Turns 231-239

Military Status
16 Settlers +16
23 Workers +13
15 Marines +6
75 Mech Infantry
65 Modern Armor
05 Artillery
07 Transport
04 Destroyer
03 Battleships
22 Bombers
19 Cruisers +1
01 Al-Battani

Military Status: The Council
10 Workers
22 Slaves (all Saber)
04 Marines
00 Tank -7
41 Mechs +3
59 Modern Armor +11
00 Artillery
01 Artillery (Babe)
05 Transport
01 Carrier
3 Submarines -1
05 Destroyers
03 Battleships
12 Bombers
23 Jet Fighters +1
03 Cruisers
05 Mobile SAM +1



Unit moves

Naval: Battleships
  1. Harry Callahan: 4SE-1E of Sugar-Free Wheaties.
  2. * John McClane: 1N-6NE of Corporation-Free, sails a box and spots a Saber destroyer. Sails away and fortifies.
  3. Martin Riggs: 1SE-3E of Fat-Free.


Naval: Cruisers
  1. Mercy of Meleet: on Saber Patrol, 1W-7SW of Freeborn (11NW).
  2. Mischief of Meleet: on Saber Patrol, 2W-5NW of Unshackled.
  3. * Meleet's Manicure: Coastal Geeks, sails to 2W-SW of Chicgao XII.
  4. * Teal Thunder: Coastal Geeks, sails to 2W-SW of Chicgao XII.
  5. Teal Cruiser: on Saber Patrol, 7NW of Ellis Island.
  6. * Teal Tribulations: Coastal Geeks, sails to 2W-SW of Chicgao XII.
  7. * Azurra Azualt: 6SE of Dark Side of the Moon, fortifies.
  8. * Ishme-Swishme: 1S-2SE of Dark Side of the Moon, 3S, 2E, spots a Saber destroyer, sails W.
  9. Free-Sailing: 1N-6NE of Lovey Howell(Saber) roughlymidway between Saber and Babe.
  10. Free-Spirited: 4W-1SW of Unshackled.
  11. Free-Bird: 2W-5SW of Debt-Free.
  12. Free-Ride: 5W-1SW of Coastal Geeks.
  13. * Free-At-Last: 4S-3SW of Lake Port, sails 3NW to meet Lydia Sutherland and fortifies.
  14. * Free-Food-And-Beer: 9SE of Fortress of Meleet, sails 3E, spots a Saber destroyer, and sails 3SE out of sight of it.
  15. * Free-Registration: 5SW of The Pier (The Council) spots a Saber Invasion force and takes a picture of it. Sails 6NW, snooping and finds a lone Saber Cruiser 5SW of The Nursery (The Council).
  16. * Free-Pizza: Coastal Geeks, sails to 2W-SW of Chicgao XII.
  17. * Free-Candy: Coastal Geeks, sails to 2W-SW of Chicgao XII.
  18. Sugar-Free Surprise 3NW of Kanhawake (Babe): has a Saber destroyer just behind it, sails 3E to the Babe coast, and then 3N.
  19. * Marriage of Meleet, just built, sails towards Harry Callahan SE of Sugar-free Wheaties.

Naval: Destroyers
  1. Sub Seeker: 5N of Freeborn (11NW).
  2. * Sub Sinker: 2S-5SW of Coastal Geeks; sails 3SE-E to meet Lydia Sutherland, fortifies.
  3. Sub Finder between Free and Gong: 8NE.
  4. Sub Killer in Teal domination: sails 4E towards Harry Callahan and then sails 4NE.

Naval: Transports
  1. * Lydia Sutherland: Coastal Geeks; Settler106 loads in and sails 6S.
  2. * LS-002: Coastal Geeks, sails to 2W-SW of Chicgao XII.
  3. * LS-003: Coastal Geeks, sails to 2W-SW of Chicgao XII.
  4. * LS-005: Coastal Geeks, sails to 2W-SW of Chicgao XII.
  5. * LS-006: Coastal Geeks, sails to 2W-SW of Chicgao XII.
  6. * LS-007: Coastal Geeks, sails to 2W-SW of Chicgao XII.
  7. * LS-008: Coastal Geeks, sails to 2W-SW of Chicgao XII.

