Turns 140 to 149

CommandoBob

AbstractArt
Joined
May 18, 2005
Messages
8,231
Location
Too near The Temple of Jerry Jones
Turn 140 230 AD


City Status
  1. Freedom Central (8): vHorse in 2.
  2. Thessauronicleus (7): university in 9.
  3. Kazgungudom (8): palace in 48.
  4. Thombreil (9): university -> vPike in 5 (one geek).
  5. Fortress of Meleet (8): caravel in 2 -> harbor in 4.
  6. Kremlin (8): market in 2 (one geek).
  7. Citadel of Ur (7): university in 7.
  8. Tower of Babel (9): market in 1.
  9. Ishme-Shamash (8): harbor in 6 (one geek).
  10. Weltonspolt (6): harbor in 7 (one geek).
  11. Teal domination (8): university in 13.
  12. Ninhursag-Ki (7): university in 10.
  13. Azzura Coast (6): courthouse in 4 (one geek).
  14. Lake Port (7): courthouse in 7 (two geeks).
  15. Marad-Dur (7): university in 14 (one geek).
  16. Sugar-Free Wheaties (7): university in 12.
  17. FreeToes (6): library in 1 (one geek).
  18. Coastal Geeks (7): harbor in 5 (one geek).
  19. Liberty Bell (9): vHorse in 3.
  20. TuTuba (5): harbor in 16 (two geeks).
  21. Cat Ballou (6): vHorse in 4 (two geeks).
  22. Freehand (5): vMace in 9.
  23. Chicago XIII (6): library in 1 (one geek).
  24. Farkle Liberation (5): vHorse in 29 (one geek).
  25. Numenor (2): harbor in 21 (one geek).
  26. Vista-Free (5): settler in 11 (two geeks).
  27. Jungle-Free (5): vMace in 32, (one geek).
  28. Ellis Island (3): harbor in 23 (two geeks).
  29. Worry-Free (4): vMace in 25 (two geeks).
  30. Unshackled (4): worker in 1.
  31. Perelandra (3): vMace in 32.
  32. Dusty Harbor (2): library in 34 (one geek).
  33. Debt-Free (5): vMace in 24 (one geek).
  34. Sid City (3): library in 33 (two geek).
  35. Tax-Free (3): harbor in 45.
  36. Gratis (5): vMace in 27 (one geek).
  37. Home of the FREE (3): vMace in 29.
  38. Martin Luther King Jr. (2): rPike -> rEW in 1 (one geek).
  39. Gun-Free (4): vMace in 22.
  40. Sweet 16 (2): vMace in 30 (one geek).
  41. Freetime (2): vMace in 26 (one geek).
  42. Freeborn (1): library in 35.
  43. Monte Cristo (1): rMusket -> rEW in 6.
  44. Footloose (1): rMusket -> rEW in 8 .

Next Turn Builds
  • market in Tower of Babel.
  • library in FreeToes and Chicago XIII.
  • worker in Unshackled.
  • rEW in Martin Luther King Jr.

Cities to build on this landmass: City Dot 17.
One tile islands to the north to settle: Done!
Cities to build to the Southeast: Done!
Cities to build to the Northwest: Done!
Total cities to build: 1
Settlers in production : 1 (Vista-Free).
Workers in production: 1 (Unshackled).

Military Status
00 Settlers
56 Workers
03 Horseman
01 Pike
05 Galley
01 Caravel
04 Mace
09 Enkidu Warriors

Military Support
Total Units: 80
Allowed Units: 76
Cost per Turn: 08 gpt

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are weak.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are weak.


Domestic Issues
Navigation in 50 turns (2 geek research).
691 gold, +239gpt (50 gold to The Council)
00% science
20% luxuries
80% taxes

Resources
02 Iron are connected.
03 Horses are connected.
05 Gems are connected.
05 Spices are connected.
01 Ivory is connected.
 
Unit moves (* = new orders)

Naval
Evaackkian Express (in Gun-Free): W005 and W063 load aboard, 3N.
Teal Torpedo (2E of The Eagles (BABE)): N, N, sighting Catt??ugus of BABE, and S into international waters.
Lydia Sutherland (N-NE of Jenny Finch (BABE)): SE, S and SE (!) sighting the Babe city of Ginger.
Sword of Teal: (South of GONG), 2W).
Friends of Meleet (4 of FreeToes): N, N and attacks the redlined Bantu cGalley that is due south of FreeToes, takes 1HP of damage but wins.
Music of Meleet (in FreeToes): W001 and W017 board, then SE, S, S and S, sailing to 11SE.


Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (in Sid City).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (W-SW of Sid City).
Enkidu Warrior10 (in Martin Luther King Jr).

Mace01 (in Fortress of Meleet).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).

Pike01 (in Footloose, 11SE).


