Turns 130 to 139

Unit moves (* = new orders)

Naval
Evaackkian Express (W of Martin Luther King Jr): S, S and SE, heading to the mainland.
Teal Torpedo (SE-ish of Elisha Cuthbert (BABE)): E and SE and stop.
Lydia Sutherland (in sea tile waters S of Gong): SE, SE and S.
Sword of Teal: (N-NE of Perelandra), E-E-S (fog busting).

Freedom Finder: (S of FreeToes): Settler22 and Pike01 are aboard, S, S and SE.
Friends of Meleet (2W-3NW of Dusty Harbor): NW, NW and N.
Settler22 and Pike01 jump ship from Freedom Finder to Friends of Meleet.

Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (in Sid City).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast): fortifies.
Enkidu Warrior08 * (2SW of Dusty Harbor): with Settler20, SE.
Enkidu Warrior09 (W-SW of Sid City).
Enkidu Warrior10 (in Martin Luther King Jr).

Mace01 (in Fortress of Meleet).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central): 3E.

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).

Pike01 (in FreeToes): aboard Freedom Finder.


Settlers
Settler18 (in Evaackkian Express): builds .
Settler20 (2SW of Dusty Harbor): with EW08, SE onto hilltop; will build city next turn.
Settler22 (W-SW of Fortress of Meleet) SW and S, entering FreeToes and loads into Freedom Finder.

Workers
W001 * (W-SW of Fortress of Meleet): SW, W and NE, will join mountain minerx next turn.
W002 * (2NE of Freedom Central): with W007 and W012, irrigate in 2.
W003 * (NE of Weltonspolt) : mine in 1.
W004 (SW of Trombriel): with W006 and W037, jungle road in 2.
W005 (NW of Ninhursag-Ki): with W063, NE, chop in 1.
W006 (SW of Trombriel): with W004 and W027, jungle road in 2.
W007 * (2NE of Freedom Central): with W002 and W012, irrigate in 2.
W008 (NE of Coastal Geeks): with W043, irrigate in 1.
W009 (S of Cat Ballou): joined by W053, irrigate in 2.
W010 (S of Citadel of Ur): with W024 and W041, mountian road in 2.
W011 * (N of Kremlin): with W036, irrigate in 2.
W012 * (2NE of Freedom Central): with W002 and W007, irrigate in 2.
W013 * (SE of Tower of Babel): with W022, W025 and W061, joins W016, W020, W030 and W061, clear jungle in 3.
W014 (2NE of Freedom Central): with W021 and W028, clear jungle in 1.
W015 (joined to Ishme-Shamash).
W016 * (SE of Tower of Babel): with W020, W030 and W062, joined by W013, W022, W025 and W061, clear jungle in 3.
W017 (N-NE of Lake Port): with W027 and W032, mine in 4.
W018 (joined to Kazgungudom).
W019 * (NE of Weltonspolt): with W059, N, chop in 2 for Chicago XIII's library.
W020 * (SE of Tower of Babel): with W016, W030 and W062, joined by W013, W022, W025 and W061, clear jungle in 3.
W021 (S of Thombriel): with W014 and W028, jungle clearing, 1 turns.
W022 * (SE of Tower of Babel): with W013, W025 and W061, joins W016, W020, W030 and W061, clear jungle in 3.
W023 (joined to Kazgungudom).
W024 (S of Citadel of Ur): with W010, and W041, mountian road in 2.
W025 * (SE of Tower of Babel): with W013, W022 and W061, joins W016, W020, W030 and W061, clear jungle in 3.
W026 (W of Thombriel): with W033 and W034, joins W039, build jungle road in 1.
W027 (N-NE of Lake Port): with W017 and W032, mine in 4.
W028 (2E of Freedom Central): with W014 and W021, clearing jungle in 1.
W029 (NE of Coastal Geeks): with W031, road in 2.
W030 * (SE of Tower of Babel): with W016, W020 and W062, joined by W013, W022, W025 and W061, clear jungle in 3.
W031 * (NE of Coastal Geeks): with W029, road in 2.
W032 (N-NE of Lake Port): with W017 and W027, mine in 4.
W033 * (W of Thombriel): with W039, clear jungle in 12.
W034 (W of Thombriel): with W026 and W033, joins W039, build jungle road in 1.
W035 * (N of Ishme-Shamash): with W049 and W051, SW, S and S, towards the core/jungles.
W036 * (N of Kremlin): with W011, irrigate in 2.
W037 (SW of Trombriel): with W004 and W006, jungle road in 3.
W038 * (NW of Debt-Free): with W042 and W060, start and complete road.
W039 * (W of Thombriel): with W033, clear jungle in 12.
W040 (joined to Kremlin).
W041 (S of Citadel of Ur): with W010 and W024, mountian road in 2.
W042 * (NW of Debt-Free): with W038 and W060, start and complete road.
W043 (NE of Coastal Geeks): with W008, irrigate in 1.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (S of Debt-Free): with W047, irrigate in 1.
W047 (S of Debt-Free): with W046, irrigate in 1.
W048 (S of Debt-Free): with W052 and W055, start and complete road.
W049 * (N of Ishme-Shamash): with W035 and W051, SW, S and S, towards the core/jungles.
W050 (joined to Kremlin).
W051 * (N of Ishme-Shamash): with W035 and W049, SW, S and S, towards the core/jungles.
W052 (S of Debt-Free): with W048 and W055, start and complete road.
W053 * (S of Cat Ballou): joins W009 in irrigate in 2.
W054 (NW of Dusty Harbor): mountain road for iron in 2.
W055 (S of Debt-Free): with W048 and W052, start and complete road.
W056 (joined to Citadel of Ur).
W057 * (S of Unshackled): with W064, SW, irrigate in 2.
W058 (joined to Kremlin).
W059 * (NE of Weltonspolt): with W019, N, chop in 2 for Chicago XIII's library.
W060 * (NW of Debt-Free): with W038 and W042, start and complete road.
W061 * (SE of Tower of Babel): with W013, W022 and W025, joins W016, W020, W030 and W061, clear jungle in 3.
W062 * (SE of Tower of Babel): with W016, W020 and W030, joined by W013, W022, W025 and W061, clear jungle in 3.
W063 (NW of Ninhursag ): with W005, NE, chop in 1.
W064 * (S of Unshackled): with W057, SW, irrigate in 2.

