Turns 181-189

Unit moves (* = new orders)

Naval
* Teal Torpedo (NW GONG): SE,E,N to chart the northern coast of GONG and locate their cities.
* Lydia Sutherland (Between Babe and The Council): SW,SW,Sw. Will bring a worker to the second island (11NW).

Military
Enkidu Warrior03 (S of Martin Luther King Jr, 11NW).
Enkidu Warrior06 (SE of Dusty Harbor, 11SE).
Enkidu Warrior08 (NE of Monte Cristo, 11SE).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr, 11NW).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo, 11SE).
Enkidu Warrior13 (S of Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (SW of Sugar-Free Wheaties).
Mace03 (NE of Thombriel).
Mace04 (SW of Fortress of Meleet).
Mace05 (2NW of Sugar-Free Wheaties).
Mace06 (2SW of Fortress of Meleet).

Horse01 (S of Azurra Coast).
Horse02 (W of Azurra Coast).
Horse03 (E of Thombriel).

Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Artillery01 (N of Thessauronicleus).
Artillery02 (N of Thessauronicleus).
Artillery03 (N of Thessauronicleus).
Artillery04 (N of Thessauronicleus).
Artillery05 (N of Thessauronicleus).

Infantry01 (Sugar Free-Wheaties).
Infantry02 (Teal Domination).
Infantry03 (Fortress of Meleet).
Infantry04 (Thombriel).
Infantry05 (Azurra Coast).
Infantry06 (Ishme-Shamash).
Infantry07 (FreeToes).
Infantry08 (Lake Port).
Infantry09 (Gun-Free).
Infantry10 (Farkle Liberation).
Infantry11 (Jungle-Free).
Infantry12 (Unshackled).
Infantry13 (Debt-Free).
* Infantry14 (Weltonspolt).
* Infantry15 (Coastal Geeks).
* Infantry16 (3NW of Weltonspolt).
Musket01 (VInf) (Tutuba).
Rifle01 (VInf) (Freehand).
Rifle02 (VInf) (Perelandra).
Rifle03 (VInf) (Vista-Free).

Settlers
None

Workers
W001 (SE, S of Monte Cristo, 11SE): NE, rail (mountain) in 7.
W017 to Monte Cristo, on board galley Lydia Sutherland.

W027 ( SW of Ishme-Shamash): to 2SW of Freedom Central, fortify (do no evil).
W028 ( SW of Ishme-Shamash): to 2SW of Freedom Central, fortify (do no evil).

This chop goes to Teal domination:
W029 * ( W of Teal domination): to NE of Teal domination, plant forest.
W030 * ( W of Teal domination): to NE of Teal domination, plant forest.
W031 * ( W of Teal domination): to NE of Teal domination, plant forest.
W032 * ( W of Teal domination): to NE of Teal domination, plant forest.
W033 * ( W of Teal domination): to NE of Teal domination, plant forest.
W034 * ( W of Teal domination): to NE of Teal domination, chop forest.
W035 * ( W of Teal domination): to NE of Teal domination, chop forest.
W036 * ( W of Teal domination): to NE of Teal domination, mine.
W037 * ( W of Teal domination): to NE of Teal domination, mine.
W038 * ( W of Teal domination): to NE of Teal domination, mine.

This chop goes to Cat Ballou:
W039 * ( NE of Cat Ballou): to SE of Cat Ballou, plant forest.
W041 * ( NE of Cat Ballou): to SE of Cat Ballou, plant forest.
W042 * ( NE of Cat Ballou): to SE of Cat Ballou, plant forest.
W043 * ( NE of Cat Ballou): to SE of Cat Ballou, plant forest.
W046 * ( NE of Cat Ballou): to SE of Cat Ballou, plant forest.
W047 * ( NE of Cat Ballou): to SE of Cat Ballou, chop forest.
W049 * ( NE of Cat Ballou): to SE of Cat Ballou, chop forest.
W051 * ( NE of Cat Ballou): to SE of Cat Ballou, mine.
W052 * ( NE of Cat Ballou): to SE of Cat Ballou, mine.
W053 * ( NE of Cat Ballou): to SE of Cat Ballou, mine.

