Turns 181-189

It's amazing to see how our military strength as grown.
Yes, it is!

:dance: and :trouble: at the same time!

Looking ahead, our Golden Age ends on or after Turn 189. That won't affect our military support but it will change how much we can research, since our cash flow will greatly decrease.

Learn Mass Production at 100% (and negative GPT) for the next two turns and then reevaluate our sliders?
 
Just sent to Ginger_Ale and RegentMan:
CommandoBob said:
Dear Sirs,

On the in-game victory screen it show the GONG city of Dark Side of The Moon to be the most cultural city on our planet. However, I cannot read the culture points for that city.

Can you tell us what the number is at the end of this turn (Turn 187)?

Sincerely yours,

Art Parry
aka CommandoBob
 
My apologises for the recent absense. I could even play the save for a turn if you allow it. Turn 188 in about 24 hours.

EM said:
I think we should go for Mass Production. Then to Motorized Transport. We'll need more tanks than Bombers, and we could trade for Flight easier.

Indeed. We can go for a mass tanks buildup. and leave a couple of Infantrys to guard homeland. Though I think GONG/SABER/BABE have their coast tiles blocked. so Marines are needed to get on the land.
 
My apologises for the recent absense. I could even play the save for a turn if you allow it. Turn 188 in about 24 hours.
That's fine with me. I can't get to the save for another 12 hours anyway, until after I get home from work.
 
I'm done with school now [party] for the summer. I will be taking a vacation at some point, but I should be able to play quickly most of the time. I can't take this turn, but I can play most over the next couple of months.
Great!

:banana: and :dance: and :high5:

:old:

Ah, yes, I remember the joy of being out of school!

Makes me wish we had named a town 'School-Free'. :D
 
I will plan to play this turn this evening/tonight but before I do I will check here to see if someone else has already posted a 'got it' for this turn.
 
Got it; playing now.
 
City Status (* = completed build)
City Name in Italics indicates maximum population.

  1. * Freedom Central (12): vInf -> VInf in 1.
  2. Thessauronicleus (12): vInf in 2.
  3. * Kazgungudom (12): vInf -> VInf in 1.
  4. Thombriel (12): vInf in 2.
  5. * Fortress of Meleet (12): vInf -> vInf in 2.
  6. Kremlin (12): vInf in 1.
  7. Citadel of Ur (12): vInf in 1.
  8. * Tower of Babel (12): vInf -> vInf in 2.
  9. Ishme-Shamash (12): bank in 5.
  10. Weltonspolt (12): university in 2.
  11. * Teal domination (12): factory -> bank in 5.
  12. * Ninhursag-Ki (12): vInf -> vInf in 2.
  13. * Azurra Coast (12): university -> bank in 7.
  14. Lake Port (8): Factory in 2.
  15. Marad-Dur (12): vInf in 1.
  16. Sugar-Free Wheaties (12): bank in 4.
  17. FreeToes (12): Factory in 3.
  18. Coastal Geeks (12): factory in 6.
  19. Liberty Bell (12): bank in 3.
  20. TuTuba (7): Vfrigate in 53.
  21. Cat Ballou (12): Factory in 2.
  22. Freehand (12): Factory in 7.
  23. Chicago XIII (12): vInf in 1.
  24. Farkle Liberation (7): Frigate in 55.
  25. Numenor (3): vTransport in 73.
  26. Vista-Free (6): library in 1.
  27. Jungle-Free (6): library in 3.
  28. Ellis Island (4): vTransport in 74.
  29. Unshackled (6): library in 4.
  30. Perelandra (6): Aqueduct in 26.
  31. Dusty Harbor (4/11SE): vFrigate in 6.
  32. Debt-Free (7): library in 3.
  33. Sid City (5/11NW): vFrigate in 5.
  34. * Gratis (5): Settler -> settler in 10.
  35. Martin Luther King Jr. (4/11NW): rTransport in 53.
  36. Gun-Free (7): vFrigate in 52.
  37. Freeborn (5/11NW): rTransport in 51.
  38. Monte Cristo (4/11SE): rTransport in 58.
  39. Footloose (5/11SE): rTransport in 60.