General Notes and Plans

Sell 3 barracks (Ishme-Shamash, Fortress of Meleet and Citadel of Ur) for a total of 30 gold.

We get Gunpowder (again) from The Council. We do have two sources of Saltpeter. That is good. What is bad is that neither one is connected. Both saltpeter are on the 11 tile islands. On 11SE Dusty Harbor sits on saltpeter, but we lack trade over ocean tiles. On 11NW the resource is on the mountain between Sid City and Martin Luther King Jr.

There is also a source of Saltpeter on The Council's 11 Tile Island, but that place still appears to be unihabited.

Settler22 and Pike01 transferred from Freedom Finder into Friends of Meleet this turn. Next turn they will sail SE.
Settler20 and EW08 will moved onto their hilltop city site this turn and will build a city next turn.
 
Zoomed Out, centered 1E of Kremlin
Spoiler :

135_ZoomOut.jpg



Teal Torpedo
Spoiler :

135_TT.jpg



Lydia Sutherland
Spoiler :

135_LS.jpg



11 Tile Island to the North West, centered in the middle of the island
Spoiler :

135_11NW.jpg



11 Tile Island to the South East, centered in the middle of the island
Spoiler :

135_11SE.jpg

 
Sun Tzu
Spoiler :

135_SunTzu.jpg



:dance:

Domestic
Spoiler :

135_Domestic.jpg



Victory Conditions
Spoiler :

135_Victory.jpg



Top 5 and Demographics
Spoiler :