Pollution clean up South of Cat Ballou:
W055 * ( E of Cat Ballou): to S of Cat Ballou, plant forest clean up pollution.
W057 * ( E of Cat Ballou): to S of Cat Ballou, plant forest clean up pollution.
W059 * ( E of Cat Ballou): to S of Cat Ballou, plant forest clean up pollution.
W060 * ( E of Cat Ballou): to S of Cat Ballou, plant forest clean up pollution.
W062 * ( E of Cat Ballou): to S of Cat Ballou, plant forest clean up pollution.
W064 * ( E of Cat Ballou): to S of Cat Ballou, chop forest clean up pollution.
W065 * ( E of Cat Ballou): to S of Cat Ballou, chop forest nothing.
W066 * ( E of Cat Ballou): to S of Cat Ballou, mine nothing.
W067 * ( E of Cat Ballou): to S of Cat Ballou, mine nothing.
W069 * ( E of Cat Ballou): to S of Cat Ballou, mine nothing.


Former Workers
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).



General Notes and Plans
Pollution South of Cat Ballou.

Game froze about halfway through the turn. Had to reboot and redo.

Our three new Infantry moved to Weltonspolt, Coastal Geeks and 3NW of Weltonspolt.

We have some beaches that can be invaded without entering our territorial waters. These beaches, all in the NW, will be the next place to put vInfantry.

Lydia Sutherland, with W017 aboard, is two turns from Sid City on 11NW.

New settler in 3; where should it go?

We are still in our Golden Age.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :

185_ZoomOut.jpg



Teal Torpedo (with movement remaining)
Spoiler :

185_TT.jpg



NW Vulnerable Beaches
Spoiler :

185_NW.jpg

 
Domestic
No image, my bad.

Victory Conditions
Spoiler :

185_Victory.jpg



Top 5 and Demographics
Spoiler :

185_Top5.jpg

 
Trading: The Council
Spoiler :

185_Council.jpg



Trading: BABE
Spoiler :

185_Babe.jpg



Trading: GONG
Spoiler :

185_Gong.jpg



Trading: SABER
Spoiler :

185_Saber.jpg

 
I've added this map of where we have harvested forests.

Harvested Forests
Spoiler :

185_ZoomOutClean.jpg



I'm not sure yet on how to best use it. Unlike the previous map that Kuningas made for which tiles to mine/irrigate/build cities, in this case the terrain does not change from one turn to the next.

I'm planning next turn (186) to use yellow dots to indicate forests harvested on that turn. Then on Turn 187 I change those yellow dots to red dots and then add more yellow dots.
 
This is an open question:

What is our next big step?

Some things to consider:
Our military is getting stronger.
We are learning like crazy, even without our Golden Age.
We are rather isolated internationally. We are not talking to The Council or Saber. We are not talking to Gong or Babe either.
We have techs to trade with just about everybody, if the price were right. (Imagine what Babe would give us to ally with them against The Council.)
How do we want to win? Spaceship looks good, but is iffy until we know where all the resources are located. I don't think anyone will win via the UN. Gong has a good headstart on a culture victory. Domination or Conquest will require help from somebody, though we could hire an ally.

Looking for ideas, no matter how crazy :crazyeye: or off the wall they may sound. :D
 
City Status (* = completed build)
City Name in Italics indicates maximum population.

