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Turns 120 - 129

Discussion in 'Team FREE' started by Empiremaker, Aug 10, 2007.

  1. Empiremaker

    Empiremaker Human Fish

    Joined:
    May 13, 2005
    Messages:
    1,495
    Location:
    The Northwest of the USA
    No builds complete

    Unit Moves
    W030, W033, W034 - 1SE
    W035 misclicks, 2N
    W013 2NW, 1W
    W016, W039 - Start Road
    Enkidu Warrior04 - 1SW, fortifies on iron
    W025 - 2NW
    W005, W040, W045 - Start and finish road
    Settler 18 founds "Home of the FREE" - Starts Worker (10)
    W008 and W036 start and finish Irrigation
    W003, W010, W024, W041 start to clear marsh, 4 turns
    W038 starts to irrigate
    Enkidu Warrior05 fortifies
    W022 and W042 begin road
    W017, W031, W032, NE, E, start mine, 3 turns
    W037 starts road
    W027 and W029 2W, join W017, W031, and W032 on mine
    Mace02 Fortifies
    EE NW, NW, N, unloads settler 16
    W048 starts road
    EW06 E
    W015, W044, W045 start replant forest
    W049 SE, SE

    Other Notes
    The Council and GONG have met - using knowledge of our embassy
    Settler 016 should build a city on that spot
    Evackkian Express should come home to Vista-Free
    SunTzu in 16
     
  2. Empiremaker

    Empiremaker Human Fish

    Joined:
    May 13, 2005
    Messages:
    1,495
    Location:
    The Northwest of the USA
    Zoomed Out

    Spoiler :


    Demographics

    Spoiler :


    GONG

    Spoiler :


    GONG and BABE Trade

    Spoiler :






    Victory Screen

    Spoiler :
     
  3. Empiremaker

    Empiremaker Human Fish

    Joined:
    May 13, 2005
    Messages:
    1,495
    Location:
    The Northwest of the USA
    I can have the turn played in 12ish hours. I don't have the time tonight.
     
  4. Empiremaker

    Empiremaker Human Fish

    Joined:
    May 13, 2005
    Messages:
    1,495
    Location:
    The Northwest of the USA
    Completed Builds
    Freedom Central - Settler -> Library
    Ninhursag - Ki - Barracks -> Medieval Infantry (6)
    FreeToes - Harbor -> Galley (8)
    Freehand - Worker -> Worker
    Vista Free - Worker -> Settler (30)
    Unshackled - Worker -> Worker (10)

    General Actions
    Send Theology to The Council
    Farkle Liberation to Granary, so that Forest Chop is fully used

    Unit Moves
    Triumph of Teal - E, N, N
    EE - S, SE, E
    W049 (Rename to W052) - E, Join W022 and W042
    W013 Starts road (3)
    W005, W040, W048, Start irrigation
    W050 Joins W013
    W051 and W039, to Game E of Ishme-Shamash, to Plant Forest
    W049 starts road
    W007, W028, and W034, SE, SE, Start Mine on Spices
    W002, W014, W026 join W007, W028, and W034, finish mine
    Settler 18 to dot 18
    W030 and W033 start to clear Jungle
    W001, W004, W006, W037 start road
    W008, W011, W036, E, Start Irrigation
    W043, SE, Finish irrigation with W008, W011, W036.
    W046, W047, E
    W012 NE

    Settler 16 founds "Martin Luther King Jr.", starts harbor (60)

    General Notes
    Sun Tzu completes in 15 turns (Turn 136)
    Accidentally pillaged iron - worker will start to repair
    Freedom Central should only get +4 food next turn.
    Astronomy will take about 10 turns
    Switch Taxmen back to Scientists next turn
    We are now Weak vs. GONG
     
  5. Empiremaker

    Empiremaker Human Fish

    Joined:
    May 13, 2005
    Messages:
    1,495
    Location:
    The Northwest of the USA
    Zoomed Out
    Spoiler :


    Victory Screen

    Spoiler :


    GONG

    Spoiler :


    Demographics

    Spoiler :
     
  6. Empiremaker

    Empiremaker Human Fish

    Joined:
    May 13, 2005
    Messages:
    1,495
    Location:
    The Northwest of the USA
    Turn 122

