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Turnchat instruction thread - Wednesday, April 28: 20:15 GMT, 15:15 EST

Discussion in 'Civ3 - Game of Democracy IV' started by Bootstoots, Apr 26, 2004.

  1. Bootstoots

    Bootstoots Warlord Super Moderator

    Joined:
    Mar 2, 2003
    Messages:
    9,385
    Location:
    Mid-Illinois
    All officials empowered to post instructions are to do so here. All instructions must be posted within one hour of the turnchat to be valid.

    This is not a discussion thread
     
  2. tao

    tao Chieftain

    Joined:
    Aug 15, 2002
    Messages:
    2,831
    Location:
    Germany
    Micromanagement
    If you follow (against my official protest) the DoI advised worker actions for Internal, please mm to NOT work the newly mined desert squares, but irrigated ones.

    Special instructions for Vandelay
    The turn BEFORE Deux Riviere builds Universal Suffrage, please check whether any of the AIs knows Free Artistry. If yes, trade for it and switch Vandelay's queue to Shakespeare´s, Wall Street.
    The turn AFTER Deux Riviere builds Universal Suffrage, please check whether any AI wonder builds are going on; if yes, do nothing, if no switch Vandelay queue to Wall Street, Palace.


    Build Queues
    Cijam: switch to artillery, always artillery
    St. Octaviansburg: Heroic Epic, galleon, galleon, ironclad
    Raven's Flight: cathedral, bank
    New Falcons Heaven: galleon, galleon, galleon, bank
    Cabaret Voltaire: harbor, temple, cathedral
    Ooligaria: always artillery
    Internal: switch to bank, cathedral
    New Morgana: university, cathedral, bank
    Sharkeygrad: courthouse, aqueduct (no change)
    Kadessa: harbor, cathedral

    standing wishes
    once a tile is improved (railroaded), if possible please mm city in order use "best" improved tiles

    worker actions in Audiac
    mine desert SE of Ooligaria
    mine 1 irrigated desert at New Morgana
    mine 1 irrigated plains at New Falcon's Heaven
    Official protest: do NOT listen to the DoI instructions below wrt Internal ;)
    otherwise please keep on railroading
    and I at least road each and every tile (with 1 worker only) in order to clear pollution faster

    Rush Jobs
    none
     
  3. Chieftess

    Chieftess Moderator Retired Moderator

    Joined:
    Feb 10, 2002
    Messages:
    24,160
    Location:
    Baltimore
    From the DoI and Military Department.

    DoI Instructions:

    Do these after any needed military worker actions. (Worker actions that speed up our invasion take precedence).

    Mine 3 desert tiles in Internal. 1 NW, N, and NE. Make sure it's using 3 floodplain tiles.

    Chop down the Liebling Forests and mine them.

    Finish railing and mining the tiles in "Steal This City". Clear the jungle in that area.

    Wake up the German worker in Munich and have him clear the jungle in Hisse-taure.

    Note: All turns are based on an expected outcome.

    Turn 0

    Galleon Project

    Take the following into "Sandy" (Norwich province - former Indian lands).

    7 (non-elite) warriors (they are scattered about the land. Use F3 to locate them better)
    5 swords
    1 archer

    With Sandy on a galleon build, disband all of these units into the city. (A Galleon will be built next turn).

    Villa Park Rail

    Move 1 native worker, and 3 foreign workers to the tile 1 west of Villa Park. They will all build a road and rail next turn.

    Happy City Rail

    Move the 2 workers 1 south of Brieux, and build a rail on the tile 1 east. Have 4 more foreign workers in the nearby area (1 south) build a rail on the hill that the current worker is working on.

    Other Orders

    Build a rail 1 tile SE of Desseche with 2 native workers. Then build 2 more rails on the tiles 1 and 2 south of the above mentioned workers.

