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Turns 160-179

Discussion in 'Team Doughnut' started by killercane, Jul 25, 2006.

  1. killercane

    killercane Deity

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    We need to start a new thread and so I will do that. I think my time as turnplayer has run out, and if anyone wants to take the reins they can. I can continue doing it as well.

    As for the turn, KISS attacked and took out several pikes leaving only about 6-8 left in the city. We have a worker that will connect salt next turn; MT is received from the KISSers. Settlers are down in the North and the end of the great settling era is nearing. I broke in and stopped a riot I noticed after playing last turn in a size 2 city. We should have nine mounties ready to go next turn.

    Our science output should be over 600 for the start of industrial. Magnetism will take 4 turns so we should get it on turn 166.
     
  2. Robi D

    Robi D Minister of (Dis)Order

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    I haven't found Fe on the net to chat so i sent him this PM about the trade offer.
    I also echo killercane in that my term as FA has run out and anyone wiling to take over is more than welcome to.

     
  3. dl123654

    dl123654 King

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    I wouldn't mind taking the turn player role if you want a break killercane.
     
  4. killercane

    killercane Deity

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    Thats fine. You need to make a colony with the saltpeter worker before founding that city. Upgradeable Mounties are in Battleground Donutton. Technologically, we need to keep science low for the first turn on Magnetism to accrue enough gold to run 100% for the next 3 to get it in 4 turns (after our mountie upgrades). We will be above 600 science with the uni in the capital so it should run smooth. We run about -100 right now at 100% science but that should fall when we found all those towns this turn.
     
  5. dl123654

    dl123654 King

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    Before the next turn comes back around i have a few questions:

    1:Is there is list of city names?

    2:Any import production queues?

    3:Where do battle logs get sent to?
     
  6. Robi D

    Robi D Minister of (Dis)Order

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    We have our deal with MIA, when can we send MT

     
  7. killercane

    killercane Deity

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    KISS does not want us to send them MT, and they feel pretty strongly about it. I think we should honor that, as it will only make MIA stronger (rails +cavs). We should have it 4 turns from now. Maybe we could tell them they dallied too long and we are doing Magnetism now.

    @DL:
    1). There is a list of names somewhere in the forum but it is mostly turnplayer's choice. Some need to be renamed.

    2). No production queues. We will need a few defenders and some more cavs after some of the unis are up. A few cannon wouldnt hurt either.

    3). Battlelogs should be sent to Bede via pm and to TNT via email, at least the next one after which they should be dead.
     
  8. Robi D

    Robi D Minister of (Dis)Order

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    We used all the city names that were listed.

    Hmmm how am i suppose to break this to MIA. If we pull out now they will know whats happening for sure and we wont have any surprise when we do attack them.
     
  9. killercane

    killercane Deity

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    Just tell them that we have already started on Magnetism because they delayed so much.
     
  10. killercane

    killercane Deity

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    T161 Battle Of Dancing Banana

    KISS Log

    Cannon fire - vPike hit wounded (3/4)
    Cannon fire - vPike hit wounded (3/4)
    Cannon fire - miss
    Cannon fire - vPike hit wounded (3/4)
    Cannon fire - miss
    Cannon fire - vPike hit wounded (3/4)
    Cannon fire - wounded vPike hit hurt (2/4)
    Cannon fire - miss
    Cannon fire - miss
    Cannon fire - miss

    vMace (4/4) vs wounded pike (3/4) - treb fire misses pike dies
    vLongbow (4/4) vs wounded pike (3/4) - treb hits, bow dies, pike crippled (1/4)
    vCav (4/4) vs wounded pike (3/4) - treb hits, pike dies, wounded vCav pulls back (2/4)


    Got two, lost one.
     