Settlers
-0-

Workers
W001 * (in FreeToes): loads into Music of Meleet.
W002 (2NE of Freedom Central): mining in 1.
W003 (S of Citadel of Ur): with W019, W031, W046, W047 and W065, mountian mine in 1.
W004 * (SW of Trombriel): with W006, W007 and W012, start and finish irrigation.
W005 * (SE of Farkle Liberation): with W063, N, NE, loading into Evaackkian Express.
W006 * (SW of Trombriel): with W004, W007 and W012, start and finish irrigation.
W007 * (SW of Trombriel): with W004, W006 and W012, start and finish irrigation.
W008 * (2N of Lake Port): with W043, 2SE, joins W027 and W032, mountian mine in 4.
W009 (on Mt. Kremlin): with W011, W036 and W053, mine in 2.
W010 (S-SE of Citadel of Ur): with W024 and W041, mountian road in 1.
W011 (on Mt. Kremlin): with W009, W036 and W053, mine in 2.
W012 * (SW of Trombriel): with W004, W006 and W007, start and finish irrigation.
W013 (2SE of Kremlin): with W016 and W020, S and SW.
W014 * (SW of Thombriel): with W021, W028, W037 and W061, 3SW.
W015 (joined to Ishme-Shamash).
W016 * (2SE of Kremlin): with W013 and W020, S and SW.
W017 * (2NE of Lake Port): 2SE in FreeToes, loads into Music of Meleet.
W018 (joined to Kazgungudom).
W019 (S of Citadel of Ur): with W003, W031, W046, W047 and W065, mountian mine in 1.
W020 * (2SE of Kremlin): with W013 and W016, S and SW.
W021 * (SW of Thombriel): with W014, W028, W037 and W061, 3SW.
W022 * (W of Thombriel): with W025, W026, W030, W033 and W034, 3SW.
W023 (joined to Kazgungudom).
W024 (S-SE of Citadel of Ur): with W010, and W041, mountian road in 1.
W025 * (W of Thombriel): with W022, W026, W030, W033 and W034, 3SW.
W026 * (W of Thombriel): with W022, W025, W030, W033 and W034, 3SW.
W027 * (2NE of Lake Port): with W032, joined by W008 and W043, mountain mine in 4.
W028 * (SW of Thombriel): with W014, W021, W037 and W061, 3SW.
W029 * (2N of Lake Port): joined by W055, W057, W059 and W064, mountain mine in 4.
W030 * (W of Thombriel): with W022, W025, W026, W033 and W034, 3SW.
W031 (S of Citadel of Ur): with W003, W019, W046, W047 and W065, mountian mine in 1.
W032 * (2NE of Lake Port): with W027, joined by W008 and W043, mountain mine in 4.
W033 * (W of Thombriel): with W022, W025, W026, W030 and W034, 3SW.
W034 * (W of Thombriel): with W022, W025, W026, W030 and W033, 3SW.
W035 * (4SE of Tower of Babel): with W049 and W051, 3SW.
W036 (on Mt. Kremlin): with W009, W011 and W053, mine in 3.
W037 * (SW of Trombriel): with W014, W021, W028 and W061, 3SW.
W038 * (E of Chicago XIII): with W042 and W060, 3SE.
W039 * (2SW of Thombriel): with W062, 3SW.
W040 (joined to Kremlin).
W041 (S-SE of Citadel of Ur): with W010 and W024, mountian road in 1.
W042 * (E of Chicago XIII): with W038 and W060, 3SE.
W043 * (2N of Lake Port): with W008, 2SE, joins W027 and W032, mountian mine in 4.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (S of Citadel of Ur): with W003, W019, W031, W047 and W065, mountian mine in 1.
W047 (S of Citadel of Ur): with W003, W019, W031, W046 and W065, mountian mine in 1.
W048 (NW of Sid City): clear jungle in 8.
W049 * (4SE of Tower of Babel): with W035 and W051, 3SW.
W050 (joined to Kremlin).
W051 * (4SE of Tower of Babel): with W035 and W049, 3SW.
W052 * (NE of Home of the FREE): N and NE, irrigates City Dot #17 in 4.
W053 (NW of Kremlin): with W011, W009 and W036 in mining in 2.
W054 (W of Dusty Harbor): roads the Horsey Hill on 11SE, road in 4.
W055 * (S of Citadel of Ur): with W057, W059 and W064, S and SE, join W029 in mountain mine in 4.
W056 (joined to Citadel of Ur).
W057 * (S of Citadel of Ur): with W055, W059 and W064, S and SE, join W029 in mountain mine in 4.
W058 (joined to Kremlin).
W059 * (S of Citadel of Ur): with W055, W057 and W064, S and SE, join W029 in mountain mine in 4.
W060 * (E of Chicago XIII): with W038 and W042, 3SE.
W061 * (SW of Trombriel): with W014, W021, W028 and W037, 3SW.
W062 * (2SW of Thombriel): with W039, 3SW.
W063 * (SE of Farkle Liberation): with W005, N, NE, loading into Evaackkian Express.
W064 * (S of Citadel of Ur): with W055, W057 and W059, S and SE, join W029 in mountain mine in 4.
W065 (S of Citadel of Ur): with W003, W019, W031, W046 and W047, mountian mine in 1.

General Notes and Plans
We learn Chemsitry from The Council.

Convert all taxmen into geeks.
Navigation -> Physics.
Science increased from 0% to...
At 70%, Physics in 4, -16 gpt.
At 60%, Physics in 5, +20 gpt.
Since we still send 50 gold to The Council, set Science to 60%.

We have workers on ships heading to 11NW and 11SE.

We send 50 gold and WM to The Council.

The Gong galley continues around 11SE.
 
Zoomed Out, centered 1E of Kremlin
Spoiler :

140_ZoomOut.jpg



Teal Torpedo
Spoiler :

140_TT.jpg



Lydia Sutherland
Spoiler :

140_LS.jpg



11 Tile Island to the South East, centered in the middle of the island
Spoiler :

140_11SE.jpg

 
Domestic
Spoiler :

140_Domestic.jpg



Victory Conditions
Spoiler :

140_Victory.jpg



Top 5 and Demographics
Spoiler :

