other areas, the DP is given complete discretion.

    -- Ravensfire, Minister of Defense
     
  6. Furiey

    Furiey No Longer Just Lurking

    Joined:
    Nov 18, 2003
    Messages:
    6,345
    Location:
    Bedfordshire UK
    Luxury:
    Use the slider in preference to specialists, maintaining the minimum necessary to prevent rioting, if only recently captured cities will riot, consider using specialists in that city rather than losing a lot of gpt to prevent minor cities rioting

    Science:
    Maintain high science without generally going into negative gpt. A small temporary negative gpt is allowable if we have enough free gold and it allows us to get a tech earlier. Always use the minimum % to get the tech in the same number of turns, reducing the slider if possible over the last few turns of a tech. If the need for gold becomes imperative it is allowable to reduce science slightly to gain the gold necessary.

    Treasury Spending:
    Avoid rushes and upgrades until we have made our alliances with the French and have built up a cushion of approx 150-200 gold. After that give priority to military and rushing culture in Istkar (once it is ours), but try and keep that buffer.

    Wonders:
    Complete Newton’s in Priapos, or if we are beaten to it select another Wonder and grab that. Stop the chat if necessary if the present forum discussions do not give enough guidance.
    The people may or may not wish to build Smith's in Styx, please see this poll and interpret accordingly. (edit: looks like it'll be NO to Smith's in Styx but please check the poll)
    Please note: the Heroic Epic in Olympus is a Hospital prebuild.

    Ironworks should be rushed in Rome if we get a Military Great Leader.

    Workers:
    When it is defensible build a Colony on the Gems after the Persian cities have been razed.

    There are several large stacks of Workers (12 slaves or equivalent) that can build a section of rail in one turn. There are also a few smaller stacks that can be used for other tasks.

    Prior to War: Use the Worker stacks to develop tiles (by cities or to the front) that it will not be safe to develop once war has been declare. Ensure that the Workers are evacuated from these regions before war is declared.

    From the turn we declare: Develop around our cities (Styx and Priapos are largely developed, Civantonia, Augean Stables, Berlin and Besancon are not yet developed much at all). Follow governor instructions for specific improvements otherwise focus on railing mines or irrigation first depending on whether the city needs more production or growth. Workers may be used if strategic road/rail is required but they must be kept safe and defended if within potential attack distance.

    Keep our Workers safe, but that shouldn’t mean hiding in cities!
     
  7. Rik Meleet

    Rik Meleet Top predator Retired Moderator

    Joined:
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    Location:
    Nijmegen Netherlands
    Micromanage Olympus to:



    Buildqueue: Continue using "Heroic Epic" as prebuild for hospital. Switch to hospital when Sanitation is learned.

    When hospital is build, restart on "Heroic Epic" (or "Military Academy" if "Heroic Epic" is assigned elsewhere) as a prebuild for Factory. When industrialization is learned, switch to factory.
    When factory is completed, start on riflemen.

    The first tile to use when Olympus grows is the tile marked red in the screenshot.

    Tile improvement:
    Top priority: railroad the tiles that are being used, except the forested tiles.
    Second priority: Chop the forests.
    Third priority: Mine the cleared forest tiles.
    fourth priority: railroad the cleared forest tiles.
     
  8. xyourxmomxcorex

    xyourxmomxcorex Pwnage

    Joined:
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    275
    Aguean Stables
    NO changes, finish colloseum, build 3 calvary, then whatever is needed, until hospital is avalible
     
  9. TimBentley

    TimBentley Chieftain

    Joined:
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    2,898
    Location:
    Troy, MI
    I feel like I'm talking to myself, but the turnchat has begun.

    Preturn: Turn 0 - 1285 AD

    Turn 1 -1290 AD
    Japan dropped off 8 troops. 2 cavalry were lost, but two leaders, Hector and Ajax, arose out of the victory. Iron Works was rushed in Rome, chat stopped because of lack of instructions and discussion regarding second MGL.

    In case anyone was wondering, I was planning to do 3 turns of 0% (which was done), 20% and 100% to finish sanitation, although changing Styx's micromanagement significantly increased income, so that wouldn't have worked well anyways (the current 60%, followed by a turn of 50%, would finish sanitation).

    I just realized I forgot to cover some workers by Rome; that should be done next chat.
     
  10. Rik Meleet

    Rik Meleet Top predator Retired Moderator

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    11,977
    Location:
    Nijmegen Netherlands
    2 MGL's ? ? :woohoo:
     
  11. Furiey

    Furiey No Longer Just Lurking

    Joined:
    Nov 18, 2003
    Messages:
    6,345
    Location:
    Bedfordshire UK
    :woohoo:

    I'll upload a chat log a bit later.
     

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