Turns 130 to 139

CommandoBob

AbstractArt
Joined
May 18, 2005
Messages
8,231
Location
Too near The Temple of Jerry Jones
Turn 130 30 AD Status


City Status
  1. Freedom Central (5): university in 9.
  2. Thessauronicleus (6): settler in 2.
  3. Kazgungudom (8): palace in 27 (Sun Tzu's in 6).
  4. Thombreil (8): university in 17 (one geek).
  5. Fortress of Meleet (8): vPike in 2.
  6. Kremlin (5): university in 3.
  7. Citadel of Ur (6): vMace (04) -> vMace in 5 (one geek).
  8. Tower of Babel (7): market in 12.
  9. Ishme-Shamash (6): university in 3 (one geek).
  10. Weltonspolt (6): courthouse in 2 (two geeks).
  11. Teal domination (8): harbor in 1 (one geek).
  12. Ninhursag-Ki (6): vHorseman in 3 (one geek).
  13. Azzura Coast (6): courthouse in 14 (one geek).
  14. Lake Port (7): courthouse in 41 (three geeks).
  15. Marad-Dur (6): courthouse -> library in 10 (two geeks).
  16. Sugar-Free Wheaties (6): university in 22 (one geek).
  17. FreeToes (5): vGalley in 7 (hire a geek).
  18. Coastal Geeks (6): aqueduct in 1 (two geeks).
  19. Liberty Bell (7): university in 8.
  20. TuTuba (5): harbor in 26 (one geek).
  21. Cat Ballou (5): library in 24 (one geek).
  22. Freehand (4): library in 5.
  23. Chicago XIII (4): courthouse in 5 (13 shields) (hire one geek).
  24. Farkle Liberation (4): granary in 38 (one geek).
  25. Numenor (2): harbor in 31 (one geek).
  26. Vista-Free (5): settler in 21 (one geek, hire 2nd geek).
  27. Jungle-Free (3): worker in 2.
  28. Ellis Island (3): harbor in 33 (one clown).
  29. Worry-Free (3): harbor in 55.
  30. Unshackled (3): worker in 1.
  31. Perelandra (3): worker in 2.
  32. Dusty Harbor (1): harbor in 53.
  33. Debt-Free (3): library in 34.
  34. Sid City (2): rEW -> harbor in 58.
  35. Tax-Free (2): harbor in 55.
  36. Gratis (2) worker in 7.
  37. Home of the FREE (2) worker (60) -> worker in 10.
  38. Martin Luther King Jr. (2) harbor in 58.
  39. Gun-Free (2) trebuchet in 22.
  40. Freetime (1) trebuchet in 26.
New This Turn
Sweet 16 is founded, trebuchet in 30.

Next Turn Builds
  • Harbor in Teal domination.
  • Aqueduct in Coastal Geeks.
  • Worker in Unshackled.

Cities to build on this landmass: 1, 2, 3, 4, 5, 9, 10, 11, 12, 13, 14, 15, 16, 17 and 18.
One tile islands to the north to settle: 7 and 8. Done!
Cities to build to the Southeast: 6, 19 and 20.
Cities to build to the Northwest: 1
Total cities to build: 5
Settlers in production : 2 (Thessauronicleus and Vista-Free).
Workers in production: 5 (Jungle-Free, Unshackled, Perelandra, Gratis and Home of the FREE).

Military Status
02 Settlers
60 Workers
02 Horseman
06 Galley
04 Mace
09 Enkidu Warriors

Military Support
Total Units: 83
Allowed Units: 55
Cost per Turn: 56 gpt

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are average.
Compared to GONG (Feudalism) we are average.

Domestic Issues
Astronomy in 1 turns.
138 gold, +40 gpt (94 gold to The Council)
40% science (no change, sorry)
20% luxuries
40% taxes

Resources
02 Iron are connected.
03 Horses are connected.
05 Gems are connected.
05 Spices are connected.
 
Unit moves

Naval
Evaackkian Express (N of Numenor): NW and SE, route to 11 Tile North and Sid City still blocked by Babe (5th turn).
Teal Torpedo (W-SW of Trump Tower (BABE)): nowhere, only 3 Babe boats in the way.
Friends of Meleet (in mid-ocean coastal tile SE of FreeToes).
Lydia Sutherland (in mid-ocean coastal waters SE of Gong).
Sword of Teal: E of TaTuba, NW-W-W, heading towards Numenor(ish).
Freedom Finder: (in FreeToes), Settler20 aboard, EW08 loads.