Military

Workers
W055 * ( NE of Liberty Shore): to E of Liberty Shore, plant forest in 3.
W057 ( SE of Pete's End): to E of Liberty Shore, plant forest in 3.
W059 * ( NE of Liberty Shore): to NE of A Town Called Malice, plant and finish forest.
W060 * ( NE of Liberty Shore): to E of Liberty Shore, finishes forest.

W062 * ( W-SW of Fortress of Meleet): to NW of Sugar-free Wheaties, Clear Pollution, 1 turn.
W064 * ( W-SW of Fortress of Meleet): to NW of Sugar-free Wheaties, Clear Pollution, 1 turn.
W065 * ( W-SW of Fortress of Meleet): to NW of Sugar-free Wheaties, Clear Pollution, 1 turn.
W066 * ( W-SW of Fortress of Meleet): to NW of Sugar-free Wheaties, Clear Pollution, 1 turn.
W067 * ( W-SW of Fortress of Meleet): to NW of Sugar-free Wheaties, Clear Pollution, 1 turn.
W069 * ( W-SW of Fortress of Meleet): to NW of Sugar-free Wheaties, Clear Pollution, 1 turn.

(W071 to W083 are new this turn.)

W071 * (new this turn): to NE of A Town Called Malice, plant and finish forest.
W072 * (new this turn): to NE of A Town Called Malice, plant and finish forest.
W073 * (new this turn): to NE of A Town Called Malice, plant and finish forest.
W074 * (new this turn): to NE of A Town Called Malice, plant and finish forest.

W075 * (new this turn): to E of A Town Called Malice, plant and finish forest.
W076 * (new this turn): to E of A Town Called Malice, plant and finish forest.
W077 * (new this turn): to E of A Town Called Malice, plant and finish forest.
W078 * (new this turn): to E of A Town Called Malice, plant and finish forest.
W079 * (new this turn): to E of A Town Called Malice, plant and finish forest.

W080 * (new this turn): to 2NE of A Town Called Malice, plant forest, finish in 2.
W081 * (new this turn): to 2NE of A Town Called Malice, plant forest, finish in 2
W082 * (new this turn): to 2NE of A Town Called Malice, plant forest, finish in 2
W083 * (new this turn): to 2NE of A Town Called Malice, plant forest, finish in 2


Slave01 (E of Tujana): rail in 4.


Former Workers
W001 (airfield W of Dusty Harbor, 11SE).
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W017 (airfield W of Sid City, 11NW).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W030 (airfield SW of Ishme-Shamash).
W037 (airfield GONG).
W039 (airfield 2N of Lake port).
W040 (joined to Kremlin).
W041 (airfield N of Tower of Babel).
W042 (airfield NE of Tower of Babel).
W043 (airfield 2N of Tower of Babel).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (airfield N, NE of Tower of Babe).
W047 (airfield 2NE of Tower of Babel).
W048 (joined to Freeborn).
W049 (airfield GONG).
W050 (joined to Kremlin).
W051 (Airfiel N, NW of Rock Lobsterford).
W052 (joins Kazkungudom).
W053 (airfield NE, E of Tower of Babel).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).


General Notes and Plans
Lots of workers and settlers buld this turn. Thirteen workers and 15 settlers.

Find what looks like the main Saber Invasion force, 2S-SW of The Pier (our FreeToes).
Consists of:
  • 2 vCarriers
  • 1 eCruiser
  • 3 vCruisers
  • 1 vDestroyer
  • 6 vTransports
  • 3 rTransports
That is 54 units to land in one turn. That is going to hurt.

Sugar-Free Surprise scouts the coast of Babe. Babe cities defended with MechInf.

We plant some forests in Old Gong.

I had a lucky accident. I rushed a settler in Free. I rushed many in Gong, thinking I could air lift them back to Free, but that doesn't work. So the new settler in Free will sail to The Council.

Settler106 loads into Lydia Sutherland.
Lydia Sutherland sails 6 S.
Lydia Sutherland is joined by Lydia Sutherland and Free-At-Last.

Wake our transports and escorts in Coastal Geeks and sail towards Unshackled. From Unshackled we can reach Saber with only one turn at sea. They end at 2W-SW of Chicgao XII, but will arrive in Unshackled next turn. It is impossible to sneak along this section of our coast and stay in cities. Six Transports and 5 Escorts, plus what is already at sea.

