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Turns 200-219

Discussion in 'Team Doughnut' started by RickFGS, Oct 7, 2006.

  1. Zorn

    Zorn Prince

    Joined:
    Mar 10, 2005
    Messages:
    424
    I`m also against it.
    Even if it would increase our chances to win, I´d much rather lose than win by backstabbing a friend (and I consider KISS as friends).
     
  2. Maximilian

    Maximilian Chieftain

    Joined:
    Sep 2, 2006
    Messages:
    75
    Location:
    Berlin, Germany
    Aganst invastion of KISS.
    Worst comes to worst: they become a buffer zone.
     
  3. RickFGS

    RickFGS Deity

    Joined:
    Mar 22, 2006
    Messages:
    2,206
    Location:
    Lisboa, Portugal
    Turn 202

    Build

    16 Workers
    6 City Walls

    We now have espionage -> The Corporation in 4 turns.
    Gold 299, +23 income, which is an 34 increase from previous turn.

    Actions

    Drafted 18 infantry, so we now have 62 Infantry making us Average military towords MIA, i´ll continue this drafting policy till 100 infantry is reached or so.

    Factories wil be ready in 20 turns for Sweet (longest) and 5 turns for Springfield (shortest).

    Intelligence Agency will be ready in 4. We also have the option for Universal Sufrage.

    Offered KISS an military alliance and trade embargo vs MIA just for the kick of it.

    Situation

    If tax is set to 0% we get +568 gold per turn. The cost of plating a spy (hoping it will plant on first attempt) plus stealing seems a bit high to me, so i need teams opinion pls:
    1)Forget Intelligence agency and go for universal since we arent going to put our money on stealing anyway.
    2)Set tax to 0% and prepare for a steal in maybe 6 (although 7 is more like it)turns.
    3)Other possibilites? State your mind.
    4)We now have 62 infantry, in 4 turns we will have prob 80 or so...meaning KISS could be put to the sword...i mean rifle he he...

    Notes: MIA as Bombers already so i trust they´ll have Marines either next turn or already have it and possible tanks...

    Actions vs possible MIA landing

    Galleons spread along East cost to cover possible marine-transporting landing in city skares.
    One galleon was lost doing this with arty+bomber bombardement from MIA.

    Stacked Infantry 10 infantry and 2 artys in Apple Crumb since its the nearest city for MIA, but i´m open to sugestions on the defense skeme.

    West coast is almost all covered with drafts bloking coventional landings. Plus city walls have been built and are finishing in remaing cities.

    Other:

    KISS as asked us for money, they must be joking. All i have to say is they are a vegetable. The UN will be likely (99%) built by MIA which it will mean we are screwed on the diplomatic win yes? or maybe i´m wong here...

    My most perminent though is still waste KISS...(it makes logic, seems right, their cities are good sized and sounds like fun)...but team doenst want this..and theres that anarchy enforcement thing....so sniff :(
     
  4. Kuningas

    Kuningas Deity

    Joined:
    Aug 15, 2003
    Messages:
    2,092
    1) We need Intelligence Agency for spying military etc.
    2) Techs are quite cheap if you do 4 turn science pace, I wouldn't steal.

    crap bombers have lethal bombardement :( That means MIA could kill every Infantry we place in east coast. However I have solution, I call it "Wall of forests". Plant forests on the red line in screenshot and MIA's cavalry can't move more than one tile to our territory. This must be done asap!

     
  5. killercane

    killercane Deity

    Joined:
    Nov 30, 2004
    Messages:
    3,278
    Location:
    TN
    Well, a small rant. Looking at the save, our income should be over 150 gpt/4 turn research with the use of specialists. Any city working a one food tile should convert that tile to a scientist/taxman. We even have corrupt cities working mountain tiles. Please change this.

    The drafting has put several cities on the brink of disorder, so laying off of that would be good for the time being. I dont see the point in having our ships destroyed by having them sit around the ocean. Better to reinforce the close coast with our infantry and make a solid wall there.

    And have we sent coal to KISS yet?

    Edit: And Wall of Forests is a nice idea. Combined with barricades and such we can stop most incursions.
     
  6. Maximilian

    Maximilian Chieftain

    Joined:
    Sep 2, 2006
    Messages:
    75
    Location:
    Berlin, Germany
    I say we try the wall plan. =D
     
  7. Nobody

    Nobody Gangster

    Joined:
    Sep 14, 2001
    Messages:
    5,454
    Location:
    Wellington New Zealand
    Personally i don't mind taking KISS, backstabing is fun, they will laugh it off. We have to go about it the right way, make it quais legal. i would prefer to make peace with MIA (even if we must by it) then take KISS and Race them to space. Or carry on the war race to UN and win with Kiss at our side.
     
  8. Nobody

    Nobody Gangster

    Joined:
    Sep 14, 2001
    Messages:
    5,454
    Location:
    Wellington New Zealand
    I also give my support to wall of forests
     
  9. Kuningas

    Kuningas Deity

    Joined:
    Aug 15, 2003
    Messages:
    2,092
    Bombers are over powered. Lost 3 galleons, 6 Infantry.

     
  10. Nobody

    Nobody Gangster

    Joined:
    Sep 14, 2001
    Messages:
    5,454
    Location:
    Wellington New Zealand
    Cool we getting bombed. The Blizt has started.
     