140_Top5.jpg



~~~~~~~~~~~~~~~~~

Trading: The Council
Spoiler :

140_Council.jpg



Trading: BABE
Spoiler :

140_Babe.jpg



Trading: GONG
Spoiler :

140_Gong.jpg



Trading: SABER
Spoiler :

140_Saber.jpg

 
We receive The Council's World Map. We accept.

City Status
  1. Freedom Central (9): vHorse -> market in 6.
  2. Thessauronicleus (7): university in 8.
  3. Kazgungudom (8): palace in 47.
  4. Thombreil (9): vPike in 4 (one geek).
  5. Fortress of Meleet (8): harbor in 3.
  6. Kremlin (8): market in 1 (one geek).
  7. Citadel of Ur (7): university in 6.
  8. Tower of Babel (9): market -> vPike in 3.
  9. Ishme-Shamash (8): harbor in 5 (one geek).
  10. Weltonspolt (6): harbor in 6 (one geek).
  11. Teal domination (8): university in 12.
  12. Ninhursag-Ki (7): university in 7 (hire a geek).
  13. Azzura Coast (6): courthouse in 3 (one geek).
  14. Lake Port (7): courthouse in 6 (two geeks).
  15. Marad-Dur (7): university in 13 (one geek).
  16. Sugar-Free Wheaties (7): university in 11.
  17. FreeToes (6): library -> vCaravel in 14 (one geek).
  18. Coastal Geeks (7): harbor in 4 (one geek).
  19. Liberty Bell (9): vHorse in 2.
  20. TuTuba (5): harbor in 15 (two geeks).
  21. Cat Ballou (6): vHorse in 3 (two geeks).
  22. Freehand (5): vMace in 8.
  23. Chicago XIII (6): library -> vMace in 14 (one geek, hire 2nd geek).
  24. Farkle Liberation (5): vHorse in 28 (one geek).
  25. Numenor (2): harbor in 20 (one geek).
  26. Vista-Free (5): settler in 10 (two geeks).
  27. Jungle-Free (5): vMace in 31, (one geek).
  28. Ellis Island (3): harbor in 22 (two geeks).
  29. Worry-Free (4): vMace in 24 (two geeks).
  30. Unshackled (3): worker -> worker in 10.
  31. Perelandra (4): vMace in 31 (hire a geek).
  32. Dusty Harbor (2): library in 33 (one geek).
  33. Debt-Free (5): vMace in 23 (one geek, hire 2nd geek).
  34. Sid City (3): library in 32 (two geek).
  35. Tax-Free (3): harbor in 44.
  36. Gratis (5): vMace in 26 (one geek).
  37. Home of the FREE (3): vMace in 28.
  38. Martin Luther King Jr. (2): rEW -> rEW in 10 (one geek).
  39. Gun-Free (4): vMace in 21.
  40. Sweet 16 (2): vMace in 29 (one geek).
  41. Freetime (2): vMace in 25 (one geek).
  42. Freeborn (1): library in 34.
  43. Monte Cristo (1): rEW in 5.
  44. Footloose (1): rEW in 7.
Next Turn Builds
  • market in Kremlin.

Cities to build on this landmass: City Dot 17.
One tile islands to the north to settle: Done!
Cities to build to the Southeast: Done!
Cities to build to the Northwest: Done!
Total cities to build: 1
Settlers in production : 1 (Vista-Free).
Workers in production: 1 (Unshackled).

Military Status
00 Settlers
57 Workers
03 Horseman
01 Pike
04 Galley
02 Caravel
04 Mace
10 Enkidu Warriors

Military Support
Total Units: 82
Allowed Units: 76
Cost per Turn: 12 gpt

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are weak.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are weak.


Domestic Issues
Phyics in 4 turns.
601 gold, +17 gpt (50 gold to The Council)
60% science
20% luxuries
20% taxes

Resources
02 Iron are connected.
03 Horses are connected.
05 Gems are connected.
05 Spices are connected.
01 Ivory is connected.
 
Unit moves (* = new orders)

Naval
Evaackkian Express (W of Numenor): (W005 and W063 aboard): N, NW and NW, heading to 11NW.
Teal Torpedo (NE-E of The Bangles (not the Eagles) (BABE)): S, S and SE.
Lydia Sutherland (2NE-E of Ginger (BABE)): SW, S and SW.
Sword of Teal: (4NE of TaTuba), 3SW.
Friends of Meleet (S of FreeToes): N into FreeToes, ugrade to Caravel for 30 gold.
Music of Meleet (3S-SE of FreeToes): (W001 and W017 loaded) 3SE.


Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (in Sid City).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (W-SW of Sid City).
Enkidu Warrior10 (in Martin Luther King Jr).
Enkidu Warrior11 (new in Martin Luther King Jr.: NE onto mountian.

Mace01 (in Fortress of Meleet).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).

Pike01 (in Footloose, 11SE).


Settlers
-0-

Workers
W001 (in Music of Meleet, with W017).
* W002 (2NE of Freedom Central): 3SW.
W003 * (S of Citadel of Ur): with W019, W031, W046, W047 and W065, SE, joined W038, W042 and W060, mountain mine in 2.
W004 * (SW of Trombriel): with W006, W007 and W012, 2SW.
W005 (in Evaackkian Express, with W063).
W006 * (SW of Trombriel): with W004, W007 and W012, 2SW.
W007 * (SW of Trombriel): with W004, W006 and W012, 2SW.
W008 (2NE of Lake Port): with W027, W032 and W043, mountian mine in 3.
W009 (on Mt. Kremlin): with W011 and W053, mine in 1.
W010 * (S-SE of Citadel of Ur): with W024 and W041, 3SE.
W011 (on Mt. Kremlin): with W009 and W053, mine in 1.
W012 * (SW of Trombriel): with W004, W006 and W007, 2SW.
W013 * (on the Iron Hill north of Kazgungudom): fortify.
W014 * (in Freedom Central): with W021, W028, W037 and W061, W, SW and SW.