135_Top5.jpg



~~~~~~~~~~~~~~~~~

Trading: The Council
Spoiler :

135_Council.jpg



Trading: BABE
Spoiler :

135_Babe.jpg



Trading: GONG
Spoiler :

135_Gong.jpg



Trading: SABER
Spoiler :

135_Saber.jpg

 
City Status
  1. Freedom Central (7): university in 4.
  2. Thessauronicleus (6): library in 1.
  3. Kazgungudom (8): palace in 52.
  4. Thombreil (9): university in 4 (two geek).
  5. Fortress of Meleet (8): caravel in 1.
  6. Kremlin (8): market in 6 (one geek).
  7. Citadel of Ur (7): library -> university in 15 (two taxman).
  8. Tower of Babel (8): market in 6 .
  9. Ishme-Shamash (8): harbor in 12 (two geek).
  10. Weltonspolt (6): harbor in 11 (two geek).
  11. Teal domination (8): university in 20 (one geek).
  12. Ninhursag-Ki (7): university in 14.
  13. Azzura Coast (6): courthouse in 8 (one geek).
  14. Lake Port (7): courthouse in 16 (three geek).
  15. Marad-Dur (6): library in 1 (one geek).
  16. Sugar-Free Wheaties (6): university in 16.
  17. FreeToes (6): library in 5 (one geek).
  18. Coastal Geeks (7): harbor in 9 (one geek).
  19. Liberty Bell (8): university in 1.
  20. TuTuba (5): harbor in 20 (two geek).
  21. Cat Ballou (6): vMace in 18 (two geek).
  22. Freehand (5): vMace in 13 (one geek).
  23. Chicago XIII (6): library in 7 (one geek).
  24. Farkle Liberation (4): vMace in 12 (one geek).
  25. Numenor (2): harbor in 25 (one geek).
  26. Vista-Free (5): settler in 15 (two geek).
  27. Jungle-Free (4): vMace in 36.
  28. Ellis Island (3): harbor in 27 (two geek).
  29. Worry-Free (4): vMace in 29 (two geek).
  30. Unshackled (3): worker in 5.
  31. Perelandra (3): vMace in 36.
  32. Dusty Harbor (2): library in 38 (one geek).
  33. Debt-Free (4): vMace in 28 (one geek).
  34. Sid City (3): library in 37 (two geek).
  35. Tax-Free (3): harbor in 49.
  36. Gratis (4): vMace in 31.
  37. Home of the FREE (2): vMace in 33.
  38. Martin Luther King Jr. (2): rPike in 22 (one geek).
  39. Gun-Free (3): vMace in 26.
  40. Sweet 16 (2) vMace in 34.
  41. Freetime (2) vMace in 30.
  42. Freeborn (1) library in 39.
New This Turn
Monte Cristo, grows in 10, rEW in 10.

Next Turn Builds
  • Library in Thessauronicleus and Marad-Dur
  • Caravel in Fortress of Meleet
  • University in Liberty Bell

Cities to build on this landmass: 1, 2, 3, 4, 5, 9, 10, 11, 12, 13, 14, 15, 16, 17 and 18.
One tile islands to the north to settle: 7 and 8. Done!
Cities to build to the Southeast: 6, 19 and 20.
Cities to build to the Northwest: Done!
Total cities to build: 2
Settlers in production : 1 (Vista-Free).
Workers in production: 1 (Unshackled).

Military Status
01 Settlers
56 Workers
02 Horseman
01 Pike
06 Galley
04 Mace
09 Enkidu Warriors

Military Support
Total Units: 80
Allowed Units: 70
Cost per Turn: 20 gpt

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are weak.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are weak.


Domestic Issues
Banking in 3 turns.
106 gold, +88 gpt (50 gold to The Council)
40% science
20% luxuries
40% taxes

Resources
02 Iron are connected.
03 Horses are connected.
05 Gems are connected.
05 Spices are connected.
01 Ivory is connected.
 
Unit moves (* = new orders)

Naval
Evaackkian Express (S-ish of Martin Luther King Jr): SE, SE and E, heading to the mainland.
