Turns 140 to 149

Zoomed Out, centered 1E of Kremlin
Spoiler :

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Teal Torpedo
Spoiler :

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Lydia Sutherland
Spoiler :

143_LS.jpg

 
Domestic
Spoiler :

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Victory Conditions
Spoiler :

143_Victory.jpg



Top 5 and Demographics
Spoiler :

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~~~~~~~~~~~~~~~~~


Trading: The Council
Spoiler :

143_Council.jpg



Trading: BABE
Spoiler :

143_Babe.jpg



Trading: GONG
Spoiler :

143_Gong.jpg



Trading: SABER
Spoiler :

143_Saber.jpg

 
City Status (* = completed build)
  1. Freedom Central (9): market in 3.
  2. Thessauronicleus (8): university in 5 (one geek).
  3. Kazgungudom (8): palace in 44.
  4. Thombreil (9): vPike in 1 (one geek).
  5. * Fortress of Meleet (8): harbor -> vCaravel in 5.
  6. Kremlin (8): vMace in 2.
  7. Citadel of Ur (7): university in 3.
  8. * Tower of Babel (9): vPike -> vPike in 3.
  9. Ishme-Shamash (8): harbor in 2 (one geek).
  10. Weltonspolt (6): harbor in 3 (two geeks).
  11. Teal domination (9): university in 9 (hire one geek).
  12. Ninhursag-Ki (8): university in 4 (one geek).
  13. * Azzura Coast (6): courthouse -> vCaravel in 14 (one geek).
  14. Lake Port (7): courthouse in 3 (two geeks).
  15. Marad-Dur (7): university in 10 (one geek).
  16. Sugar-Free Wheaties (7): university in 8.
  17. FreeToes (6): vCaravel in 7.
  18. Coastal Geeks (7): harbor in 1 (one geek).
  19. Liberty Bell (9): vHorse in 4.
  20. TuTuba (5): harbor in 12 (two geeks).
  21. * Cat Ballou (7): vHorse -> vHorse in 30 (two geeks).
  22. Freehand (5): vMace in 5.
  23. Chicago XIII (6): vMace in 11 (two geeks).
  24. Farkle Liberation (5): vHorse in 25 (one geek).
  25. Numenor (2): harbor in 17 (one geek).
  26. Vista-Free (5): settler in 7 (two geeks).
  27. Jungle-Free (6): vMace in 28 (now two geeks).
  28. Ellis Island (3): harbor in 19 (two geeks).
  29. Worry-Free (4): vMace in 21 (two geeks).
  30. Unshackled (4): worker in 7.
  31. Perelandra (4): vMace in 28 (one geek).
  32. Dusty Harbor (2): library in 30 (one geek).
  33. Debt-Free (6): vMace in 20 (three geeks).
  34. Sid City (3): library in 29 (two geeks).
  35. Tax-Free (4): harbor in 41.
  36. Gratis (6): vMace in 23 (two geeks).
  37. Home of the FREE (4): vMace in 25 (one geek).
  38. Martin Luther King Jr. (3): rEW in 7 (one geek).
  39. Gun-Free (4): vMace in 18.
  40. Sweet 16 (3): vMace in 26 (one geek).
  41. Freetime (3): vMace in 22 (one geek).
  42. Freeborn (1): library in 31.
  43. Monte Cristo (1): rEW in 2.
  44. Footloose (1): rEW in 4.

Next Turn Builds
  • vPike in Thombreil.
  • harbor in Coastal Geeks.

Cities to build on this landmass: City Dot 17.
One tile islands to the north to settle: Done!
Cities to build to the Southeast: Done!
Cities to build to the Northwest: Done!
Total cities to build: 1
Settlers in production : 1 (Vista-Free).
Workers in production: 1 (Unshackled).

Military Status
00 Settlers
57 Workers
05 Horseman
02 Pike
02 Galley
04 Caravel
04 Mace
10 Enkidu Warriors

Military Support
Total Units: 835 (+2)
Allowed Units: 78
Cost per Turn: 14 gpt (+4)

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are weak.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are weak.


Domestic Issues
Phyics in 1 turns.
481 gold, +19 gpt
60% science
20% luxuries
20% taxes

Resources
02 Iron are connected.
03 Horses are connected.
05 Gems are connected.
05 Spices are connected.
01 Ivory is connected.
 
Unit moves (* = new orders)

Naval
Evaackkian Express (2SE of Sid City): N and W, entering Sid City and upgrading to Caravel for 30 gold.
Teal Torpedo (2NW of New Saber Babes(SABER)): S (entering into Saber's waters, which is OK with Saber), 2SE.
Lydia Sutherland (N-NW of Maryann (BABE)): 3SE, all outside of Babe's waters.
Sword of Teal (in Azzura Coast): 3E-1W, doing some fogbusting.
Friends of Meleet (2S of Sugar-Free Wheaties): 4N, heading to TaTuba.
Music of Meleet (in Footloose): 3NW, heading to FreeToes, ending in a sea tile.


Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (in Sid City).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (W-SW of Sid City).
Enkidu Warrior10 (in Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr.).

Mace01 (in Fortress of Meleet).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 * (new in Cat Ballou): 2S-4SE, to help guard our SGL.

Pike01 (in Footloose, 11SE).
Pike02 * (new in Tower of Babel): 3S, to help guard our SGL.


