Turnplay Log

Council is running a settler factory from sizes 4 to 6. As for literacy, I dont know. Does having writing affect that?
 
Literacy: % of your citizens who live in a city with a library, university, AND research lab. If every city has just a library you will have 33%, because they are missing the other 2 science buildings.

Edit: Or live in a city with 1 or more scientific Great Wonders (Great Library, Newtons, SETI, Theory of Evolution, Cure for Cancer, and Internet) Copernicus's does not count because despite it helps science, it isn't given the scientific flag. Having 1 of those wonders counts the same as if they had all the other improvements in the city. Two small wonders (apollo and Intelligence Agency) give you credit for having 50% science in that city. You also get 3% added to your literacy rate when you get the literature tech. No bonus when you get education. Great Library still helps your literacy rate even after it is obsolete.
 
madviking said:
Literacy: % of your citizens who live in a city with a library, university, AND research lab. If every city has just a library you will have 33%, because they are missing the other 2 science buildings.

Edit: Or live in a city with 1 or more scientific Great Wonders (Great Library, Newtons, SETI, Theory of Evolution, Cure for Cancer, and Internet) Copernicus's does not count because despite it helps science, it isn't given the scientific flag. Having 1 of those wonders counts the same as if they had all the other improvements in the city. Two small wonders (apollo and Intelligence Agency) give you credit for having 50% science in that city. You also get 3% added to your literacy rate when you get the literature tech. No bonus when you get education. Great Library still helps your literacy rate even after it is obsolete.

I read the above in Bampeedy's War Academy Article, How the Demographics Work, and I noticed he did this study for PtW. I tested this with some of my C3C saves and it appeared to apply to C3C as well. Literacy stayed at 0% when I researched writing and went to 3% immediately after getting Literature. But, then I opened two recent saves where I didn't have lit. but still had a 3% literacy rate. In both saves I had researched philosophy, once with a free tech and once without. I have no wonders or science buildings in either save. I haven't looked at enough saves to know for sure, but it appears in C3C literacy gets a bump with the philosophy tech. :) :confused:
 
That is good information. I was kind of doubting someone had built a library already, and philo thing would explain it. At least a couple teams are on their way to Republic.
 
Same thing as before. Move around some tiles for +13 gpt with WC in 1 turn. We are producing a settler in GWOF this turn so I upped the science slider a bit to make sure the gold loss does not give us enough lost science to miss WC completion.

Pyramids town (formerly Gergovia) is renamed Dark Side of the Moon. The warrior in the capital has adopted Gene Simmons as his moniker. I do enjoy some GS Family Jewels.

The demographics are indeed the same. It is probably the Council and BABE who have philo and are making a run at Republic. This would make the most sense for the isolated start as it is best for food/production/commerce. If they get to Republic before we get to Monarchy, we should know as we will have a corresponding drop in family size (all towns then get 3 food in city center). Only the one who won the Philo race has a chance to get Republic before our Monarchy.

Where does the next settler go?
 
The Pyramids build looks good. We just need the workers to move it along.

WC is in, and eta on Monarchy is ~17 turns (currently 21). More settlers from the capital would help this, but it is currently on worker duty for some time. If we wanted to build another warrior there, we could grow it to size 4 (2 more beakers per turn, or in other words a turn off of monarchy). Dark Side of the Moon will need 2 MPs soon.

The settler produced from GWOF is sent North to the coast by Fish Lake. This site is foody and coastal.

The west Cowtowns can be put on settlers now. They have access to cows and some shields. Once a warrior is there to fogbust they can cut forests from sites that will be settled in the future for shields now. Im thinking of the fur forest in particular.
 
We produced some workers who set to feverishly improve Dark Side of the Moon. The city, currently producing 4 shields, will jump to about 13 in 6 turns. We need to find some warriors to serve as mp there.

Still no barbs yet. The NW warrior is going back and forth in that region to both prevent them from showing up and contact anybody that happens along in a curragh. Its like we are castaways with no shipbuilding capabilities :). I dont think I have not researched Alphabet for this amount of time in many games.

The NE warrior is securing the city site for Fish City, and the SE warrior is looking for barbs.

We have the opportunity to pop 2 huts whenever we want. Should we do this when Monarchy comes in? Set research to BW, and maybe pop wheel/alphabet/Masonry.
 
we will pop the wheel won't we? cheapest of available techs (4 verses the other 2 which are 5's?) if we go for it we should line up 2 settlers so we can try twice.
 