Teal Torpedo (6SE-S of Elisha Cuthbert (BABE)): SE, SE and S, finding Babe's 11 Tile island.
Lydia Sutherland (in sea tile waters S of Gong): S and S, sees Babe borders to the SE.
Sword of Teal: (2N of TaTuba), E-E-NE (fog busting).

Freedom Finder: (S-ish of FreeToes):, NW, N and N.
Friends of Meleet (SE-ish of FreeToes): Settler22 and Pike01 are aboard; 3SE.


Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (in Sid City).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo): fortifies.
Enkidu Warrior09 (W-SW of Sid City).
Enkidu Warrior10 (in Martin Luther King Jr).

Mace01 (in Fortress of Meleet).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central): 3E.

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).

Pike01 aboard Freedom Finder.


Settlers
Settler20 (2SW of Dusty Harbor): builds Monte Cristo; grows in 10, rEW in 10.
Settler22 (W-SW of Fortress of Meleet) SW and S, entering FreeToes and loads into Freedom Finder.

Workers
W001 * (N-NE of Lake Port): joins W017, W027 and W032, mine in 3.
W002 (2NE of Freedom Central): irrigate in 1.
W003 (NE of Weltonspolt) : N, mine in 6.
W004 (SW of Trombriel): with W006 and W037, jungle road in 1.
W005 * (N of Ninhursag-Ki): with W063, mine in 3.
W006 (SW of Trombriel): with W004 and W027, jungle road in 1.
W007 * (2NE of Freedom Central): with W012, NE, joined by W014, W021 and W028, clear jungle in 5.
W008 * (NE of Coastal Geeks): with W029 and W043, E and SE, onto mountain to road.
W009 * (S of Cat Ballou): heads to Mt. Kremlin to mine.
W010 (S of Citadel of Ur): with W024 and W041, mountian road in 1.
W011 (N of Kremlin): with W036, irrigate in 1.
W012 * (2NE of Freedom Central): with W007, NE, joined by W014, W021 and W028, clear jungle in 5.
W013 (SE of Tower of Babel): with W022, W025 and W061, joins W016, W020, W030 and W061, clear jungle in 2.
W014 * (S of Thombriel): with W021 and W028, NW, join W007 and W0012, clear jungle in 5.
W015 (joined to Ishme-Shamash).
W016 (SE of Tower of Babel): with W020, W030 and W062, joined by W013, W022, W025 and W061, clear jungle in 2.
W017 * (N-NE of Lake Port): with W027 and W032, joined by W001, mine in 3.
W018 (joined to Kazgungudom).
W019 (NE of Weltonspolt): with W059, N, chop in 1 for Chicago XIII's library.
W020 (SE of Tower of Babel): with W016, W030 and W062, joined by W013, W022, W025 and W061, clear jungle in 2.
W021 * (S of Thombriel): with W014 and W028, NW, join W007 and W0012, clear jungle in 5.
W022 (SE of Tower of Babel): with W013, W025 and W061, joins W016, W020, W030 and W061, clear jungle in 2.
W023 (joined to Kazgungudom).
W024 (S of Citadel of Ur): with W010, and W041, mountian road in 1.
W025 (SE of Tower of Babel): with W013, W022 and W061, joins W016, W020, W030 and W061, clear jungle in 2.
W026 * (W of Thombriel): with W034, joins W033 and W039, clear jungle in 6.
W027 * (N-NE of Lake Port): with W017 and W032, joined by W001, mine in 3.
W028 * (S of Thombriel): with W014 and W021, NW, join W007 and W0012, clear jungle in 5.
W029 * (NE of Coastal Geeks): with W008 and W043, E and SE, onto mountain to road.
W030 (SE of Tower of Babel): with W016, W020 and W062, joined by W013, W022, W025 and W061, clear jungle in 2.
W031 (NE of Coastal Geeks): with W029, road in 1.
W032 * (N-NE of Lake Port): with W017 and W027, joined by W001, mine in 3.
