CommandoBob
AbstractArt
Turn 250 1295 AD Status
City Status (* = completed build)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth
Next Turn Builds
City Buildings
Military Support
Total Units: 342 (+7)
Allowed Units: 153 (-2)
Cost per Turn: 378 gpt (+18)
Compared to BABE (Despotism) we are Strong.
Compared to The Council (Republic) we are Strong.
Compared to SABER (Anarchy) we are Average (Third turn of Anarchy).
Domestic Issues
Stealth in 3 turns.
667 gold, -223 gpt (at start)
080% science
000% luxuries
020% taxes
Resources connected to Freedom Central
02 Uraninum connected
05 Aluminum connected.
03 Rubbers are connected.
02 Oil is connected
03 Coal is connected.
04 Saltpeter is connected.
05 Iron are connected.
05 Horses are connected.
01 Wines (from Saber)
05 Furs
04 Spices are connected (one to Saber).
02 Ivory are connected.
05 Silk are connected.
05 Gems are connected.
Military Status
16 Settlers
42 Workers +2
31 Marines +4
82 Mech Infantry
79 Modern Armor
07 Artillery
15 Transport
10 Destroyer +1
05 Battleships
22 Bombers
27 Cruisers
05 Mobile SAMs
01 Al-Battani
Military Status: The Council
07 Workers
24 Slaves (all Saber)
13 Marines
31 Mechs
101 Modern Armor +1
00 Artillery
01 Artillery (Babe)
07 Cruise Missles
05 Transport
01 Carrier
01 Submarines
03 Destroyers
08 Nuclear Submarine +4
13 Bombers
24 Jet Fighters
03 TOW Infantry
11 Mobile SAMs
Military Status: Saber
14 Workers
14 Slaves (Babe)
22 Slaves (The Council)
08 Explorers
12 Marines
03 Infantry -2
01 Tank
76 Mech Infantry +2
98 Modern Armor
19 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
17 Transports
05 Carriers
37 Destroyers
04 Battleships
21 Bombers
15 Jet Fighters
06 Army
13 Cruiser
08 Moblie SAMs
City Status (* = completed build)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth
- * Freedom Central (12): vMarine (28) -> Mass Transit System in 4 (Stealth Bomber prebuild).
- Thessauronicleus (12): Mobile SAM in 1.
- Great Walls of Fire (1/Gong): worker in 1 (grows in 4).
- Kazgungudom (12): vMech in 1 -> v MA in 1.
- Nutbush City (1/Gong): worker in 1 (grows in 2).
- Thombriel (12): vBattleship in 7.
- Fortress of Meleet (12): vCruiser in 4.
- We Built This City (4/Gong): Wealth.
- Kremlin (12): vMarine in 2 -> Mass Transit System in 4 (Stealth Bomber prebuild).
- Dark Side of the Moon (9/Gong): harbor in 3.
- Citadel of Ur (12): vMarine in 2 -> Mass Transit System in 3 (Stealth Bomber prebuild).
- * Tower of Babel (12): vMarine (29) -> Mass Transit System in 5 (Stealth Bomber prebuild).
- Scarborough Fair (1/Gong): worker in 1 (grows in 3).
- Ring of Fire (1/Gong): rTransport in 85.
- Ishme-Shamash (12): vCruiser in 2 -> vDestroyer in 1 (loss of 6 shields).
- Weltonspolt (12): vTransport in 2.
- Teal domination (12): vCruiser in 7.
- * Ninhursag-Ki (12): vMarine (30) -> Mass Transit System in 5 (Stealth Bomber prebuild).
- Abbey Road (1/Gong): worker in 1 (grows in 2).
- Azurra Coast (12): vCruiser in 2 -> vDestroyer in 1 (loss of 6 shields).
- Lake Port (12): vCruiser in 4.
- Marad-Dur (12): vMarine in 2 -> Mass Transit System in 4 (Stealth Bomber prebuild).
- Sugar-Free Wheaties (12): vCruiser in 7.
- FreeToes (12): vDestroyer in 1.
- The Watchtower (1/Gong): worker in 1 (grows in 4).
- Coastal Geeks (12): vDestroyer in 1.
- Smoke on the Water (1/Gong): worker in 9.
- Liberty Bell (11): vMarine in 4 -> Mass Transit System in 8 (Stealth Bomber prebuild).
- Free Money (10/Gong): airport in 17.
- TuTuba (7): Wealth.
- Nuclear-Free (3/Gong): worker in 2.
- Free-Tuning (6/Gong): Wealth.
- * Cat Ballou (12): vMarine (31) -> vMA in 6.
- Sin City (2/Gong): Wealth.
- * Freehand (12): vDestroyer (Sub Spotter) -> vDestroyer in 6.
- Town Called Malice (1/Gong): worker in 1 (grows in 6).
- Home-Free (6/Gong): Wealth.
- Furs-Free (3/Gong): worker in 2.
- On Flame With RocknRoll (1/Gong): worker in 1 (grows in 3).
- CBGB's (1/Gong): worker in 1 (grows in 4).
- Hangar 18 (1/Gong): worker in 1 (grows in 3).
- Fair-Free (6/Gong): Wealth.
- Hermit (8/Gong): Wealth.
- Basement on a Hill (1/Gong): worker in 1 (grows in 6).
