I hve discussed it extensively with niklas yesterday evening. He basically said the only thing he planned when attacking was the primary attacks but as soon as the MWs were in line it was a simple grab the unit Civ3 activated and attack and that was how it went through the sequence. So the 1/5 just happened to have that slot chosen by Civ3. And there is a case for it to be used. They considered it a real risk it would be subject to be attacked and with that in mind attacking was better than defending. I'm not getting any wiser and maybe it si better just to put it aside.
I just wish they had not used the 1/5 I guess none of this would have happened had they not. It was just so extremely odd in my view. The outcome is not that "off" stats so there is a weird flaming going on about us complaining about not being able to win easily. Which is complete BS since the SABER incident, at least in my mind was about putting the game to sleep and starting a new game with marine capable units in every age. And teh statistics of the last turns attacks has never been questioned. Only the odd sequence. But as said earleir this is sure easy to find out, just by observing how Civ3 chose which unit to activate and follow that sequence.
Just to make sure we avoid any discussion about our turn and any counterattacks I have told Niklas I will attack in a sequence to start with the most difficult target first and work our way through the possible battles with that in mind. Pretty sure they will have more than 7 units in the town so I guess not even a clean attack series without losses would win us the town.
I'll probably play in a few hours, either at lunchtime or later today.
I just wish they had not used the 1/5 I guess none of this would have happened had they not. It was just so extremely odd in my view. The outcome is not that "off" stats so there is a weird flaming going on about us complaining about not being able to win easily. Which is complete BS since the SABER incident, at least in my mind was about putting the game to sleep and starting a new game with marine capable units in every age. And teh statistics of the last turns attacks has never been questioned. Only the odd sequence. But as said earleir this is sure easy to find out, just by observing how Civ3 chose which unit to activate and follow that sequence.
Just to make sure we avoid any discussion about our turn and any counterattacks I have told Niklas I will attack in a sequence to start with the most difficult target first and work our way through the possible battles with that in mind. Pretty sure they will have more than 7 units in the town so I guess not even a clean attack series without losses would win us the town.
I'll probably play in a few hours, either at lunchtime or later today.