W033 * (W of Thombriel): with W039, joined by W026 and W034, clear jungle in 6.
W034 * (W of Thombriel): with W039, joins W033 and W039, clear jungle in 6.
W035 * (2NW of Thombriel): with W049 and W051, S and SW, convert irrigation to mine in 2.
W036 (N of Kremlin): with W011, irrigate in 1.
W037 (SW of Trombriel): with W004 and W006, jungle road in 2.
W038 * (NW of Debt-Free): with W042 and W060, 3SE.
W039 * (W of Thombriel): with W033, joined by W026 and W034, clear jungle in 6.
W040 (joined to Kremlin).
W041 (S of Citadel of Ur): with W010 and W024, mountian road in 1.
W042 * (NW of Debt-Free): with W038 and W060, 3SE.
W043 * (NE of Coastal Geeks): with W008 and W029, E and SE, onto mountain to road.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 * (S of Debt-Free): with W047, W048, W050 and W055, 3SE.
W047 * (S of Debt-Free): with W046, W048, W050 and W055, 3SE.
W048 * (S of Debt-Free): with W046, W047, W052 and W055, 3SE.
W049 * (2NW of Thombriel): with W035 and W051, S and SW, convert irrigation to mine in 2.
W050 (joined to Kremlin).
W051 * (2NW of Thombriel): with W035 and W049, S and SW, convert irrigation to mine in 2.
W052 *(S of Debt-Free): with W046, W047, W048 and W055, 3SE.
W053 (S of Cat Ballou): irrigate in 1.
W054 (NW of Dusty Harbor): mountain road for iron in 1.
W055 * (S of Debt-Free): with W046, W047, W048 and W052, 3SE.
W056 (joined to Citadel of Ur).
W057 (S of Unshackled): with W064, SW, irrigate in 1.
W058 (joined to Kremlin).
W059 (NE of Weltonspolt): with W019, N, chop in 1 for Chicago XIII's library.
W060 * (NW of Debt-Free): with W038 and W042, 3SE.
W061 (SE of Tower of Babel): with W013, W022 and W025, joins W016, W020, W030 and W061, clear jungle in 2.
W062 (SE of Tower of Babel): with W016, W020 and W030, joined by W013, W022, W025 and W061, clear jungle in 2.
W063 * (N of Ninhursag ): with W005, mine in 3.
W064 (S of Unshackled): with W057, SW, irrigate in 1.

General Notes and Plans

We have two workers named W048; one is on 11NW clearing jungle, the other is moving on the mainland; will rename the one on the mainland next turn.


Jungles:
Jungle tiles around Thombriel: 2 tiles; SW will be cleared in 5 turns (5 workers); and W will be cleared in 6 turns (4 workers).
Jungle tile around Tower of Babel: 1 tile; will be cleared in 2 turns (8 workers).
Then just mines and irrigation.

Mountians:
Mt. Kremlin needs a mine.
In the mountains in the south, 2 mountains still need roads and mines; 4 mountians with roads need mines.

In a few turns our workers will have nothing major to do, until we learn about Steam Power.
What are our plans for them?

Settler22 and Pike01 are in Freedom Finder heading to 11 Tile SE, unloading next turn.

Teal Torpedo and Lydia Sutherland have both spotted what looks like 2 Babe 11 tile islands. We'll explore more closely in the turns to follow.
 
Zoomed Out, centered 1E of Kremlin
Spoiler :

136_ZoomOut.jpg



Teal Torpedo
Spoiler :

136_TT.jpg



Lydia Sutherland
Spoiler :

136_LS.jpg



11 Tile Island to the North West, centered in the middle of the island
Spoiler :

136_11NW.jpg



11 Tile Island to the South East, centered in the middle of the island
Spoiler :

136_11SE.jpg

 
Victory Conditions
Spoiler :

136_Victory.jpg



Top 5 and Demographics
Spoiler :

136_Top5.jpg