  1. * Freedom Central (12): vInf -> VInf in 1.
  2. Thessauronicleus (12): vInf in 1.
  3. * Kazgungudom (12): vInf -> VInf in 1.
  4. Thombriel (12): vInf in 1.
  5. * Fortress of Meleet (12): vInf in 2.
  6. Kremlin (12): vInf -> vInf in 1.
  7. Citadel of Ur (12): Stock Exchange in 1.
  8. * Tower of Babel (12): vInf in 2.
  9. Ishme-Shamash (12): Factory in 1.
  10. Weltonspolt (12): Factory in 1.
  11. Teal domination (12): factory in 2.
  12. * Ninhursag-Ki (12): vInf in 2.
  13. Azurra Coast (12): university in 2.
  14. Lake Port (8): Factory in 4.
  15. Marad-Dur (12): Stock Exchange in 1.
  16. Sugar-Free Wheaties (12): Factory in 1.
  17. FreeToes (12): Factory in 5.
  18. Coastal Geeks (12): factory in 8.
  19. * Liberty Bell (12): Factory -> bank in 5.
  20. TuTuba (7): Vfrigate in 55.
  21. Cat Ballou (12): Factory in 5 .
  22. Freehand (12): Factory in 10.
  23. Chicago XIII (12): bank in 1.
  24. Farkle Liberation (7): Frigate in 57.
  25. Numenor (3): vGalleon in 25.
  26. Vista-Free (6): library in 3 (two chops).
  27. Jungle-Free (6): library in 5.
  28. Ellis Island (4): vGalleon in 26.
  29. * Unshackled (6): aqueduct -> library in 6.
  30. Perelandra (6): Aqueduct in 28.
  31. Dusty Harbor (4/11SE): vFrigate in 8.
  32. Debt-Free (7): library in 4.
  33. Sid City (5/11NW): vFrigate in 7.
  34. Gratis (7): Settler in 2.
  35. Martin Luther King Jr. (4/11NW): rGalleon in 5.
  36. Gun-Free (7): vFrigate in 54.
  37. Freeborn (5/11NW): rGalleon in 3.
  38. Monte Cristo (4/11SE): rGalleon in 10.
  39. Footloose (5/11SE): rGalleon in 12.

Next Turn Builds
  • vInf in Freedom Central
  • Vinf in Thessauronicleus
  • Vinf in Kazgungudom
  • Vinf in Thombriel
  • Vinf in Kremlin
  • Stock Exchange in Citdel of Ur
  • Factory in Ishme-Shamash
  • Factory in Weltonspolt
  • Stock Exchange in Marad-Dur
  • Factory in Sugar-Free Wheaties
  • Bank in Chicago XIII

Settlers in production: 1.
Workers in production: 0.

City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Wall Street (Citadel of Ur)
  • 02 x Granaries
  • 22 x Marketplaces
  • 22 x Libraries
  • 14 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 13 x Courthouses
  • 19 x Harbors
  • 11 x Aqueducts
  • 11 x Factories
  • 10 x Banks
  • 08 x Stock Exchanges

Military Status
00 Settlers
34 Workers
03 Horseman
04 Pike
25 Infantry
05 Artillery
02 Galley
06 Mace
09 Enkidu Warriors

Military Support
Total Units: 88 (+5)
Allowed Units: 93 (0)
Cost per Turn: 0 gpt

Compared to BABE (Republic) we are weak.
Compared to The Council (Republic) we are strong.
Compared to SABER (Republic) we are average.
Compared to GONG (Feudalism) we are strong.


Domestic Issues
Combustion in 2 turns.
2687 gold, +12 gpt
80% science
10% luxuries
10% taxes

Resources connected to Freedom Central
03 Rubbers are connected.
01 Oil is connected
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
03 Spices are connected (one to GONG, one to The Council).
02 Ivory are connected.
01 Silks are connected (from GONG).
05 Gems are connected.
 
Unit moves (* = new orders)

Naval
* Teal Torpedo (NW GONG): E, NE and NW to chart the northern coast of GONG and locate their cities.
* Lydia Sutherland (Between Babe and The Council): S,S,Sw. Will bring a worker to the second island (11NW).

Military
Enkidu Warrior03 (S of Martin Luther King Jr, 11NW).
Enkidu Warrior06 (SE of Dusty Harbor, 11SE).
Enkidu Warrior08 (NE of Monte Cristo, 11SE).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr, 11NW).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo, 11SE).
Enkidu Warrior13 (S of Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (SW of Sugar-Free Wheaties).
Mace03 (NE of Thombriel).
Mace04 (SW of Fortress of Meleet).
Mace05 (2NW of Sugar-Free Wheaties).
Mace06 (2SW of Fortress of Meleet).

Horse01 (S of Azurra Coast).
Horse02 (W of Azurra Coast).
Horse03 (E of Thombriel).

Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Artillery01 (N of Thessauronicleus).
Artillery02 (N of Thessauronicleus).
Artillery03 (N of Thessauronicleus).
Artillery04 (N of Thessauronicleus).
Artillery05 (N of Thessauronicleus).