Next Turn Builds
  • vInf in Freedom Central
  • Vinf in Kazgungudom
  • Vinf in Kremlin
  • Vinf in Citadel of Ur
  • Vinf in Marad Dur
  • Vinf in Chicago XIII
  • Library in Vista-Free

Settlers in production: 1.
Workers in production: 0.

City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Wall Street (Citadel of Ur)
  • 02 x Granaries
  • 22 x Marketplaces
  • 22 x Libraries
  • 15 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 13 x Courthouses
  • 19 x Harbors
  • 11 x Aqueducts
  • 15 x Factories
  • 11 x Banks
  • 10 x Stock Exchanges

Military Status
01 Settlers
34 Workers
03 Horseman
04 Pike
35 Infantry
05 Artillery
01 Galley
01 Galleon
06 Mace
09 Enkidu Warriors

Military Support
Total Units: 99 (+6)
Allowed Units: 93 (-2) (Gratis built a settler)
Cost per Turn: 12 gpt

Compared to BABE (Republic) we are average.
Compared to The Council (Republic) we are strong.
Compared to SABER (Republic) we are strong.
Compared to GONG (Feudalism) we are strong.


Domestic Issues
Mass Production in 4 turns.
2639 gold, -15 gpt
80% science
10% luxuries
10% taxes

Resources connected to Freedom Central
03 Rubbers are connected.
01 Oil is connected
02 Coal is connected.
02 Saltpeter is connected.
03 Iron are connected.
05 Horses are connected.
01 Dyes are connected (from The Council).
03 Spices are connected (one to GONG, one to The Council).
02 Ivory are connected.
01 Silks are connected (from GONG).
05 Gems are connected.
 
Unit moves (* = new orders)

Naval
* Teal Torpedo (NW GONG): sails 3N towards Dusty Harbor, 11SE, to upgrade to Galleon.
* Lydia Sutherland: now a galleon in Sid City (11NW), sails SE towards our mainland.

Military
Enkidu Warrior03 (S of Martin Luther King Jr, 11NW).
Enkidu Warrior06 (SE of Dusty Harbor, 11SE).
Enkidu Warrior08 (NE of Monte Cristo, 11SE).
Enkidu Warrior09 (NE of Freeborn, 11NW).
Enkidu Warrior10 (S-SE of Martin Luther King Jr, 11NW).
Enkidu Warrior11 (NE of Martin Luther King Jr., 11NW).
Enkidu Warrior12 (S-SW of Monte Cristo, 11SE).
Enkidu Warrior13 (S of Monte Cristo, 11SE).
Enkidu Warrior14 (SE of Sid City, 11NW).

Mace01 (NW of Dusty Harbor, 11SE).
Mace02 (SW of Sugar-Free Wheaties).
Mace03 (NE of Thombriel).
Mace04 (SW of Fortress of Meleet).
Mace05 (2NW of Sugar-Free Wheaties).
Mace06 (2SW of Fortress of Meleet).

Horse01 (S of Azurra Coast).
Horse02 (W of Azurra Coast).
Horse03 (E of Thombriel).

Pike01 (SE of Footloose, 11SE).
Pike03 (2N of Martin Luther King Jr, 11NW).
Pike04 (SE of Freeborn, 11NW).
Pike05 (NE of Footloose, 11SE).

Artillery01 (N of Thessauronicleus).
Artillery02 (N of Thessauronicleus).
Artillery03 (N of Thessauronicleus).
Artillery04 (N of Thessauronicleus).
Artillery05 (N of Thessauronicleus).