Military (* = new orders)
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (in Sid City).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (in Ishme-Shamash).
Enkidu Warrior08 * (N-NE of FreeToes): SW and S, arriving in FreeToes and loading into Freedom Finder.
Enkidu Warrior09 (W-SW of Sid City).
Enkidu Warrior10 (in Martin Luther King Jr).

Mace01 (in Fortress of Meleet).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 * (new in Citadel of Ur): 3E.

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).


Settlers
Settler18 (in Evaackkian Express).
Settler20 (N of FreeToes): in Freedom Finder.
Settler21 (NW of Liberty Bell): N and NW, arrives at City Dot #16, builds Sweet 16.

Workers (* = new orders)
W001 (NE-E of Freedom Central): with W004, W006 and W037, clear jungle in 2.
W002 (2NE of Freedom Central): with W007, W012 and W014, clear jungle in 4.
W003 * (SE of Tax-Free): joins W059 to complete road.
W004 (NE-E of Freedom Central): with W001, W006 and W037, clear jungle in 2.
W005 (NW of Ninhursag-Ki): road in 1.
W006 (NE-E of Freedom Central): with W001, W004 and W027, clear jungle in 2.
W007 (2NE of Freedom Central): with W002, W012 and W014, clear jungle in 4.
W008 * (E of Chicago XII): with W043, forest road, finish in 3, chop later.
W009 (NE of Vista-Free): with W053, finish in 2.
W010 * (SE of Tax-Free): with W024 and W041, 2NW onto forest.
W011 * (N of Kremlin): with W036, forest road in 3.
W012 (2NE of Freedom Central): with W002, W007 and W014, clear jungle in 4.
W013 * (W of Jungle-Free): with W022 and W025, start and complete road.
W014 (2NE of Freedom Central): with W002, W007 and W012, clear jungle in 4.
W015 * (E of Liberty Bell): with W044 and W045, forest road in 2.
W016 (NE of Liberty Bell): plant forest in 5.
W017 * (2NE of Lake Port): with W027, W031 and W032, NW onto mountain.
W018 (joined to Kazgungudom).
W019 (NE of Weltonspolt): with W056, forest road in 1.
W020 (S of Ishme-Shamash): plant forest in 1.
W021 (S of Thombriel): with W028 in jungle clearing, 7 turns.
W022 * (W of Jungle-Free): with W013 and W025, start and complete road.
W023 (joined to Kazgungudom).
W024 * (SE of Tax-Free): with W010, and W041, 2NW onto forest.
W025 * (W of Jungle-Free): with W013 and W022 start and complete road.
W026 (S-SW of Tower of Babel): with W030, W033 and W034, clear jungle in 1.
W027 * (2NE of Lake Port): with W017, W031 and W032, NW onto mountain.
W028 (2E of Freedom Central): with W021 in clearing jungle in 7.
W029 * (N-NE of Lake Port): mountain road, finish in 9.
W030 (S-SW of Tower of Babel): with W026, W033 and W034, clear jungle in 1.
W031 * (2NE of Lake Port): with W017, W027 and W032, NW onto mountain.
W032 * (2NE of Lake Port): with W017, W027 and W031, NW onto mountain.
W033 (S-SW of Tower of Babel): with W026, W030 and W034, clear jungle in 1.
W034 (S-SW of Tower of Babel): with W026, W030 and W033, clear jungle in 1.
W035 * (2NE of Liberty Bell): with W049 and W051, E and NE, to road and plant.
W036 * (W of Kremlin): with W011, forest road in 3.
W037 (NE-E of Freedom Central): with W001, W004 and W006, clear jungle in 2.
W038 (NW of Debt-Free): with W042, clear jungle in 7.
W039 * (S of Ishme-Shamash): 2S into jungle, to road and clear.
W040 (SW of Kremlin): with W050 and W058, mountain road in 2.
W041 * (SE of Tax-Free): with W010 and W024, 2NW onto forest.
W042 (NW of Debt-Free): with W038, clear jungle in 7.
W043 * (E of Chicago XII): with W008, forest road, finish in 3 (will chop later).
W044 * (E of Liberty Bell): with W015 and W045, forest road in 2.
W045 * (E of Liberty Bell): with W015 and W044, forest road in 2.
W046 (S of Debt-Free): with W047, clear jungle in 4.
W047 (S of Debt-Free): with W046, clear jungle in 4.
W048 * (W of Jungle-Free): with W052 and W057, 2SW onto jungle.
W049 * (2NE of Liberty Bell): with W035 and W051, E and NE, to road and plant.
W050 (SW of Kremlin): with W040 and W058, mountain road in 2.
W051 * (2NE of Liberty Bell): with W035 and W049, E and NE, to road and plant.
W052 * (W of Jungle-Free): with W048 and W057, 2SW onto jungle.
W053 (NE of Vista-Free): with W009, finish in 2.
W054 (NW of Dusty Harbor): mountain road for iron in 7.
W055 (S of Unshackled): with an unnamed worker, clear jungle in 6.
W056 * (NE of Weltonspolt): begins chop.
W057 * (W of Jungle-Free): with W048 and W052, 2SW onto jungle.
W058 (SW of Kremlin): with W040 and W050, mountain road in 2.
W059 * (SW of Tax-Free): joined by W003, road, finish in 1.
W060 * (new in Home of the FREE): 3W onto jungle.

