Unit moves (* = new orders)
Naval
Evaackkian Express (2SE of Sid City): N and W, entering Sid City and upgrading to Caravel for 30 gold.
Teal Torpedo (2NW of New Saber Babes(SABER)): S (entering into Saber's waters, which is OK with Saber), 2SE.
Lydia Sutherland (N-NW of Maryann (BABE)): 3SE, all outside of Babe's waters.
Sword of Teal (in Azzura Coast): 3E-1W, doing some fogbusting.
Friends of Meleet (2S of Sugar-Free Wheaties): 4N, heading to TaTuba.
Music of Meleet (in Footloose): 3NW, heading to FreeToes, ending in a sea tile.
Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (in Sid City).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (W-SW of Sid City).
Enkidu Warrior10 (in Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr.).
Mace01 (in Fortress of Meleet).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 * (new in Cat Ballou): 2S-4SE, to help guard our SGL.
Pike01 (in Footloose, 11SE).
Pike02 * (new in Tower of Babel): 3S, to help guard our SGL.
Settlers
-0-
Workers
W001 (NE of Monte Cristo): with W017, clear jungle in 11.
W002 (SW of Freedom Central).
W003 * (2S of Kremlin): with W019, W031, W038, W042, W046, W047, W060 and W065, 3NE.
W004 (SW of Freedom Central).
W005 * (on Saltpeter Mountain 11NW): with W063, mountain road in 5.
W006 (SW of Freedom Central).
W007 (SW of Freedom Central).
W008 (N of FreeToes): with W010, W024, W027 and W041, mountain mine in 2.
W009 (N of Freedom Central).
W010 (N of FreeToes): with W008, W024, W027 and W041, mountain mine in 2.
W011 (N of Freedom Central).
W012 (NE of Freedom Central).
W013 (on the Iron Hill north of Kazgungudom).
W014 (on the Iron Hill north of Kazgungudom).
W015 (joined to Ishme-Shamash).
W016 (on the Iron Hill north of Kazgungudom).
W017 (NE of Monte Cristo): with W001, clear jungle in 11.
W018 (joined to Kazgungudom).
W019 * (2S of Kremlin): with W003, W031, W038, W042, W046, W047, W060 and W065, 3NE.
W020 (on the Iron Hill north of Kazgungudom).
W021 (on the Iron Hill north of Kazgungudom).
W022 (N-NE of Kazgungudom).
W023 (joined to Kazgungudom).
W024 (N-NW of FreeToes): with W008, W010, W027 and W041, mountain mine in 2.
W025 (N-NE of Kazgungudom).
W026 (N-NE of Kazgungudom).
W027 (N of FreeToes): with W008, W010, W024 and W041, mountain mine in 2.
W028 (on the Iron Hill north of Kazgungudom).
W029 * (2N of Lake Port): with W055 and W059, 2N-1NE.
W030 (N-NE of Kazgungudom).
W031 * (2S of Kremlin): with W003, W019, W038, W042, W046, W047, W060 and W065, 3NE.
W032 * (2NE of Lake Port): with W043, E,joins W008, W010, W024, W027 and W041, mountian mine in 2.
W033 (N-NE of Kazgungudom).
W034 (N-NE of Kazgungudom).
W035 (on the Iron Hill north of Kazgungudom).
W036 (on the Iron Hill north of Kazgungudom).
W037 (on the Iron Hill north of Kazgungudom).
W038 * (2S of Kremlin): with W003, W019, W031, W042, W046, W047, W060 and W065, 3NE.
W039 (SW of Freedom Central).
W040 (joined to Kremlin).
W041 (N-NW of FreeToes): with W008, W010, W024 and W027, mountain mine in 2.
W042 * (2S of Kremlin): with W003, W019, W031, W038, W046, W047, W060 and W065, 3NE.
W043 * (2NE of Lake Port): with W032, E, joins W008, W010, W024, W027 and W041, mountian mine in 2.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 * (2S of Kremlin): with W003, W019, W031, W038, W042, W047, W060 and W065, 3NE.
W047 * (2S of Kremlin): with W003, W019, W031, W038, W042, W046, W060 and W065, 3NE.
W048 (NW of Sid City): clear jungle in 4.
W049 (on the Iron Hill north of Kazgungudom).
W050 (joined to Kremlin).
W051 (on the Iron Hill north of Kazgungudom).
W052 * (on City Dot #17): 3SE.
W053 (N of Freedom Central).
W054 * (W of Dusty Harbor): S, to road the grassland.
W055 * (2N of Lake Port): with W029 and W059, 2N-1NE.
W056 (joined to Citadel of Ur).
W057 * (N of FreeToes): with W057, joins W008, W010, W024, W027 and W041, mountian mine in 2.
W058 (joined to Kremlin).
W059 * (2N of Lake Port): with W029 and W055, 2N-1NE.
W060 * (2S of Kremlin): with W003, W019, W031, W038, W042, W046, W047 and W065, 3NE.
W061 (on the Iron Hill north of Kazgungudom).
W062 (SW of Freedom Central).
W063 * (on Saltpeter Mountain 11NW): with W005, mountain road in 5.
W064 * (N of FreeToes): with W057, joins W008, W010, W024, W027 and W041, mountian mine in 2.
W065 * (2S of Kremlin): with W003, W019, W031, W038, W042, W046, W047 and W060, 3NE.
W066 * (in Tower of Babel): S, SE and fortify.
General Notes and Plans
Drop Science to 0%, still get Physics in 1, +251 gpt.
Changed some geeks into taxmen; Physics in 1, +281 gpt.
One last mine to complete on the mainland, it completes in 2 turns or less.
Teal Torpedo enters Saber's waters along their northeast coast.
W005 and W063 begin to road the Saltpeter on 11NW, 5 turns.
Evaackian Express makes port in Sid City and upgrades to Caravel for 30 gold.
Lydia Sutherland explores the NE coast of Babe from international waters.
The Council is still building Copernicus' Observatory in The Chamber.
So is Saber in Baldric.
Physics then Magnetism or Theory of Gravity? Need to check the MAPP and last communication with The Council; I don't recall off the top of my head.