    Technology
    Education Finishes
    Start Astronomy (7 turns at -8 GPT)

    Completed Builds
    Thessauronnicleus: Settler -> Settler
    Jungle-Free: Worker-> Worker
    Perelandra: Worker-> Worker

    General Moves
    Send WM + Education to The Council
    Ninhursag - Ki switches build from MDI to Horseman
    All Colosseums to Universties
    Unit Moves
    Enkidu Warrior 06 fortifies in Dusty Harbor
    W053 SW
    W009 starts road
    W050 starts and completes road
    Settler 17 to dot 15, founds "Gun-Free", starts Trebuchet
    W016 SW, S, E
    W051 starts plant forest
    W039 SE, joins W051
    W035 joins W049, planting forest
    W012 starts to clear Jungle
    W002, W007, W014, W026, W028, W034 N, joining W012
    W021, E, N starts to clear Jungle
    Settler 19 heads to dot 18
    Settler 18 heads to Vista-Free
    W019 starts mine
    W008, W011, W036, W043, N, NE, start and finish clearing forest, +10 shields in Ninhursag - Ki
    W046, W047 start to clear Jungle
    W022, W052 start to clear Jungle
    W054, SE, SE, E
    W042, S, S start Irrigation, joined by W038
    W005, W040, W048, N, Start Irrigation
    W027, W029, W031, SW
    Evackkian Express, E, SE, S

    General Information
    Triumph of Teal sinks
    Sun Tzu's Art of War completes in 14 turns
    Trade situation remains unchanged
     
  7. Empiremaker

    Empiremaker Human Fish

    Joined:
    May 13, 2005
    Messages:
    1,495
    Location:
    The Northwest of the USA
    Zoomed Out

    Spoiler :


    Demographics

    Spoiler :
    [IMGphttp://img517.imageshack.us/img517/6448/122demographicsnj5.jpg[/IMG]


    Victory Screen

    Spoiler :


    GONG Land

    Spoiler :
     
  8. Empiremaker

    Empiremaker Human Fish

    Joined:
    May 13, 2005
    Messages:
    1,495
    Location:
    The Northwest of the USA
    Turn 123

    Pre Turn
    Accept Council's World Map

    Completed builds
    Dusty Harbor: Worker -> Harbor

    Unit Moves
    W054 SW
    W013 and W050 SW, start Irrigation
    W053, start road
    W048, N, start to clear Jungle next turn
    W001, W004, W006, and W037, E, E, SE, fix desert mining
    W027, W029, W031 start road
    Settler 19 heads to dot 18
    Settler 18, N, N, N, heading to 1SW of Vista-Free, to meet with Evackkian Express, to head to northern 11 tile island.
    W008, W011, W036, W043 start mine
    W055, starts to clear Jungle
    W005, S
    W017, W032 SW
    W002, W007, W014, W028, W026, W034 start to clear Jungle
    W044, W015, W045, E, start planing forest
    W049 starts to plant forest
    W016 starts road
    W020 starts road
    Evackkian Express, S, S, SE

    General Actions
    Send World Map to The Council

    General Notes
    BABE still lacks Theology
    Find Orange (SABER) borders from Council World Map.

    Our Military:
    2 Settler
    54 Workers
    5 Galleys
    2 Medieval Infantry
    7 Enkidu Warriors
    Weak to BABE and The Council, Average to GONG.
     
  9. Empiremaker

    Empiremaker Human Fish

    Joined:
    May 13, 2005
    Messages:
    1,495
    Location:
    The Northwest of the USA
    The Council's land

    Spoiler :


    SABER's Border

    Spoiler :


    Zoomed Out

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    Victory Screen

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    Demographics

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  10. Elephantium

    Elephantium Elephants think that people are cute, like puppies

    Joined:
    Jul 12, 2006
    Messages:
    5,006
    Location:
    Minneapolis, MN
    Next turn, could we get a shot that includes the minimap?
     
  11. Empiremaker

    Empiremaker Human Fish

    Joined:
    May 13, 2005
    Messages:
    1,495
    Location:
    The Northwest of the USA
    If I play the next turn I'll do that.

    I'll be civless from Sunday to next Friday or Sunday, so somebody else will have to play.
     