Infantry01 (Sugar Free-Wheaties).
Infantry02 (Teal Domination).
Infantry03 (Fortress of Meleet).
Infantry04 (Thombriel).
Infantry05 (Azurra Coast).
Infantry06 (Ishme-Shamash).
Infantry07 (FreeToes).
Infantry08 (Lake Port).
Infantry09 (Gun-Free).
Infantry10 (Farkle Liberation).
Infantry11 (Jungle-Free).
Infantry12 (Unshackled).
Infantry13 (Debt-Free).
Infantry14 (Weltonspolt).
Infantry15 (Coastal Geeks).
Infantry16 (3NW of Weltonspolt).
* Infantry17 (NW-W of Chicago XII).
* Infantry18 (S of Debt-Free).
* Infantry19 (NW of Debt-Free).
* Infantry20 (N of Debt-Free).
* Infantry21 (E of Freedom Central).
Musket01 (VInf) (Tutuba).
Rifle01 (VInf) (Freehand).
Rifle02 (VInf) (Perelandra).
Rifle03 (VInf) (Vista-Free).

Settlers
None

Workers
W001 (SE, S of Monte Cristo, 11SE): NE, rail (mountain) in 6.
W017 to Monte Cristo, on board galley Lydia Sutherland.

W027 ( SW of Ishme-Shamash): to 2SW of Freedom Central, fortify (do no evil).
W028 ( SW of Ishme-Shamash): to 2SW of Freedom Central, fortify (do no evil).

This chop goes to Sugar-Free Wheaties (factory in 1, not 2:
W029 * ( NE of Teal domination): to SW of Sugar-Free Wheaties, plant forest.
W030 * ( NE of Teal domination): to SW of Sugar-Free Wheaties, plant forest.
W031 * ( NE of Teal domination): to SW of Sugar-Free Wheaties, plant forest.
W032 * ( NE of Teal domination): to SW of Sugar-Free Wheaties, plant forest.
W033 * ( NE of Teal domination): to SW of Sugar-Free Wheaties, plant forest.
W034 * ( NE of Teal domination): to SW of Sugar-Free Wheaties, chop forest.
W035 * ( NE of Teal domination): to SW of Sugar-Free Wheaties, chop forest.
W036 * ( NE of Teal domination): to SW of Sugar-Free Wheaties, mine.
W037 * ( NE of Teal domination): to SW of Sugar-Free Wheaties, mine.
W038 * ( NE of Teal domination): to SW of Sugar-Free Wheaties, mine.

This chop goes to Vista-Free's library (7 turns down to 5):
W039 * ( SE of Cat Ballou): to SW of Vista-Free, plant forest.
W041 * ( SE of Cat Ballou): to SW of Vista-Free, plant forest.
W042 * ( SE of Cat Ballou): to SW of Vista-Free, plant forest.
W043 * ( SE of Cat Ballou): to SW of Vista-Free, plant forest.
W046 * ( SE of Cat Ballou): to SW of Vista-Free, plant forest.
W047 * ( SE of Cat Ballou): to SW of Vista-Free, chop forest.
W049 * ( SE of Cat Ballou): to SW of Vista-Free, chop forest.
W051 * ( SE of Cat Ballou): to SW of Vista-Free, mine.
W052 * ( SE of Cat Ballou): to SW of Vista-Free, mine.
W053 * ( SE of Cat Ballou): to SW of Vista-Free, mine.

This chop also goes to Vista-Free's library (5 turns down to 3):
W055 * ( S of Cat Ballou): to S of Vista-Free, plant forest.
W057 * ( S of Cat Ballou): to S of Vista-Free, plant forest.
W059 * ( S of Cat Ballou): to S of Vista-Free, plant forest.
W060 * ( S of Cat Ballou): to S of Vista-Free, plant forest.
W062 * ( S of Cat Ballou): to S of Vista-Free, plant forest.
W064 * ( S of Cat Ballou): to S of Vista-Free, chop forest.
W065 * ( S of Cat Ballou): to S of Vista-Free, chop forest.
W066 * ( S of Cat Ballou): to S of Vista-Free, mine.
W067 * ( S of Cat Ballou): to S of Vista-Free, mine.
W069 * ( S of Cat Ballou): to S of Vista-Free, mine.


Former Workers
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).