Infantry01 (Sugar Free-Wheaties).
Infantry02 (Teal Domination).
Infantry03 (Fortress of Meleet).
Infantry04 (Thombriel).
Infantry05 (Azurra Coast).
Infantry06 (Ishme-Shamash).
Infantry07 (FreeToes).
Infantry08 (Lake Port).
Infantry09 (Gun-Free).
Infantry10 (Farkle Liberation).
Infantry11 (Jungle-Free).
Infantry12 (Unshackled).
Infantry13 (Debt-Free).
Infantry14 (Weltonspolt).
Infantry15 (Coastal Geeks).
Infantry16 (3NW of Weltonspolt).
Infantry17 (NW-W of Chicago XII).
Infantry18 (S of Debt-Free).
Infantry19 (NW of Debt-Free).
Infantry20 (N of Debt-Free).
Infantry21 (E of Freedom Central).
Infantry22 (E of Freedom Central).
Infantry23 (E of Freedom Central).
Infantry24 (E of Freedom Central).
Infantry25 (E of Freedom Central).
Infantry26 (E of Freedom Central).
* Infantry27 (E of Freedom Central).
* Infantry28 (E of Freedom Central).
* Infantry29 (E of Freedom Central).
* Infantry30 (E of Freedom Central).
* Infantry31 (E of Freedom Central).
Musket01 (VInf) (Tutuba).
Rifle01 (VInf) (Freehand).
Rifle02 (VInf) (Perelandra).
Rifle03 (VInf) (Vista-Free).

Settlers
* SettlerToGo (W of Freedom Central).

Workers
W001 (SE, S of Monte Cristo, 11SE): NE, rail (mountain) in 4.
W017 arrives in Sid City 11NW aboard galley Lydia Sutherland, moves to Coal Mountian to rail in 8.

W027 ( SW of Ishme-Shamash): to 2SW of Freedom Central, fortify (do no evil).
W028 ( SW of Ishme-Shamash): to 2SW of Freedom Central, fortify (do no evil).

This chop goes to Sugar-Free Wheaties (bank in 4, not 4):
W029 * ( NW of Sugar-Free Wheaties): to W of Sugar-Free Wheaties, plant forest.
W030 * ( NW of Sugar-Free Wheaties): to W of Sugar-Free Wheaties, plant forest.
W031 * ( NW of Sugar-Free Wheaties): to W of Sugar-Free Wheaties, plant forest.
W032 * ( NW of Sugar-Free Wheaties): to W of Sugar-Free Wheaties, plant forest.
W033 * ( NW of Sugar-Free Wheaties): to W of Sugar-Free Wheaties, plant forest.
W034 * ( NW of Sugar-Free Wheaties): to W of Sugar-Free Wheaties, chop forest.
W035 * ( NW of Sugar-Free Wheaties): to W of Sugar-Free Wheaties, chop forest.
W036 * ( NW of Sugar-Free Wheaties): to W of Sugar-Free Wheaties, mine.
W037 * ( NW of Sugar-Free Wheaties): to W of Sugar-Free Wheaties, mine.
W038 * ( NW of Sugar-Free Wheaties): to W of Sugar-Free Wheaties, mine.

This chop goes to Cat Ballou's factory (3 turns down to 2):
W039 * ( 2SW of Vista-Free): to SW of Cat Ballou, plant forest.
W041 * ( 2SW of Vista-Free): to SW of Cat Ballou, plant forest.
W042 * ( 2SW of Vista-Free): to SW of Cat Ballou, plant forest.
W043 * ( 2SW of Vista-Free): to SW of Cat Ballou, plant forest.
W046 * ( 2SW of Vista-Free): to SW of Cat Ballou, plant forest.
W047 * ( 2SW of Vista-Free): to SW of Cat Ballou, chop forest.
W049 * ( 2SW of Vista-Free): to SW of Cat Ballou, chop forest.
W051 * ( 2SW of Vista-Free): to SW of Cat Ballou, mine.
W052 * ( 2SW of Vista-Free): to SW of Cat Ballou, mine.
W053 * ( 2SW of Vista-Free): to SW of Cat Ballou, mine.

