CommandoBob
AbstractArt
Unit moves (* = new orders)
Naval
Evaackkian Express (E-NE of Martin Luther King Jr.): SE-3S, sailing towards the mainland.
Teal Torpedo (E of Estoc (SABER)): 3S.
Lydia Sutherland (2NE of Lee Baca (BABE)): stays in place in International waters to watch 4 Babe galleys.
Sword of Teal (N of Perelandra): NW, W and W, shadowing the Gong galley (and sailing through Numenor) now E-NE of Numenor.
Friends of Meleet (in TaTuba): stays put.
Music of Meleet (2SW of Coastal Geeks): 3NW-N, to sail around to TaTuba going clockwise (and somewhat patrolling our southern shores).
Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (in Sid City).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (W-SW of Sid City).
Enkidu Warrior10 (in Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr.).
Enkidu Warrior12 (S-SW of Monte Cristo, 11SE): fortify.
Enkidu Warrior13 (new in Footloose, 11SE): 2NE onto Iron mountain, fortify.
Mace01 (in Fortress of Meleet).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 * (2NE of Liberty Bell): moves into TaTuba.
Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (new in Liberty Bell): moves into Freehand and stops.
Pike01 (in Footloose, 11SE).
Pike02 (2SW of Freedom Central).
Pike03 (SW of TaTuba): stays put.
Pike04 * (2NE of Liberty Bell): moves into TaTuba.
Settlers
-0-
Workers
W001 (NE of Monte Cristo, 11SE): with W017, clear jungle in 7.
W002 (SW of Freedom Central).
W003 (N of Freedom Central).
W004 (SW of Freedom Central).
W005 (on Saltpeter Mountain 11NW): mountain road in 1.
W006 (SW of Freedom Central).
W007 (SW of Freedom Central).
W008 (NE of Kazgungudom): with W010, mine an irrigated grassland in 1.
W009 (N of Freedom Central).
W010 (NE of Kazgungudom): with W008, mine an irrigated grassland in 1.
W011 (N of Freedom Central).
W012 (NE of Freedom Central).
W013 (on the Iron Hill north of Kazgungudom).
W014 (on the Iron Hill north of Kazgungudom).
W015 (joined to Ishme-Shamash).
W016 (on the Iron Hill north of Kazgungudom).
W017 (NE of Monte Cristo, 11SE): with W001, clear jungle in 7.
W018 (joined to Kazgungudom).
W019 (S of Tower of Babel).
W020 (on the Iron Hill north of Kazgungudom).
W021 (on the Iron Hill north of Kazgungudom).
W022 (N-NE of Kazgungudom).
W023 (joined to Kazgungudom).
W024 * (in Liberty Bell): with W027, W041, W043, W057 and W064, NE and fortify.
W025 (N-NE of Kazgungudom).
W026 (N-NE of Kazgungudom).
W027 * (in Liberty Bell): with W024, W041, W043, W057 and W064, NE and fortify.
W028 (on the Iron Hill north of Kazgungudom).
W029 (2 of Liberty Bell).
W030 (N-NE of Kazgungudom).
W031 (S of Tower of Babel).
W032 * (SE of Fortress of Meleet): convert mined desert into irrigation, finish in 3.
W033 (N-NE of Kazgungudom).
W034 (N-NE of Kazgungudom).
W035 (on the Iron Hill north of Kazgungudom).
W036 (on the Iron Hill north of Kazgungudom).
W037 (on the Iron Hill north of Kazgungudom).
W038 (S of Tower of Babel).
W039 (SW of Freedom Central).
W040 (joined to Kremlin).
W041 * (in Liberty Bell): with W024, W027, W043, W057 and W064, NE and fortify.
W042 (S of Tower of Babel).
W043 * (in Liberty Bell): with W024, W027, W041, W057 and W064, NE and fortify.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (S of Tower of Babel).
W047 (S of Tower of Babel).
W048 * (NW of Sid City, 11NE): road in 3.