General Notes and Plans
The NW beachs I mentioned last turn have vInf on them right now.

Lydia Sutherland, with W017 aboard, is NE of Sid City on 11NW.

Gong snooper has moved off out western coast.
 
All this images are off center. I did not see that until I posted. Sorry. :cry:

Zoomed Out, centered on Mt. Kremlin
Spoiler :

186_ZoomOut.jpg



Forestry Tracker
Spoiler :

186_ZoomOutClean.jpg



Teal Torpedo
Spoiler :

186_TT.jpg

 
Domestic
Spoiler :

186_Domestic.jpg



Victory Conditions
Spoiler :

186_Victory.jpg



Top 5 and Demographics
Spoiler :

186_Top5.jpg

 
Trading: The Council
Spoiler :

186_Council.jpg



Trading: BABE
Spoiler :

186_Babe.jpg



Trading: GONG
Spoiler :

186_Gong.jpg



Trading: SABER
Spoiler :

186_Saber.jpg

 
I think regardless of victory, killing GONG would be good for territory and science farms. Then, it would take BABEland and a bit of SABER to win via domination. If we could get MA for BABE and SABER, the war would be easy if they only have infantry and tanks.

I agree with Empiremaker :agree:
 
If we go after Gong we'll need some allies.

Are we suggesting that we take on Gong and Saber/Council take on Babe? Or that they join us in the Gong-thrashing?
 
If we go after Gong we'll need some allies.

Are we suggesting that we take on Gong and Saber/Council take on Babe? Or that they join us in the Gong-thrashing?

I don't think council should take on BABE, BABE has too strong a military. It's just too risky. Here is what I think we should do, ask the council for an alliance against GONG,:deadhorse: but we should through only 40-50% of our offensive units. We need to keep some for a possible BABE or SABER attack. No matter what we do I think we need to go to war.:king:

Go FREE!!! :trophy: :bowdown:
 
City Status (* = completed build)
City Name in Italics indicates maximum population.

  1. * Freedom Central (12): vInf -> VInf in 1.
  2. * Thessauronicleus (12): vInf -> vInf in 3.
  3. * Kazgungudom (12): vInf -> VInf in 1.
  4. * Thombriel (12): vInf -> vInf in 3.
  5. Fortress of Meleet (12): vInf in 1.
  6. * Kremlin (12): vInf -> vInf in 2.
  7. * Citadel of Ur (12): Stock Exchange -> vInf in 2.
  8. Tower of Babel (12): vInf in 1.
  9. * Ishme-Shamash (12): Factory -> bank in 6.
  10. * Weltonspolt (12): Factory -> university in 3.
  11. Teal domination (12): factory in 1.
  12. Ninhursag-Ki (12): vInf in 1.
  13. Azurra Coast (12): university in 1.
  14. Lake Port (8): Factory in 3 .
  15. * Marad-Dur (12): Stock Exchange -> vInf in 2.
  16. * Sugar-Free Wheaties (12): Factory -> bank in 5.
  17. FreeToes (12): Factory in 4.
  18. Coastal Geeks (12): factory in 7.
  19. Liberty Bell (12): bank in 4.
  20. TuTuba (7): Vfrigate in 54.
  21. Cat Ballou (12): Factory in 4.
  22. Freehand (12): Factory in 8.
  23. * Chicago XIII (12): bank -> vInf in 2.
  24. Farkle Liberation (7): Frigate in 56.
  25. Numenor (3): vGalleon in 24.
  26. Vista-Free (6): library in 2.
  27. Jungle-Free (6): library in 4.
  28. Ellis Island (4): vGalleon in 25.
  29. Unshackled (6): library in 5.
  30. Perelandra (6): Aqueduct in 27.
  31. Dusty Harbor (4/11SE): vFrigate in 7.
  32. Debt-Free (7): library in 4.
  33. Sid City (5/11NW): vFrigate in 6.
  34. Gratis (7): Settler in 1.
  35. Martin Luther King Jr. (4/11NW): rGalleon in 4.
  36. Gun-Free (7): vFrigate in 53.
  37. Freeborn (5/11NW): rGalleon in 2.
  38. Monte Cristo (4/11SE): rGalleon in 9.
  39. Footloose (5/11SE): rGalleon in 11.

