Turns 250 to 259

CommandoBob

AbstractArt
Joined
May 18, 2005
Messages
8,231
Location
Too near The Temple of Jerry Jones
Turn 250 1295 AD Status


City Status (* = completed build)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth

  1. * Freedom Central (12): vMarine (28) -> Mass Transit System in 4 (Stealth Bomber prebuild).
  2. Thessauronicleus (12): Mobile SAM in 1.
  3. Great Walls of Fire (1/Gong): worker in 1 (grows in 4).
  4. Kazgungudom (12): vMech in 1 -> v MA in 1.
  5. Nutbush City (1/Gong): worker in 1 (grows in 2).
  6. Thombriel (12): vBattleship in 7.
  7. Fortress of Meleet (12): vCruiser in 4.
  8. We Built This City (4/Gong): Wealth.
  9. Kremlin (12): vMarine in 2 -> Mass Transit System in 4 (Stealth Bomber prebuild).
  10. Dark Side of the Moon (9/Gong): harbor in 3.
  11. Citadel of Ur (12): vMarine in 2 -> Mass Transit System in 3 (Stealth Bomber prebuild).
  12. * Tower of Babel (12): vMarine (29) -> Mass Transit System in 5 (Stealth Bomber prebuild).
  13. Scarborough Fair (1/Gong): worker in 1 (grows in 3).
  14. Ring of Fire (1/Gong): rTransport in 85.
  15. Ishme-Shamash (12): vCruiser in 2 -> vDestroyer in 1 (loss of 6 shields).
  16. Weltonspolt (12): vTransport in 2.
  17. Teal domination (12): vCruiser in 7.
  18. * Ninhursag-Ki (12): vMarine (30) -> Mass Transit System in 5 (Stealth Bomber prebuild).
  19. Abbey Road (1/Gong): worker in 1 (grows in 2).
  20. Azurra Coast (12): vCruiser in 2 -> vDestroyer in 1 (loss of 6 shields).
  21. Lake Port (12): vCruiser in 4.
  22. Marad-Dur (12): vMarine in 2 -> Mass Transit System in 4 (Stealth Bomber prebuild).
  23. Sugar-Free Wheaties (12): vCruiser in 7.
  24. FreeToes (12): vDestroyer in 1.
  25. The Watchtower (1/Gong): worker in 1 (grows in 4).
  26. Coastal Geeks (12): vDestroyer in 1.
  27. Smoke on the Water (1/Gong): worker in 9.
  28. Liberty Bell (11): vMarine in 4 -> Mass Transit System in 8 (Stealth Bomber prebuild).
  29. Free Money (10/Gong): airport in 17.
  30. TuTuba (7): Wealth.
  31. Nuclear-Free (3/Gong): worker in 2.
  32. Free-Tuning (6/Gong): Wealth.
  33. * Cat Ballou (12): vMarine (31) -> vMA in 6.
  34. Sin City (2/Gong): Wealth.
  35. * Freehand (12): vDestroyer (Sub Spotter) -> vDestroyer in 6.
  36. Town Called Malice (1/Gong): worker in 1 (grows in 6).
  37. Home-Free (6/Gong): Wealth.
  38. Furs-Free (3/Gong): worker in 2.
  39. On Flame With RocknRoll (1/Gong): worker in 1 (grows in 3).
  40. CBGB's (1/Gong): worker in 1 (grows in 4).
  41. Hangar 18 (1/Gong): worker in 1 (grows in 3).
  42. Fair-Free (6/Gong): Wealth.
  43. Hermit (8/Gong): Wealth.
  44. Basement on a Hill (1/Gong): worker in 1 (grows in 6).
  45. Chicago XIII (12): Marine in 2 -> Mass Transit System in 4 (Stealth Bomber prebuild).
  46. Farkle Liberation (7): artillery in 70.
  47. Free Swimming (6/Gong): worker in 2.
  48. Plain Free (6/Gong): Wealth.
  49. Numenor (6): vDestroyer in 109.
  50. Vista-Free (7): artillery in 70.
  51. Liberty Shore (5/Gong): worker in 2.
  52. Space colony-Free (6/Gong): worker in 2.
  53. Jungle-Free (6): settler in 20.
  54. Ellis Island (6): vTransport in 46.
  55. T for Texas (1/Gong): worker in 1 (grows in 3).
  56. Corporation-Free (5/Gong): worker in 2.
  57. Pete's End (1/Gong): worker in 1 (grows in 4).
  58. Religion-Free (6/Gong): Wealth.
  59. BuyOneGetOne-Free (6/Gong): worker in 2.
  60. GetOutOfJail-Free (4/Gong): harbor in 12.
  61. * Aga (6/Gong): worker (W101) -> worker in 10.
  62. Unshackled (7): vTransport in 42.
  63. Free World (6/Gong): worker in 3.
  64. Perelandra (7): artillery in 01.
  65. Culture Free (6/Gong): worker in 2.
  66. Dusty Harbor (6/11SE): vDestroyer in 4.
  67. Debt-Free (7): vTransport in 18.
  68. Sid City (6/11NW): Wealth.
  69. * GONG-Free (3/Gong): worker (W102/I]) -> worker in 10.
    [*] Interest-Free (6/Gong): worker in 2.
    [*] Gratis (7): airport in 9.
    [*] Gilligan (6/Gong): airport in 14.
    [*] Hihhuli (11/Gong): airport in 9.
    [*] Martin Luther King Jr. (4/11NW): rDestroyer in 9.
    [*] Gun-Free (8): Wealth.
    [*] Tujana (6/Gong): airport in 9.
    [*] Fat-Free (6/Gong): worker in 2.
    [*] Ur (6/Gong): Wealth.
    [*] Freethinking (7/Gong): worker in 2.
    [*] Teal Landing (6/Gong): worker in 2.
    [*] Freeborn (5/11NW): rDestroyer in 9.
    [*] Monte Cristo (1/11SE): rDestroyer in 79.
    [*] Footloose (5/11SE): rDestroyer in 18.