Settlers
-0-

Workers
W001 (NE of Monte Cristo): with W017, clear jungle in 11.
W002 (SW of Freedom Central).
W003 * (2S of Kremlin): with W019, W031, W038, W042, W046, W047, W060 and W065, 3NE.
W004 (SW of Freedom Central).
W005 * (on Saltpeter Mountain 11NW): with W063, mountain road in 5.
W006 (SW of Freedom Central).
W007 (SW of Freedom Central).
W008 (N of FreeToes): with W010, W024, W027 and W041, mountain mine in 2.
W009 (N of Freedom Central).
W010 (N of FreeToes): with W008, W024, W027 and W041, mountain mine in 2.
W011 (N of Freedom Central).
W012 (NE of Freedom Central).
W013 (on the Iron Hill north of Kazgungudom).
W014 (on the Iron Hill north of Kazgungudom).
W015 (joined to Ishme-Shamash).
W016 (on the Iron Hill north of Kazgungudom).
W017 (NE of Monte Cristo): with W001, clear jungle in 11.
W018 (joined to Kazgungudom).
W019 * (2S of Kremlin): with W003, W031, W038, W042, W046, W047, W060 and W065, 3NE.
W020 (on the Iron Hill north of Kazgungudom).
W021 (on the Iron Hill north of Kazgungudom).
W022 (N-NE of Kazgungudom).
W023 (joined to Kazgungudom).
W024 (N-NW of FreeToes): with W008, W010, W027 and W041, mountain mine in 2.
W025 (N-NE of Kazgungudom).
W026 (N-NE of Kazgungudom).
W027 (N of FreeToes): with W008, W010, W024 and W041, mountain mine in 2.
W028 (on the Iron Hill north of Kazgungudom).
W029 * (2N of Lake Port): with W055 and W059, 2N-1NE.
W030 (N-NE of Kazgungudom).
W031 * (2S of Kremlin): with W003, W019, W038, W042, W046, W047, W060 and W065, 3NE.
W032 * (2NE of Lake Port): with W043, E,joins W008, W010, W024, W027 and W041, mountian mine in 2.
W033 (N-NE of Kazgungudom).
W034 (N-NE of Kazgungudom).
W035 (on the Iron Hill north of Kazgungudom).
W036 (on the Iron Hill north of Kazgungudom).
W037 (on the Iron Hill north of Kazgungudom).
W038 * (2S of Kremlin): with W003, W019, W031, W042, W046, W047, W060 and W065, 3NE.
W039 (SW of Freedom Central).
W040 (joined to Kremlin).
W041 (N-NW of FreeToes): with W008, W010, W024 and W027, mountain mine in 2.
W042 * (2S of Kremlin): with W003, W019, W031, W038, W046, W047, W060 and W065, 3NE.
W043 * (2NE of Lake Port): with W032, E, joins W008, W010, W024, W027 and W041, mountian mine in 2.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 * (2S of Kremlin): with W003, W019, W031, W038, W042, W047, W060 and W065, 3NE.
W047 * (2S of Kremlin): with W003, W019, W031, W038, W042, W046, W060 and W065, 3NE.
W048 (NW of Sid City): clear jungle in 4.
W049 (on the Iron Hill north of Kazgungudom).
W050 (joined to Kremlin).
W051 (on the Iron Hill north of Kazgungudom).
W052 * (on City Dot #17): 3SE.
W053 (N of Freedom Central).
W054 * (W of Dusty Harbor): S, to road the grassland.
W055 * (2N of Lake Port): with W029 and W059, 2N-1NE.
W056 (joined to Citadel of Ur).
W057 * (N of FreeToes): with W057, joins W008, W010, W024, W027 and W041, mountian mine in 2.
W058 (joined to Kremlin).
W059 * (2N of Lake Port): with W029 and W055, 2N-1NE.
W060 * (2S of Kremlin): with W003, W019, W031, W038, W042, W046, W047 and W065, 3NE.
W061 (on the Iron Hill north of Kazgungudom).
W062 (SW of Freedom Central).
W063 * (on Saltpeter Mountain 11NW): with W005, mountain road in 5.
W064 * (N of FreeToes): with W057, joins W008, W010, W024, W027 and W041, mountian mine in 2.
W065 * (2S of Kremlin): with W003, W019, W031, W038, W042, W046, W047 and W060, 3NE.
W066 * (in Tower of Babel): S, SE and fortify.

General Notes and Plans
Drop Science to 0%, still get Physics in 1, +251 gpt.
Changed some geeks into taxmen; Physics in 1, +281 gpt.

One last mine to complete on the mainland, it completes in 2 turns or less.

Teal Torpedo enters Saber's waters along their northeast coast.

W005 and W063 begin to road the Saltpeter on 11NW, 5 turns.

Evaackian Express makes port in Sid City and upgrades to Caravel for 30 gold.
Lydia Sutherland explores the NE coast of Babe from international waters.

The Council is still building Copernicus' Observatory in The Chamber.
So is Saber in Baldric.

Physics then Magnetism or Theory of Gravity? Need to check the MAPP and last communication with The Council; I don't recall off the top of my head.
 
Zoomed Out, centered 1E of Kremlin
Spoiler :

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Teal Torpedo
Spoiler :

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Lydia Sutherland
Spoiler :

144_LS.jpg

 
Domestic
Spoiler :

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Victory Conditions
Spoiler :

144_Victory.jpg



Top 5 and Demographics
Spoiler :

