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Turnchat Instruction Thread - Thursday, Mar. 23, 9:30 pm CST

Discussion in 'Civ3 - Game of Democracy VII' started by ravensfire, Mar 22, 2006.

  1. ravensfire

    ravensfire Member of the Opposition

    Joined:
    Feb 1, 2002
    Messages:
    5,281
    Location:
    Gateway to the West
    This will be an online session.
    The Designated Player is: Ravensfire

    Start Date/Time: Thursday, March 23th, 9:30 pm CST
    GMT: Friday, March 24th, 03:30

    Relevant Links:
    Current Save
    Previous Turnchat Thread

    Please use the "title" part of your instruction post to state your office title.

    Objective: My intention is to play 10 turns, barring something unusual, so please try to have instructions for that length. I plan to finish the war with Japan and either return us to peace, or place us in a position to do so.

    Instruction Checklist:
    President - No instructions posted
    Minister of Defense - No instructions posted
    Minister of Foreign Affairs - No instructions posted
    Minister of Trade and Technology - No instructions posted

    Governor of Olympus - Instructions posted
    Governor of Civatonia - Instructions posted
    Governor of Styx - No instructions posted
    Governor of Augean Stables - no Instructions posted
    Governor of Priapos - No instructions posted
    Expatriate Governor - Instructions posted

    Please use the following compass for directions:


    Only elected/appointed officials may post in this thread!
     
  2. ravensfire

    ravensfire Member of the Opposition

    Joined:
    Feb 1, 2002
    Messages:
    5,281
    Location:
    Gateway to the West
    Sorry for the late start - works been ugly and won't be getting better anytime soon.

    Links will be updated later tonight!

    -- Ravensfire
     
  3. Furiey

    Furiey No Longer Just Lurking

    Joined:
    Nov 18, 2003
    Messages:
    6,345
    Location:
    Bedfordshire UK
    Luxury:
    We should be able to drop lux to 0% after we make peace with Persia (hopefully straight away), but use it if it’s more efficient than specialists to keep our cities from rioting.

    Science:
    Maintain high Science to achieve to research techs as fast as affordably possible. –gpt is acceptable as long as we can afford it and any rushes requested for the Japanese continent. Always check over the last few turns and reduce the science rate if it is possible to do so.

    We should be able to complete:
    Synthetic Fibres – 5 turns
    Satellites – 4 turns
    The Laser – 5 turns
    Robotics – 5 turns

    Of course if we can afford to better, do so.

    Treasury Spending:
    Priority needs to be maintaining the science, but spend if needed as long as we can maintain the science.

    Wonders:
    Manhattan requested in Civantonia, others can be built as long as we can still build the spaceship parts and maintain science.

    Great Leaders:
    If we get a scientific leader, use to rush spaceship part or wonder as appropriate

    Colonies:
    build colonies if we need to.

    Workers:

    Clear pollution by our cities as a priority.

    All but Persian Workers may be joined to cities if required. We still have a couple of native Workers who can be joined.

    Use workers as needed but it may be necessary to protect them from Barbarians.

    Workers can be used to build airfields if required.
     
  4. RegentMan

    RegentMan Chieftain

    Joined:
    May 7, 2003
    Messages:
    6,951
    Location:
    Washington State
    Build Queue
    The Manhattan Project - One turn!
    SS Life Support System - Three turns
    Try to prebuild an ICBM while we wait for satellites. Otherwise, wealth'll do.
     
  5. TimBentley

    TimBentley Chieftain

    Joined:
    Apr 26, 2004
    Messages:
    2,898
    Location:
    Troy, MI
    Berlin:
    Build queue:
    wealth or spaceship parts


    Besancon:
    Build queue:
    wealth or spaceship parts


    Rome:
    Build queue:
    wealth or spaceship parts


    Istakhr:
    Build queue:
    wealth or spaceship parts


    Augean Stables:
    Build queue:
    wealth or spaceship parts


    Samarra:
    Build queue:
    stock exchange->mass transit->offshore platform->solar plant->wealth


    Oxford:
    Build queue:
    mass transit->offshore platform->wealth


    Kyoto:
    Build queue:
    cathedral->wealth

    Continue the disbanding to rush improvements in Samarra and Oxford (you probably could do that in other cities, too)
    Scientists and policemen are more likely to be better specialists
    If we remain at war with Persia, hire entertainers in Samarra and Oxford and build cathedrals there if we're going to stay at war
     
  6. ravensfire

    ravensfire Member of the Opposition

    Joined:
    Feb 1, 2002
    Messages:
    5,281
    Location:
    Gateway to the West
    Session started!

    Turn 0: http://www.civfanatics.net/uploads11/DG7_AD1840_turn0.SAV
    Turn 5: http://www.civfanatics.net/uploads11/DG7_AD1850_turn5.SAV
    Turn 10: http://www.civfanatics.net/uploads11/DG7_AD1860_turn10.SAV
    Turn 15: http://www.civfanatics.net/uploads11/DG7_AD1870_turn15.SAV

    Chatlog: http://www.civfanatics.net/uploads11/DG7_AD1840_Chatlog.zip

    Quick summary: Nothing exciting happened, of course! Barbarians appeared, and died. TimBentley was kind enough to keep me company on this - many thanks!

    We've started on Robotics, the last tech we need for the spaceship. It's due in 5 turns. Olympus has started a prebuild for the final SS part, and should be able to switch that turn. It will complete, and we're ready to launch!

    Civantonia also has an ICBM ready to "deliver a message" to the X-Man. I hope he'll like it!

    -- Ravensfire, Penultimate DP of the Civ 3 Demogame series
     

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