W015 (joined to Ishme-Shamash).
W016 * (on the Iron Hill north of Kazgungudom): fortify.
W017 (in Music of Meleet, with W001).
W018 (joined to Kazgungudom).
W019 * (S of Citadel of Ur): with W003, W031, W046, W047 and W065, SE, joined W038, W042 and W060, mountain mine in 2.
W020 * (on the Iron Hill north of Kazgungudom): fortify.
W021 * (in Freedom Central): with W014, W028, W037 and W061, W, SW and SW.
W022 * (NW of Freedom Central): with W025, W026, W030, W033 and W034, 2SW.
W023 (joined to Kazgungudom).
W024 * (S-SE of Citadel of Ur): with W010, and W041, 3SE.
W025 * (NW of Freedom Central): with W022, W026, W030, W033 and W034, 2SW.
W026 * (NW of Freedom Central): with W022, W025, W030, W033 and W034, 2SW.
W027 (2NE of Lake Port): with W008, W032 and W043, mountain mine in 3.
W028 * (in Freedom Central): with W014, W021, W037 and W061, W, SW and SW.
W029 (2N of Lake Port): joined by W055, W057, W059 and W064, mountain mine in 3.
W030 * (NW of Freedom Central): with W022, W025, W026, W033 and W034, 2SW.
W031 * (S of Citadel of Ur): with W003, W019, W046, W047 and W065, SE, joined W038, W042 and W060, mountain mine in 2.
W032 (2NE of Lake Port): with W008, W027 and W043, mountain mine in 3.
W033 * (NW of Freedom Central): with W022, W025, W026, W030 and W034, 2SW.
W034 * (NW of Freedom Central): with W022, W025, W026, W030 and W033, 2SW.
W035 * (S of Freedom Central): with W049 and W051, 2W.
W036 * (on Mt. Kremlin): SE, SE and S, ending on the Iron Hill north of Kazgungudom.
W037 * (in Freedom Central): with W014, W021, W028 and W061, W, SW and SW.
W038 * (SE of Citadel of Ur): with W042 and W060, S, joined by W003, W019, W031, W046, W047 and W065, mountain mine in 2.
W039 * (SW of Freedom Central): fortify.
W040 (joined to Kremlin).
W041 * (S-SE of Citadel of Ur): with W010 and W024, 3SE.
W042 * (SE of Citadel of Ur): with W038 and W060, S, joined by W003, W019, W031, W046, W047 and W065, mountain mine in 2.
W043 (2NE of Lake Port): with W008, W027 and W032, mountian mine in 3.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 * (S of Citadel of Ur): with W003, W019, W031, W047 and W065, SE, joined W038, W042 and W060, mountain mine in 2.
W047 * (S of Citadel of Ur): with W003, W019, W031, W046 and W065, SE, joined W038, W042 and W060, mountain mine in 2.
W048 (NW of Sid City): clear jungle in 7.
W049 * (S of Freedom Central): with W035 and W051, 2W.
W050 (joined to Kremlin).
W051 * (S of Freedom Central): with W035 and W049, 2W.
W052 (NE of Home of the FREE): N and NE, irrigates City Dot #17 in 3.
W053 (NW of Kremlin): with W011 and W009 mining in 1.
W054 (W of Dusty Harbor): roads the Horsey Hill on 11SE, road in 4.
W055 (S of Citadel of Ur): with W057, W059 and W064, S and SE, join W029 in mountain mine in 4.
W056 (joined to Citadel of Ur).
W057 (S of Citadel of Ur): with W055, W059 and W064, S and SE, join W029 in mountain mine in 4.
W058 (joined to Kremlin).
W059 (S of Citadel of Ur): with W055, W057 and W064, S and SE, join W029 in mountain mine in 4.
W060 * (SE of Citadel of Ur): with W038 and W042, S, joined by W003, W019, W031, W046, W047 and W065, mountain mine in 2.
W061 * (in Freedom Central): with W014, W021, W028 and W037, W, SW and SW.
W062 * (SW of Freedom Central): fortify.
W063 (in Evaackkian Express, with W005).
W064 (S of Citadel of Ur): with W055, W057 and W059, S and SE, join W029 in mountain mine in 4.
W065 * (S of Citadel of Ur): with W003, W019, W031, W046 and W047, SE, joined W038, W042 and W060, mountain mine in 2.
W066 * (new in Unshackled): 3SE.

General Notes and Plans

Friends of Meleet is upgraded to Caravel.
W005 and W063 aboard Evaackkian Express will be unloaded onto the saltpeter mountain on 11NW in two turns and begin thier mountain road on the third turn (Turn 144). It will take 5 turns to complete that road, with Saltpeter coming online on Turn 149, maybe Turn 148.
Music of Meleet, with W001 and W017 aboard, will sail into Footloose next turn, where they will begin to clear the one jungle tile on the island.

Looks like TaTuba will be our staging area for the Gong Invasion.

Placing workers so that they can road from Kazgungudom to Freedom Central in one turn. Plan to rail from Freedom Central to TaTuba to help with troop movement.

One more mountain mine to start on the mainland, N of FreeToes.

The Gong galley is gone from around 11SE.

BABEcolony is founded on The Council's 11 tile island.

We send 50 gold to The Council.

Physics in 4.

Need to determine when our last payment to The Council is.
 
Zoomed Out, centered 1E of Kremlin
Spoiler :

141_ZoomOut.jpg



Teal Torpedo
Spoiler :

141_TT.jpg



Lydia Sutherland
Spoiler :

141_LS.jpg

 
Domestic
Spoiler :

141_Domestic.jpg



Victory Conditions
Spoiler :

141_Victory.jpg



Top 5 and Demographics
Spoiler :

141_Top5.jpg




