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Turns 101 - 110

Discussion in 'Team Doughnut' started by Kuningas, Feb 16, 2006.

  1. Kuningas

    Kuningas Deity

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    In this thread will be next 10 turns. It's appreciated to start with a dotmap. Generally, I want tight city placements. You may have observed corruption is already quite bad in farther towns. We want corrupt towns to be full of specialists. Thus work in irrigated tiles and not to grow in size past 12.

    Also I begin founding towns from nearest distance to capital. We get both reduced rank corruption and distance corruption.

    Comments are approved.
     

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  2. killercane

    killercane Deity

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    I would like to change Never Again to a granary and have it produce workers for all time. I would also like to stop building spears and switch those over to libes/barracks/settlers. City and FP placement looks good, and we really need to get those unclaimed silks hooked up. TNT is overextending themselves if they think they can hold on to those gems and incense.
     
  3. Robi D

    Robi D Minister of (Dis)Order

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    I might move a couple of placements a square but otherwise pretty good :) .
    I would also add a city between the silks and the one north of the mountains so its not on its own. I would settle the silks asap to tnt doesn't get any ideas, plus both MIA and KISS want to trade luxs for silks so we can get a 2 for 1 for them.
     
  4. Kuningas

    Kuningas Deity

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    IBT:

    I had a chat with our friends. K.I.S.S. agreed to send the Republic immediately. (picture 1.)

    springfield: worker -> settler
    Never Again: granary -> Worker
    Crunch (pop rush): Harbor -> Library
    Note that I switched Never Again to a granary during IBT. Crunch got it harbor pop rushed.

    ---------------

    Harbor online I send wines to MIA. (picture 2.)

    Disband reg warrior and an archer
    Elite warrior begins his journey to other continent.

    I see if there is something worth to poprush.
    Glazed (pop rush): Temple

    Next is the crucial moment. I order a revolution. We get average 6 turns anarchy period. Then I hire a bunch of scientist in towns. Monarchy in 3 turns. (picture 3.)
     

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  5. killercane

    killercane Deity

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    Good turn Kuningas. The next six anarchy turns will be relatively boring, would you may want to extend your reign to turn 120?
     
  6. Robi D

    Robi D Minister of (Dis)Order

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    Six turns of anarchy, thats a bit rough, usually its 4 or 5, oh well not much we can do now.
     
  7. Kuningas

    Kuningas Deity

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    Not much to report. MIA accepted ivory for wines deal. We have now 3 luxuries.
     
  8. Kuningas

    Kuningas Deity

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    Yes, reign is twenty turns.
     
  9. DaveShack

    DaveShack Inventor Retired Moderator

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    It's a bummer some of the standard 20 turns of the lux trade are anarchy turns. Hopefully this will be a long-term deal so we get full benefit. :)
     
  10. Kuningas

    Kuningas Deity

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    Monarchy in a turn. TNT has entered anarchy.
     
  11. Robi D

    Robi D Minister of (Dis)Order

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    We are suppose to research Monotheism next to trade for engineering with KISS. Also we need to secure the silks asap so TNT don't get any ideas
     
  12. Kuningas

    Kuningas Deity

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    I'll be away from 25th to 30th. Hence can't play turns. We need a backup player. Robi D?
     
  13. Robi D

    Robi D Minister of (Dis)Order

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    No problem :), i doubt too much will happen with us being in anarchy and all
     
  14. Robi D

    Robi D Minister of (Dis)Order

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    Turn 104
    Not much to do really, Monarchy finished and sent to KISS. Since they are sending construction and we can't research any MA techs until we get it all scientist switched to tax collectors.
    Also CR squad has come across a barb camp on its trip home.
    When we get construction we can switch research to monotheism.
    244g +26gpt No research.
     
  15. Robi D

    Robi D Minister of (Dis)Order

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    Turn 105

    KISS sent Construction, however they hadn't accepted it so the taxmen stay for another turn, so we will have some more gold.
    CR squad 2 was attacked by barbs and had to retreat. Apart from that not much happened.
    270g +32gpt and anarchy is nearly over.
     
  16. Robi D

    Robi D Minister of (Dis)Order

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    Turn 106 has come in. Theres about 17 hrs to play it. Since Kuningas should be back soon i will wait until the last minute to play it.
     
  17. Robi D

    Robi D Minister of (Dis)Order

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    Turn 106

    Kuningas hasn't played and time is up so i did.

    KISS sent construction, so started on montheism
    Converted all the taxmen back to scientists
    Monotheism due in 17 turns. This was our last turn of anarchy so Kuningas can resume his position with the Republic in place next turn, so we'll see then how the research time will go.
     
  18. Kuningas

    Kuningas Deity

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    Turn 107

    Anarchy is over. The republic is chosen (picture 1.)

    We can't afford more military units atm. Swap military production to Aqueducts and libraries. Furthermore set slider to 90 taxes 0 science 10 luxs. When libraries are built we can resume the research.
     

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  19. Kuningas

    Kuningas Deity

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    Turn 108

    K.I.S.S. sent us accepted Engineering. Now units can cross rivers through bridges. I have no idea how we could keep up with their fast science pace. K.I.S.S. is researching Feudalism.
     
  20. Robi D

    Robi D Minister of (Dis)Order

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    I'm sure they will understand that it will take a few turns to get up to speed. Maybe we can look at trying to do some trades with MIA for a tech or two, but we would have to clear it with KISS first under the terms of our agreement.
     

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