  12. aluka

    aluka Warlord

    Joined:
    Oct 7, 2006
    Messages:
    248
    Turn 124

    City Production

    Citadel of Ur finishes Medieval Infantry, starts Medieval Infantry (10 turns)
    Ninhursag – Ki finishes Horseman, starts Horseman (5 turns)
    Cat Ballou finishes Worker, starts Library (20 turns)
    Debt-Free finishes Worker, starts Library (40 turns)

    Changed Freehand from Worker (1 turn) to Library (11 turns)

    Completed next turn:
    Freedom Central: Settler
    Worry Free: Worker
    Tax Free: Worker


    Workers

    New Worker from Debt-Free moves 1N to help W055 to clear jungle.
    W038 (1NE of Debt-Free) moves 1E to 1NW of Debt-Free
    W042 (1NE of Debt-Free) moves 1E to 1NE of Debt-Free
    W003 (1NW of Tax Free) Irrigates with W010 (2 turns)
    W010 (1NW of Tax Free) Irrigates with W003 (2 turns)
    W024 (1NW of Tax Free) Roads with W041 (2 turns)
    W041 (1NW of Tax Free) Roads with W024 (2 turns)
    W005 (1NW of Ninhursag – Ki) Clears forest (4 turns)
    W036 (1SW of Ninhursag – Ki) Moves 1NW and clears forest with W011 (2 turns)
    W011 (1SW of Ninhursag – Ki) Moves 1NW and clears forest with W036 (2 turns)
    W040 (1E of Jungle-Free) Moves 1NE and clears forest with W048 (4 turns)
    W048 (1E of Jungle-Free) Accidently moved 1NE of Farkle-Liberation.
    New Worker (Cat Ballou) Moves 2SW and clears forest with W048 (2 turns)
    W017 (1S of Kazgungodom) Mines with W032 (2 turns)
    W032 (1S of Kazgungodom) Mines with W017 (2 turns)
    W001 (1SE of Fortress of Meleet) Heads north to clear jungle.
    W004 (1SE of Fortress of Meleet) Heads north to clear jungle.
    W006 (1SE of Fortress of Meleet) Heads north to clear jungle.
    W037 (1SE of Fortress of Meleet) Heads north to clear jungle.
    W054 (1SW of Dusty Harbor) Roads (3 turns)
    W048 (1NW of Sid City) Clears jungle (24 turns)

    Military

    New Horseman in Ninhursag – Ki is fortified
    New Medieval Infantry in Citadel of Ur is fortified

    Naval

    Evaackian Express moves 1NW of Vista Free. Settler18 is loaded on and will head to northern 11 tile island.
    Teal Torpedo is no longer blocked. Moves around BABE galley but remains fortified outside BABE borders.

    Settlers

    Settler19 heads toward dot 18
    Settler18 is loaded onto Evaackian Express

    Domestic

    29 Gold (-16 per turn)
    Astronomy (5 turns)
    60% Science
    20% Luxury
    20% Tax

    Military

    1 Horseman
    3 Medieval Infantry
    7 Enkidu Warriors
    5 Galleys
    56 Workers
    2 Settlers

    Weak to BABE
    Weak to the Council
    Strong to GONG
     
  13. aluka

    aluka Warlord

    Joined:
    Oct 7, 2006
    Messages:
    248
    Domestic
    Spoiler :
    domestic.jpg


    Military
    Spoiler :
    military.jpg


    The Council
    Spoiler :

    council.jpg


    GONG
    Spoiler :

    gong.jpg


    BABE
    Spoiler :

    BABE.jpg
     
  14. aluka

    aluka Warlord

    Joined:
    Oct 7, 2006
    Messages:
    248
    Zoomed Out
    Spoiler :

    zoomed.jpg


    Teal Torpedo
    Spoiler :

    Tealtorpedo.jpg
     
  15. Empiremaker

    Empiremaker Human Fish

    Joined:
    May 13, 2005
    Messages:
    1,495
    Location:
    The Northwest of the USA
    I would send 2 settlers to the galley in Thombriel so we can control the GONG 11 tile island. I can't play this turn.
     
  16. Kuningas

    Kuningas Deity

    Joined:
    Aug 15, 2003
    Messages:
    2,092
    My laptop computer is broken. Who can get it?
     