~~~~~~~~~~~~~~~~~


Trading: The Council
Spoiler :

141_Council.jpg



Trading: BABE
Spoiler :

141_Babe.jpg



Trading: GONG
Spoiler :

141_Gong.jpg



Trading: SABER
Spoiler :

141_Saber.jpg



EDIT
Post # 3,000.
 
Congrats on 3K posts.
Thank you.

I just wish there was some way to convert posting into better playing! :D

I would also start pre-building for Magelleans' in a costal city since I think we will go for nav while The Council goes for magnets.
I thought that we would use our Greet Geek, Ali Ibn Rabban, to build this wonder.
 
I don't like using him on a 400 shield wonder. I would rather use him on 800 shield hoovers.
That makes sense. I was just thinking of being able to get the tech and build the wonder together, just to be sure we had that extra sea movement.

On the SE coast we have three good cities: Fortress of Meleet, Teal domination and Sugar-Free Wheaties. The latter two are building univesities, FoM is making a harbor in order to build vCaravels. We can switch one university to palace, after we switch Kazgungudom from palace to university.
 
City Status
  1. Freedom Central (9): market in 5.
  2. Thessauronicleus (8): university in 7 (hire a geek).
  3. Kazgungudom (8): palace in 46.
  4. Thombreil (9): vPike in 3 (one geek).
  5. Fortress of Meleet (8): harbor in 2.
  6. Kremlin (8): market -> vMace in 4 (fire the geek).
  7. Citadel of Ur (7): university in 5.
  8. Tower of Babel (9): vPike in 2.
  9. Ishme-Shamash (8): harbor in 4 (one geek).
  10. Weltonspolt (6): harbor in 5 (hire 2nd geek).
  11. Teal domination (8): university in 11.
  12. Ninhursag-Ki (8): university in 6 (one geek).
  13. Azzura Coast (6): courthouse in 2 (one geek).
  14. Lake Port (7): courthouse in 5 (two geeks).
  15. Marad-Dur (7): university in 12 (one geek).
  16. Sugar-Free Wheaties (7): university in 10.
  17. FreeToes (6): vCaravel in 13 (one geek).
  18. Coastal Geeks (7): harbor in 3 (one geek).
  19. Liberty Bell (9): vHorse in 1.
  20. TuTuba (5): harbor in 14 (two geeks).
  21. Cat Ballou (7): vHorse in 2 (two geeks).
  22. Freehand (5): vMace in 7.
  23. Chicago XIII (6): vMace in 13 (two geeks).
  24. Farkle Liberation (5): vHorse in 27 (one geek).
  25. Numenor (2): harbor in 19 (one geek).
  26. Vista-Free (5): settler in 9 (two geeks).
  27. Jungle-Free (5): vMace in 30 (one geek).
  28. Ellis Island (3): harbor in 21 (two geeks).
  29. Worry-Free (4): vMace in 23 (two geeks).
  30. Unshackled (3): worker in 9.
  31. Perelandra (4): vMace in 30 (one geek).
  32. Dusty Harbor (2): library in 32 (one geek).
  33. Debt-Free (6): vMace in 22 (hire 3rd geek).
  34. Sid City (3): library in 31 (two geek).
  35. Tax-Free (4): harbor in 43.
  36. Gratis (6): vMace in 25 (hire 2nd geek).
  37. Home of the FREE (4): vMace in 27 (taxman -> geek).
  38. Martin Luther King Jr. (2): rEW in 9 (one geek).
  39. Gun-Free (4): vMace in 20.
  40. Sweet 16 (3): vMace in 28 (one geek).
  41. Freetime (3): vMace in 24 (one geek).
  42. Freeborn (1): library in 33.
  43. Monte Cristo (1): rEW in 4.
  44. Footloose (1): rEW in 6.

Next Turn Builds
  • vHorse in Liberty Bell.

Cities to build on this landmass: City Dot 17.
One tile islands to the north to settle: Done!
Cities to build to the Southeast: Done!
Cities to build to the Northwest: Done!
Total cities to build: 1
Settlers in production : 1 (Vista-Free).
Workers in production: 1 (Unshackled).

Military Status
00 Settlers
57 Workers
03 Horseman
01 Pike
04 Galley
02 Caravel
04 Mace
10 Enkidu Warriors

Military Support
Total Units: 82
Allowed Units: 78
Cost per Turn: 8 gpt

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are weak.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are weak.


Domestic Issues
Phyics in 3 turns.
537 gold, +23 gpt (50 gold to The Council)
60% science
20% luxuries
20% taxes

Resources
02 Iron are connected.
03 Horses are connected.
05 Gems are connected.
05 Spices are connected.
01 Ivory is connected.
 
Unit moves (* = new orders)

Naval
Evaackkian Express (4NW of Numenor): (W005 and W063 aboard): 3N, heading to 11NW.
Teal Torpedo (4SE of The Bangles(BABE)): 3SE.
Lydia Sutherland (2-2SE of Ginger (BABE)): E, SE and SE.
Sword of Teal: (NE of TaTuba), SE, S and S, heading for the harbor in Azurra Coast.
Friends of Meleet (in FreeToes): 2E and 2NE, heading to TaTuba.
Music of Meleet (N-3NE of Footloose): (W001 and W017 loaded): S, 3SE into Footloose


Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (in Sid City).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (W-SW of Sid City).
Enkidu Warrior10 (in Martin Luther King Jr).
Enkidu Warrior11 * (NE of Martin Luther King Jr.): fortifies on the Saltpeter.

Mace01 (in Fortress of Meleet).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).

Pike01 (in Footloose, 11SE).