  11. dl123654

    dl123654 King

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    Coffee Market->Court
    Hot Doughnut Worker->Settler
    Suggery Frosted Dountton Worker->Settler
    Maple Frosted Worker->Worker
    Bananas Worker->Worker

    MM in corrupted cities for sci without losing growth, Mag in 4 with 60% science with +136gpt after cities built

    Saltpeter hooked up near Saltpeter Mountain (worker) there was a barbarian camp near it we get 25 gold and sent one regular and one vertern MW to kill 2 barbarian warriors no promotions no damage

    Found Ivory Coast (worker) near ivory

    Found Sugar Plantation (worker) south of Ivory Coast

    Upgrade 9 to Cav (150 gold each)

    Army is in Marble Frosted and is on the way to the front

    Checked on KISS' army (Picture 2) think we have time for Cav next turn CombatCalculator has us at 52/23/25 (win%/loss%/retreat%) with Cav 4/4 vs Pike 4/4 so attacking next turn

    Send two settlers one is in place now, I'd like the other to found on TNT's starting spot (Picture 1), have we worked out land boarders with KISS yet, and if so would that violate the treaty

    I feel we have far too few military, when the cities with barracks are done with uni they will be building muskets, first we need to secure the coasts and prepare a landing group (thinking a settler and muskets for a first strike, followed by a shipment of cav including the army), I also think the jungle cities should build warriors to block our coast.

     

    Attached Files:

  12. Aigburth

    Aigburth Sea Dog

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    The northern most settler currently stands in proposed KISS territory, I don't think anything has been finalised yet.
     
  13. Robi D

    Robi D Minister of (Dis)Order

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    This is the latest from MIA

     
  14. dl123654

    dl123654 King

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    In the save KISS asked us to send Gems

    Springfield Uni->Musket
    Boston Kreme Worker->Worker
    Sweet Flour Worker->Warrior
    Blueberry Crumb Worker->Warrior

    Battle Log:
    Cav 4/4 vs Pike 4/4: Cav retreat 1/4, Pike 2/4
    Cav 4/4 vs Pike 4/4: Cav dies Pike 2/4
    Cav 4/4 vs Pike 4/4: Cav wins 3/4
    Cav 4/4 vs Pike 2/4: Cav dies Pike 2/4
    Cav 4/4 vs Pike 2/4: Cav retreat Pike 2/4
    Cav 4/4 vs Pike 2/4: Cav wins 4/4
    Cav 4/4 vs Pike 2/4: Cav wins 3/4
    Cav 4/4 vs Imm 3/4 (unfortfied): Cav wins 4/4
    Cav 4/4 vs Imm 2/3 (unfortfied): Cav wins 4/4
    MW (HD Squad3) 5/5 vs Imm 2/4 (unfortfied): MW wins 1/5
    Capture 5 KISS Treb
    Capture 1 TNT Treb

    City Captured for 5 gold
    A picture says it all (Picture 1)
    Dancing Banana Warrior

    Galley 3/3 vs Barbarian Galley 1/2: Galley wins 1/3

    Found Allegheny Worker

    With the new uni able to bring sci to 50% Mag in 3 turns +216gpt

    Sending MW to help in the forming of the blockade
    Leaving 1 or 2 Cav in the north and will bring the rest home
    Change a few builds to ships

    Robi D perhaps you should send an update to KISS and MIA about this turn of events, I was also planning to post just the military advisor from the picture (Picture 2) in the main forum unless anyone doesn't think thats a good idea, will hold the save and the battle log until tomorrow for input.
     

    Attached Files:

  15. Robi D

    Robi D Minister of (Dis)Order

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    You can post the public one its fine. i'll send a message to MIA and TNT
     
  16. Zorn

    Zorn Prince

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    Very good job from all turnplayers!

    By the way, dl, please save your screens as .jpg.
    I don´t care much, but the ones with slower connections will thank you.
     
  17. Nobody

    Nobody Gangster

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    Victory!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     
  18. killercane

    killercane Deity

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    huzzah! As Nobody said, no more tribute demands from TNT, eh?
     
  19. Emp. Killyouall

    Emp. Killyouall EVIL Emperor

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    Makes them wish they hadn't tried to give us BS treaties...
     
  20. Robi D

    Robi D Minister of (Dis)Order

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    We got this message from KISS

     

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