144_Top5.jpg



~~~~~~~~~~~~~~~~~

Trading: The Council
Spoiler :

144_Council.jpg



Trading: BABE
Spoiler :

144_Babe.jpg



Trading: GONG
Spoiler :

144_Gong.jpg



Trading: SABER
Spoiler :

144_Saber.jpg

 
We learn Physics, begin to learn Theory of Gravity.

Palace Expansion; we add Nike missles on the walkway.

City Status (* = completed build)
  1. Freedom Central (9): market in 2 (one geek).
  2. Thessauronicleus (8): university in 4 (one geek).
  3. Kazgungudom (8): palace in 43.
  4. * Thombreil (9): vPike -> vPike in 5 (one geek).
  5. Fortress of Meleet (8): vCaravel in 4.
  6. Kremlin (8): vMace in 1.
  7. Citadel of Ur (7): university in 2.
  8. Tower of Babel (9): vPike in 2.
  9. Ishme-Shamash (8): harbor in 1 (one geek).
  10. Weltonspolt (6): harbor in 2 (two geeks).
  11. Teal domination (9): university in 8 (one geek).
  12. Ninhursag-Ki (8): university in 3 (one geek).
  13. Azzura Coast (6): vCaravel in 13 (one geek).
  14. Lake Port (7): courthouse in 2 (two geeks).
  15. Marad-Dur (7): university in 9 (one geek).
  16. Sugar-Free Wheaties (7): university in 7.
  17. FreeToes (6): vCaravel in 6.
  18. * Coastal Geeks (7): harbor -> vCaravel in 10 (one geek).
  19. Liberty Bell (9): vHorse in 3.
  20. TuTuba (5): harbor in 11 (two geeks).
  21. Cat Ballou (7): vHorse in 29 (two geeks).
  22. Freehand (5): vMace in 4.
  23. Chicago XIII (6): vMace in 10 (two geeks).
  24. Farkle Liberation (5): vHorse in 24 (one geek).
  25. Numenor (2): harbor in 16 (one geek).
  26. Vista-Free (5): settler in 6 (two geeks).
  27. Jungle-Free (6): vMace in 27 (two geeks).
  28. Ellis Island (3): harbor in 18 (two geeks).
  29. Worry-Free (4): vMace in 20 (two geeks).
  30. Unshackled (4): worker in 6.
  31. Perelandra (4): vMace in 27 (one geek).
  32. Dusty Harbor (2): library in 29 (one geek).
  33. Debt-Free (6): vMace in 19 (three geeks).
  34. Sid City (3): library in 28 (two geeks).
  35. Tax-Free (4): harbor in 40.
  36. Gratis (6): vMace in 22 (two geeks).
  37. Home of the FREE (4): vMace in 24 (one geek).
  38. Martin Luther King Jr. (3)]: rPike -> rEW in 6 (one geek).
  39. Gun-Free (4): vMace in 17.
  40. Sweet 16 (3): vMace in 25 (one geek).
  41. Freetime (3): vMace in 21 (one geek).
  42. Freeborn (2): library in 30.
  43. Monte Cristo (1): rMusket -> rEW in 1.
  44. Footloose (2): rMusket -> rEW in 3.

Next Turn Builds
  • vMace in Kremlin.
  • harbor in Ishme-Shamash.
  • rEW in Monte Cristo.

Cities to build on this landmass: City Dot 17.
One tile islands to the north to settle: Done!
Cities to build to the Southeast: Done!
Cities to build to the Northwest: Done!
Total cities to build: 1
Settlers in production : 1 (Vista-Free).
Workers in production: 1 (Unshackled).

Military Status
00 Settlers
57 Workers
05 Horseman
03 Pike
02 Galley
04 Caravel
04 Mace
10 Enkidu Warriors

Military Support
Total Units: 86 (+1)
Allowed Units: 78
Cost per Turn: 16 gpt (+2)

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are weak.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are weak.


Domestic Issues
Theory of Gravity in 5 turns.
702 gold, +15 gpt
60% science
20% luxuries
20% taxes

Resources
02 Iron are connected.
03 Horses are connected.
05 Gems are connected.
05 Spices are connected.
01 Ivory is connected.
 
Unit moves (* = new orders)

Naval
Evaackkian Express (in Sid City): E, NE, NE and SW, looking for Babe ships before heading to the mainland.
Teal Torpedo (NE of C# of (SABER)): S, SE and E.
Lydia Sutherland (N-NE of New BABE (BABE)): 3SE, all outside of Babe's waters.
Sword of Teal (2E of Azzura Coast): 2W-2NW, heading to TaTuba via Azzura Coast.
Friends of Meleet (2N of Sugar-Free Wheaties): 2N-2NW, heading to TaTuba via Azzura Coast.
Music of Meleet (4S of FreeToes): 4N, arriving in FreeToese.


Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (in Sid City).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (W-SW of Sid City).
Enkidu Warrior10 (in Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr.).

Mace01 (in Fortress of Meleet).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 * (E of Kremlin): SE, S and S, stopping and fortifying to protect Ali Ibn Rabban.

Pike01 (in Footloose, 11SE).
Pike02 * (SW of Freedom Central): SW, stops and fortifies to protect Ali Ibn Rabban.
Pike03 * (new in Thombriel): 2N-1NW, heading to TaTuba.


Settlers
-0-

Workers
W001 (NE of Monte Cristo, 11SE): with W017, clear jungle in 10.
W002 (SW of Freedom Central).
W003 * (2NW of Freedom Central): E and fortify.
W004 (SW of Freedom Central).