Modern Paratroopers, do we need any?

In Freedom Central we have 41 units: 4 Bombers, 3 Mechs and 37 MAs.
Outside Freedom Central we have 10 MAs and 11 Marines.
58 units (Marines and MAs) to attack Saber.

Rush the Destroyer in Ellis Island for 128 of 1292 gold. Our Saber force has no destroyers and thus cannot find submarines.
Rush the Destroyer in Numenor for 172 of 1164 gold, for the same reason.

Near Free-Bird are 6 Saber ships: 2 Battleships and 4 Destroyers. They could intercept our Saber invasion force.

Except for the geek in Freedom Centeral, all geeks become taxmen. I have two big rushes next turn.

Need to join some of our new settlers to cities in Gong, but nowhere to join.

Space Flight in 49
992 gold (-900 gifted to The Council) = 92 gold.
+ 1096 gpt.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :

238_ZoomOut.jpg



Zoomed Out, Gong
Spoiler :

238_ZoomOutGong.jpg



Zoomed Out, Babe
Spoiler :

238_ZoomOutBabe.jpg



Zoomed Out, Saber
Spoiler :

238_ZoomOutSaber.jpg



Zoomed Out, The Council
Spoiler :

238_ZoomOutCouncil.jpg



Zoomed Out, Saber Invasion Route
Spoiler :

T238_SaberInvasion.jpg

 
Domestic
Spoiler :

238_Domestic.jpg



Top 5 and Demographics
Spoiler :

238_Top5.jpg



Victory Conditions
Spoiler :

238_Victory.jpg

 
International Scene
Spoiler :

238_International.jpg



Trading: The Council
Spoiler :

238_Council.jpg



Trading: BABE
Spoiler :

238_Babe.jpg



Trading: SABER
Spoiler :

238_Saber.jpg

 
Free-Food-and-Beer
Spoiler :

238_FFandB.jpg



Free-Bird
Spoiler :

238_FreeBird.jpg



2 Battleships
4 Destroyers

Ishme-Swishme
Spoiler :

238_IshmeSwishme.jpg



John McClane
Spoiler :

238_JohnMcClane.jpg



Saber Invasion Force
Spoiler :

238_SaberAndThePier.jpg


Consists of:
  • 2 vCarriers
  • 1 eCruiser
  • 3 vCruisers
  • 1 vDestroyer
  • 6 vTransports
  • 3 rTransports

SugarFree-Surprise
Spoiler :

238_SugarFreeSurprise.jpg



SugarFree-Surprise, Part Two
Spoiler :

238_SugarFreeSurprise2.jpg

 
SABER must have landed, because the COUNCIL lost those tanks. If they didn't land they had some very lucky bombing.
 
My thought was that the 7 Tanks were upgraded to Modern Armor, which increased by 11.
 
Oh..., you know I never thought of that.
 
When I first saw that they had no Tanks I went 'Wha---?'. I had to stop and think about it.
 
I had a dream last night that me, my brother and Elephantium (I hope I spelled that right) were at my house. The road in front of my house was our border with the COUNCIL. There was no sea between us. SABER had taken all of the towns on the COUNCIL's south side. SABER sent a tank over to my house. In my dream tanks were as fast and as maneuverable as cars. SABER's tank was trying to run over us. I got hit, but all it did was push me a few feet. The tank never shot at us. And then I saw SABER's leader saying to some people "Get more tanks and get them, even if it means firing the guns". Then I saw three more tanks going out of SABER's base which was in the jungle (Which is weird because there's no jungle around here). Then I woke up.
 
I had a dream last night that me, my brother and Elephantium (I hope I spelled that right)

You got it right :goodjob:

were at my house. The road in front of my house was our border with the COUNCIL. There was no sea between us. SABER had taken all of the towns on the COUNCIL's south side. SABER sent a tank over to my house. In my dream tanks were as fast and as maneuverable as cars. SABER's tank was trying to run over us. I got hit, but all it did was push me a few feet. The tank never shot at us. And then I saw SABER's leader saying to some people "Get more tanks and get them, even if it means firing the guns". Then I saw three more tanks going out of SABER's base which was in the jungle (Which is weird because there's no jungle around here). Then I woke up.