General Notes and Plans
We sent 94 gold to The Council.

Had some workers that I wanted to chop this turn, but after examining the cities the chops would help, decided to road instead. Part of the chop would be wasted.

We get Astronomy next turn. Could not lower science any lower and still get in 1 turn.

A Babe galley is next to Dusty Harbor in the Southeast.
 
11 Tile Island to the South East, centered in the middle of the island
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Zoomed Out, centered 1E of Kremlin
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(These are not the best screenshots.)

Domestic
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Victory Conditions
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Top 5 and Demographics
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Trading: The Council
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Trading: BABE
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Trading: GONG
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We can rush an rEW in Dusty Harbor next turn; it will cost about 24 gold or so.

We have a settler and an EW in FreeToes ready to sail SE towards Dusty Harbor next turn. It will take a few turns for it make the voyage, even if we ship chain.

Do we want a stronger force on that island?
 
EWs on the mountain pennisula of each island?

Can a mountain support a colony? I can't remember it being done and I don't recall doing that.

Fastest way is probably rushing the EWs. We have four EWs in cities we could ship over, and maybe we should, since the EWs we rush will be regular, not veteran.
 
City Status
  1. Freedom Central (5): university in 8.
  2. Thessauronicleus (7): settler in 1.
  3. Kazgungudom (8): palace in 26 (Sun Tzu's in 5).
  4. Thombreil (8): university in 16 (one taxman).
  5. Fortress of Meleet (8): vPike in 1.
  6. Kremlin (5): university in 2.
  7. Citadel of Ur (6): vMace in 4 (one taxman).
  8. Tower of Babel (7): market in 11.
  9. Ishme-Shamash (6): university in 2 (one taxman).
  10. Weltonspolt (6): courthouse in 1 (two taxmen).
  11. * Teal domination (8): harbor -> university in 25 (one taxman).
  12. Ninhursag-Ki (6): vHorseman in 2 (one taxman).
  13. Azzura Coast (6): courthouse in 13 (one taxman).
  14. Lake Port (7): courthouse in 40 (three taxmen).
  15. Marad-Dur (6): library in 9 (two taxmen).
  16. Sugar-Free Wheaties (6): university in 21 (one taxman).
  17. FreeToes (6): vCaravel in 8 (one taxman).
  18. * Coastal Geeks (6): aqueduct -> harbor in 20 (two taxmen).
  19. Liberty Bell (7): university in 7.
  20. TuTuba (5): harbor in 25 (one taxman, hire 2nd takxman).
  21. Cat Ballou (5): library in 23 (one taxman).
  22. Freehand (5): library in 4 (hire a taxman).
  23. Chicago XIII (5): courthouse in 4 (one taxman).
  24. Farkle Liberation (4): granary in 37 (one taxman).
  25. Numenor (2): harbor in 30 (one taxman).
  26. Vista-Free (5): settler in 20 (two taxmen).
  27. Jungle-Free (4): worker in 1 (hire a taxman).
  28. Ellis Island (3): harbor in 32 (one clown).
  29. Worry-Free (3): harbor in 54.
  30. * Unshackled (2): worker (61) -> worker in 10.
  31. Perelandra (3): worker in 1.
  32. Dusty Harbor (1): harbor in 52.
  33. Debt-Free (3): library in 33.
  34. Sid City (2): harbor in 57 (hire a taxman).
  35. Tax-Free (2): harbor in 54.
  36. Gratis (3): worker in 6.
  37. Home of the FREE (1) worker in 9.
  38. Martin Luther King Jr. (2) harbor in 57.
  39. Gun-Free (2) trebuchet in 21.
  40. Sweet 16 (1) trebuchet in 29.
  41. Freetime (1) trebuchet in 25.
* = build completed or switched.
(#) City size has increased.

Next Turn Builds
  • Settler22 in Thessauronicleus.
  • vPike in Fortress of Meleet.
  • Courthouse in Weltonspolt.
  • Worker in Jungle-Free.
  • Worker in Perelandra.