W005 (on Saltpeter Mountain 11NW): with W063, mountain road in 4.
W006 (SW of Freedom Central).
W007 (SW of Freedom Central).
W008 * (N of FreeToes): with W010, W024, W027, W041, W043, W057 and W064, 3N.
W009 (N of Freedom Central).
W010 * (N of FreeToes): with W008, W024, W027, W041, W043, W057 and W064, 3N.
W011 (N of Freedom Central).
W012 (NE of Freedom Central).
W013 (on the Iron Hill north of Kazgungudom).
W014 (on the Iron Hill north of Kazgungudom).
W015 (joined to Ishme-Shamash).
W016 (on the Iron Hill north of Kazgungudom).
W017 (NE of Monte Cristo, 11SE): with W001, clear jungle in 10.
W018 (joined to Kazgungudom).
W019 * (2NW of Freedom Central): with W031, W038, W042, W046 and W047, NE and fortify.
W020 (on the Iron Hill north of Kazgungudom).
W021 (on the Iron Hill north of Kazgungudom).
W022 (N-NE of Kazgungudom).
W023 (joined to Kazgungudom).
W024 * (N of FreeToes): with W008, W010, W027, W041, W043, W057 and W064, 3N.
W025 (N-NE of Kazgungudom).
W026 (N-NE of Kazgungudom).
W027 * (N of FreeToes): with W008, W010, W024, W041, W043, W057 and W064, 3N.
W028 (on the Iron Hill north of Kazgungudom).
W029 * (E of Citadel of Ur): with W055 and W059, 3NE.
W030 (N-NE of Kazgungudom).
W031 * (2NW of Freedom Central): with W019, W038, W042, W046 and W047, NE and fortify.
W032 (2NE of Lake Port): mountian mine in 1.
W033 (N-NE of Kazgungudom).
W034 (N-NE of Kazgungudom).
W035 (on the Iron Hill north of Kazgungudom).
W036 (on the Iron Hill north of Kazgungudom).
W037 (on the Iron Hill north of Kazgungudom).
W038 * (2NW of Freedom Central): with W019, W031, W042, W046 and W047, NE and fortify.
W039 (SW of Freedom Central).
W040 (joined to Kremlin).
W041 * (N of FreeToes): with W008, W010, W024, W027, W043, W057 and W064, 3N.
W042 * (2NW of Freedom Central): with W019, W031, W038, W046 and W047, NE and fortify.
W043 * (N of FreeToes): with W008, W010, W024, W027, W041, W057 and W064, 3N.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 * (2NW of Freedom Central): with W019, W031, W038, W042 and W047, NE and fortify.
W047 * (2NW of Freedom Central): with W019, W031, W038, W042 and W046, NE and fortify.
W048 (NW of Sid City, 11NE): clear jungle in 3.
W049 (on the Iron Hill north of Kazgungudom).
W050 (joined to Kremlin).
W051 (on the Iron Hill north of Kazgungudom).
W052 * (SE of Marad-Dur): 3SE.
W053 (N of Freedom Central).
W054 * (SW of Footloose, 11SE): road in 3.
W055 * (E of Citadel of Ur): with W029 and W059, 3NE.
W056 (joined to Citadel of Ur).
W057 * (N of FreeToes): with W008, W010, W024, W027, W041, W043 and W064, 3N.
W058 (joined to Kremlin).
W059 * (E of Citadel of Ur): with W029 and W055, 3NE.
W060 * (2NW of Freedom Central): with W065, 2N and fortify.
W061 (on the Iron Hill north of Kazgungudom).
W062 (SW of Freedom Central).
W063 (on Saltpeter Mountain 11NW): with W005, mountain road in 5.
W064 * (N of FreeToes): with W008, W010, W024, W027, W041, W043 and W057, 3N.
W065 * (2NW of Freedom Central): with W060, 2N and fortify.
W066 (N of Freedom Central).

General Notes and Plans
Start to learn Theory of Gravity in 27.

Before moving any units, scan the seas around our great land. See a Gong galley north of TaTuba. It appears to be empty.

One last mine to complete on the mainland, it completed this turn.

At the end of the turn, we have workers in place to rail from Kazgungudom to Freedom Central to Tower of Babel (5 tiles). We have other workers in motion to be ready to rail from Tower of Babel to Liberty Bell (1 tile) and from Liberty Bell to TaTuba (4 tiles with 2 forests).

Up science to learn ToG in 5.

Four more turns until Saltpeter is connected to Freedom Central.

We did learn Physics, but did not send it to The Council this turn; will do that next turn.

See that Ginger Island of Babe has 2 Irons on it. Their other island does not appear to have Iron, but we cannot see the interior tile.

On 11SE we occupy 3 of the 11 tiles, we need 8 more units to fully barricade it.
On 11NW we occupy 4 of the 11 tiles, we need 7 more units to fully barriacae it.
I am considering changing some of our long term Mace and Horse builds to EWs and ship them out to the islands.

I also forgot about Empiremaker's suggestions around Fortress of Meleet.
 
Zoomed Out, centered 1E of Kremlin
Spoiler :

145_ZoomOut.jpg



Teal Torpedo
Spoiler :

145_TT.jpg



Lydia Sutherland
Spoiler :

145_LS.jpg

 
Domestic
Spoiler :

145_Domestic.jpg



Victory Conditions
Spoiler :

145_Victory.jpg



Top 5 and Demographics
Spoiler :

145_Top5.jpg