Strange dream. I think it's a portent warning us that SABER will try to backstab us.
 
Maybe. If you don't believe me it really did happen.
 
Did I say I didn't believe you? *looks* Nope. Where'd you get that idea?

And anyway, why would someone lie about a dream they had? That would be even dumber than cheating in a game of D&D!
 
I was just saying that encase someone else didn't believe me, I know you did.
 
You seem to be rather into this game for you to be dreaming about it. So any more thoughts on the timing of the UN build? We're planning on building it once (if) SABER has taken over a chunk of the Council's main island?
 
Nope, no ideas. I'm more into the BTS MTDG than this one.
 
City Status (* = completed build)
City Name in Italics indicates maximum population.
City Name in BOLD indicates new city

  1. Freedom Central (12): vModern Armor in 1.
  2. Thessauronicleus (12): vModern Armor in 5.
  3. Great Walls of Fire (1/Gong): worker in 9.
  4. * Kazgungudom (12): vModern Armor (K) -> vMech Infantry in 2.
  5. Nutbush City (1/Gong): worker in 9.
  6. Thombriel (12): vBattleship in 1.
  7. Fortress of Meleet (12): vCruiser in 4.
  8. We Built This City (3/Gong): Wealth.
  9. Kremlin (12): vModern Armor in 2.
  10. Dark Side of the Moon (8/Gong): Wealth.
  11. Citadel of Ur (12): vModern Armor in 1.
  12. Tower of Babel (12): vMech Infantry in 2.
  13. Scarborough Fair (1/Gong): worker in 9.
  14. Ring of Fire (2/Gong): rTransport in 96.
  15. Ishme-Shamash (12): vCrusiser in 4.
  16. Weltonspolt (12): vTransport in 3.
  17. Teal domination (12): vCruiser in 2.
  18. Ninhursag-Ki (12): vMech Infantry in 2.
  19. Abbey Road (1/Gong): worker in 9.
  20. Azurra Coast (12): vCruiser in 4.
  21. Lake Port (12): vCruiser in 1.
  22. Marad-Dur (12): vModern Armor in 1.
  23. Sugar-Free Wheaties (12): vCruiser in 5.
  24. FreeToes (12): vDestroyer in 5.
  25. The Watchtower (1/Gong): worker in 9.
  26. Coastal Geeks (12): vDestroyer in 4.
  27. Smoke on the Water (1/Gong): worker in 9.
  28. * Liberty Bell (11): Modern Armor (L) -> vModern Armor in 5.
  29. Free Money (5/Gong): Wealth.
  30. TuTuba (7): Wealth.
  31. Nuclear-Free (3/Gong): worker in 9.
  32. Free-Tuning (5/Gong): Wealth.
  33. Cat Ballou (12): artillery in 3.
  34. Sin City (1/Gong): Wealth.
  35. Freehand (12): vDestroyer in 5.
  36. Town Called Malice (1/Gong): worker in 9.
  37. Home-Free (5/Gong): Wealth.
  38. Furs-Free (2/Gong): worker in 9.
  39. On Flame With RocknRoll (1/Gong): worker in 9.
  40. CBGB's (1/Gong): worker in 9.
  41. Hangar 18 (1/Gong): worker in 9.
  42. Fair-Free (5/Gong): Wealth.
  43. Hermit (5/Gong): Wealth.
  44. Basement on a Hill (1/Gong): worker in 9.
  45. Chicago XIII (12): artillery in 1.
  46. Farkle Liberation (7): Wealth.
  47. Free Swimming (4/Gong): worker in 9.
  48. Plain Free (6/Gong): Wealth.
  49. * Numenor (5): vDestroyer (Sub Marker) -> vDestroyer in 120.
  50. Vista-Free (7): Wealth.
  51. Liberty Shore (5/Gong): worker in 9.
  52. Space colony-Free (5/Gong): worker in 9.
  53. Jungle-Free (5): transport in 99 -> settler in 29, rush for 116 of 1154 gold.
  54. * Ellis Island (6): vDestroyer (Sub Basher) -> vDestroyer in 120.
  55. T for Texas (1/Gong): worker in 9.
  56. Corporation-Free (4/Gong): worker in 9.
  57. Pete's End (1/Gong): worker in 9.
  58. Religion-Free (6/Gong): Wealth.
  59. BuyOneGetOne-Free (5/Gong): worker in 9.
  60. GetOutOfJail-Free (5/Gong): Wealth.
  61. Aga (5/Gong): worker in 9.
  62. Unshackled (7): vTransport in 49, rush for 392 of 1038 gold.
  63. Free World (5/Gong): worker in 9.
  64. Perelandra (7): Wealth.
  65. Culture Free (5/Gong): worker in 9.
  66. Dusty Harbor (6/11SE): vDestroyer in 15.
  67. Debt-Free (7): vDestroyer in 29.
  68. Sid City (6/11NW): Wealth.
  69. GONG-Free (3/Gong): worker in 9.
  70. Interest-Free (4/Gong): worker in 9.
  71. Gratis (7): Wealth.
  72. Gilligan (6/Gong): Wealth.
  73. Hihhuli (8/Gong): Wealth.
  74. Martin Luther King Jr. (4/11NW): rDestroyer in 20.
  75. Gun-Free (7): Wealth.
  76. Tujana (6/Gong): Wealth.
  77. Fat-Free (5/Gong): worker in 9.
  78. Ur (6/Gong): Wealth.
  79. Freethinking (6/Gong): worker in 9.
  80. Teal Landing (5/Gong): worker in 9.
  81. Freeborn (5/11NW): rDestroyer in 20.
  82. Monte Cristo (1/11SE): rDestroyer in 90.
  83. Footloose (5/11SE): rDestroyer in 29.