  17. Elephantium

    Elephantium Elephants think that people are cute, like puppies

    Joined:
    Jul 12, 2006
    Messages:
    5,006
    Location:
    Minneapolis, MN
    I'm available to play, but I don't really know what I'm doing for *this* game.

    Edit: Here we go.

    Freedom Central: Settler->Library
    Sugar-Free Wheaties riots. Scroll ahead to prevent riots in Azurra coast and Weltonspolt.
    Worry-Free: Worker->Worker
    Tax-Free: Worker->Worker
    Our treasury is low!

    New Settler moves 3E from Freedom Central in order to board the galley from Thombriel next turn.
    New Worker from Worry-Free and W041 move to Tax-Free's swamp.
    New Worker from Tax-Free moves to help Mine the Spices near Weltonspolt.
    W025 starts a road near Farkle Liberation.
    W013, 048, and 050 move to join W025.
    W009 and W053 start a mine on the Vista-Free iron.
    W038 and W042, W022 and W052, and W055 and Worker start chopping jungle near Unshackled.
    W001, W004, W006, and W037 move onto jungle near Freedom Central.
    W027, W029, and W031 join the mining near Kazgungudom.
    W008 and W043 start a chop for the forest NE of Chicago XIII.
    Sword of Teal sets sail towards Teal Domination, intending to pick up Settlers on the way.

    Thombriel switches a scientist to a taxman.
    Ditto for Ishme-Shamash.
    Ditto for Weltonspot - and we hire another taxman there for happiness reasons (no change in shield production).
    Stop growth in Lake Port, hiring an extra specialist. Final tally: Two taxmen and a scientist.
    Reassign citizens in Vista-Free. Hire a taxman instead of working the iron hill.


    * NOTE: The build assignments I made should be regarded as placeholders. Next turn player, please update these!

    Worry-Free
    Tax-Free

    ----------------------

    Domestic
    15 Gold (-11 per turn)
    Astronomy (4 turns)
    60% Science
    20% Luxury
    20% Tax

    Military
    1 Horseman
    3 Medieval Infantry
    7 Enkidu Warriors
    5 Galleys
    58 Workers
    3 Settlers

    Weak to BABE
    Weak to the Council
    Strong to GONG

    No trades with anyone.
     
  18. aluka

    aluka Warlord

    Joined:
    Oct 7, 2006
    Messages:
    248
    Looks good, thanks for playing the turn. Anybody have a link explaining how to name units?
     
  19. Empiremaker

    Empiremaker Human Fish

    Joined:
    May 13, 2005
    Messages:
    1,495
    Location:
    The Northwest of the USA
    In order to rename units, you must have "show advacned buttons" enabled under prefrences. Then, on the top row there should be a button with the letters ABC. Click that, and then you get a message saying "Rename this unit". Type in a new name.
     
  20. Empiremaker

    Empiremaker Human Fish

    Joined:
    May 13, 2005
    Messages:
    1,495
    Location:
    The Northwest of the USA
    Turn 126

    Completed Builds
    None

    Unit Moves
    W013, completes road
    W048, W050, Irrigate
    W040, W055, NE, Join, W048 and W050 and irrigate
    W011, W036, start mine
    W056, SE
    W001, W004, W006, W037, start to clear Jungle
    W012, W014, W028 start and finish road
    W026, W034 mine
    W015, W44, W045, NE, start to plant forest.
    W020, NE, starts to plant forest
    W039, S, joins W020, plants forest
    W016 starts to plant
    W009, W053, start mine
    W041, W056, start to clear marsh
    W010, W023, W024, 2SE
    W011, W036, start to irrigate

    Evackkian Express, 1NE, 1SW, mid ocean costal tile blocked by BABE curragh
    Sword of Teal heads to Thombriel

    Settler20 3SE, heading towards FreeToes.
    Settler19 founds Freetime, starts Trebuchet

    General Actions
    Science to 0%, +164GPT, Astronomy in 16

    General Notes
    Sun Tzu completes in 10
    2 Settler
    58 Worker
    1 Horseman
    5 Galley
    3 Medieval Infantry
    7 Enkidu Warrior
    Weak to BABE/The Council, Average to GONG
     

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