    Move the infantry that's on the iron mountain by Camelot one north onto the railroad.
    Move the cav in Montpellier to Happy City.
    Move the infantry in DR to Desseche.
    Move the infantry in Montpelier to Munich (and rename that city)
    Move the 2 infantrys in Mister Roger's Neighborhood into Munich.
    Move the Musketeer by Steal Rubber into Steal Rubber and fortify it.
    Wake the infantry in New Gondolin and fortify him over the workers 1 SE of Desseche.
    Wake the infantry in Anarchyisgodville and fortify him over the workers 1 S of the above mentioned worker.
    Wake the infantry in TBC and fortify him over the workers 1 S of the above mentioned worker (the tile with a cav unit on it).
    Wake the infanty 1E of Camelot, and fortify him in Russka.
    Move the regular infantry by Russka to Happy City.
    Move the vet infantry in Vandopolis into Desseche.
    Move the reg infantry in Vandopolis into Brieux.
    Move the reg infantry in New Edessa into Happy City.
    Move the vet Infantry in Fallsong into Russka.

    Continue starving recently conquered cities, especially those that are, and were resisting. This reduces the flip risk.


    Turn 1]

    Do *NOT* touch the galleon in Sandy just yet!

    Activate the worker group by Villa Park and build a road and rail.
    Build a rail 1 south of Caesarea.
    Build a rail on the horse resource that's between Caesarea and Munich (the stack of artillery are on there).

    Move an elite cav onto the rubber tile by Hannover, but do not attack.
    Move an elite cav in Camelot onto the mined grassland SW of Salzburg, but do not attack.
    Move an elite cav in Camelot onto the tundra 1 NW of Dortmund, but do not attack.
    Move an elite cav in Red Sky 1 north of Frankfurt, but do not attack.

    See which ones have rifles, muskets, pikes, or even spears.

    Move the army in Villa Park into whatever city has a rifle, or musket (preferably, the eastern cities incase it needs to make a quick exit).

    Attack the rifle/musket with the army. If there are no rifles/muskets, attack anyway!

    Please keep me up to date as to which cities have what units before each attack. There is a regular cavalry unit in Anwerp. If you see any weak units left over (warrior, archer, longbow) attack it with the regular cav.

    The Priority list (try to attack this this order) for this turn is:

    Hannover
    Salzburg
    Dortmund
    Frankfurt
    Colonge
    Stuttgart, then all surrounding tundra cities.


    Since I don't know the precise out come of the battle, do the following:

    If we take out Hannover, build a rail 1 and 2 tiles west of the city.
    If we take out Salzburg, build a rail 2 and 3 tiles east of Munich (to be renamed), and 1 tile south of Salzburg. Be sure to defend the workers with extra infantry.
    If we take out Dortmund, build a rail 1 and 2 south of Munich, and 1 east of Dortmund. Also build a rail 1 south of Dortmund.
    If we take out Frankfurt, build a rail 1 and 2 tiles north of the city. Also build a rail 1 south of the city.
    If we take out Colonge, build a rail 1 and 2 tile north of the city.
    If we take out Stuttgart, build a rail 1 NW of the city, and 1 E of the city.
    If we happen to take out Bremen, build a rail 1 N and 1 SE of the city.

    There is a chance that we may take out the entire German mainland this turn. If so, find 4 cavs with movement left (preferably elites with 4 or 5 hp. Next would be vets with 4 hp), and load them into the galleon in Sandy. Take the unit to the city, and press the "Load" Button. If you can't find 4 cavs, put in some vet Infantry (or elite if we have any). Or, if you want to be safe, put 3 cavalry and 1 infantry into the galleon.

    Move the galleon so that it reaches the German border next turn (on the NE side of New Hamburg).

    Turn 2 (1390AD)

    Unload the Galleon.

    Turn 3 (1395AD)

    Attack any units that might be outside of New Hamburg.
    Attack New Hamburg (it's size 1, so it will most likely be auto-razed).

    Keep those Cavs there for a future war with Egypt.