~~~~~~~~~~~~~~~~~

Trading: The Council
Spoiler :

136_Council.jpg



Trading: BABE
Spoiler :

136_Babe.jpg



Trading: GONG
Spoiler :

136_Gong.jpg



Trading: SABER
Spoiler :

136_Saber.jpg

 
Looking at the GONG trade screen, GONG doesn't have horses or iron connected? What are they doing?
No, no; no, no, no. :)

I've made the same mistake. Then I realized that what we see, unlike in a normal, solo game, is only what we, us, Team FREE, can trade with GONG. Right now, we have some extra iron, but we cannot trade it with Gong.

In this kind of game, we only see our side of the trade. We don't see what they have to offer.
 
If they have an Ivory source, it won't show up on the trade screen as something we can trade.
 
City Status
  1. Freedom Central (8): university in 2.
  2. Thessauronicleus (7): library -> university in 12.
  3. Kazgungudom (8): palace in 51.
  4. Thombreil (9): university in 3 (two geek).
  5. Fortress of Meleet (8): caravel (Music of Meleet) -> caravel in 5.
  6. Kremlin (8): market in 5 (one geek).
  7. Citadel of Ur (7): university in 14 (two taxman).
  8. Tower of Babel (9): market in 4.
  9. Ishme-Shamash (8): harbor in 11 (two geek).
  10. Weltonspolt (6): harbor in 10 (two geek).
  11. Teal domination (8): university in 19 (one geek).
  12. Ninhursag-Ki (7): university in 13.
  13. Azzura Coast (6): courthouse in 7 (one geek).
  14. Lake Port (7): courthouse in 15 (three geek).
  15. Marad-Dur (6): library -> university in 20 (one geek).
  16. Sugar-Free Wheaties (7): university in 15.
  17. FreeToes (6): library in 4 (one geek).
  18. Coastal Geeks (7): harbor in 8 (one geek).
  19. Liberty Bell (8): university -> vMace in 8.
  20. TuTuba (5): harbor in 19 (two geek).
  21. Cat Ballou (6): vMace in 17 (two geek).
  22. Freehand (5): vMace in 12 (one geek).
  23. Chicago XIII (6): library in 6 (one geek).
  24. Farkle Liberation (4): vMace in 11 (one geek).
  25. Numenor (2): harbor in 24 (one geek).
  26. Vista-Free (5): settler in 14 (two geek).
  27. Jungle-Free (4): vMace in 35.
  28. Ellis Island (3): harbor in 26 (two geek).
  29. Worry-Free (4): vMace in 28 (two geek).
  30. Unshackled (3): worker in 4.
  31. Perelandra (3): vMace in 35.
  32. Dusty Harbor (2): library in 37 (one geek).
  33. Debt-Free (5): vMace in 27 (one geek).
  34. Sid City (3): library in 36 (two geek).
  35. Tax-Free (3): harbor in 48.
  36. Gratis (4): vMace in 30.
  37. Home of the FREE (3): vMace in 32.
  38. Martin Luther King Jr. (2): rPike in 21 (one geek).
  39. Gun-Free (3): vMace in 25.
  40. Sweet 16 (2) vMace in 33.
  41. Freetime (2) vMace in 29.
  42. Freeborn (1) library in 38.
  43. Monte Cristo (1) rEW in 9.

Next Turn Builds
  • Nothing

Cities to build on this landmass: 1, 2, 3, 4, 5, 9, 10, 11, 12, 13, 14, 15, 16, 17 and 18.
One tile islands to the north to settle: 7 and 8. Done!
Cities to build to the Southeast: 6, 19 and 20.
Cities to build to the Northwest: Done!
Total cities to build: 2
Settlers in production : 1 (Vista-Free).
Workers in production: 1 (Unshackled).

Military Status
01 Settlers
56 Workers
02 Horseman
01 Pike
05 Galley
01 Caravel
04 Mace
09 Enkidu Warriors

Military Support
Total Units: 79
Allowed Units: 73
Cost per Turn: 12 gpt

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are weak.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are weak.

