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Turns 151-175

Discussion in 'Team CivFanatics' started by 2metraninja, Jun 10, 2013.

  1. vranasm

    vranasm Deity

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    just to remind our turn players

    trebs->cannons is the most cost effective upgrade in the game, if I remember right it's somewhere around 80g per one upgrade

    I favor more cannons above rifles too unless protective.

    Can we add cuirs somewhere or is it too big of distraction? Cuirs will be excellent protection if RB goes Grens as Poly is afraid.
     
  2. talonschild

    talonschild Drive-By NESer

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    I thought we were going for Grenadiers.
     
  3. bistrita

    bistrita Warlord

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    Plan to 175 its get cannons and muskets we cant more becasue of our research aftther that will reases the situatian.I still hope after we can go paprer PP but we will seee.
     
  4. bistrita

    bistrita Warlord

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    Man we cant catch no break:
     

    Attached Files:

  5. bistrita

    bistrita Warlord

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    What we do with this??? Diplo muststart i think they want to setle the deer spot...
     
  6. YossarianLives

    YossarianLives Deity

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    Looks like there is some barb activity going on to our south

     
  7. YossarianLives

    YossarianLives Deity

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    And here is that settler, ready to take some RB land! (something tells me this settler is actually earmarked for elsewhere)

     
  8. YossarianLives

    YossarianLives Deity

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    The T160 Turn Log

    Things of note:
    • Poly is now in the correct civics to draft / whip like crazy (not because they're going to start drafting, but this was the last turn before their GA ran out)
    • We pillaged a mine somewhere :think:
    • RB got 2 Great Generals! :eek:
    • Both our allies got GP's (GP for CP, GS for Poly)
     
  9. 2metraninja

    2metraninja Defender of Nabaxica

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    That is correct. They will stay in this setup for quite some time I guess.

    I did that in preparation for the eventual organized retreat in the Nobamba area which we might need to perform. Those French are getting strong and we will not be able to get reinforcements in the next 8 turns at least.

    Those are the first 2 they get. They were most probably on the limit to get their first, so the second came relatively quick too. Plus, RB captured German cities, so I am not 100% sure, but some of the attacks where RB hit Germans in the back may have counted as battles in RB territory... Can someone confirm how it works - if a unit is standing in own culture and attacks a unit in enemy territory - where the combat is taken in to account for occurring? (experience won on your soil counts double for GG points.)

    That is good :) Too bad for MZ he did not got the GP, he could had used him well for shrine with 100% bonus buildings.

    We are about to start a Golden Age this turn, switching to Pacifism/Caste as this is the only variant for us to be able to tech to cannons early enough, so we can have them ready for fight before t175 comes. After the end of the GA we will switch to Nationalism/Police State/Slavery and will explode with army again. The same painful process again :(
     
  10. YossarianLives

    YossarianLives Deity

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    FYI, since I was the first to log in this the turn, I set the new builds to Research so 2metra / bistrita can easily tell which cities need to have their builds re-adjusted.
     
  11. 2metraninja

    2metraninja Defender of Nabaxica

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    Copied from the war with French thread, as it concerns more our near economic plans:

    There is one more reason for us to stay in OR this turn - we are starting on Hero Epic in KwaDukuza, which have like 40 overflow hammers from the barrack and we will get OR bonus on those.

    We must ask Bistrita, who was making the math for our GP generation between Indira and Astan (our NE city). We were planning to get a GS in 6 turns in Indira and another GP in 8 in Astan. We were considering getting a GArtist to be able to bomb the French front or GS to help us tech trough bulbs. With the aggressive and continuous military French build up, we must reassess our options - if we are able to bomb the front at all or not. We might be OK by getting a GArtist and keeping him for our second GA if situation at that time not allows us to use him to bomb the front and hopefully kill their main stack. It is just an option.
     
  12. 2metraninja

    2metraninja Defender of Nabaxica

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    I just checked myself and we can make the two GPs starting our GA this turn, but switching to Pacifism/Caste the next turn. We wont have the food to run max specialists in Astan for the whole 8 turns anyway. So if our goal is to just get those 2 GPs during our GA, we are good about it.