Next Turn Builds
  • vInf in Freedom Central
  • Vinf in Kazgungudom
  • Vinf in Fortress of Meleet
  • Vinf in Tower of Babel
  • Factory in Teal domination
  • Vinf in Ninhursag-Ki
  • University in Azzura Coast
  • Settler in Gratis

Settlers in production: 1.
Workers in production: 0.

City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Wall Street (Citadel of Ur)
  • 02 x Granaries
  • 22 x Marketplaces
  • 22 x Libraries
  • 14 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 13 x Courthouses
  • 19 x Harbors
  • 11 x Aqueducts
  • 14 x Factories
  • 11 x Banks
  • 10 x Stock Exchanges

Military Status
00 Settlers
34 Workers
03 Horseman
04 Pike
30 Infantry
05 Artillery
01 Galley
01 Galleon
06 Mace
09 Enkidu Warriors

Military Support
Total Units: 93 (+5)
Allowed Units: 95 (+2)
Cost per Turn: 0 gpt

Compared to BABE (Republic) we are average.
Compared to The Council (Republic) we are strong.
Compared to SABER (Republic) we are strong.
Compared to GONG (Feudalism) we are strong.


Domestic Issues
Combustion in 1 turns.
2639 gold, +0 gpt
80% science
10% luxuries
10% taxes

Resources connected to Freedom Central
03 Rubbers are connected.
01 Oil is connected
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
03 Spices are connected (one to GONG, one to The Council).
02 Ivory are connected.
01 Silks are connected (from GONG).
05 Gems are connected.
 
Unit moves (* = new orders)

Naval
* Teal Torpedo (NW GONG): can map no more without incident, sails towards Dusty Harbor, 11SE, to upgrade to Galleon.
* Lydia Sutherland: arrives in Sid City (11NW), delivering W017.

Military
Enkidu Warrior03 (S of Martin Luther King Jr, 11NW).
Enkidu Warrior06 (SE of Dusty Harbor, 11SE).
Enkidu Warrior08 (NE of Monte Cristo, 11SE).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr, 11NW).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo, 11SE).
Enkidu Warrior13 (S of Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (SW of Sugar-Free Wheaties).
Mace03 (NE of Thombriel).
Mace04 (SW of Fortress of Meleet).
Mace05 (2NW of Sugar-Free Wheaties).
Mace06 (2SW of Fortress of Meleet).

Horse01 (S of Azurra Coast).
Horse02 (W of Azurra Coast).
Horse03 (E of Thombriel).

Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Artillery01 (N of Thessauronicleus).
Artillery02 (N of Thessauronicleus).
Artillery03 (N of Thessauronicleus).
Artillery04 (N of Thessauronicleus).
Artillery05 (N of Thessauronicleus).

Infantry01 (Sugar Free-Wheaties).
Infantry02 (Teal Domination).
Infantry03 (Fortress of Meleet).
Infantry04 (Thombriel).
Infantry05 (Azurra Coast).
Infantry06 (Ishme-Shamash).
Infantry07 (FreeToes).
Infantry08 (Lake Port).
Infantry09 (Gun-Free).
Infantry10 (Farkle Liberation).
Infantry11 (Jungle-Free).
Infantry12 (Unshackled).
Infantry13 (Debt-Free).
Infantry14 (Weltonspolt).
Infantry15 (Coastal Geeks).
Infantry16 (3NW of Weltonspolt).
Infantry17 (NW-W of Chicago XII).
Infantry18 (S of Debt-Free).
Infantry19 (NW of Debt-Free).
Infantry20 (N of Debt-Free).
Infantry21 (E of Freedom Central).
* Infantry22 (E of Freedom Central).
* Infantry23 (E of Freedom Central).
* Infantry24 (E of Freedom Central).
* Infantry25 (E of Freedom Central).
* Infantry26 (E of Freedom Central).
Musket01 (VInf) (Tutuba).
Rifle01 (VInf) (Freehand).
Rifle02 (VInf) (Perelandra).
Rifle03 (VInf) (Vista-Free).

Settlers
None

Workers
W001 (SE, S of Monte Cristo, 11SE): NE, rail (mountain) in 5.
W017 arrives in Sid City 11NW aboard galley Lydia Sutherland, moves to Coal Mountian to rail in 9.