Settlers
-0-

Workers
W001 * (in Music of Meleet, with W017, arrives in Footloose): E and SE into jungle.
W002 * (SW of Freedom Central): fortify.
W003 (S-SE of Citadel of Ur): with W019, W031, W038, W042, W046, W047, W060 and W065, mountain mine in 1.
W004 * (NE of Freedom Central): with W006 and W007, 2SW, fortify.
W005 (in Evaackkian Express, with W063).
W006 * (NE of Freedom Central): with W004 and W007, 2SW, fortify.
W007 * (NE of Freedom Central): with W004 and W006, 2SW, fortify.
W008 (2NE of Lake Port): with W027, W032 and W043, mountian mine in 2.
W009 * (on Mt. Kremlin): with W011 and W053, 3E.
W010 * (N-NW of FreeToes): with W024 and W041, SE, mountain mine in 6.
W011 * (on Mt. Kremlin): with W009 and W053, 3E.
W012 * (NE of Freedom Central): NW, fortify.
W013 (on the Iron Hill north of Kazgungudom).
W014 * (on the Iron Hill north of Kazgungudom): fortfiy.
W015 (joined to Ishme-Shamash).
W016 (on the Iron Hill north of Kazgungudom).
W017 * (in Music of Meleet, with W001, arrives in Footloose): E and SE into jungle.
W018 (joined to Kazgungudom).
W019 (S-SE of Citadel of Ur): with W003, W031, W038, W042, W046, W047, W060 and W065, mountain mine in 1.
W020 (on the Iron Hill north of Kazgungudom).
W021 * (on the Iron Hill north of Kazgungudom): fortify.
W022 * (N-NW of Kazgungudom): fortify.
W023 (joined to Kazgungudom).
W024 * (N-NW of FreeToes): with W010, and W041, SE, mountain mine in 6.
W025 * (N-NW of Kazgungudom): fortify.
W026 * (N-NW of Kazgungudom): fortify.
W027 (2NE of Lake Port): with W008, W032 and W043, mountain mine in 2.
W028 * (on the Iron Hill north of Kazgungudom): fortify.
W029 (2N of Lake Port): with W055, W057, W059 and W064, mountain mine in 2.
W030 * (N-NW of Kazgungudom): fortify.
W031 (S-SE of Citadel of Ur): with W003, W019, W038, W042, W046, W047, W060 and W065, mountain mine in 1.
W032 (2NE of Lake Port): with W008, W027 and W043, mountain mine in 2.
W033 * (N-NW of Kazgungudom): fortify.
W034 * (N-NW of Kazgungudom): fortify.
W035 * (on the Iron Hill north of Kazgungudom): fortify.
W036 * (on the Iron Hill north of Kazgungudom): fortify.
W037 * (on the Iron Hill north of Kazgungudom): fortify.
W038 (S-SE of Citadel of Ur): with W003, W019, W031, W042, W046, W047, W060 and W065, mountain mine in 1.
W039 (SW of Freedom Central).
W040 (joined to Kremlin).
W041 * (N-NW of FreeToes): with W010 and W024, SE, mountain mine in 6.
W042 (S-SE of Citadel of Ur): with W003, W019, W031, W038, W046, W047, W060 and W065, mountain mine in 1.
W043 (2NE of Lake Port): with W008, W027 and W032, mountian mine in 2.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (S-SE of Citadel of Ur): with W003, W019, W031, W038, W042, W047, W060 and W065, mountain mine in 1.
W047 (S-SE of Citadel of Ur): with W003, W019, W031, W038, W042, W046, W060 and W065, mountain mine in 1.
W048 (NW of Sid City): clear jungle in 6.
W049 * (on the Iron Hill north of Kazgungudom): fortify.
W050 (joined to Kremlin).
W051 * (on the Iron Hill north of Kazgungudom): fortify.
W052 (NE of Home of the FREE): N and NE, irrigates City Dot #17 in 2.
W053 * (on Mt. Kremlin): with W011 and W009, 3E.
W054 (W of Dusty Harbor): roads the Horsey Hill on 11SE, road in 3.
W055 (2N of Lake Port): with W029, W057, W059 and W064, mountain mine in 3.
W056 (joined to Citadel of Ur).
W057 (2N of Lake Port): with W029, W055, W059 and W064, mountain mine in 3.
W058 (joined to Kremlin).
W059 (2N of Lake Port): with W029, W055, W057 and W064, mountain mine in 3.
W060 (S-SE of Citadel of Ur): with W003, W019, W031, W038, W042, W046, W047 and W065, mountain mine in 1.
W061 * (on the Iron Hill north of Kazgungudom): fortify.
W062 (SW of Freedom Central).
W063 (in Evaackkian Express, with W005).
W064 (2N of Lake Port): with W028, W055, W057 and W059, mountain mine in 3.
W065 (S-SE of Citadel of Ur): with W003, W019, W031, W038, W042, W046, W047 and W060, mountain mine in 1.
W066 * (SE of Gratis): 3E.

General Notes and Plans
10 year game turns begin now.

Last mountain is being mined; three more mines to complete on the mainland.

Have workers in place (fortified) to mine the hill north of Kazgungudum and the two mined grasslands to Freedom Central.

Teal Torpedo sees some of Saber's borders.

W005 and W063 aboard Evaackkian Express will be unloaded onto the saltpeter mountain on 11NW next turn and begin thier mountain road on the following turn (Turn 144).
Music of Meleet sails into Footloose and W001 and W017 move into the jungles on 11SE.
Sword of Teal will make port in Azurra Coast next turn and upgrade to Caravel.

Magellan's Voyage cost 400 sheilds, the same as Copernicus' Observatory.
While The Colossus and Great Lighthouse must be built in coastal cities, I don't see anything like that for Magellan's Voyage.