  11. RickFGS

    RickFGS Deity

    Joined:
    Mar 22, 2006
    Messages:
    2,206
    Location:
    Lisboa, Portugal
    Turn 203

    Build

    7 Workers

    The Corporation in 3 turns.
    Micromanaged a bit more and gold is now + 136 per turn.

    Actions

    Started a Fortress Wall acording (more or less) to the forest wall design, it will be ready in 2 turns, replaced all east coast with veterans in hope they can survive bombing runs (at least 2 bombers to kill a veteran, meaning less kills in general), staked more infantry on east coast cities.

    Factories wil be ready in 16 turns for Sweet (longest) and 4 turns for Springfield (shortest).

    Intelligence Agency will be ready in 3. We also have the option for Universal Sufrage.....less war wariness means more drafting, i will prob go for this.

    Situation

    4)We now have 57 infantry, with the bombing runs and less drafting this number will decrease hopefully not much...

    Actions vs possible MIA landing

    Barricade wall and vets as stated before.

    West coast is almost all covered with drafts bloking coventional landings. Plus city walls have been built and are finishing in remaing cities.

    Future: We must survive the next 16 turns at all costs at least untill we have the techs to fight against MIA in a more equal condition...therefore i´m to more sugestions.
     
  12. Maximilian

    Maximilian Chieftain

    Joined:
    Sep 2, 2006
    Messages:
    75
    Location:
    Berlin, Germany
    Can we get defence help from KISS?
    If we fall, KISS is sure to be next...
     
  13. killercane

    killercane Deity

    Joined:
    Nov 30, 2004
    Messages:
    3,278
    Location:
    TN
    I vote Intel Agency. US is one of the worst wonders in the game, and only makes one unhappy citizen content per city. Not worth the cost IMO.

    What about putting explorers on the coast for blockade? I dont think they can attack them without marines and they cant be bombed.
     
  14. RickFGS

    RickFGS Deity

    Joined:
    Mar 22, 2006
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    2,206
    Location:
    Lisboa, Portugal
    Explores cant be bombed? sweet, will take that in consideration killerkane, excellent sugestion.
     
  15. Kuningas

    Kuningas Deity

    Joined:
    Aug 15, 2003
    Messages:
    2,092
    I agree. Here is an example how to do effective specialists use. Every town have to check every turn to get full advantage of the specialists.

    Picture 1, after preturn:


    Picture 2, after specialists assign:
     
  16. RickFGS

    RickFGS Deity

    Joined:
    Mar 22, 2006
    Messages:
    2,206
    Location:
    Lisboa, Portugal
    Turn 203

    Build

    Dunkinn -> Harbor -next- Factory
    Jam Filled -> HArbor -next-Explorer
    Hot Doughnuts ->Aqueduct -next- Explorer
    Apple Crumb ->Aqueduct -next- Explorer

    Actions

    Finished Fortress wall according to sugested design, will start on barricades next turn, replaced all east coast Monuted Warriors since they are meat for bombers now, staked more infantry on east coast cities.

    Factories wil be ready in 14 turns for Sweet (longest) and 2 turns for Chocolate and Shelbyville(shortest). Average build factories time is 4 to 5 turns now.

    Intelligence Agency will be ready in 2. Next wil be factory.

    Drafted 4 Inf in: Powdered, Glazed, Niagara and Never Again to keep up with the bombing losses.

    Micromanaged since some of our cities have growned and worker production is now at 1 per 4 turns in many central cities due to police. Set more tax experts, but not all i could because i want the growth to keep up with the worker production.

    Situation

    Gold: 100 (+63)
    The Corporation in 2.

    We have 60 infantry, how many are the bombing runs killing a turn?

    Actions vs possible MIA landing

    1.Fortress wall ready -next- upgrading to barricades.

    2.How about fortress along west coast also?

    3.West coast is almost all covered with drafts bloking coventional landings. Plus city walls have been built and are finishing in remaing cities.

    4.After factories will set production to explorers.

    5.How about requesting KISS some 3 units or more to set on our east coast just to get bombed by MIA he he he?

    6.We have a letter from MIA, Maximillian answer it pls.

    7.More sugestions are welcome, gimme all you got.

    8.Thks for previous sugestions
     
  17. Robi D

    Robi D Minister of (Dis)Order

    Joined:
    Jul 1, 2005
    Messages:
    3,066
    Location:
    Adelaide, Australia
    I haven't had a chance to get into the game, how long wouldit take to get flight?
     
  18. killercane

    killercane Deity

    Joined:
    Nov 30, 2004
    Messages:
    3,278
    Location:
    TN
    Well the explorer idea is a no go, I ran a quick test and they are capturable by an amphibious landing. Robi, we have 2 turns left for corporation and then flight would be 4 techs past that. We need more artillery I think, that is the only thing we can use effectively to keep MIA from getting a hold on our continent. Artillery plus the Wall will keep us alive to steal techs all the way to the modern age.
     
  19. RickFGS

    RickFGS Deity

    Joined:
    Mar 22, 2006
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    2,206
    Location:
    Lisboa, Portugal
    Np, explorers were built in 2 and 3 turns so i just change that to artys or infantry.
     
  20. Maximilian

    Maximilian Chieftain

    Joined:
    Sep 2, 2006
    Messages:
    75
    Location:
    Berlin, Germany

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