Next Turn Builds
  • Mobile SAM in Thessauronicleus
  • Modern Armor in Kazgungudom
  • Destroyer in Ishme-Shamash
  • Destroyer in Azurra Coast
  • Destroyer in FreeToes
  • Destroyer in Coastal Geeks


City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Pyramids (Dark Side of the Moon)
  • 01 x Leonardo's Workshop (Dark Side of the Moon)
  • 01 x Wall Street (Citadel of Ur)
  • 42 x Granaries (via Pyramids)
  • 28 x Marketplaces
  • 25 x Libraries
  • 18 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 15 x Courthouses
  • 20 x Harbors
  • 12 x Aqueducts
  • 19 x Factories
  • 15 x Banks
  • 12 x Stock Exchanges
  • 04 x Commercial Docks
  • 17 x Research Labs

Military Support
Total Units: 342 (+7)
Allowed Units: 153 (-2)
Cost per Turn: 378 gpt (+18)


Compared to BABE (Despotism) we are Strong.
Compared to The Council (Republic) we are Strong.
Compared to SABER (Anarchy) we are Average (Third turn of Anarchy).

Domestic Issues
Stealth in 3 turns.
667 gold, -223 gpt (at start)
080% science
000% luxuries
020% taxes


Resources connected to Freedom Central

02 Uraninum connected
05 Aluminum connected.
03 Rubbers are connected.
02 Oil is connected
03 Coal is connected.
04 Saltpeter is connected.
05 Iron are connected.
05 Horses are connected.

01 Wines (from Saber)
05 Furs
04 Spices are connected (one to Saber).
02 Ivory are connected.
05 Silk are connected.
05 Gems are connected.


Military Status
16 Settlers
42 Workers +2
31 Marines +4
82 Mech Infantry
79 Modern Armor
07 Artillery
15 Transport
10 Destroyer +1
05 Battleships
22 Bombers
27 Cruisers
05 Mobile SAMs
01 Al-Battani

Military Status: The Council
07 Workers
24 Slaves (all Saber)
13 Marines
31 Mechs
101 Modern Armor +1
00 Artillery
01 Artillery (Babe)
07 Cruise Missles
05 Transport
01 Carrier
01 Submarines
03 Destroyers
08 Nuclear Submarine +4
13 Bombers
24 Jet Fighters
03 TOW Infantry
11 Mobile SAMs



Military Status: Saber
14 Workers
14 Slaves (Babe)
22 Slaves (The Council)
08 Explorers
12 Marines
03 Infantry -2
01 Tank
76 Mech Infantry +2
98 Modern Armor
19 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
17 Transports
05 Carriers
37 Destroyers
04 Battleships
21 Bombers
15 Jet Fighters
06 Army
13 Cruiser
08 Moblie SAMs
 
Naval: Battleships
  1. Between The Council and Gong:
    • John McClane (W-3NW of Free Swimming (Gong)):.
  2. Invasion Force Area:
    • Rocky Balboa (3N-5NW of Ellis Island):.
  3. * Harry Callahan: (4SE-1E of Sugar-Free Wheaties):. 1SE and fortify.
  4. * Martin Riggs (2S-3SW of Elisha Cuthbert (Babe)): 3S, sees nothing, then 2W, and still nothing.
  5. * Henry Walton Jones, Jr (1E of Sugar-Free Wheaties): 5SE


