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Turnchat Thread - 3500BC - Wednesday, August 17th - 7:00 pm CDT, 00:00 8/17 GMT

Discussion in 'Civ3 - Game of Democracy VII' started by ravensfire, Aug 14, 2005.

  1. ravensfire

    ravensfire Member of the Opposition

    Joined:
    Feb 1, 2002
    Messages:
    5,281
    Location:
    Gateway to the West
    Game Session 3 - 3500 BC

    This will be an on-line session.
    The Designated Player is: Ravensfire

    Start Date/Time: Wednesday, August 17th, 7pm Central
    GMT: Thursday, August 18th, 00:00

    Relevant Links:
    Link to previous turnchat thread
    Link to game save

    Leaders, I plan to run up to 15 turns, provided your instructions go out that far. If you can, please plan that far ahead. I plan to stop upon meeting a new civ, a significant trade opportunity or other unusual event.

    Instructions checklist:
    President Octavian X: YES
    Minister of Defense vikingruler: YES
    Minister of Foreign Affairs Nobody: YES
    Minister of Trade and Technology truckingpete: YES
    Governor of Olympus, DaveShack: YES

    ONLY LEADERS WITH INSTRUCTIONS SHOULD POST IN THIS THREAD

    Thanks,
    -- Ravensfire
     
  2. admiral-bell

    admiral-bell Chronic Lurker

    Joined:
    Jul 17, 2005
    Messages:
    730
    I wont be able to make it
     
  3. Stuck_as_a_Mac

    Stuck_as_a_Mac Aptenodytes forsteri

    Joined:
    Apr 4, 2002
    Messages:
    3,936
    Location:
    NYC
    Styx: Kinda sorta build cities 2 and 3 so we can have city number 4. And see if Styx can be a port, if not the port.
     
  4. Civlord

    Civlord Chieftain

    Joined:
    Jul 2, 2005
    Messages:
    792
    Location:
    São Paulo, Brazil
    That will be my first time in the turnchat
     
  5. ravensfire

    ravensfire Member of the Opposition

    Joined:
    Feb 1, 2002
    Messages:
    5,281
    Location:
    Gateway to the West
    Citizens, my apologies for not saying this in the main post. Please, please keep this thread clear of any posts other than from leaders posting instructions. These instruction threads are where the DP's determine how to play the game. More posts mean more chances of confusion and wrong actions.

    Please, don't post an apology - we know you are, especially because many of you haven't done this before. It's my fault for not posting the request.

    Thanks,
    -- Ravensfire
     
  6. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    Worker Actions:

    Complete mine (4 turns)
    Road current location (3 turns)
    Move E to wines (1 turn)
    Road wines (3 turns)
    Irrigate wines (4 turns)

    Production
    Warrior (2 turns), Settler (15 but will be less), Warrior, Settler. If this weren't 5CC then after the 1st settler would be a granary and we would have a 4-turn settler pump. :(

    MM
    Adjust MM as needed to minimize overruns. Preference for controlling hapieness is wines :D, MP, lux slider, taxmen, entertainers.
     
  7. Nobody

    Nobody Gangster

    Joined:
    Sep 14, 2001
    Messages:
    5,449
    Location:
    Wellington New Zealand
    Fanatikos State Department

    1. Keep the Peace.
    2. Do not cross any other nations borders.
    3. If more nations are meet it is up to the DP if they think the chat needs to be stoped.
    4. If war is declared apon us, halt the chat unless the military has contingency planes.

    If any nation cross our borders, ask them to leave. Under no circumstances demand they withdraw. If the DP thinks that the forces are a invasion force (mass border crossings without settlers) then halt the chat, unless the Military has contingency plans.

    Give in to any demands.
     
  8. RegentMan

    RegentMan Chieftain

    Joined:
    May 7, 2003
    Messages:
    6,951
    Location:
    Washington State
    As I have no cities under my control, I have no instructions.

    However, please do your best to reveal as many tiles around foreign cities as possible. If that means violating their territory to step on a hill or mountain, it is my position that that is necessary.
     
  9. vikingruler

    vikingruler Chieftain

    Joined:
    Jan 11, 2005
    Messages:
    965
    Location:
    New Jersey, USA
    Continue to allow our first warrior to venture north, after we finish training our second warrior, send him west, but make sure he goes on the hills . If DaveShack decides to build a warrior before the settler as I asked him to, send the third one east, have him head straight east, but try to discover French territory.
     
  10. Chieftess

    Chieftess Moderator Retired Moderator

    Joined:
    Feb 10, 2002
    Messages:
    24,160
    Location:
    Baltimore
    City of Civantonia

    Should my city be built this turnchat, build a warrior.

    As I don't know much of the map yet (not sure if it'll even be built this turnchat), pick out a place that will get the most potential spt, and not:

    1 - Overlap any existing city tiles.
    2 - Crunch good land for another city.
     
  11. truckingpete

    truckingpete On a Stark Trek

    Joined:
    Oct 25, 2003
    Messages:
    1,757
    Location:
    North Dakota, USA
    Continue researching Writing...

    If a civ wants to trade, get best deal but let the people in the turnchat agree...if the people don't want to trade (majority) then don't trade..:D
     
  12. Octavian X

    Octavian X is not a pipe.

    Joined:
    Jan 11, 2002
    Messages:
    5,428
    Location:
    deceiving people with images
    Governor DaveShack's worker actions are approved.

    Please use the lux slider as necessary to control unhappiness.

    Continue the minimal possible research on writing.
     
  13. Gerikes

    Gerikes User of Run-on Sentences.

    Joined:
    Jul 26, 2005
    Messages:
    1,753
    Location:
    Massachusetts
    Turnchat results.

    Highlights:

    Our first warrior (Warrior of Athena) met with a Roman Warrior, Archer, and a few more French Warriors. Also, the French borders were discovered.
    No trades were made.

    Our second Warrior (the late Warrior of Ares) moved West, but died bravely fighting a gang of barbarians. The barbarian gang remains visible on the map, but two other gangs were seen in the area.

    The settler at Olympus finished. Ravensfire ended the TC in order to get better idea of where to send Settler.

    Turnsaves:

    Turn 6 (3250 BC)

    Turn 10 (3050 BC)

    Chatlog

    Our position:

     

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