~~~~~~~~~~~~~~~~~

Trading: The Council
Spoiler :

145_Council.jpg



Trading: BABE
Spoiler :

145_Babe.jpg



Trading: GONG
Spoiler :

145_Gong.jpg



Trading: SABER
Spoiler :

145_Saber.jpg

 
Empiremaker said:
While we wait for RR, I think we should replace the desert mines near Fortress of Meleet with irrigation, and then convert grass irrigation to mines. This will net us +2 food.

City Status (* = completed build)
  1. Freedom Central (10): market in 1 (one geek).
  2. Thessauronicleus (8): university in 3 (one geek).
  3. Kazgungudom (8): palace in 42 (Copernicus/Magellan in 11).
  4. Thombreil (9): vPike in 4 (one geek).
  5. Fortress of Meleet (8): vCaravel in 3.
  6. * Kremlin (8): vMace (05) -> vMace in 4.
  7. Citadel of Ur (7): university in 1.
  8. Tower of Babel (9): vPike in 1.
  9. * Ishme-Shamash (8): harbor -> vMace in 8 (one geek).
  10. Weltonspolt (6): harbor in 1 (two geeks).
  11. Teal domination (9): university in 7 (one geek).
  12. Ninhursag-Ki (8): university in 2 (one geek).
  13. Azzura Coast (6): vCaravel in 12 (one geek).
  14. Lake Port (7): courthouse in 1 (two geeks).
  15. Marad-Dur (7): university in 8 (one geek).
  16. Sugar-Free Wheaties (7): university in 6.
  17. FreeToes (6): vCaravel in 5.
  18. Coastal Geeks (7): vCaravel in 9 (one geek).
  19. Liberty Bell (9): vHorse in 2.
  20. TuTuba (5): harbor in 10 (two geeks).
  21. Cat Ballou (7): vHorse in 28 (two geeks).
  22. Freehand (5): vMace in 3.
  23. Chicago XIII (6): vMace in 9 (two geeks).
  24. Farkle Liberation (6): vHorse in 23 (now two geeks).
  25. Numenor (2): harbor in 15 (one geek).
  26. Vista-Free (5): settler in 5 (two geeks).
  27. Jungle-Free (6): vMace in 26 (two geeks).
  28. Ellis Island (3): harbor in 17 (two geeks).
  29. Worry-Free (4): vMace in 19 (two geeks).
  30. Unshackled (4): worker in 5.
  31. Perelandra (4): vMace in 26 (one geek).
  32. Dusty Harbor (2): library in 28 (one geek).
  33. Debt-Free (6): vMace in 18 (three geeks).
  34. Sid City (3): library in 27 (two geeks).
  35. Tax-Free (4): harbor in 39.
  36. Gratis (6): vMace in 21 (two geeks).
  37. Home of the FREE (4): vMace in 23 (one geek).
  38. Martin Luther King Jr. (3): rEW in 5 (one geek).
  39. Gun-Free (4): vMace in 16 (hire one geek).
  40. Sweet 16 (3): vMace in 24 (one geek).
  41. Freetime (4): vMace in 20 (one geek).
  42. Freeborn (2): library in 29.
  43. * Monte Cristo (2): rEW (12) -> rEW in 10.
  44. Footloose (2): rEW in 2.

Next Turn Builds
  • market in Freedom Central.
  • university in Citadel of Ur.
  • vPike in Tower of Babel.
  • harbor in Weltonspolt.
  • courthouse in Lake Port.

Cities to build on this landmass: City Dot 17.
One tile islands to the north to settle: Done!
Cities to build to the Southeast: Done!
Cities to build to the Northwest: Done!
Total cities to build: 1
Settlers in production : 1 (Vista-Free).
Workers in production: 1 (Unshackled).

Military Status
00 Settlers
57 Workers
05 Horseman
03 Pike
02 Galley
04 Caravel
05 Mace
10 Enkidu Warriors

Military Support
Total Units: 88 (+2)
Allowed Units: 78
Cost per Turn: 20 gpt (+4)

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are weak.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are weak.


Domestic Issues
Theory of Gravity in 4 turns.
717 gold, +9 gpt
60% science
20% luxuries
20% taxes

Resources
02 Iron are connected.
03 Horses are connected.
05 Gems are connected.
05 Spices are connected.
01 Ivory is connected.
 
Unit moves (* = new orders)

Naval
Evaackkian Express (NE-E of Sid City): has a Babe curragh 2/3 between it and Sid City. Babe curragh's have a movement of 3, this one must have come from The Council blockade. EE moves 4NW searching for more Babe ships but finds nonw.
Teal Torpedo (NW of Kurki (SABER)): E, S and SE.
Lydia Sutherland (2E of New BABE (BABE)): 3SE, all outside of Babe's waters, sights New Babe4.
Sword of Teal (2NW of Azzura Coast): N-3NW, moiving through TaTuba to spy on the Gong galley 2NE of Perelandra.
Friends of Meleet (NW of Azzura Coast): N-3NW, arriving in TaTuba via Azzura Coast.
Music of Meleet (in FreeToes): N-3E, to sail around to TaTuba going clockwise (and somewhat patrolling our southern shores).


Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (in Sid City).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (W-SW of Sid City).
Enkidu Warrior10 (in Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr.).
Enkidu Warrior12 * (new in Monte Cristo): S onto mountain, heading to the mountain outside our borders.

Mace01 (in Fortress of Meleet).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 * (new in Kremlin): 3NE, heading towards TaTuba.

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 * (E of Kremlin).

Pike01 (in Footloose, 11SE).
Pike02 * (SW of Freedom Central).
Pike03 (in Ishme-Shamash): 2NW and N, heading to TaTuba.