Next Turn Builds
  • Modern Armor in Freedom Central
  • Battleship in Thombriel
  • Moderna Armor in Citadel of Ur
  • Cruiser in Lake Port
  • Modern Armor in Marad-Dur
  • Artillery in Chicago XIII


City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Pyramids (Dark Side of the Moon)
  • 01 x Leonardo's Workshop (Dark Side of the Moon)
  • 01 x Wall Street (Citadel of Ur)
  • 42 x Granaries (via Pyramids)
  • 28 x Marketplaces
  • 25 x Libraries
  • 18 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 15 x Courthouses
  • 20 x Harbors
  • 12 x Aqueducts
  • 19 x Factories
  • 15 x Banks
  • 12 x Stock Exchanges
  • 04 x Commercial Docks
  • 17 x Research Labs

Military Support
Total Units: 259 (+2)
Allowed Units: 147 (+0)
Cost per Turn: 224 gpt (+8)


Compared to BABE (Despotism) we are Strong.
Compared to The Council (Republic) we are Strong.
Compared to SABER (Republic) we are Weak.

Domestic Issues
Space Flight in 48 turns.
92 gold, +1052 gpt
000% science
000% luxuries
100% taxes


Resources connected to Freedom Central

02 Uraninum connected
05 Aluminum connected.
03 Rubbers are connected.
02 Oil is connected
03 Coal is connected.
04 Saltpeter is connected.
05 Iron are connected.
05 Horses are connected.

01 Wines (from Saber)
05 Furs
01 Dyes (from The Council)
03 Spices are connected (one to The Council and one to Saber).
02 Ivory are connected.
05 Silk are connected.
05 Gems are connected.
 
Military Status
16 Settlers
23 Workers
15 Marines
75 Mech Infantry
67 Modern Armor +2
05 Artillery
07 Transport
06 Destroyer +2
03 Battleships
22 Bombers
19 Cruisers
01 Al-Battani

Military Status: The Council
07 Workers -3
22 Slaves (all Saber)
04 Marines
47 Mechs +6
73 Modern Armor +24
00 Artillery
01 Artillery (Babe)
03 Transport -3
01 Carrier
3 Submarines
04 Destroyers -1
00 Battleships -3
10 Bombers -2
23 Jet Fighters
00 Cruisers -3
08 Mobile SAM +3



Unit moves

Naval: Battleships
  1. Harry Callahan: 4SE-1E of Sugar-Free Wheaties.
  2. John McClane:
  3. Martin Riggs: 1SE-3E of Fat-Free.