- Chicago XIII (12): Marine in 2 -> Mass Transit System in 4 (Stealth Bomber prebuild).
- Farkle Liberation (7): artillery in 70.
- Free Swimming (6/Gong): worker in 2.
- Plain Free (6/Gong): Wealth.
- Numenor (6): vDestroyer in 109.
- Vista-Free (7): artillery in 70.
- Liberty Shore (5/Gong): worker in 2.
- Space colony-Free (6/Gong): worker in 2.
- Jungle-Free (6): settler in 20.
- Ellis Island (6): vTransport in 46.
- T for Texas (1/Gong): worker in 1 (grows in 3).
- Corporation-Free (5/Gong): worker in 2.
- Pete's End (1/Gong): worker in 1 (grows in 4).
- Religion-Free (6/Gong): Wealth.
- BuyOneGetOne-Free (6/Gong): worker in 2.
- GetOutOfJail-Free (4/Gong): harbor in 12.
- * Aga (6/Gong): worker (W101) -> worker in 10.
- Unshackled (7): vTransport in 42.
- Free World (6/Gong): worker in 3.
- Perelandra (7): artillery in 01.
- Culture Free (6/Gong): worker in 2.
- Dusty Harbor (6/11SE): vDestroyer in 4.
- Debt-Free (7): vTransport in 18.
- Sid City (6/11NW): Wealth.
- * GONG-Free (3/Gong): worker (W102/I]) -> worker in 10.
[*] Interest-Free (6/Gong): worker in 2.
[*] Gratis (7): airport in 9.
[*] Gilligan (6/Gong): airport in 14.
[*] Hihhuli (11/Gong): airport in 9.
[*] Martin Luther King Jr. (4/11NW): rDestroyer in 9.
[*] Gun-Free (8): Wealth.
[*] Tujana (6/Gong): airport in 9.
[*] Fat-Free (6/Gong): worker in 2.
[*] Ur (6/Gong): Wealth.
[*] Freethinking (7/Gong): worker in 2.
[*] Teal Landing (6/Gong): worker in 2.
[*] Freeborn (5/11NW): rDestroyer in 9.
[*] Monte Cristo (1/11SE): rDestroyer in 79.
[*] Footloose (5/11SE): rDestroyer in 18.
Next Turn Builds
- Mobile SAM in Thessauronicleus
- Modern Armor in Kazgungudom
- Destroyer in Ishme-Shamash
- Destroyer in Azurra Coast
- Destroyer in FreeToes
- Destroyer in Coastal Geeks
City Buildings
- 01 x Sun Tzu's Art of War (Kazgungudom)
- 01 x Theory of Evoultion (Kazgungudom)
- 01 x Palace (Freedom Central)
- 01 x Forbidden Palace (Kazgungudom)
- 01 x Hoover Dam (Kazgungudom)
- 01 x Pyramids (Dark Side of the Moon)
- 01 x Leonardo's Workshop (Dark Side of the Moon)
- 01 x Wall Street (Citadel of Ur)
- 42 x Granaries (via Pyramids)
- 28 x Marketplaces
- 25 x Libraries
- 18 x Universities
- 31 x Barracks (via Sun Tzu)
- 31 x Hydro Plants (via Hoover)
- 15 x Courthouses
- 20 x Harbors
- 12 x Aqueducts
- 19 x Factories
- 15 x Banks
- 12 x Stock Exchanges
- 04 x Commercial Docks
- 17 x Research Labs
Military Support
Total Units: 342 (+7)
Allowed Units: 153 (-2)
Cost per Turn: 378 gpt (+18)
Compared to BABE (Despotism) we are Strong.
Compared to The Council (Republic) we are Strong.
Compared to SABER (Anarchy) we are Average (Third turn of Anarchy).
Domestic Issues
Stealth in 3 turns.
667 gold, -223 gpt (at start)
080% science
000% luxuries
020% taxes
Resources connected to Freedom Central
02 Uraninum connected
05 Aluminum connected.
03 Rubbers are connected.
02 Oil is connected
03 Coal is connected.
04 Saltpeter is connected.
05 Iron are connected.
05 Horses are connected.
01 Wines (from Saber)
05 Furs
04 Spices are connected (one to Saber).
02 Ivory are connected.
05 Silk are connected.
05 Gems are connected.
Military Status
16 Settlers
42 Workers +2
31 Marines +4
82 Mech Infantry
79 Modern Armor
07 Artillery
15 Transport
10 Destroyer +1
05 Battleships
22 Bombers
27 Cruisers
05 Mobile SAMs
01 Al-Battani
Military Status: The Council
07 Workers
24 Slaves (all Saber)
13 Marines
31 Mechs
101 Modern Armor +1
00 Artillery
01 Artillery (Babe)
07 Cruise Missles
05 Transport
01 Carrier
01 Submarines
03 Destroyers
08 Nuclear Submarine +4
13 Bombers
24 Jet Fighters
03 TOW Infantry
11 Mobile SAMs
Military Status: Saber
14 Workers
14 Slaves (Babe)
22 Slaves (The Council)
08 Explorers
12 Marines
03 Infantry -2
01 Tank
76 Mech Infantry +2
98 Modern Armor
19 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
17 Transports
05 Carriers
37 Destroyers
04 Battleships
21 Bombers
15 Jet Fighters
06 Army
13 Cruiser
08 Moblie SAMs