    Now, Bistrita must say if 1 turn later Caste wont hurt our research plans, as we will not be able to run as much and what type specialists we want in each of our cities right away.
     
  13. 2metraninja

    2metraninja Defender of Nabaxica

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    Just calculated one more thing. If we whip a settler in Hansa, we can be quicker then Uciv to the Deer spot for sure, assuming their best case from the tiles we see this turn.

    We got a short message from them BTW. Will post it in appropriate thread.
     
  14. bistrita

    bistrita Warlord

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    I think before ga we re doing like 250 gold turn after golden age we do like 430 so its an 180 increase and next turn we finish fp as well and in 3 turns banks gorcers so everithing on good run.
     
  15. 2metraninja

    2metraninja Defender of Nabaxica

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    WOW!

    Last turn we were making 422 gpt and this turn I was curious how much the FP gave us and asked ot4e about it. Guess what he said?!?
    50 gpt increase. I had some expectation for about 40 gpt, then I counted in APT mod what change we had with the last turn in the nearby cities and they came like 30 gpt. But 50? Well, we had 5-6 cities growing this turn, maybe they are all working commerce tiles with their new citizens?

    Anyway, 50 gpt increase per turn is good. Lets try to keep this tendency up :D
     
  16. 2metraninja

    2metraninja Defender of Nabaxica

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    And few thoughts from today:

     
  17. YossarianLives

    YossarianLives Deity

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    Pictures from the turn.

    First, we re-settled the city that the Frenchies razed. Our new city is 1 tile south of Old Nobambo.

    Spoiler :

    We'll move the spy around this turn to check out CivFr's new troop positioning, but right now we seem pretty safe. That empty city of Saumur in the top-right could be one-moved by Poly if they didn't have a NAP :mad:

    Realms Beyond is expanding their road network at our border. This picture was taken before I chatted with Scooter yesterday, and looking back at older pictures, the road under Yam was not there a couple turns ago.

    Spoiler :

    And finally some graphs. We're doing ok with Food and Hammers, though our GNP is still pretty far below a lot of the other teams. In the Power category, at least we're finally starting to add troops again.
    Spoiler :
    Food


    Mfg


    GNP


    Power

     
  18. 2metraninja

    2metraninja Defender of Nabaxica

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    We need to test this out I guess, or if anyone is sure how it works to tell us.

    So, we want PP. ANd it would have been great if we can bulb it with the GS that comes in 2 turns. BUT! Right now GS will bulb Paper, which will be great loss - everyone have Paper and we will tech it easy, then once we have Paper, the next tech bulbable with GS will be Education. BUT! I think we might be way better to tech Edu on our own and then bulb PP, because I know that with bulbing, bonuses dont come in to play, only GP type and population. And because Edu have TONS of bonuses on it, where PP have less for sure, maybe it will be better to tech Edu and them bulb PP?
     
  19. vranasm

    vranasm Deity

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    GS bulb is tied only to population you have at the point of bulb + some basic value

    typically you should expect around 1800 beakers at this stage

    that means edu and pp are not full bulbs possible.
    bulbing paper will be big waste

    the issue with edu or wait for PP... that one is really tricky. I am afraid we won't will be able to evaluate it even if we want since both of them are in a sense economy techs.

    if we plan to whip unis at the moment we get edu I would say bulb edu. if our plans are just to get edu for the sake of having it... well the PP bulb can be more attractive since it's on path towards rifling and boosts directly tile yields and we get a couple more pops before the bulb.

    just remember to bulb before whips and at the latest possible moment (empire naturally grows)

    btw GA can be very lucrative alternative to bulbs... since edu/pp bulbs are borderline value... we could get more beakers from running GA then the bulb at this point probably... with OU for sure, but before it... it's probably borderline.
     
  20. 2metraninja

    2metraninja Defender of Nabaxica

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    At that moment we will be whipping cannons and drafting muskets, so for me it is absolutely not feasible to whip Unis.

    This is my idea too.

    This is questionable big time with all the whips and drafts :D

    Since we will be late for OU and the fact that we will be whipped/drafted down seriously, I think GA can wait. Anyway GAs are naturally more powerful later in the game even without the current situation.
     

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