Settlers
-0-

Workers
W001 (NE of Monte Cristo, 11SE): with W017, clear jungle in 9.
W002 (SW of Freedom Central).
W003 (N of Freedom Central).
W004 (SW of Freedom Central).
W005 (on Saltpeter Mountain 11NW): with W063, mountain road in 3.
W006 (SW of Freedom Central).
W007 (SW of Freedom Central).
W008 * (NE of Kazgungudom): with W010, E, mine an irrigated grassland in 3.
W009 (N of Freedom Central).
W010 * (NE of Kazgungudom): with W008, E, mine an irrigated grassland in 3.
W011 (N of Freedom Central).
W012 (NE of Freedom Central).
W013 (on the Iron Hill north of Kazgungudom).
W014 (on the Iron Hill north of Kazgungudom).
W015 (joined to Ishme-Shamash).
W016 (on the Iron Hill north of Kazgungudom).
W017 (NE of Monte Cristo, 11SE): with W001, clear jungle in 9.
W018 (joined to Kazgungudom).
W019 (S of Tower of Babel).
W020 (on the Iron Hill north of Kazgungudom).
W021 (on the Iron Hill north of Kazgungudom).
W022 (N-NE of Kazgungudom).
W023 (joined to Kazgungudom).
W024 * (NE of Kazgungudom): with W027, W041, W043, W057 and W064, 3N.
W025 (N-NE of Kazgungudom).
W026 (N-NE of Kazgungudom).
W027 * (NE of Kazgungudom): with W024, W041, W043, W057 and W064, 3N.
W028 (on the Iron Hill north of Kazgungudom).
W029 * (2SE of Kremlin): with W055 and W059, N, N and NE.
W030 (N-NE of Kazgungudom).
W031 (S of Tower of Babel).
W032 * (2NE of Lake Port): last mountian mine completed, NE, E and E, convert mined desert into irrigation.
W033 (N-NE of Kazgungudom).
W034 (N-NE of Kazgungudom).
W035 (on the Iron Hill north of Kazgungudom).
W036 (on the Iron Hill north of Kazgungudom).
W037 (on the Iron Hill north of Kazgungudom).
W038 (S of Tower of Babel).
W039 (SW of Freedom Central).
W040 (joined to Kremlin).
W041 * (NE of Kazgungudom): with W024, W027, W043, W057 and W064, 3N.
W042 (S of Tower of Babel).
W043 * (NE of Kazgungudom): with W024, W027, W041, W057 and W064, 3N.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (S of Tower of Babel).
W047 (S of Tower of Babel).
W048 (NW of Sid City, 11NE): clear jungle in 2.
W049 (on the Iron Hill north of Kazgungudom).
W050 (joined to Kremlin).
W051 (on the Iron Hill north of Kazgungudom).
W052 * (E of Kremlin): N, NE and fortify.
W053 (N of Freedom Central).
W054 (SW of Footloose, 11SE): road in 2.
W055 * (2SE of Kremlin): with W029 and W059, N, N and NE.
W056 (joined to Citadel of Ur).
W057 * (NE of Kazgungudom): with W024, W027, W041, W043 and W064, 3N.
W058 (joined to Kremlin).
W059 * (2SE of Kremlin): with W029 and W055, N, N and NE.
W060 (S of Liberty Bell).
W061 (on the Iron Hill north of Kazgungudom).
W062 (SW of Freedom Central).
W063 (on Saltpeter Mountain 11NW): with W005, mountain road in 4.
W064 * (NE of Kazgungudom): with W024, W027, W041, W043 and W057, 3N.
W065 (S of Liberty Bell).
W066 (N of Freedom Central).

General Notes and Plans
Music of Meleet and Evaackkian Express are taking precautionary measures for a suprise attack by Babe. Evaackkian Express will head to the mainland; Music of Meleet will sail up our southern coast and around our norht-west coast on the way to TaTuba.

We sent Phyics to The Council.

We have three units changing the improvements around Fortress of Meleet as Empiremaker suggested.

I've included a screenshot of the Babe curragh around 11NW.
 
Zoomed Out, centered 1E of Kremlin
Spoiler :

146_ZoomOut.jpg



Teal Torpedo
Spoiler :

146_TT.jpg



Lydia Sutherland
Spoiler :

146_LS.jpg



11 Tile Island to the North West, centered in the middle of the island
Spoiler :

146_11NW.jpg

 
Domestic
Spoiler :

146_Domestic.jpg



Victory Conditions
Spoiler :

146_Victory.jpg



Top 5 and Demographics
Spoiler :