W049 (on the Iron Hill north of Kazgungudom).
W050 (joined to Kremlin).
W051 (on the Iron Hill north of Kazgungudom).
W052 (S of Liberty Bell).
W053 (N of Freedom Central).
W054 (SW of Footloose, 11SE): SE and S, onto mountain to road.
W055 (S of Liberty Bell).
W056 (joined to Citadel of Ur).
W057 * (in Liberty Bell): with W024, W027, W041, W043 and W064, NE and fortify.
W058 (joined to Kremlin).
W059 (S of Liberty Bell).
W060 (S of Liberty Bell).
W061 (on the Iron Hill north of Kazgungudom).
W062 (SW of Freedom Central).
W063 * (on Saltpeter Mountain 11NW): SW-S, onto mountain to road.
W064 * (in Liberty Bell): with W024, W027, W041, W043 and W057, NE and fortify.
W065 (S of Liberty Bell).
W066 (N of Freedom Central).
General Notes and Plans
The Council builds Copernicus' Observatory in The Chamber.
I switched some long-term builds on the mainland to vEWs, to send to the islands.
We have Saltpeter connected to Freedom Central. We will change vPike builds to vMusket builds soon.
Theory of Gravity in 2 at +0 gpt; we'll stockpile some gold next turn.
After Theory of Gravity, Navigation, I think (and Magellan's Voyage).
Send Banking to The Council next turn? Need to check with them on that.
I kept Lydia Sutherland in place just (mainly) to keep Babe's galleys locked in place.
Both us and Babe have the same land area: 19%.
Naval
Evaackkian Express (E-NE of Martin Luther King Jr.): SE-3S, sailing towards the mainland.
Teal Torpedo (E of Estoc (SABER)): 3S.
Lydia Sutherland (2NE of Lee Baca (BABE)): stays in place in International waters to watch 4 Babe galleys.
Sword of Teal (N of Perelandra): NW, W and W, shadowing the Gong galley (and sailing through Numenor) now E-NE of Numenor.
Friends of Meleet (in TaTuba): stays put.
Music of Meleet (2SW of Coastal Geeks): 3NW-N, to sail around to TaTuba going clockwise (and somewhat patrolling our southern shores).
Military
Enkidu Warrior02 (in Unshackled).
Enkidu Warrior03 (in Sid City).
Enkidu Warrior04 (in Perelndra).
Enkidu Warrior05 (in Debt-Free).
Enkidu Warrior06 (in Dusty Harbor).
Enkidu Warrior07 (N of Azurra Coast).
Enkidu Warrior08 (in Monte Cristo).
Enkidu Warrior09 (W-SW of Sid City).
Enkidu Warrior10 (in Martin Luther King Jr).
Enkidu Warrior11 (NE of Martin Luther King Jr.).
Enkidu Warrior12 (S-SW of Monte Cristo, 11SE): fortify.
Enkidu Warrior13 (new in Footloose, 11SE): 2NE onto Iron mountain, fortify.
Mace01 (in Fortress of Meleet).
Mace02 (2SW of Freedom Central).
Mace03 (in Citadel of Ur).
Mace04 (2SW of Freedom Central).
Mace05 * (2NE of Liberty Bell): moves into TaTuba.
Horse01 (in Ninhursag).
Horse02 (in Ninhursag).
Horse03 (in Farkle Liberation).
Horse04 (in Liberty Bell).
Horse05 (2SW of Freedom Central).
Horse06 (new in Liberty Bell): moves into Freehand and stops.
Pike01 (in Footloose, 11SE).
Pike02 (2SW of Freedom Central).
Pike03 (SW of TaTuba): stays put.
Pike04 * (2NE of Liberty Bell): moves into TaTuba.
Settlers
-0-
Workers
W001 (NE of Monte Cristo, 11SE): with W017, clear jungle in 7.
W002 (SW of Freedom Central).
W003 (N of Freedom Central).