Domestic Issues
Banking in 2 turns.
146 gold, +91 gpt (50 gold to The Council)
40% science
20% luxuries
40% taxes

Resources
02 Iron are connected.
03 Horses are connected.
05 Gems are connected.
05 Spices are connected.
01 Ivory is connected.
 
Unit moves (* = new orders)

Naval
Evaackkian Express (5NW of Numenor): S, S and SE, heading to the mainland.
Teal Torpedo (8SE-2S of Elisha Cuthbert (BABE)): SW, S and S, sees The Eagles (?) of Babe.
Lydia Sutherland (in sea tile waters SE of Gong): SE, SE and S; sees Jenny Finch of Babe.
Sword of Teal: (5NE of TaTuba), NE-N-E (minor fog busting).

Friends of Meleet (4NW-W of Dusty Harbor): Settler22 and Pike01 are aboard; SE, SE and S; unload Settler22 and Pike01 onto City Dot 19 on 11SE.

Music of Meleet (new in Fortress of Meleet): S, SW, SW and W, into FreeToes.

Freedom Finder: (S-ish of FreeToes):, appears to have been destoryed by a barbarian galley.


Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (in Sid City).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (W-SW of Sid City).
Enkidu Warrior10 (in Martin Luther King Jr).

Mace01 (in Fortress of Meleet).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central): 3E.

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).

Pike01 (aboard Freedom Finder) unloads with Settler22 onto 11SE.


Settlers
Settler22 (aboard Freedom Finder), unloads on 11SE, will make a city next turn.