146_Top5.jpg



~~~~~~~~~~~~~~~~~

Trading: The Council
Spoiler :

146_Council.jpg



Trading: BABE
Spoiler :

146_Babe.jpg



Trading: GONG
Spoiler :

146_Gong.jpg



Trading: SABER
Spoiler :

146_Saber.jpg

 
We accept Metallurgy from The Council.

City Status (* = completed build)
  1. * Freedom Central (10): market -> vHorse in 3 (one geek) ???.
  2. Thessauronicleus (8): university in 2 (one geek).
  3. Kazgungudom (8): palace in 41 (Copernicus/Magellan in 10).
  4. Thombreil (9): vPike in 3 (one geek).
  5. Fortress of Meleet (8): vCaravel in 2.
  6. Kremlin (8): vMace in 3.
  7. * Citadel of Ur (7): university -> vPike in 3 (market follows).
  8. * Tower of Babel (9): vPike (04) -> vPike in 3.
  9. Ishme-Shamash (8): vMace in 7 (one geek).
  10. * Weltonspolt (6): harbor -> vEW in 3 (for the islands) (two geeks).
  11. Teal domination (9): university in 6 (one geek).
  12. Ninhursag-Ki (8): university in 1 (one geek).
  13. Azzura Coast (6): vCaravel in 11 (one geek).
  14. * Lake Port (7): courthouse -> vEW in 3 (for the islands) (two geeks).
  15. Marad-Dur (7): university in 7 (one geek).
  16. Sugar-Free Wheaties (7): university in 5.
  17. FreeToes (6): vCaravel in 4.
  18. Coastal Geeks (8): vCaravel in 8 (now two geeks).
  19. Liberty Bell (9): vHorse in 1.
  20. TuTuba (5): harbor in 9 (two geeks).
  21. Cat Ballou (7): vHorse in 27 (two geeks).
  22. Freehand (5): vMace in 2.
  23. Chicago XIII (6): vMace in 8 (two geeks).
  24. Farkle Liberation (6): vHorse in 22 (two geeks).
  25. Numenor (2): harbor in 14 (one geek).
  26. Vista-Free (5): settler in 4 (two geeks).
  27. Jungle-Free (6): vMace in 25 (two geeks).
  28. Ellis Island (3): harbor in 16 (two geeks).
  29. Worry-Free (4): vMace in 18 (two geeks).
  30. Unshackled (4): worker in 4.
  31. Perelandra (4): vMace in 25 (one geek).
  32. Dusty Harbor (2): library in 27 (one geek).
  33. Debt-Free (6): vMace in 17 (three geeks).
  34. Sid City (3): library in 26 (two geeks).
  35. Tax-Free (5): harbor in 38 (hire one geek).
  36. Gratis (6): vMace in 20 (two geeks).
  37. Home of the FREE (4): vMace in 22 (one geek).
  38. Martin Luther King Jr. (3): rPike -> rEW in 4 (one geek).
  39. Gun-Free (5): vMace in 15 (one geek).
  40. Sweet 16 (3): vMace in 23 (one geek).
  41. Freetime (4): vMace in 19 (one geek).
  42. Freeborn (2): library in 28.
  43. Monte Cristo (2): rMusket -> rEW in 9.
  44. Footloose (2): rMusket -> rEW in 1.

Next Turn Builds
  • university in Ninhursag-Ki.
  • vHorse in Liberty Bell.
  • rEW in Footloose 11SE.

Cities to build on this landmass: City Dot 17.
One tile islands to the north to settle: Done!
Cities to build to the Southeast: Done!
Cities to build to the Northwest: Done!
Total cities to build: 1
Settlers in production : 1 (Vista-Free).
Workers in production: 1 (Unshackled).

Military Status
00 Settlers
57 Workers
05 Horseman
04 Pike
02 Galley
04 Caravel
05 Mace
11 Enkidu Warriors

Military Support
Total Units: 89 (+1)
Allowed Units: 78
Cost per Turn: 22 gpt (+2)

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are weak.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are weak.


Domestic Issues
Theory of Gravity in 3 turns.
726 gold, +5 gpt
60% science
20% luxuries
20% taxes

Resources
02 Iron are connected.
03 Horses are connected.
05 Gems are connected.
05 Spices are connected.
01 Ivory is connected.
 
Unit moves (* = new orders)

Naval
Evaackkian Express (4N of Martin Luther King Jr.): 2E-2S, sailing around the weaken Babe curragh.
Teal Torpedo (2SE of Kurki (SABER)): E, SE and SE.
Lydia Sutherland (E-NE of New BABE4 (BABE)): SE, E and SE, all outside of Babe's waters.
Sword of Teal (NW of TaTuba): 4NW, shadowing the Gong galley now 2NE of Numenor.
Friends of Meleet (in TaTuba): stays put.
Music of Meleet (2SW of Lake Port): 4NW, to sail around to TaTuba going clockwise (and somewhat patrolling our southern shores).


Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (in Sid City).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (W-SW of Sid City).
Enkidu Warrior10 (in Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr.).
Enkidu Warrior12 * (S of Monte Cristo): SW onto exposed mountain.

Mace01 (in Fortress of Meleet).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 * (S of Liberty Bell): 2NE-N, heading towards TaTuba.

Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).

Pike01 (in Footloose, 11SE).
Pike02 (2SW of Freedom Central).
Pike03 * (SW of TaTuba): NE into TaTuba.
Pike04 * (in Tower of Babel: 2N and NE, heading to TaTuba.


Settlers
-0-

Workers
W001 (NE of Monte Cristo, 11SE): with W017, clear jungle in 8.
W002 (SW of Freedom Central).
W003 (N of Freedom Central).
W004 (SW of Freedom Central).
W005 (on Saltpeter Mountain 11NW): with W063, mountain road in 2.
W006 (SW of Freedom Central).
W007 (SW of Freedom Central).
W008 (NE of Kazgungudom): with W010, mine an irrigated grassland in 2.
W009 (N of Freedom Central).
W010 (NE of Kazgungudom): with W008, mine an irrigated grassland in 2.
W011 (N of Freedom Central).
W012 (NE of Freedom Central).
W013 (on the Iron Hill north of Kazgungudom).
W014 (on the Iron Hill north of Kazgungudom).
W015 (joined to Ishme-Shamash).
W016 (on the Iron Hill north of Kazgungudom).
W017 (NE of Monte Cristo, 11SE): with W001, clear jungle in 8.
W018 (joined to Kazgungudom).
W019 (S of Tower of Babel).
W020 (on the Iron Hill north of Kazgungudom).
W021 (on the Iron Hill north of Kazgungudom).
W022 (N-NE of Kazgungudom).
W023 (joined to Kazgungudom).
W024 * (E of Kremlin): with W027, W041, W043, W057 and W064, 2N-NE.
W025 (N-NE of Kazgungudom).
W026 (N-NE of Kazgungudom).
W027 * (E of Kremlin): with W024, W041, W043, W057 and W064, 2N-NE.
W028 (on the Iron Hill north of Kazgungudom).
W029 * (2 of Liberty Bell): fortiy.
W030 (N-NE of Kazgungudom).
W031 (S of Tower of Babel).
W032 * (SE of Fortress of Meleet): convert mined desert into irrigation, finish in 4.
W033 (N-NE of Kazgungudom).
W034 (N-NE of Kazgungudom).
W035 (on the Iron Hill north of Kazgungudom).
W036 (on the Iron Hill north of Kazgungudom).
W037 (on the Iron Hill north of Kazgungudom).
W038 (S of Tower of Babel).
W039 (SW of Freedom Central).
W040 (joined to Kremlin).
W041 * (E of Kremlin): with W024, W027, W043, W057 and W064, 2N-NE.
W042 (S of Tower of Babel).
W043 * (E of Kremlin): with W024, W027, W041, W057 and W064, 2N-NE.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (S of Tower of Babel).
W047 (S of Tower of Babel).
W048 (NW of Sid City, 11NE): clear jungle in 1.
W049 (on the Iron Hill north of Kazgungudom).
W050 (joined to Kremlin).
W051 (on the Iron Hill north of Kazgungudom).
W052 (S of Liberty Bell).
W053 (N of Freedom Central).
W054 (SW of Footloose, 11SE): road in 1.
W055 * (S of Liberty Bell): fortify.
W056 (joined to Citadel of Ur).
W057 * (E of Kremlin): with W024, W027, W041, W043 and W064, 2N-NE.
W058 (joined to Kremlin).
W059 * (S of Liberty Bell): fortify.
W060 (S of Liberty Bell).
W061 (on the Iron Hill north of Kazgungudom).
W062 (SW of Freedom Central).
W063 (on Saltpeter Mountain 11NW): with W005, mountain road in 3.
W064 * (E of Kremlin): with W024, W027, W041, W043 and W057, 2N-NE.
W065 (S of Liberty Bell).
W066 (N of Freedom Central).

General Notes and Plans
We receive Metallurgy from The Council.

We have two rather productive mainland cities making EW to send to the islands. Those places are rather lightly defended and I fear an attack on them. With Babe making noises about leaving the game, those islands could be a very big part of our future. Consider, we and Babe have the only known sources of saltpeter, and it all comes from the 11 tile islands.

EDIT:
The Council is building the Mausoleum of Maussollos, but I forget where (no screenshot).
 
Zoomed Out, centered 1E of Kremlin
Spoiler :

147_ZoomOut.jpg



Teal Torpedo
Spoiler :

147_TT.jpg



Lydia Sutherland
Spoiler :

147_LS.jpg



11 Tile Island to the North West, centered in the middle of the island
Spoiler :

147_11NW.jpg

 
Domestic
Spoiler :

147_Domestic.jpg



Victory Conditions
Spoiler :

147_Victory.jpg



Top 5 and Demographics
Spoiler :

147_Top5.jpg