Naval: Cruisers
  1. Mercy of Meleet: on Saber Patrol, 1W-7SW of Freeborn (11NW).
  2. * Mischief of Meleet 2W-5NW of Unshackled: 1SW, not 6MPs from Unshackled, fortifies..
  3. * Meleet's Manicure: 2W-SW of Chicgao XIII: sails into Unshackled.
  4. * Teal Thunder: 2W-SW of Chicgao XIII: sails into Unshackled.
  5. Teal Cruiser: on Saber Patrol, 7NW of Ellis Island.
  6. * Teal Tribulations: 2W-SW of Chicgao XIII: sails into Unshackled.
  7. Azurra Azualt 6SE of Dark Side of the Moon.
  8. * Ishme-Swishme: 1E-5SE of Interest-Free, 2SE, spots a Saber Destroyer 2S, SE again and then 3NW.
  9. Free-Sailing: 1N-6NE of Lovey Howell (Saber) roughly midway between Saber and Babe.
  10. * Free-Spirited 4W-1SW of Unshackled: NW and SE, almost 6E of Unshackled, fortifies.
  11. Free-Bird: 2W-5SW of Debt-Free.
  12. Free-Ride: 5W-1SW of Coastal Geeks.
  13. * Free-At-Last 6S of Coastal Geeks; escorts Lydia Sutherland.
  14. * Free-Food-And-Beer: off the Babe coast, 6SE, spotting along the coast, spotting only a barbarian galley.
  15. * Free-Registration: 1S-2SW of The Nusery (Council): 4NE-N-NE, spotting nothing.
  16. * Free-Pizza: 2W-SW of Chicgao XIII: sails into Unshackled.
  17. * Free-Candy: 2W-SW of Chicgao XIII: sails into Unshackled.
  18. * Sugar-Free Surprise 2W of Lovey Howell (Babe): 3SE to the coast of Babe and then 3NW.
  19. * Marriage of Meleet 3E of Teal domination: 4SE-N-NW, now SE of Harry Callahan.

Naval: Destroyers
  1. Sub Seeker: 5N of Freeborn (11NW).
  2. * Sub Sinker 6S of Coastal Geeks: escorts Lydia Sutherland, fortifies.
  3. * Sub Finder 1S-3SE of Free world: 4E, 2S and 2N.
  4. * Sub Killer 4NE ofHarry Callahan: SE and spots Saber Destroyer, 3E (nothing) and then 3W and NW.
  5. * Sub Marker new in Numenor: sails to Ellis Island.
  6. * Sub Basher new in Ellis Island: sails to Unshackled and stops.

Naval: Transports
  1. * Lydia Sutherland: 6S of Coastal Geeks; 4S-2SE, unloads Settler106.
  2. * LS-002: 2W-SW of Chicgao XIII: sails into Unshackled.
  3. * LS-003: 2W-SW of Chicgao XIII: sails into Unshackled.
  4. * LS-005: 2W-SW of Chicgao XIII: sails into Unshackled.
  5. * LS-006: 2W-SW of Chicgao XIII: sails into Unshackled.
  6. * LS-007: 2W-SW of Chicgao XIII: sails into Unshackled.
  7. * LS-008: 2W-SW of Chicgao XIII: sails into Unshackled.

Military

Workers
W055 * (E of Liberty Shore): to E of Nuclear-Free,plant and finish forest.
W057 * (E of Liberty Shore): to E of Nuclear-Free, plant and finish forest.
W059 * (NE of A Town Called Malice): to W of Nuclear-Free, plant and finish forest.
W060 * (E of Liberty Shore): to E of Nuclear-Free, plant and finish forest.

W062 * (NW of Sugar-free Wheaties): to W of Freehand, Clear Pollution, 1 turn.
W064 * (NW of Sugar-free Wheaties): to W of Freehand, Clear Pollution, 1 turn.
W065 * (NW of Sugar-free Wheaties): to W of Freehand, Clear Pollution, 1 turn.
W066 * (NW of Sugar-free Wheaties): to W of Freehand, Clear Pollution, 1 turn.
W067 * (NW of Sugar-free Wheaties): to W of Freehand, Clear Pollution, 1 turn.
W069 * (NW of Sugar-free Wheaties): to W of Freehand, Clear Pollution, 1 turn.