Yes wheel would be first. The second tech will be the useful one. Maybe we can hold off until we meet someone and trade for the cheap ones.
 
We are running along at the same pace. The new city will be founded in two turns. The capital is going for more workers after the warrior.
 
killercane said:
Yes wheel would be first. The second tech will be the useful one. Maybe we can hold off until we meet someone and trade for the cheap ones.

Just a small quibble since we may very well want to hold off on the hut until better tech is available, but my recent experience shows it doesn't quite work this way. I recently played about 60 tiny conquest games with the Zulu on maps with a hut. I set research to CB(the cheapest tech) before founding my city and popping the hut. Even though BW was cheaper than wheel/masonry/alphabet, I popped each of them about 25% of the time. Maybe it works differently after your first city, but I wouldn't think so. Also, I think, but am not sure, that the wheel and masonry cost the same when you don't know anyone.
 
Im pretty sure you always pop the cheapest tech, but thats without having really ever looked at it in detail. It seems the times where I popped Alphabet rather than something else is that I knew people who had Alpha and it was therefore cheap. But really it doesnt matter much if we wait til later. All of the early ones should be 4 turns to research. Anyone want to do a study on that?

You're right, masonry is the same cost as the Wheel (120).
 
You are right that it really doesn't matter much, but I didn't know anybody in 4000BC. It was frustrating in those tiny conquest games to pop something other than BW first is why I remember it so well.:)
Here's a screenshot example:
FirstTurnAlphaPop.JPG
 
The newly built warrior from the capital has to go south to fight barbs. This causes lux to be raised to 10% for the time being.

DSOTM is about 4-5 turns from addins. The demographics look strange. I had to double check since I thought our imports shouldnt be 3, and thought we had met someone somehow. Then I realized it is the second lux and we begin with 1 per capita. So 3 is the correct number. Productivity and family size look good.

Having barbs around means we need a few warriors in the west as well to cover forest chops in order to get those settlers out soon from the cow towns (Dirty Old Town and Nutbush City). Maybe we can send the settler from Paradise City all the way down to the SW wheat.
 
No real changes. Our newest city has been founded by the lake fish. It will be able to produce some settlers when monarchy comes in. It will not be connected to the road network anytime soon so it will support some scientists.

We lost a warrior on a mountain, who was attacked and killed by a barb horse. Since our settler is being produced from Paradise City close to there, it can probably go SW of Graceland or 1 turn SE by the ocean fish. Since Monarchy is coming in soon, we can irrigate around the SW Graceland site and get it growing. This city will probably need all grass irrigated to work some hills around.
 
Looks like I missed the Easter report in my haste. Nothing much has changed except DSOTM is now doing 10, yes 10 spt after 3 shields are lost to corruption. Its 25% corruption will allow for 15 spt with everything else mined, and a few more once in Monarchy and food goes farther. We are at 10% lux, with 13 workers.

Monarchy is due in 14 with 30 wasted at 38 bpt. Maybe we can get that down to 12 but worker production has affected this. There is a barb horse in range of Paradise City, but it has just produced a settler and is size 1 so no harm can really be done there as far as losing a citizen (we have 48 gold at -1 gpt).

I kind of keep expecting some team will pop an SGL and the Pyramids will be gone but this has not happened yet (knock on wood).
 
We lose 5 gold to a barb horse at Paradise City. Another barb horse threatens Nutbush on the IT but a warrior is in the area that can defend.

DSOTM has 48 shields accumulated and is making 10 per. All of its tiles should be improved within 5 turns.

A new city will be founded next turn. Monarchy is at 20% lux now from lack of MPs around. This should be corrected in 2 turns since we will have 2 additional warriors.
 
We have to turn up lux for DSOTM. It is size 8 and gaining 12 spt. It will soon go to 15 shields with eta for Pyramids on Turn 85 including the anarchy. The monarchy research is slowed because of increased lux.

We produce 2 more warriors to fight barbs and clear out the fog. We lost a worker to a barb horseman. This is pretty bad, but the warrior available had to protect the settler build, due in 3 turns at Dirty Old Town. It will be able to settle in 4 turns with the newly built road north.

A settler from the capital is going to the coastal fish. Would someone like to produce a dotmap?
 
I've got time to do a dotmap, but have never produced one on the computer, so someone else could probably do a better job. If I do one, should I use the pictures on posts 52&53?:)
 
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