    -------------------------------


    By battle's end, we will have 88 cities, and possibly 90 if we fill in 2 "holes" within our borders. This is about how many defenders we need. We'll build more later.
     
  4. truckingpete

    truckingpete On a Stark Trek

    Joined:
    Oct 25, 2003
    Messages:
    1,757
    Location:
    North Dakota, USA
    1380 AD Trade and Tech. TC Instructions:

    Research in the order:
    Steel
    Refining
    Combustion
    Mass Production
    Motorized Transportation
    Flight

    There is no deals to trade for this turnchat.

    Please check trades EVERY TURN!! See if the AI has Free Artistry to build Shakespere Theater...
    Also try to find somebody to trade Sanitation...

    Renew all trades for lux's. Try to get the best deals. As far as I know, the English and the Aztec one is going to cancell. Please renew them. Remember: BEST DEALS!

    Note: Might not be able to make it to the TC...will have to see...
     
  5. Noldodan

    Noldodan 2 years of waiting...

    Joined:
    Jun 17, 2002
    Messages:
    1,747
    Location:
    Gondolin!
    Instructions for Sérliënorë

    Groton: Hoover Dam, MU, MU

    Mûre: University, Factory, MU

    Grand Bricolage: Library, Courthouse, Factory

    Oldenburg: Library, Courthouse, MU

    Exile: Library, Granary, MU

    Rubanovka: Aqueduct, Factory, Barracks

    Sambhava: Marketplace, Aqueduct, MU

    Worker instructions: Up to the DP or DoI’s preference.

    Other: (MU stands for military unit of the DP’s choice) If the DP deems it necessary, the DP has my permission to change Groton’s queue by a citizen spot vote.
     
  6. Furiey

    Furiey No Longer Just Lurking

    Joined:
    Nov 18, 2003
    Messages:
    6,345
    Location:
    Bedfordshire UK
    Peace Treaties: Please Renegotiate Peace with Persia (they will give us their World Map but get the best deal you can), unfortunately this was missed when it expired in the excitement of the battle against Germany. Otherwise, please do not Renegotiate Peace unless asked to do so by another Civ. Do not accept Peace from a Civ we are at war with.

    Right of Passage: None this turn chat.

    War Declarations: None this chat. If War is declared on us by another Civ, please stop the chat so that we can discuss what to do in the forums.

    Military Alliances: Please do not form any Military Alliances this turn chat. If a Military Alliance is formed against us please stop the chat so that we discuss what to do in the forums. Please announce in the chat any Military Alliances formed by the other Civs.

    Mutual Protection Pacts: Please do not agree to any Mutual Protection Pacts this turn chat. Please announce in the chat if any are formed between the other Civs.

    Trade Embargoes: Please do not agree to any Trade Embargos this turn chat. Please announce in the chat if any are formed between the other Civs.

    Tribute Demands: If a Civ with whom we have a deal we want to protect makes a demand, pay the demand up to a value that you judge makes the deal still worthwhile in gold, gpt or maps, but do not pay cities, techs or resources. Otherwise:
    • Please reject all tribute demands from Persia, Aztecs, Zulu and Germany.
    • From other countries, reject the demand if it exceeds 40 gold, 2 gpt, or includes techs, resources or cities.
    Territory Incursions:
    • Do not request or demand that any nation move its troops from our territory during this turn chat.
    • Please monitor incursions within our territory and report during the chat, so that the route is recorded for future reference.
    • Please if possible block the route of any Settler/Defender pairs that attempt to cross our territory.
    • If what appears to be a possible invasion force arrives from a Civ other than India or Germany, please stop the chat so that we can discuss what to do in the forums
    Although this is only a potential Territory Incursion, please also monitor troop/galley movements just outside our territory as this can give advance warning of attacks or potential attacks and allow us to organise our troops to respond.
     
