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Turns 160-179

Discussion in 'Team Doughnut' started by killercane, Jul 25, 2006.

  1. dl123654

    dl123654 King

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    I agree KISS will not be winning anytime soon and just making them go join TNT on the side lines would not be that hard, but conquering them I don't think is a solution we should be considering now. I don't see the means to the end, the only reason I see to ever attack them is if we were so close to domination or conquest that it would be the thing to do to end this game. As killercane said they are at war and from my conversations with Whomp it sounds like they are in this for the long hall and there will not be peace anytime soon if ever.

    In their message they were happy they built a third Cav, they have said that once they feel relativily secure they would start to send us lump sums of money to keep our research going. Their workers are also good where they are because we don't have to pay for them and they work at full speed.

    Our main focus is MIA currently, I can't see a need to pull any Cav away from our empire and espically our core even for a short trip (1 turn short after the railroad) to KISSland.
     
  2. RickFGS

    RickFGS Deity

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    Lisboa, Portugal
    You wont invade KISS now, railroad first, get the army ready, then divide it acccordingly as MIA is doing, 75% to stay ready for reppeling invasions, 25% (10 rifles, 10 artillerys and 5 cavalrys or less) should be enough to kill KISS.

    KISS as no workers, no money, no production, they are building a third cavalry? obsolete, im sorry but they are weak, their offers are ridiculous, they have no way to help us, the only thing they are good for now is assimilattion.

    After you get some form of decent army and faster transportation you should just take their civ. Of course by doing this you can be calling on an opportunitty for MIA to attack us, this can be an advantage, because they will be sending the cavalry stack and not infantry or worst.

    Besides, MIA already knows we have a weak military, the advisor says so :(, build army asap pls.
     
  3. Emp. Killyouall

    Emp. Killyouall EVIL Emperor

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    No, we cannot attack KISS. I thought we already agreed on UN or Domination? They have a second core right now, we can maybe send them a few workers or something. Our advantage over MIA is 2-4 cores from FPs and palaces. They can't build two palaces.
     
  4. dl123654

    dl123654 King

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    Save is in, KISS would like to raze that city in our territory with their 3 cav, I would say go ahead

    MIA also sent a no peace message
     
  5. Robi D

    Robi D Minister of (Dis)Order

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    Location:
    Adelaide, Australia
    Also, leaving KIss mean MIA continues to suffer from the war wariness
     
  6. RickFGS

    RickFGS Deity

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    We are building palace on a city with forbidden palace??? omg, if changed to Copernicus it would be ready in 9 turns...MIA is building it..and if we dont get it we change to sun tzu for barracks, this we really need.

    Why are we building galleons?? we are going to invade MIA with 15 cavalry?

    Why are we building frigates?? We are going to sink the non existing MIA fleet?

    Why are we still building settlers when what we need fast is more workers for more railroads and mines - our production stinks.

    Change this asap:

    Chocolate Frosted - Aqueduct in 5 turns instead of 1 turn settler
    Chocolate Gazes - Change tiles usage to make city grow in 3 turns, its not growing!!! level 5 cities are no good.
    The hole is not growing- take scientists off
    Kanawake is not growing-take scientists off
    Glazed- doenst need a frigate it needs a harbor- use whale off coast - rush it
    Frosted lemon is not growing, make harbor
    Niagara falls needs harbor and then temple to grow
    Kawauka doesnt need scientist it needs to grow put on temple and more more sea tile for 3 turn growth - rush temples and harbors.
    Donnut filling is level 7, its not growing, it should be level 12
     
  7. RickFGS

    RickFGS Deity

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    UN=we wont make it
    Domination=never in your life, as things are now
    Advantage cores??? Look at your land...our production stinks, we still have irrigations on some perimeter cities to make them grow, yet we dont use the irrigations :D, we need more mines and more roads, MIA is going for factories in no time.

    2 palaces? well they cant build but we are building it in a city with forbidden palace :goodjob: or is this to surprise MIA and change to copernicus in the last moment? If so good tactic.

    Many of our cities arent growing and are still size 7 and so (and i mean some near the core!!).
     
  8. dl123654

    dl123654 King

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    Turn 178 (580AD):

    MIA was looking at the foriegn advisor because a peace agreement was up

    Got a message from Whomp of KISS:

    I think we should have him send us the gold

    Shelbyville Bar->Rifle
    Chocolate Rifle->Rifle
    Crunch Galleon->Barrack
    Coffee Barrack->Rifle
    Jungle Jen Worker->Worker

    All cities south of the jungle are connected with exception of some corrupt cities in the east coast

    Rick's requests:
    Chocolate Frosted: Done, good idea
    Chocolate Glazed (i think this is what you meant): Next turn after the worker is done
    The Hole: Next turn after the worker is done
    Kanawake: Changed it so we would finish the worker this turn, will start growing this city when it has better squares to work
    Glazed: Switched to harbor, it will be done in 4 turns
    Frosted Lemon: Already has a harbor, started it to grow again
    Niagara Falls: After the settler will grow the city using land tiles, it only has access to 2 water tiles, doesn't need the temple
    Kawauka: Would not help us if it grew, it needs an aqueduct as well, its a 95+% corrupt city, growing it larger won't help and at the cost of removing the scientist, (1 gold for temple and harbor, 2 gold for aqueduct, taking 150+ turns to finish unless we rush it costing more, giving us 2 unit support and 2 or 3 scientists after its done)
    Donut Filling: All specialists gone, growing faster now

    The palace is a prebuild, we can't get copernicus because MIA will have it this turn but I was thinking either Sun Tzu, IA or ToE

    Galleons, Frigates and Pirateers are for lookouts and if we ever wanted to attack MIA we will need a few boats, whether we build them now or later doesn't matter

    Electricity in 4 with -105gpt
     
  9. RickFGS

    RickFGS Deity

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    Thks DL123654 for having some of my points in consideration, have a good turn 179 and 180, i wont pesky you anymore, you doing a great work keep it up.
     
  10. dl123654

    dl123654 King

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    Thanks for the complement

    You are doing what you are need to do, checking up on the turnplayer and giving advice they they didn't normally see

    With that here is the last turn:

    Turn 179 (590AD):

    Torusopolis Settler->Worker
    The Hole Worker->Worker
    Cinnamon Harbor->Barrack
    TNT's Final City Worker->Worker
    Hot Doughnuts Worker->Worker
    Chocolate Glazed Worker->Rifle
    Niagara Falls Settler->Worker
    St. Regis Worker->Worker
    Kahnawake Worker->Worker
    Kiohero Worker->Worker

    Found Wetlands

    Normal turn all around, all cities south of jungle are connected, as well as a path through the jungle to the north

    Electricity in 2 with 90% sci and -124gpt with 1145 in the bank

    And with that my reign as turnplayer ends, killercane your up to lead us to victory
     
  11. killercane

    killercane Deity

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    Alright, got it.
     

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