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Turns 120 - 130

Discussion in 'Team Doughnut' started by Kuningas, Apr 6, 2006.

  1. Kuningas

    Kuningas Deity

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    New turn thread, new term.

    Turn 119

    Springfield ->Worker
    Powdered ->Marketplace
    Cinnamon ->Swap to settler

    50 turn peace treaty between K.I.S.S. and MIA is highly suspicious. I fear to be sneakattacked by MIA. Better to be prepared, seven MWs are heading towards Coffee. From Coffee MWs can be send to coastal towns in one turn. (picture).

    Economy wise, we'll be stronger. In a few turns we have several cities (size7). Food growth is looking good. I have MM'd towns to grow in 4 or 5 turns. That means every town will eventually work one or two irrigated tiles.
     

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  2. Robi D

    Robi D Minister of (Dis)Order

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    I don't know, i don't buy that MIA are going to sneak attack us, it just doesn't add up. If they are worried about something, it's that KISS are going to steamroll TNT and have the whole northern half of the planet to themselves and considering the peace deal they signed and their distance from the action, we are their best chance from stopping KISS taking everything. However I could be wrong, maybe they are planning an attack on us, but there is one way to be sure, lets go to them and asked them for a peace treaty too, if they signed one with KISS who they haven't gotten along with, then they shouldn't have a problem signing one with us unless they had other things planned.

    On another note i got this message from Tubby. It would seem KISS are thinking long term in the war. Under our treaty term i will give them the info, however how much detail should i go into?


     
  3. Nobody

    Nobody Gangster

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    i just came to post this. I say we give them all the help we can.
     
  4. killercane

    killercane Deity

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    Robi D will best be able to answer those questions I think, having won the war for us and all :). We should let them know that we saw a stack of pikes south, is that the last we saw of their forces really?
     
  5. Nobody

    Nobody Gangster

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    OK iv sent this off to MIA to try and work a deal for a long turn peace agreement.

     
  6. Nobody

    Nobody Gangster

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    Hey guys read this

     
  7. Robi D

    Robi D Minister of (Dis)Order

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    I sent tubby back the answeres to KISS questions about our war with a fair bit of detail. I also told them that TNT seem to have focused mainly on building pikes lately. One thing i tried to do was avoid going into details of our tactics as we might face them one day down the track.
     
  8. Kuningas

    Kuningas Deity

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    Springfield: Worker ->Worker
    Never Again: Worker ->Worker

    Monotheism in three turns.

    How do I trade workers? On single player mode worker must be in capital. But that's not the case on multiplayer. (see picture) btw I accepted K.I.S.S. dyes.
     

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  9. Rik Meleet

    Rik Meleet Top predator Retired Moderator

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    Kuningas: I don't know if worker trading is different in Multiplayer. This is surely testable in the editor ;).
     
  10. Robi D

    Robi D Minister of (Dis)Order

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    It should be the same Kuningas
     
  11. Kuningas

    Kuningas Deity

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    I did some testing. I can send workers to TNT. On the other hand can't send workers to MIA or K.I.S.S. :confused:
     
  12. Rik Meleet

    Rik Meleet Top predator Retired Moderator

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    lurker's comment: Might be having to do with overseas trading. I recall not being able to buy workers from an oversees nation.

    I doublechecked a single player game in which I am in Modern age. I cannot buy/sell workers from civs that are not on my land-mass. They are researching Motorised Transportation (so they have Navigation, Astronomy etc.) but I can't trade workers with them. Perhaps with flight ?? :confused:

    Anyway: that is possibly happening here as well. :lol: This is the first time I've came across this feature. So even after 5 years of playing Civ 3 you can still learn.... :D
     
  13. Kuningas

    Kuningas Deity

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    I verified overseas worker trade by editor. That is not allowed. Although all buildings and wonders are built I can't buy/sell workers :(
     

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  14. Robi D

    Robi D Minister of (Dis)Order

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    That's ridiculous, you can trade everything else except for workers, thats just stupid really.
     
  15. Rik Meleet

    Rik Meleet Top predator Retired Moderator

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    Well, that's interesting. What are you going to tell KISS??

    and BTW; Robi D: Your signature is way too long. Max = 5 lines on font 2 (including blanks) ;) Yours is at least 8.
     
  16. Robi D

    Robi D Minister of (Dis)Order

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    I didn't realise there was a limit:)

    Is this better?
     
  17. Kuningas

    Kuningas Deity

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    Turn 121

    TNT offers gems. I decline, we have own gems in 3 turns. I would like to get silks.

    ibt Barb horseman has killed one MW.

    Springfield: Worker ->Worker
    Crunch: Aqueduct ->Marketplace

    Disperse a barb camp +25g.
     
  18. Kuningas

    Kuningas Deity

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    Code:
    		Doughnut	TNT	MIA	K.I.S.S.
    Turn 111
    score		454		469	648	655
    Turn 112
    score		458		474	659	667	
    difference	+4		+5	+11	+12
    Turn 113
    score		464		480	670	679	
    difference	+6		+6	+11	+12
    Turn 114
    score		471		487	681	691	
    difference	+7		+7	+11	+12
    Turn 115
    score		477		494	693	703
    difference	+6		+7	+12	+12
    Turn 116
    score		483		501	705	715
    difference	+6		+7	+12	+12
    Turn 117
    score		489		508	717	727
    difference	+6		+7	+12	+12
    Turn 118
    score		495		515	730	740
    difference	+6		+7	+13	+13
    Turn 119
    score		502		521	743	753	
    difference	+7		+6	+13	+13
    Turn 120
    score		509		525	756	766	
    difference	+7		+4	+13	+13
    Turn 121
    score		516		530	770	778
    difference	+7		+5	+14	+12
    
     
  19. DaveShack

    DaveShack Inventor Retired Moderator

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    On worker trading, is it possible if we have a city on the other continent? (test via the editor)

    Alternatively, put them on boats, send to other continent, and participate in a "guest worker" program. :lol:
     
  20. Kuningas

    Kuningas Deity

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    Turn 122

    Springfield: Worker ->Worker
    Shelbyville: Settler ->Settler
    Never Again: Worker ->Worker
    Cinnamon: Settler ->Worker
    Glazed: Worker ->Settler

    Munckin founded ->Worker

    We learn Monotheism. (image1).
    Shutdown research. Taxes 90 we are making 53 gpt.

    TNT is now strong compared to us. (image2).
    Received TNT email

     

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