W004 (SW of Freedom Central).
W005 (on Saltpeter Mountain 11NW): mountain road in 1.
W006 (SW of Freedom Central).
W007 (SW of Freedom Central).
W008 (NE of Kazgungudom): with W010, mine an irrigated grassland in 1.
W009 (N of Freedom Central).
W010 (NE of Kazgungudom): with W008, mine an irrigated grassland in 1.
W011 (N of Freedom Central).
W012 (NE of Freedom Central).
W013 (on the Iron Hill north of Kazgungudom).
W014 (on the Iron Hill north of Kazgungudom).
W015 (joined to Ishme-Shamash).
W016 (on the Iron Hill north of Kazgungudom).
W017 (NE of Monte Cristo, 11SE): with W001, clear jungle in 7.
W018 (joined to Kazgungudom).
W019 (S of Tower of Babel).
W020 (on the Iron Hill north of Kazgungudom).
W021 (on the Iron Hill north of Kazgungudom).
W022 (N-NE of Kazgungudom).
W023 (joined to Kazgungudom).
W024 * (in Liberty Bell): with W027, W041, W043, W057 and W064, NE and fortify.
W025 (N-NE of Kazgungudom).
W026 (N-NE of Kazgungudom).
W027 * (in Liberty Bell): with W024, W041, W043, W057 and W064, NE and fortify.
W028 (on the Iron Hill north of Kazgungudom).
W029 (2 of Liberty Bell).
W030 (N-NE of Kazgungudom).
W031 (S of Tower of Babel).
W032 * (SE of Fortress of Meleet): convert mined desert into irrigation, finish in 3.
W033 (N-NE of Kazgungudom).
W034 (N-NE of Kazgungudom).
W035 (on the Iron Hill north of Kazgungudom).
W036 (on the Iron Hill north of Kazgungudom).
W037 (on the Iron Hill north of Kazgungudom).
W038 (S of Tower of Babel).
W039 (SW of Freedom Central).
W040 (joined to Kremlin).
W041 * (in Liberty Bell): with W024, W027, W043, W057 and W064, NE and fortify.
W042 (S of Tower of Babel).
W043 * (in Liberty Bell): with W024, W027, W041, W057 and W064, NE and fortify.
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (S of Tower of Babel).
W047 (S of Tower of Babel).
W048 * (NW of Sid City, 11NE): road in 3.
W049 (on the Iron Hill north of Kazgungudom).
W050 (joined to Kremlin).
W051 (on the Iron Hill north of Kazgungudom).
W052 (S of Liberty Bell).
W053 (N of Freedom Central).
W054 (SW of Footloose, 11SE): SE and S, onto mountain to road.
W055 (S of Liberty Bell).
W056 (joined to Citadel of Ur).
W057 * (in Liberty Bell): with W024, W027, W041, W043 and W064, NE and fortify.
W058 (joined to Kremlin).
W059 (S of Liberty Bell).
W060 (S of Liberty Bell).
W061 (on the Iron Hill north of Kazgungudom).
W062 (SW of Freedom Central).
W063 * (on Saltpeter Mountain 11NW): SW-S, onto mountain to road.
W064 * (in Liberty Bell): with W024, W027, W041, W043 and W057, NE and fortify.
W065 (S of Liberty Bell).
W066 (N of Freedom Central).
General Notes and Plans
The Council builds Copernicus' Observatory in The Chamber.
I switched some long-term builds on the mainland to vEWs, to send to the islands.
We have Saltpeter connected to Freedom Central. We will change vPike builds to vMusket builds soon.
Theory of Gravity in 2 at +0 gpt; we'll stockpile some gold next turn.
After Theory of Gravity, Navigation, I think (and Magellan's Voyage).
Send Banking to The Council next turn? Need to check with them on that.
I kept Lydia Sutherland in place just (mainly) to keep Babe's galleys locked in place.
Both us and Babe have the same land area: 19%.