~~~~~~~~~~~~~~~~~

Trading: The Council
Spoiler :

147_Council.jpg



Trading: BABE
Spoiler :

147_Babe.jpg



Trading: GONG
Spoiler :

147_Gong.jpg



Trading: SABER
Spoiler :

147_Saber.jpg

 
Saltpeter is connected to the mainland!

City Status (* = completed build)
  1. Freedom Central (10): vHorse in 2 (one geek).
  2. Thessauronicleus (8): university in 1 (one geek).
  3. Kazgungudom (8): palace in 40 (Magellan in 9).
  4. Thombreil (9): vPike in 2 (one geek).
  5. Fortress of Meleet (9): vCaravel in 1.
  6. Kremlin (8): vMace in 2.
  7. Citadel of Ur (7): vPike in 2 (market follows).
  8. Tower of Babel (9): vPike in 2.
  9. Ishme-Shamash (8): vMace in 6 (one geek).
  10. Weltonspolt (6): vEW in 2 (for the islands) (two geeks).
  11. Teal domination (9): university in 5 (one geek).
  12. * Ninhursag-Ki (8): university -> vMusket in 7 (one geek) (market to follow).
  13. Azzura Coast (6): vCaravel in 10 (one geek).
  14. Lake Port (7): vEW in 2 (for the islands) (two geeks).
  15. Marad-Dur (7): university in 6 (one geek).
  16. Sugar-Free Wheaties (7): university in 4.
  17. FreeToes (6): vCaravel in 3.
  18. Coastal Geeks (8): vCaravel in 7 (two geeks).
  19. * Liberty Bell (9): vHorse (06) -> vHorse in 5 (market to follow).
  20. TuTuba (5): harbor in 8 (two geeks).
  21. Cat Ballou (7): vHorse in 26 -> vEW in 6 (two geeks).
  22. Freehand (5): vMace in 1 -> vMukset in 7.
  23. Chicago XIII (6): vMace in 7 (two geeks).
  24. Farkle Liberation (6): vHorse in 21 -> vEW in 1(two geeks).
  25. Numenor (2): harbor in 13 (one geek).
  26. Vista-Free (5): settler in 3 (two geeks).
  27. Jungle-Free (6): vMace in 24 (two geeks).
  28. Ellis Island (3): harbor in 15 (two geeks).
  29. Worry-Free (4): vMace in 17 (two geeks).
  30. Unshackled (4): worker in 3.
  31. Perelandra (4): vMace in 24 (one geek).
  32. Dusty Harbor (2): library in 26 (one geek).
  33. Debt-Free (6): vMace in 16 (three geeks).
  34. Sid City (3): library in 25 (two geeks).
  35. Tax-Free (5): harbor in 37 (one geek).
  36. Gratis (6): vMace in 19 (two geeks).
  37. Home of the FREE (4): vMace in 21 (one geek).
  38. Martin Luther King Jr. (3): rEW in 3 (one geek).
  39. Gun-Free (5): vMace in 14 (one geek).
  40. Sweet 16 (3): vMace in 22 (one geek).
  41. Freetime (4): vMace in 18 (one geek).
  42. Freeborn (2): library in 27.
  43. Monte Cristo (2): rEW in 8.
  44. * Footloose (2): rEW (13) -> rEW in 10.

Next Turn Builds
  • university in Thessauronicleus.
  • vCaravel in Fortress of Meleet.
  • rEW in Farkle Liberation.

Cities to build on this landmass: City Dot 17.
One tile islands to the north to settle: Done!
Cities to build to the Southeast: Done!
Cities to build to the Northwest: Done!
Total cities to build: 1
Settlers in production : 1 (Vista-Free).
Workers in production: 1 (Unshackled).

Military Status
00 Settlers
57 Workers
06 Horseman
04 Pike
02 Galley
04 Caravel
05 Mace
12 Enkidu Warriors

Military Support
Total Units: 91 (+2)
Allowed Units: 78
Cost per Turn: 26 gpt (+4)

SGL: Ali Ibn Rabban

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are weak.
Compared to GONG (Feudalism) we are weak.
Compared to SABER (Republic) we are weak.


Domestic Issues
Theory of Gravity in 2 turns.
731 gold, +0 gpt
60% science
20% luxuries
20% taxes

Resources connected to Freedom Central
01 Saltpeter is connected.
02 Iron are connected.
03 Horses are connected.
05 Gems are connected.
05 Spices are connected.
01 Ivory is connected.
 
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