Military Status
17 Settlers +1
23 Workers
15 Marines
75 Mech Infantry
70 Modern Armor +3
06 Artillery +1
08 Transport +1
06 Destroyer
04 Battleships +1
22 Bombers
20 Cruisers +1
01 Al-Battani
Military Status: The Council
07 Workers
22 Slaves (all Saber)
04 Marines
45 Mechs -2
82 Modern Armor +9
00 Artillery
01 Artillery (Babe)
03 Transport
01 Carrier
2 Submarines -1
04 Destroyers
10 Bombers
23 Jet Fighters
08 Mobile SAM
Unit moves
Naval: Battleships
- Harry Callahan: 4SE-1E of Sugar-Free Wheaties.
- * John McClane 1S-4SW of Demise (Babe): 2W and spots a Saber Destroyer N-NW, 3W.
- * Martin Riggs 1SE-3E of Fat-Free: 5N, sees nothing.
- * Rocky Balboa (new in Thombriel): SE, E and 3NE, heading towards Gong.
Naval: Cruisers
- * Mercy of Meleet 1W-7SW of Freeborn (11NW): 3N, spotting the Saber Invasion Fleet, 6S-1SW of The Silo, then 3S.
- Mischief of Meleet 2W-5NW of Unshackled: 1SW, not 6MPs from Unshackled, fortifies..
- Teal Cruiser: on Saber Patrol, 7NW of Ellis Island.
- * Azurra Azualt 6SE of Dark Side of the Moon: 3N, 2E and forify.
- * Ishme-Swishme: 1E-5SE of Interest-Free: 2E, spots a Saber Destroyer; N, NW and W, fortifies.
- Free-Sailing: 1N-6NE of Lovey Howell (Saber) roughly midway between Saber and Babe.
- * Free-Spirited 5E-1SE of Unshackled: 3W, spotting 2 Saber Destroyers, then 3E.
- * Free-Bird 2W-5SW of Debt-Free: 3SW (towards The Councils 11 Tile Island) and 3NE, spotting nothing
- * Free-Ride 5W-1SW of Coastal Geeks: 3SW and 3NE, spotting nothing.
- * Free-At-Last 2N-NE of The Ways (Council): 6N.
- * Free-Food-And-Beer: off the Babe coast, 6SW, but sees nothing.
- * Free-Registration: 1S-2SW of The Phoenix (Council): 4S-2SE, spotting nothing.
- * Sugar-Free Surprise 2W of Lovey Howell (Babe): 3W sees nothing, 3E.
- * Marriage of Meleet 1E-5SE of Sugar-Free Wheaties: 4S and spots a Saber destroyer 2SE, 2NW.
- * Lake of Fire (new in Lake Port): 6 SW towards The Council
- Free-Pizza: Unshackled
- Free-Candy: Unshackled
- Meleet's Manicure: Unshackled
- Teal Thunder: Unshackled
- Teal Tribulations: Unshackled
Naval: Destroyers
- * Sub Seeker 5N of Freeborn (11NW): 2W (nothing) 4E (nothing), NE and N, sights a sub (The Council). It does not find the Saber Invasion Force.
- * Sub Sinker 2N-NE of The Ways (Council): 6N, fortifies
- * Sub Finder 1S-5SE of Interest-Free: 4SE sees nothing, 2S still nothing and 2N.
- * Sub Killer 5E of Sugar-Free Wheaties: 4N and sees nothing, 4N again and nothing.
- * Sub Marker Ellis Island: sails to Unshacked.
- Sub Basher: Unshackeld
Naval: Transports
- * Lydia Sutherland 2N-NE of The Ways (Council): 6N.
- LS-002: Unshackled
- LS-003: Unshackled
- LS-005: Unshackled
- LS-006: Unshackled
- LS-007: Unshackled
- LS-008: Unshackled
- * LS-009 (new in Unshcackled): Unshackled
Military
Workers
Free:
W062 (W of Freehand): fortify.
W064 (W of Freehand): fortify.
W065 (W of Freehand): fortify.
W066 (W of Freehand): fortify.
W067 (W of Freehand): fortify.
W069 (W of Freehand): fortify.
Gong:
W055 (E of Nuclear-Free): to W of Furs-Free, help plant and finish forest.
W057 (E of Nuclear-Free): to W of Furs-Free, help plant and finish forest.
W059 (W of Nuclear-Free): to W of Furs-Free, help plant and finish forest.
W060 (E of Nuclear-Free): to SW of Furs-Free, plant and finish forest.
W071 (W of Nuclear-Free): to SW of Furs-Free, plant and finish forest.
W072 (W of Nuclear-Free): to SW of Furs-Free, plant and finish forest.
W073 (W of Nuclear-Free): to SW of Furs-Free, plant and finish forest.
W074 (W of Nuclear-Free): to SW of Furs-Free, plant and finish forest.
W075 (SW of Nuclear-Free): to S of Furs-Free, plant and finish forest.
W076 (SW of Nuclear-Free): to S of Furs-Free, plant and finish forest.
W077 (SW of Nuclear-Free): to S of Furs-Free, plant and finish forest.
W078 (SW of Nuclear-Free): to S of Furs-Free, plant and finish forest.
W079 (SW of Nuclear-Free): to S of Furs-Free, plant and finish forest.
W080 (W of Nuclear-Free): to SW of Hanger 18, plant forest (1 of 5), finish in 2.
W081 (2NE of A Town Called Malice): to SW of Hanger 18, plant forest (2 of 5), finish in 2.
W082 (W of Nuclear-Free): to SW of Hanger 18, plant forest (3 of 5), finish in 2.
W083 (W of Furs-Free): to W of Furs-Free, plant forest, finish in 1.
Slave01 (E of Tujana): rail in 2.
Former Workers
W001 (airfield W of Dusty Harbor, 11SE).
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W017 (airfield W of Sid City, 11NW).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W030 (airfield SW of Ishme-Shamash).
W037 (airfield GONG).
W039 (airfield 2N of Lake port).
W040 (joined to Kremlin).
W041 (airfield N of Tower of Babel).
W042 (airfield NE of Tower of Babel).
W043 (airfield 2N of Tower of Babel).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (airfield N, NE of Tower of Babe).
W047 (airfield 2NE of Tower of Babel).
W048 (joined to Freeborn).
W049 (airfield GONG).
W050 (joined to Kremlin).
W051 (Airfiel N, NW of Rock Lobsterford).
W052 (joins Kazkungudom).
W053 (airfield NE, E of Tower of Babel).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).
General Notes and Plans
No more pollution.
Saber Invasion Force is 6S-1Sw of The Silo, found by
Mercy of Meleet. Only 8 Transports now, not 9.
I did not see nearly as many Saber destroyers this turn. I was very concerned about the Saber Invasion Force early in the turn when I could not find it. I was afraid that it was sailing for Gong, so I moved force to spot and stop it. Near the end of the turn I found it and confirmed the damage that The Council inflicted.
Change some builds around and spend cash. We will have have 4 Mobile SAMs and two more Transports next turn.
We plant more forests in Gong.
Build
Free The Council and start a war. We lose Dyes.
Cycle through the cities again. Only one place, We Built This City, needs any tweaking; taxmen to clowns and hire a 3rd clown.
Space Flight in 47; 9 gold, +1029 gpt.
Rushing the Transports puts us very low on cash.
I scared myself as I played the turn because I thought all of our Saber units were stacked outside Freedom Central.

I thought,
Oh, no! What have we committed to? There are only about 30 units in that stack, not near enough to do Saber any damage. Then I remembered about all the units parked in the capital and felt much better.
