Unit moves (* = new orders)
Naval
Evaackkian Express (2W of Numenor): 3S, heading to Farkle Liberation to pick up workers for 11NW.
Teal Torpedo (W-SW of The Eagles (BABE)): the city is in disorder, fires buring out of control; E, S and SE.
Lydia Sutherland (SW-W of Jenny Finch (BABE)): N, NE and NE, going clockwise around this island.
Sword of Teal: (South of GONG), N-NE-S (minor fog busting).
Friends of Meleet (NW of Footloose): 3NW, heading to the mainland for either workers or EWs.
Music of Meleet (in FreeToes): stays put.
Freedom Finder was lost last turn;
Friends of Meleet delivered Settler22 and Pike01 to 11SE.
Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (in Sid City).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (W-SW of Sid City).
Enkidu Warrior10 (in Martin Luther King Jr).
Mace01 (in Fortress of Meleet).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central): 3E.
Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Pike01 (in Footloose, 11SE).
Settlers
Settler22 founds Footloose on 11SE, grows in 7, rEW in 10.
Workers
W001 (N-NE of Lake Port): mine in 1.
W002 (2NE of Freedom Central): mining in 5.
W003 * (SE of Chicago XIII): with W046, W047, W055 and W065, 3SE.
W004 (SW of Trombriel): with W006 and W037, SE, mine in 1.
W005 (N of Ninhursag-Ki): with W063, mine in 1.
W006 (SW of Trombriel): with W004 and W027, SE, mine in 1.
W007 (2NE of Freedom Central): with W012, W014, W021 and W028, clear jungle in 3.
W008 (2N of Lake Port): with W029 and W043, mountain road in 2.
W009 * (on Mt. Kremlin): with W011 and W036, joined by W053, mine in 4.
W010 * (S-SE of Citadel of Ur): with W024 and W041, mountian road in 3.
W011 * (on Mt. Kremlin): with W009 and W036, joined by W053, mine in 4.
W012 (2NE of Freedom Central): with W007, W014, W021 and W028, clear jungle in 3.
W013 * (SE of Tower of Babel): with W016, W020 and W061, start and complete irrigation.
W014 (S of Thombriel): with W007, W012, W021 and W028, clear jungle in 3.
W015 (joined to Ishme-Shamash).
W016 * (SE of Tower of Babel): with W013, W020 and W061, start and complete irrigation.
W017 * (N-NE of Lake Port): with W027 and W032, SE, mountain mine in 6.
W018 (joined to Kazgungudom).
W019 * (S of Citadel of Ur): with W059, joins W031, mountain mine in 6.
W020 (SE of Tower of Babel): with W013, W016 and W061, start and complete irrigation.
W021 (S of Thombriel): with W007, W012, W014 and W028, clear jungle in 3.
W022 (W of Thombriel): with W025, W026, W030, W033, W034, W039 and W062, clear jungle in 2.
W023 (joined to Kazgungudom).
W024 * (S-SE of Citadel of Ur): with W010, and W041, mountian road in 3.
W025 (W of Thombriel): with W022, W026, W030, W033, W034, W039 and W062, clear jungle in 2.
W026 (W of Thombriel): with W022, W025, W030, W033, W034, W039 and W062, clear jungle in 2.
W027 * (N-NE of Lake Port): with W017 and W032, SE, mountain mine in 6.
W028 (S of Thombriel): with W007, W012, W014 and W021, NW, clear jungle in 3.
W029 (2N of Lake Port): with W008 and W043, mountain road in 2.
W030 (W of Thombriel): with W022, W025, W026, W033, W034, W039 and W062, clear jungle in 2.
W031 * (S of Citadel of Ur): joined by W019 and W059, mountain mine in 6.
W032 * (N-NE of Lake Port): with W017 and W027, SE, mountain mine in 6.
W033 (W of Thombriel): with W022, W025, W026, W030, W034, W039 and W062, clear jungle in 2.
W034 (W of Thombriel): with W022, W025, W026, W030, W033, W039 and W062, clear jungle in 2.