Cities to build on this landmass: 1, 2, 3, 4, 5, 9, 10, 11, 12, 13, 14, 15, 16, 17 and 18.
One tile islands to the north to settle: 7 and 8. Done!
Cities to build to the Southeast: 6, 19 and 20.
Cities to build to the Northwest: 1
Total cities to build: 4
Settlers in production : 2 (Thessauronicleus and Vista-Free).
Workers in production: 5 (Jungle-Free, Unshackled, Perelandra, Gratis and Home of the FREE).

Military Status
02 Settlers
61 Workers
02 Horseman
06 Galley
04 Mace
09 Enkidu Warriors

Military Support
Total Units: 84
Allowed Units: 57
Cost per Turn: 54 gpt

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are weak.
Compared to GONG (Feudalism) we are average.
Compared to SABER (Republic) we are weak.

Domestic Issues
Banking in -- turns.
88 gold, +215 gpt (50 gold to The Council)
00% science (down 40%)
20% luxuries
80% taxes (up 40%)

Resources
02 Iron are connected.
03 Horses are connected.
05 Gems are connected.
05 Spices are connected.
 
Unit moves (* = new orders)

Naval
Evaackkian Express * (N of Numenor): NW and SE, route to 11 Tile North and Sid City still blocked by Babe (6th turn), forgot that sea squares are safe, NW again.
Teal Torpedo * (W-SW of Trump Tower (BABE)): SW, S and E, now 3SW of Reese Witherspoon.
Friends of Meleet (in mid-ocean coastal tile SE of FreeToes), wakes but stays in place.
Lydia Sutherland (in mid-ocean coastal waters SE of Gong).
Sword of Teal: * (N of Freehand), N-N-NW, heading towards Numenor(ish).
Freedom Finder: * (in FreeToes), Settler20 and Ew08 aboard, 2S and stop in sea tile.


Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (in Sid City).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (in Ishme-Shamash).
Enkidu Warrior08 (N-NE of FreeToes): in Freedom Finder.
Enkidu Warrior09 (W-SW of Sid City).
Enkidu Warrior10 (in Martin Luther King Jr).

Mace01 (in Fortress of Meleet).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 * (2SW of Freedom Central): 3E.

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).


Settlers
Settler18 (in Evaackkian Express).
Settler20 (in Freedom Finder.