Build Times for Copernicus' Observatory/Magellan's Voyage
  • Freedom Central - 28 turns
  • Thessauronicleus - 40 turns
  • Kazgungudom - 15 turns
  • Teal domination - 71 turns
  • Sugar-Free Wheaties - 85 turns

It just occured to me that keeping our SGL in Freedom Central is not too smart. If someone builds an embassy or investigates the city, he will be seen, and we lose the suprise value of a quick Wonder build.
Next turn I will move him out and stack him under a vMace or something.
 
Rail Plan
Spoiler :

142_RailPlan.jpg


The Blue Line is where we have workers currently, fortified and ready to rail. One hill tile and two grasslands can be railed in one turn with current allocations.
The Red Line is tiles that need to be railed to connect to TaTuba.


Zoomed Out, centered 1E of Kremlin
Spoiler :

142_ZoomOut.jpg



Teal Torpedo
Spoiler :

142_TT.jpg



Lydia Sutherland
Spoiler :

142_LS.jpg

 
Domestic
Spoiler :

142_Domestic.jpg



Victory Conditions
Spoiler :

142_Victory.jpg



Top 5 and Demographics
Spoiler :

142_Top5.jpg



~~~~~~~~~~~~~~~~~


Trading: The Council
Spoiler :

142_Council.jpg



Trading: BABE
Spoiler :

142_Babe.jpg



Trading: GONG
Spoiler :

142_Gong.jpg



Trading: SABER
Spoiler :

142_Saber.jpg

 
We've got 12 workers on that hill to get it in railed in 1 turn, but I see what you are saying.

Here I just saw the extra shield going into Kaz and tried to get it early.

I'll get a count next turn of the number of workers on the mainland. I think the count is around 50.
 
City Status
  1. Freedom Central (9): market in 4.
  2. Thessauronicleus (8): university in 6 (one geek).
  3. Kazgungudom (8): palace in 45.
  4. Thombreil (9): vPike in 2 (one geek).
  5. Fortress of Meleet (8): harbor in 1.
  6. Kremlin (8): vMace in 3.
  7. Citadel of Ur (7): university in 4.
  8. Tower of Babel (9): vPike in 1.
  9. Ishme-Shamash (8): harbor in 3 (one geek).
  10. Weltonspolt (6): harbor in 4 (two geeks).
  11. Teal domination (9): university in 10 (hire one geek).
  12. Ninhursag-Ki (8): university in 5 (one geek).
  13. Azzura Coast (6): courthouse in 1 (one geek).
  14. Lake Port (7): courthouse in 4 (two geeks).
  15. Marad-Dur (7): university in 11 (one geek).
  16. Sugar-Free Wheaties (7): university in 9.
  17. FreeToes (6): vCaravel in 12 (one geek).
  18. Coastal Geeks (7): harbor in 2 (one geek).
  19. Liberty Bell (9): vHorse -> vHorse in 5.
  20. TuTuba (5): harbor in 13 (two geeks).
  21. Cat Ballou (7): vHorse in 1 (two geeks).
  22. Freehand (5): vMace in 6.
  23. Chicago XIII (6): vMace in 12 (two geeks).
  24. Farkle Liberation (5): vHorse in 26 (one geek).
  25. Numenor (2): harbor in 18 (one geek).
  26. Vista-Free (5): settler in 8 (two geeks).
  27. Jungle-Free (5): vMace in 29 (one geek).
  28. Ellis Island (3): harbor in 20 (two geeks).
  29. Worry-Free (4): vMace in 22 (two geeks).
  30. Unshackled (3): worker in 8.
  31. Perelandra (4): vMace in 29 (one geek).
  32. Dusty Harbor (2): library in 31 (one geek).
  33. Debt-Free (6): vMace in 21 (three geeks).
  34. Sid City (3): library in 30 (two geeks).
  35. Tax-Free (4): harbor in 42.
  36. Gratis (6): vMace in 24 (two geeks).
  37. Home of the FREE (4): vMace in 26 (one geek).
  38. Martin Luther King Jr. (2): rEW in 8 (one geek).
  39. Gun-Free (4): vMace in 19.
  40. Sweet 16 (3)]: vMace in 27 (one geek).
  41. Freetime (3): vMace in 23 (one geek).
  42. Freeborn (1): library in 32.
  43. Monte Cristo (1): rEW in 3.
  44. Footloose (1): rEW in 5.

Next Turn Builds
  • harbor in Fortress of Meleet.
  • courthouse in Azzura Coast.
  • vHorse in Cat Ballou.
  • vPike in Tower of Babel.

Cities to build on this landmass: City Dot 17.
One tile islands to the north to settle: Done!
Cities to build to the Southeast: Done!
Cities to build to the Northwest: Done!
Total cities to build: 1
Settlers in production : 1 (Vista-Free).
Workers in production: 1 (Unshackled).

Military Status
00 Settlers
57 Workers
04 Horseman
01 Pike
03 Galley
03 Caravel
04 Mace
10 Enkidu Warriors

Military Support
Total Units: 83 (+1)
Allowed Units: 78
Cost per Turn: 10 gpt (+2)

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are weak.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are weak.


Domestic Issues
Phyics in 2 turns.
510 gold, +21 gpt (50 gold to The Council)
60% science
20% luxuries
20% taxes

Resources
02 Iron are connected.
03 Horses are connected.
05 Gems are connected.
05 Spices are connected.
01 Ivory is connected.
 
Unit moves (* = new orders)

Naval
Evaackkian Express (E-2SE of Martin Luther King Jr.): (W005 and W063 aboard): 2NW, unload W005 and W063 onto Saltpeter Mountain, NE, heading to Sid City to upgrade, arriving next turn.
Teal Torpedo (E-6SE of The Bangles(BABE)): 3SE, skiriting Saberland.
Lydia Sutherland (2N-2NW of Maryannr (BABE)): 3SE, all outside of Babe's waters.