W035 * (2SE of Tower of Babel): with W049 and W051, 2SE, mine in 2.
W036 * (on Mt. Kremlin): with W009 and W0011, joined by W053, mine in 4.
W037 (SW of Trombriel): with W004 and W006, SE, mine in 1.
W038 * (E of Chicago XIII): with W042, joins W052 to complete chop for Chicago XIII's library.
W039 (W of Thombriel): with W022, W025, W026, W030, W033, W034 and W062, clear jungle in 2.
W040 (joined to Kremlin).
W041 * (S-SE of Citadel of Ur): with W010 and W024, mountian road in 3.
W042 * (E of Chicago XIII): with W038, joins W052 to complete chop for Chicago XIII's library.
W043 (2N of Lake Port): with W008 and W029, mountain road in 2.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 * (SE of Chicago XIII): with W003, W047, W055 and W065, 3SE.
W047 * (SE of Chicago XIII): with W003, W046, W055 and W065, 3SE.
W048 (NW of Sid City): clear jungle in 10.
W049 * (2SE of Tower of Babel): with W035 and W051, 2SE, mine in 2.
W050 (joined to Kremlin).
W051 * (2SE of Tower of Babel): with W035 and W049, 2SE, mine in 2.
W052 * (E of Chicago XIII): joined by W038 and W042, chop completed.
W053 * (NW of Kremlin): S onto Mt. Kremlin, joins W011, W009 and W036 in mining in 4.
W054 * (W of Dusty Harbor): roads the Horsey Hill on 11SE, road in 6.
W055 (NE of Tax-Free): with W003, W046, W047 and W065, 3SE.
W056 (joined to Citadel of Ur).
W057 * (NW of Worry-Free): with W064, 3SE.
W058 (joined to Kremlin).
W059 * (S of Citadel of Ur): with W019, joins W031, mountain mine in 6.
W060 * (E of Chicago XIII): irrigate in 4.
W061 * (SE of Tower of Babel): with W013, W016 and W020, start and complete irrigation.
W062 (W of Thombriel): with W022, W025, W026,W030, W033, W034 and W039, clear jungle in 2.
W063 (N of Ninhursag ): with W005, mine in 1.
W064 * (NW of Worry-Free): with W057, 3SE.
W065 * (old W048 - SE of Chicago XIII): with W003, W046, W047 and W055, 3SE
General Notes and Plans
Plan to send W005 and W063 to 11NW to connect saltpeter. They won't meet
Evaackian Express in Farkle Liberation next turn, but the one following.
Gong galley around our 11SE.
Drop science to 0% and we still get Banking in 1; +238 gpt
Change geeks to taxmen; bad idea, banking in 20; changed some taxmen back into geeks; got Banking in 1, +256 gpt.
Final rates:
Science 0% (down 40)
Tax 80% (up 40)
Luxuries 20%
Banking in 1; +256 gpt.
Sent 50 gold to The Council.
Empiremaker said:
You said freedom finder was destroyed, but then how could units unload from it?
I would also switch MDI to Horses in preperation for a horse -> cav upgrade. This will allow us to easily attack GONG.
CB- This turn I would MM some cities because some have no growth and extra happy faces. I would also switch pike builds on the 11 tile island to EWs, so that we can complete the blockade.
I don't know I got the galleys confused, but
Freedom Finder was destroyed while
Friend of Meleet was far to the south, heading to 11SE.
Changed some vMaces to vHorses, mostly in the better producing cities. Out in the boonies I left them vMaces.
Fired a few geeks; changed the pike build to EW.
Workers
We will soon have a glut of workers. The jungles will be cleared in 3 to 4 turns; irrigating them will be easy. The mountains will all have roads and mines, too.
We can load up workers and send them to the islands. I'm planning to send two workers to 11NW; would like to send 2 to 11SE. But that still leaves a lot of workers with little to do.
Do we need to make any changes to our terrain improvements? I would like to check on that before we start adding workers into cities.