Workers
W001 (NE-E of Freedom Central): with W004, W006 and W037, clear jungle in 1.
W002 (2NE of Freedom Central): with W007, W012 and W014, clear jungle in 3.
W003 * (SE of Tax-Free): with W059, irrigate in 2.
W004 (NE-E of Freedom Central): with W001, W006 and W037, clear jungle in 1.
W005 * (NW of Ninhursag-Ki): irrigate in 4.
W006 (NE-E of Freedom Central): with W001, W004 and W027, clear jungle in 1.
W007 (2NE of Freedom Central): with W002, W012 and W014, clear jungle in 3.
W008 (E of Chicago XII): with W043, forest road, finish in 2, chop later.
W009 * (NE of Vista-Free): S, S and SW, to the forest south of Cat Ballou.
W010 * (SE of Chicago XIII): with W024 and W041, forest road in 2.
W011 (N of Kremlin): with W036, forest road in 2.
W012 (2NE of Freedom Central): with W002, W007 and W014, clear jungle in 3.
W013 * (W of Jungle-Free): with W022 and W025, joined by W061, start and complete irrigation.
W014 (2NE of Freedom Central): with W002, W007 and W012, clear jungle in 3.
W015 (E of Liberty Bell): with W044 and W045, forest road in 1.
W016 * (NE of Liberty Bell): joined by W020, plant forest in 2.
W017 * (N-NE of Lake Port): with W027, W031 and W032, join W029, mountain road in 2.
W018 (joined to Kazgungudom).
W019 * (NE of Weltonspolt): with W056, chop.
W020 * (S of Ishme-Shamash): W and NW, joins W016, plant fores in 2.
W021 (S of Thombriel): with W028 in jungle clearing, 6 turns.
W022 * (W of Jungle-Free): with W013 and W025, joined by W061, start and complete irrigation.
W023 (joined to Kazgungudom).
W024 * (SE of Chicago XIII): with W010, and W041, forest road in 2.
W025 * (W of Jungle-Free): with W013 and W022, joined by W061, start and complete irrigation.
W026 * (S-SW of Tower of Babel): with W030, W033 and W034, mine in 2.
W027 * (N-NE of Lake Port): with W017, W031 and W032, join W029, mountain road in 2.
W028 (2E of Freedom Central): with W021 in clearing jungle in 6.
W029 * (N-NE of Lake Port): joined by W017, W026, W030 and W031, mountain road, finish in 2.
W030 * (S-SW of Tower of Babel): with W026, W033 and W034, mine in 2.
W031 * (N-NE of Lake Port): with W017, W027 and W032, join W029, mountain road in 2.
W032 * (N-NE of Lake Port): with W017, W027 and W031, join W029, mountain road in 2.
W033 * (S-SW of Tower of Babel): with W026, W030 and W034, mine in 2.
W034 * (S-SW of Tower of Babel): with W026, W030 and W033, mine in 2.
W035 * (N of Ishme-Shamash): with W049 and W051, start and finish road, next forest.
W036 (W of Kremlin): with W011, forest road in 2.
W037 (NE-E of Freedom Central): with W001, W004 and W006, clear jungle in 1.
W038 * (NW of Debt-Free): with W042, joined by W060, clear jungle in 4.
W039 * (W of Thombrield): jungle road in 9.
W040 (SW of Kremlin): with W050 and W058, mountain road in 1.
W041 * (SE of Chicago XIII): with W010 and W024, forest road in 2.
W042 * (NW of Debt-Free): with W038, joined by W060, clear jungle in 4.
W043 (E of Chicago XII): with W008, forest road, finish in 2 (will chop later).
W044 (E of Liberty Bell): with W015 and W045, forest road in 1.
W045 (E of Liberty Bell): with W015 and W044, forest road in 1.
W046 (S of Debt-Free): with W047, clear jungle in 3.
W047 (S of Debt-Free): with W046, clear jungle in 3.
W048 * (S of Unshackled): with W052 and W057, joins W055 and unnamed worker, clear jungle in 2.
W049 * (N of Ishme-Shamash): with W035 and W051, start and finish road, next forest.
W050 (SW of Kremlin): with W040 and W058, mountain road in 1.
W051 * (N of Ishme-Shamash): with W035 and W049, start and finish road, next forest.
W052 * (S of Unshackled): with W048 and W057, joins W055 and unnamed worker, clear jungle in 2.
W053 (NE of Vista-Free): mine, finish in 1.
W054 (NW of Dusty Harbor): mountain road for iron in 6.
W055 * (S of Unshackled): with an unnamed worker, joined by W028, W052 and W057, clear jungle in 2.
W056 (NE of Weltonspolt): begins chop.
W057 * (S of Unshackled): with W048 and W052, joins W055 and unnamed worker, clear jungle in 2.
W058 (SW of Kremlin): with W040 and W050, mountain road in 1.
W059 * (SW of Tax-Free): with W003, irrigate in 2.
W060 * (NW of Debt-Free): joins W038 and W042, clear jungle in 4.
W061 (new in Unshackled): E, joins W013, W022 and W025, irrigate in 1.

General Notes and Plans

We accept Invention from The Council.
We learn Astronomy begin Banking.
Drop Science to 0%, geeks become taxmen.
We send 50 gold to The Council.
We send Astronomy to The Council.
We meet Saber.
Babe galley leaves 11 Tile SE.

Harbor rushing:
  • Dusty Harbor - 208 gold (52 turns)
  • Sid City - 228 gold (57 turns)
  • Martin Luther King Jr. - 228 gold (57 turns)
We have 88 gold in the bank, so no rushing this turn. Might be able to rush one harbor next turn.

Worker tasks:
Jungle tiles around Debt-Free: 3 tiles; one completes in 2 turns, one in 3 turns and one in 4 turns. Then all three need roads and irrigation.
Jungle tiles around Thombriel: 5 tiles; one completes in 3 turns, one in 6 turns, one is being roaded, one is untouched and one tile just cleared this turn.
Jungle tile around Tower of Babel: 1 tile; roaded but otherwise untouched.
 
Zoomed Out, centered 1E of Kremlin
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Friends of Meleet
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Teal Torpedo
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Evaackkian Express
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Domestic
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Victory Conditions
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Top 5 and Demographics
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~~~~~~~~~~~~~~~~~

Trading: The Council
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Trading: BABE
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Trading: GONG
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Trading: SABER
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I think we have gifted enough gold to the Council. I would rush the Harbor in Martin Luther King Jr, and then don't forget to MM because we will have an extra lux.
According to MAAP II, we have possibly exceeded the treaty. It calls for 50 gpt for as long as the land is invaded OR 15 turns (750 gold), whichever is less.


We need to find out if all of the Babe invaders are dead (or peace has been signed).
 
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