Sword of Teal: (NE of Ishme-Shamash), SE and SE into Azzura Coast; upgrade to Caravel for 30 gold.
Friends of Meleet (2SE of Fortress of Meleet): 4NE, heading to TaTuba.
Music of Meleet (in Footloose): 4NW, heading to FreeToes.


Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (in Sid City).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (W-SW of Sid City).
Enkidu Warrior10 (in Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr.).

Mace01 (in Fortress of Meleet).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 * (new in Liberty Bell): fortify.

Pike01 (in Footloose, 11SE).


Settlers
-0-

Workers
W001 * (NE of Monte Cristo): with W017, clear jungle in 12.
W002 (SW of Freedom Central).
W003 * (S-SE of Citadel of Ur): with W019, W031, W038, W042, W046, W047, W060 and W065, N-2NE.
W004 (SW of Freedom Central).
W005 * (in Evaackkian Express, with W063): unloaded onto Saltpeter Mountain on 11NW.
W006 (SW of Freedom Central).
W007 (SW of Freedom Central).
W008 * (2NE of Lake Port): with W027, E, join W010, W024 and W041, mountain mine in 3.
W009 * (N of Freedom Central): fortify.
W010 * (N of FreeToes): with W024 and W041, joined by W008 and W027, mountain mine in 3.
W011 * (N of Freedom Central): fortify.
W012 (NE of Freedom Central).
W013 (on the Iron Hill north of Kazgungudom).
W014 (on the Iron Hill north of Kazgungudom).
W015 (joined to Ishme-Shamash).
W016 (on the Iron Hill north of Kazgungudom).
W017 * (NE of Monte Cristo): with W001, clear jungle in 12.
W018 (joined to Kazgungudom).
W019 * (S-SE of Citadel of Ur): with W003, W031, W038, W042, W046, W047, W060 and W065, N-2NE.
W020 (on the Iron Hill north of Kazgungudom).
W021 (on the Iron Hill north of Kazgungudom).
W022 (N-NE of Kazgungudom).
W023 (joined to Kazgungudom).
W024 * (N-NW of FreeToes): with W010, and W041, joined by W008 and W027, mountain mine in 3.
W025 (N-NE of Kazgungudom).
W026 (N-NE of Kazgungudom).
W027 * (2NE of Lake Port): with W008, E, join W010, W024 and W041, mountain mine in 3.
W028 (on the Iron Hill north of Kazgungudom).
W029 (2N of Lake Port): with W055 and W059, mountain mine in 1.
W030 (N-NE of Kazgungudom).
W031 * (S-SE of Citadel of Ur): with W003, W019, W038, W042, W046, W047, W060 and W065, N-2NE.
W032 (2NE of Lake Port): with W043, mountain mine in 1.
W033 (N-NE of Kazgungudom).
W034 (N-NE of Kazgungudom).
W035 (on the Iron Hill north of Kazgungudom).
W036 (on the Iron Hill north of Kazgungudom).
W037 (on the Iron Hill north of Kazgungudom).
W038 * (S-SE of Citadel of Ur): with W003, W019, W031, W042, W046, W047, W060 and W065, N-2NE.
W039 (SW of Freedom Central).
W040 (joined to Kremlin).
W041 * (N-NW of FreeToes): with W010 and W024, joined by W008 and W027, mountain mine in 3.
W042 * (S-SE of Citadel of Ur): with W003, W019, W031, W038, W046, W047, W060 and W065, N-2NE.
W043 (2NE of Lake Port): with W032, mountian mine in 1.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 * (S-SE of Citadel of Ur): with W003, W019, W031, W038, W042, W047, W060 and W065, N-2NE.
W047 * (S-SE of Citadel of Ur): with W003, W019, W031, W038, W042, W046, W060 and W065, N-2NE.
W048 (NW of Sid City): clear jungle in 5.
W049 (on the Iron Hill north of Kazgungudom).
W050 (joined to Kremlin).
W051 (on the Iron Hill north of Kazgungudom).
W052 (NE of Home of the FREE): N and NE, irrigates City Dot #17 in 1.
W053 * (N of Freedom Central): fortify.
W054 (W of Dusty Harbor): roads the Horsey Hill on 11SE, road in 1.
W055 (2N of Lake Port): with W029 and W059, mountain mine in 1.
W056 (joined to Citadel of Ur).
W057 * (2N of Lake Port): with W064, E-2SE.
W058 (joined to Kremlin).
W059 (2N of Lake Port): with W029 and W055, mountain mine in 1.
W060 * (S-SE of Citadel of Ur): with W003, W019, W031, W038, W042, W046, W047 and W065, N-2NE.
W061 (on the Iron Hill north of Kazgungudom).
W062 (SW of Freedom Central).
W063 * (in Evaackkian Express, with W005): unloaded onto Saltpeter Mountain on 11NW.
W064 * (2N of Lake Port): with W057, E-2SE.
W065 * (S-SE of Citadel of Ur): with W003, W019, W031, W038, W042, W046, W047 and W060, N-2NE.
W066 * (S of Marad-Dur): 3E.

General Notes and Plans
One last mine to complete on the mainland, completes in 3 turns or less.

Teal Torpedo skirts Saber's borders but does not tresspass.

W005 and W063 aboard Evaackkian Express unloaded onto Saltpeter Mountain on 11NW, will begin to road next turn.

Sword of Teal makes port in Azurra Coast and upgrades to Caravel for 30 gold.
Evaackian Express will make port in Sid City next turn and upgrade.

Move our SGL onto the open plain 2SW of Freedom Central, protected by a vMace.

No response from The Council or Saber. Sent 50 gold to The Council and stayed out of Saber's waters.

The Council is still building Copernicus' Observatory.
 
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