W027 ( SW of Ishme-Shamash): to 2SW of Freedom Central, fortify (do no evil).
W028 ( SW of Ishme-Shamash): to 2SW of Freedom Central, fortify (do no evil).

This chop goes to Sugar-Free Wheaties (bank in 5, not 5):
W029 * ( SW of Sugar-Free Wheaties): to NW of Sugar-Free Wheaties, plant forest.
W030 * ( SW of Sugar-Free Wheaties): to NW of Sugar-Free Wheaties, plant forest.
W031 * ( SW of Sugar-Free Wheaties): to NW of Sugar-Free Wheaties, plant forest.
W032 * ( SW of Sugar-Free Wheaties): to NW of Sugar-Free Wheaties, plant forest.
W033 * ( SW of Sugar-Free Wheaties): to NW of Sugar-Free Wheaties, plant forest.
W034 * ( SW of Sugar-Free Wheaties): to NW of Sugar-Free Wheaties, chop forest.
W035 * ( SW of Sugar-Free Wheaties): to NW of Sugar-Free Wheaties, chop forest.
W036 * ( SW of Sugar-Free Wheaties): to NW of Sugar-Free Wheaties, mine.
W037 * ( SW of Sugar-Free Wheaties): to NW of Sugar-Free Wheaties, mine.
W038 * ( SW of Sugar-Free Wheaties): to NW of Sugar-Free Wheaties, mine.

This chop goes to Freehand's factory (9 turns down to 8):
W039 * ( SW of Vista-Free): to 2SW of Freehand, plant forest.
W041 * ( SW of Vista-Free): to 2SW of Freehand, plant forest.
W042 * ( SW of Vista-Free): to 2SW of Freehand, plant forest.
W043 * ( SW of Vista-Free): to 2SW of Freehand, plant forest.
W046 * ( SW of Vista-Free): to 2SW of Freehand, plant forest.
W047 * ( SW of Vista-Free): to 2SW of Freehand, chop forest.
W049 * ( SW of Vista-Free): to 2SW of Freehand, chop forest.
W051 * ( SW of Vista-Free): to 2SW of Freehand, irrigate.
W052 * ( SW of Vista-Free): to 2SW of Freehand, irrigate.
W053 * ( SW of Vista-Free): to 2SW of Freehand, nothing.

This chop also goes to Freehand's factory (8 turns down to 8):
W055 * ( S of Vista-Free): to W-SW of Freehand, plant forest.
W057 * ( S of Vista-Free): to W-SW of Freehand, plant forest.
W059 * ( S of Vista-Free): to W-SW of Freehand, plant forest.
W060 * ( S of Vista-Free): to W-SW of Freehand, plant forest.
W062 * ( S of Vista-Free): to W-SW of Freehand, plant forest.
W064 * ( S of Vista-Free): to W-SW of Freehand, chop forest.
W065 * ( S of Vista-Free): to W-SW of Freehand, chop forest.
W066 * ( S of Vista-Free): to W-SW of Freehand, mine.
W067 * ( S of Vista-Free): to W-SW of Freehand, mine.
W069 * ( S of Vista-Free): to W-SW of Freehand, mine.


Former Workers
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).



General Notes and Plans

Lydia Sutherland, with W017 aboard, arrives in Sid City on 11NW, and is upgraded to Galleon for 60 gold.

Can't drop science any and still learn Combustion this turn.

In our core cities we can make units or wealth. Or build stuff we don't need (temple, courthouse, etc).

Next tech, Mass Production or Flight? We get Transports with Combustion. Mass Production is mostly naval stuff: subs, aircraft carriers and such. Flight give us bombers, fighters, flak and such. I prefer Mass Production, but not by very much; 55/45.

Who gets Babe's islands?
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :

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Forestry Tracker
Spoiler :

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Teal Torpedo
Spoiler :

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Domestic
Spoiler :

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Victory Conditions
Spoiler :

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Top 5 and Demographics
Spoiler :

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International Scene
Spoiler :

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Trading: The Council
Spoiler :

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Trading: BABE
Spoiler :

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Trading: GONG
Spoiler :

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Trading: SABER
Spoiler :

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