W071 * (NE of A Town Called Malice): to W of Nuclear-Free, plant and finish forest.
W072 * (NE of A Town Called Malice): to W of Nuclear-Free, plant and finish forest.
W073 * (NE of A Town Called Malice): to W of Nuclear-Free, plant and finish forest.
W074 * (NE of A Town Called Malice): to W of Nuclear-Free, plant and finish forest.

W075 * (E of A Town Called Malice): to SW of Nuclear-Free, plant and finish forest.
W076 * (E of A Town Called Malice): to SW of Nuclear-Free, plant and finish forest.
W077 * (E of A Town Called Malice): to SW of Nuclear-Free, plant and finish forest.
W078 * (E of A Town Called Malice): to SW of Nuclear-Free, plant and finish forest.
W079 * (E of A Town Called Malice): to SW of Nuclear-Free, plant and finish forest.

W080 * (2NE of A Town Called Malice): to W of Nuclear-Free, plant and finish forest.
W081 * (2NE of A Town Called Malice): finish forest.
W082 * (2NE of A Town Called Malice): to W of Nuclear-Free, plant and finish forest.
W083 * (2NE of A Town Called Malice): to W of Furs-Free, plant forest, finish in 5.


Slave01 (E of Tujana): rail in 5 (?).


Former Workers
W001 (airfield W of Dusty Harbor, 11SE).
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W017 (airfield W of Sid City, 11NW).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W030 (airfield SW of Ishme-Shamash).
W037 (airfield GONG).
W039 (airfield 2N of Lake port).
W040 (joined to Kremlin).
W041 (airfield N of Tower of Babel).
W042 (airfield NE of Tower of Babel).
W043 (airfield 2N of Tower of Babel).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (airfield N, NE of Tower of Babe).
W047 (airfield 2NE of Tower of Babel).
W048 (joined to Freeborn).
W049 (airfield GONG).
W050 (joined to Kremlin).
W051 (Airfiel N, NW of Rock Lobsterford).
W052 (joins Kazkungudom).
W053 (airfield NE, E of Tower of Babel).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).


General Notes and Plans
Babe sends us 10 gold, WM and Military Tradition. We accept.

The island city of The Whale Pond of The Council (our Numenor) is now in ruins.

But the Saber Invasion Force, 2S-SW of The Pier has moved to 1S-3SE of The Pier. They moved 2E from their position last turn.

The units (Battleships and Destroyers) NE of The Tower moved also. It looks like the Destroyers pounded The Whale Pond (move 8, they could have reached it) and then The Council abandoned the city. The battleships are now 1W of Free-Ride.

I think that Saber is waiting for our invasion first before they invade from the south.

However, this invasion force should have visible to The Council last turn. It was just outside their cultural borders. Now it is in the shadows, based on its relationship to FreeToes.

The council has two fewer Bombers this turn than last, those may have been lost trying to attack the Saber Invasion Force. That force has two Aircraft Carriers, so somebody is surely on Combat Air Patrol. That could account for the Bomber losses.

On our invasion of Saber, we will have to capture and raze either Claymore (12) or Katana (12). There is no room to build a city between them.

Pollution is all gone.


Lydia Sutherland sails and unloads Settler106 onto The Council's land.


Rush the settler in Jungle-Free for 116 of 1154 gold.
Rush the transport in Unshackled for 392 of 1038 gold.
Will load up the transports next turn.

Attempt to plant spy in Saber for 100 of 646 gold. Fails.

That leaves 546 gold.

We send 500 of 546 gold to The Council.

Space Flight in 48; 546 gold, +1072 gpt.

Emails sent to The Council and Saber. Copy of the Saber email sent to The Council.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :

239_ZoomOut.jpg



Zoomed Out, Gong
Spoiler :

239_ZoomOutGong.jpg



Zoomed Out, Babe
Spoiler :

239_ZoomOutBabe.jpg



Zoomed Out, Saber
Spoiler :

239_ZoomOutSaber.jpg



Zoomed Out, The Council
Spoiler :

239_ZoomOutCouncil.jpg



Zoomed Out, Saber Invasion Route
Spoiler :

T239_SaberInvasion.jpg

 
Domestic
Spoiler :

239_Domestic.jpg



Top 5 and Demographics
Spoiler :

239_Top5.jpg



Victory Conditions
Spoiler :

239_Victory.jpg

 
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