Workers
W001 (N-NE of Lake Port): with W017, W027 and W032, mine in 2.
W002 (2NE of Freedom Central): irrigation -> mining in 5.
W003 * (SE of Chicago XIII) : joined by W046, W047, W048 and W055, mine in 1.
W004 * (SW of Trombriel): with W006 and W037, SE, mine in 2.
W005 (N of Ninhursag-Ki): with W063, mine in 2.
W006 * (SW of Trombriel): with W004 and W027, SE, mine in 2.
W007 (2NE of Freedom Central): with W012, W014, W021 and W028, clear jungle in 4.
W008 * (2N of Lake Port): with W029 and W043, mountain road in 3.
W009 * (NW of Kremlin): S, joined by W011 and W036, mine in 3.
W010 (S of Citadel of Ur): with W024 and W041, SE onto mountian.
W011 * (N of Kremlin): with W036, S and SW, joins W009, mine in 3.
W012 (2NE of Freedom Central): with W007, W014, W021 and W028, clear jungle in 4.
W013 (SE of Tower of Babel): with W016, W020 and W061, clear jungle in 1.
W014 (S of Thombriel): with W007, W012, W021 and W028, clear jungle in 4.
W015 (joined to Ishme-Shamash).
W016 (SE of Tower of Babel): with W013, W0200 and W061, clear jungle in 1.
W017 (N-NE of Lake Port): with W001, W027 and W032, mine in 2.
W018 (joined to Kazgungudom).
W019 * (SE of Chicago XIII): with W059, 3SE, to mountain mine.
W020 (SE of Tower of Babel): with W013, W016 and W061, clear jungle in 1.
W021 (S of Thombriel): with W007, W012, W014 and W028, clear jungle in 4.
W022 * (SE of Tower of Babel): with W025, W030 and W062, E, joins W026, W033, W034 and W039, clear jungle in 3.
W023 (joined to Kazgungudom).
W024 * (S of Citadel of Ur): with W010, and W041, SE onto mountian.
W025 * (SE of Tower of Babel): with W022, W030 and W062, E, joins W026, W033, W034 and W039, clear jungle in 3.
W026 * (W of Thombriel): with W033, W034 and W039, joined by W022, W025, W030 and W062, clear jungle in 3.
W027 (N-NE of Lake Port): with W001, W017 and W032, mine in 2.
W028 (S of Thombriel): with W007, W012, W014 and W021, NW, clear jungle in 4.
W029 * (2N of Lake Port): with W008 and W043, mountain road in 3.
W030 * (SE of Tower of Babel): with W022, W025 and W062, E, joins W026, W033, W034 and W039, clear jungle in 3.
W031 * (NE of Coastal Geeks): 2NE, mountain mine in 18.
W032 (N-NE of Lake Port): with W001, W017 and W027, mine in 2.
W033 * (W of Thombriel): with W026, W034 and W039, joined by W022, W025, W030 and W062, clear jungle in 3.
W034 * (W of Thombriel): with W026, W033 and W039, joined by W022, W025, W030 and W062, clear jungle in 3.
W035 (2NW of Thombriel): with W049 and W051, S and SW, convert irrigation to mine in 1.
W036 * (N of Kremlin): with W011, S and SW, joins W009, mine in 3.
W037 * (SW of Trombriel): with W004 and W006, SE, mine in 2.
W038 * (NE of Worry-Free): with W042 and W060, E, SE and SE.
W039 * (W of Thombriel): with W026, W033 and W034, joined by W022, W025, W030 and W062, clear jungle in 3.
W040 (joined to Kremlin).
W041 * (S of Citadel of Ur): with W010 and W024, SE onto mountian.
W042 * (NE of Worry-Free): with W038 and W060, E, SE and SE.
W043 * (2N of Lake Port): with W008 and W029, mountain road in 3.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 * (NE of Tax-Free): with W047, W048 and W055, E, joins W003, mine in 1.
W047 * (NE of Tax-Free): with W046, W048 and W055, E, joins W003, mine in 1.
W048 * (NE of Tax-Free): with W046, W047 and W055, E, joins W003, mine in 1.
W049 (2NW of Thombriel): with W035 and W051, S and SW, convert irrigation to mine in 1.
W050 (joined to Kremlin).
W051 (2NW of Thombriel): with W035 and W049, S and SW, convert irrigation to mine in 1.
W052 * (NE of Tax-Free): NE and E, chop forest for Chicago XIII in 4.
W053 * (S of Cat Ballou): S, S and SE, heading for Mt. Kremlin.
W054 * (NW of Dusty Harbor): SW onto Horsey Hill on 11SE.
W055 * (NE of Tax-Free): with W046, W047 and W048, E, joins W003, mine in 1.
W056 (joined to Citadel of Ur).
W057 * (NW of Debt-Free): with W064, 3SE.
W058 (joined to Kremlin).
W059 * (SE of Chicago XIII): with W019, 3SE, to mountain mine.
W060 * (NE of Worry-Free): with W038 and W042, E, SE and SE.
W061 (SE of Tower of Babel): with W013, W016 and W020, clear jungle in 1.
W062 * (SE of Tower of Babel): with W022, W025 and W030, E, joins W026, W033, W034 and W039, clear jungle in 3.
W063 (N of Ninhursag ): with W005, mine in 2.
W064 * (NW of Debt-Free): with W057, 3SE.

General Notes and Plans
Still need to renamed one of the W048s.

Gong galley around our 11SE.

Will build a city on 11SE next turn. This will leave only one city left to build, for city spot #17.

Up science to 50%; Banking in 1; +37 gpt.
Learn a tech or make gold.
We'll stock pile some gold for future rushing.
Put science back to 40%.

Send 50 gold to The Council.
 
Zoomed Out, centered 1E of Kremlin
Spoiler :

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Teal Torpedo
Spoiler :

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Lydia Sutherland
Spoiler :

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11 Tile Island to the South East, centered in the middle of the island
Spoiler :

137_11SE.jpg

 
Domestic
Spoiler :

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Victory Conditions
Spoiler :

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Top 5 and Demographics
Spoiler :

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~~~~~~~~~~~~~~~~~

Trading: The Council
Spoiler :

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Trading: BABE
Spoiler :

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Trading: GONG
Spoiler :

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Trading: SABER
Spoiler :

137_Saber.jpg

 
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