Pollution cleanup:
W055 * ( W-SW of Freehand): to SE of Cat Ballou, clean up pollution.
W057 * ( W-SW of Freehand): to SE of Cat Ballou, clean up pollution.
W059 * ( W-SW of Freehand): to SE of Cat Ballou, clean up pollution.
W060 * ( W-SW of Freehand): to SE of Cat Ballou, clean up pollution.
W062 * ( W-SW of Freehand): to SE of Cat Ballou, clean up pollution.
W064 * ( W-SW of Freehand): to SE of Cat Ballou, clean up pollution.
W065 * ( W-SW of Freehand): to SE of Cat Ballou, clean up pollution.
W066 * ( W-SW of Freehand): to W-SW of Freehand, nothing.
W067 * ( W-SW of Freehand): to W-SW of Freehand, nothing.
W069 * ( W-SW of Freehand): to W-SW of Freehand, nothing.


Former Workers
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W040 (joined to Kremlin).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W048 (joined to Freeborn).
W050 (joined to Kremlin).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).



General Notes and Plans
We learn Combustion and begin to learn Mass Production in 4 turns at current science.

Gratis grows a settler, but I'm not sure what to do with it. Join to a city or save for overseas expansion? Fortify it west of Freedom Central.

We are negative gold per turn right now. I'll let that continue so we can milk our Golden Age on science. At 70% we learn MP in 4 turns also, +134 gold. I hoping that running in the red this turn and next turn will save a turn in research once our Golden Age is over (next turn).

Our Golden Age ends on Turn 189. I don't know exactly when: at the start of the turn or at the end of it.

Teal domination and Lake Port are both starving, but are in no danger of shrinking.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :

188_ZoomOut.jpg



Forestry Tracker
Spoiler :

188_ZoomOutClean.jpg



Teal Torpedo
Spoiler :

188_TT.jpg

 
Domestic
Spoiler :

188_Domestic.jpg



Victory Conditions
Spoiler :

188_Victory.jpg



Top 5 and Demographics
Spoiler :

188_Top5.jpg

 
Trading: The Council
Spoiler :

188_Council.jpg



Trading: BABE
Spoiler :

188_Babe.jpg



Trading: GONG
Spoiler :

188_Gong.jpg



Trading: SABER
Spoiler :

188_Saber.jpg

 
730 AD
Domestic adviser Pops up: Our golden age has ended

Builds:

Kremlin: Infantry -> Infantry (3)
Citadel of Ur: Infantry -> Infantry (2)
Chicago XIII: Infantry -> Infantry (3)
Vista-Free: Library-> Infantry (90)

Our Military:

1 Settler
34 Workers
3 Horsemen
4 Pikemen
38 Infantry
5 Artillery
1 Galley
1 Galleon
6 MDI
9 Enkidus

102 total units
95 Supported

Cost = 14gpt

We are STRONG to all [party] :dance:

Worker Moves

Chopping goes to Thombriel (1 N of Thombriel) , Infantry goes from 2 turns to 1

W029
W030
W031
W032
W033
W034
W035
W036
W037
W038

Chop goes to Ninhursag-Ki (1S of Ninhursag Ki): Infantry from 2 to 1

W039
W041
W042
W043
W046
W047
W049
W051
W052
W053

Chop to Tower of Babel (1E of Tower of Babel): Infantry from 2 turns to 1

W055
W057
W059
W060
W062
W064
W065
W066
W067
W069

OTHER ACTIONS

Gun-Free: Frigate -> Destroyer (111)

Tu-Tuba: Frigate -> Cruiser (76)

Fortress of Meleet: Infantry -> Destroyer(3)

Jungle-Free: Library -> Courthouse (8) Corruption will be reduced from 76% to 55%

Science Slider to 70%, Mass Production in 4, with minimal wastage.

Farkle Liberation: Frigate -> Cruiser (154)

Teal Torpedo 3N, going to be upgraded

Lydia Sutherland: 4S, going to be upgraded

Gratis: Settler-> Courthouse

Note: I'm keeping track of forest chops with CAII.

EDIT: I missaved the game, and had to replay the turn. I should have made the same moves.
 
When you paste pictures into Paint, try resizing the image first - there's a LOT of extraneous whitespace in the latest pics in this thread.
 
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