  7. truckingpete

    truckingpete On a Stark Trek

    Joined:
    Oct 25, 2003
    Messages:
    1,757
    Location:
    North Dakota, USA
    Norwich Province: 1380 AD TC Instructions

    Finklewink: Switch to Couthouse > Harbor > Aqueduct
    Almaren: Contine Temple > Infantry > Aqueduct > Courthouse
    Kazas: Switch to Courthouse > Aqueduct > Infantry
    Avon Nova: Continue Library > Barracks
    Desolatem: Continue Library > Courthouse > Library
    Norwich: Continue Library > Aqueduct >
    Sandy: Switch to Gallon* > Courthouse
    Amphi: Continue Temple > Harbor
    Berlingueria: Continue Library > Harbor

    Rush
    None

    Worker Actions:
    I want all roads in railroads. Then some more mining camps around each city....I want to build military units and city improvements under 35 turns at least...

    Micromanagment:
    None

    *=CT said so we can send troops...please do that.
     
  8. GenMarshall

    GenMarshall Widowmaker: Ghost Operative

    Joined:
    Jun 17, 2002
    Messages:
    42,690
    Location:
    Versailles City, United Systems of New Coruscant
    Province of Endor
    Anarchyisgodsville: Temple (9), University (40)
    Ville de Buisson: Factory (10), Bank (10), Courthouse (10)
    Sanction: Factory (6), Bank (6), Courthouse (6)
    Villa Park: Library (78)
    Anwerp: Library (27)
    Steal This City: Temple (53)
    Pandemonium: Library (2), Marketplace
    The Burrow: Library (8), Factory
    GainyVille: Courthouse (1), Factory, Bank
    Grindelwald: Courthouse (15), Factory, Bank
    Fallsong of Sentienne: Courthouse (15), Factory, Marketplace
    New Edessa: Library (11), Factory, Marketplace

    Worker Orders:
    Build a Road to Villa Park

    No other special worker actions nor MM actions at this time.
     
  9. gert-janl

    gert-janl Alive!!!

    Joined:
    Dec 29, 2002
    Messages:
    511
    Location:
    The Netherlands
    Build Queues

    Mr. Rogers Neiberhood
    Switch production to factory

    Vandopolis
    Switch production to factory

    Acheron
    Finish marketplace, then build university

    Woodridge
    Finish Temple

    Terminus
    Switch to aqueduct

    Amber
    Switch to aqueduct

    Mill Valley
    Build library
     
  10. Rik Meleet

    Rik Meleet Top predator Retired Moderator

    Joined:
    Apr 11, 2003
    Messages:
    11,977
    Location:
    Nijmegen Netherlands
    item 28
    Slider settings: 100 % Science, 0% tax, 0% luxuries.
    Yes: 3
    No: 1
    Abstain: 0.

    This measure passes.

    But keep it reasonable; if you can lower ths slider and still get the tech in the same number of turns; Instructions are to lower the sci-slider.

    The DP is allowed to change raise the lux slider if needed.
     
  11. Bootstoots

    Bootstoots Warlord Super Moderator

    Joined:
    Mar 2, 2003
    Messages:
    9,385
    Location:
    Mid-Illinois
  12. Chieftess

    Chieftess Moderator Retired Moderator

    Joined:
    Feb 10, 2002
    Messages:
    24,160
    Location:
    Baltimore
    Turn 5

    Our entire defenses are modernized, and troops are moving swiftly towards Greece!

    1430AD - Turn 10

    Our troops are in posistion. Just a few more artillery, and more workers to the front, we'll be ready, perhaps within the next few turns.
     
  13. Rik Meleet

    Rik Meleet Top predator Retired Moderator

    Joined:
    Apr 11, 2003
    Messages:
    11,977
    Location:
    Nijmegen Netherlands
    Please post the chatlog.
     
  14. Chieftess

    Chieftess Moderator Retired Moderator

    Joined:
    Feb 10, 2002
    Messages:
    24,160
    Location:
    Baltimore

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