Naval: Cruisers
  1. Invasion Fleet:
    • Free-Pizza (2NW of Unshackled):.
    • Free-Candy (2NW of Unshackled):.
    • Meleet's Manicure (2NW of Unshackled):.
    • Mischief of Meleet (2NW of Unshackled):.
    • Teal Thunder (2NW of Unshackled):.
    • Teal Tribulations (2NW of Unshackled):.
  2. Invasion Fleet Escorts:
    • Lake of Fire Unshackled:.
    • Free-At-Last Unshackled:.
  3. Invasion Fleet Area:
    • ShaMonster ShaMash (1N-7NW of Ellis Island):.
  4. Between Saber and The Council, SE:
    • Mercy of Meleet (6NE of Estoc (Saber)):.
    • Teal Cruiser (6NE of Estoc (Saber)): spacebar.
  5. Between Saber and The Council, NW:
    • Free-Registration: (1S-6SW of The Nursery (The Council)):.
    • Free-Ride (1S-6SW of The Nursery (The Council)):.
  6. Between Saber and Babe, NW:
    • Free-Sailing: 1N-6NE of Lovey Howell (Saber):.
  7. Between Saber and Babe, SE:
    • Azurra Aruzza (6NE of Black Mamba (Babe):.
  8. SE of Gong:
    • Azurra Azualt (3E-2SE of Fat-Free (Babe):. [screenshot]
    • Ishme-Swishme 1S-5SE of Dark Side of the Moon (Gong):.
  9. Between The Council and Gong:
    • Marriage of Meleet (1W-8NW of Free Swimming (Gong)):.
  10. Roaming Around
    • * Free-Spirited (1N-2NE of Ankara (Subcommitte Island)): [screenshot of Battleships/Destroyer] 2S [screenshot 2 of Subcommittee Island] and 3N (back to the starting point).
    • * Free-Bird (1E-1SE of Toymaker (Babe): 3S and 3N.
    • * Free-Food-And-Beer: (1S-3SW of The Pier(Council)): 3S and 2SW, joining Mercy of Meleet and Teal Cruiser; sees nothing along the way; spacebar.
    • * Sugar-Free Surprise 2W of Lovey Howell (once Babe): 3W and 3E.
    • * Teal Terror (1E-1SE of Cattaragus (Saber11)): 3E and 3SW.
    • * Mild Mannered Meleet (5NE of GetOutOfJail-Free (Gong)): 3E and 3N [screenshot of Orange boat], between Gong and Babe.
    • * Mumbling Meleet (6SE of Sugar-Free Wheaties): 3SE [screenshot of Saber Destroyer] and 3SE.
    • * Teal Twins (6SE of Sugar-Free Wheaties): 6SE.
    • * Sugar Pops (6SE of Sugar-Free Wheaties): 6SE.

Naval: Destroyers
  1. Invasion Force Escorts:
    • Sub Sinker (Unshackled):.
    • Sub Stalker (Unshackled):.
  2. Inshore Invasion Force:
    • * Sub Marker (4W-4NW of Unshackled): 2N [screenshot of Cruiser/Destroyer], 2S and fortify.
    • * Sub Basher (4W-4NW of Unshackled): [screenshot of Cruiser/Destroyer] 3S [screenshot 2 of Orange boats] 1S and 4N.
  3. Between Saber and The Council, NW:
    • Sub Seeker (1S-6SW of The Nursery (The Council)):.
    • * Sub Looter 1S-6SW of The Nursery (The Council)): [screenshot of Babe boats to the SW] 2S, 2SE, 2N and 2NW.
  4. Between Saber and Babe, NW:
    • Sub Fixer (3SW of Caliburnus (Saber)): 4W and fortify.
  5. Roaming Around
    • * Sub Finder (1N-3NW of Catclaw (Saber)): 4NE [screenshot of New Saber Babes and some Saber boats] and 4SW.
    • * Sub Killer (3E-2NE of Black Mamba (Babe)): 3W [screenshot of Black Mamba] 4NE, joining Azurra Aruzza and fortify.
    • * Sub Spotter (new in Freehand): 4NE, 3E and 1SE.

Naval: Transports
  1. Lydia Sutherland (Unshackled):.
  2. LS-002 (Debt-Free):.
  3. LS-003 (Debt-Free):.
  4. LS-005 (Debt-Free):.
  5. LS-006 (Debt-Free):.
  6. LS-007 (Debt-Free):.
  7. LS-008 (Debt-Free):.
  8. LS-009 (Debt-Free):.
  9. LS-010 (Debt-Free):.
  10. LS-011 (Debt-Free):.
  11. LS-012 (Unshackled):.
  12. LS-013 (Debt-Free):.
  13. LS-014 (Unshackled):.
  14. LS-015 (Unshackled):.
  15. LS-016 (Debt-Free):.

Military

Workers
Free:
W062 (NE of Coastal Geeks): in LS-002.

W064 (SE of Fortress of Meleet): to 2SE of Kazgungudom, pollution cleanup.
W065 (SE of Fortress of Meleet): to 2SE of Kazgungudom, pollution cleanup.
W066 (SE of Fortress of Meleet): to 2SE of Kazgungudom, pollution cleanup.
W067 (2S of Kazgungudom): to SE of Fortress of Meleet, pollution cleanup.
W069 (SE of Fortress of Meleet): to 2SE of Kazgungudom, pollution cleanup.
W097 (SE of Fortress of Meleet): to 2SE of Kazgungudom, pollution cleanup.

W098 (SE of Fortress of Meleet): to 1N of Ishme-Shamash, pollution cleanup, 2 of 12.
W099 (1N of Ishme-Shamash): to 1N of Ishme-Shamash, pollution cleanup, 3 of 12.
W100 (1N of Tower of Babel): to 1N of Ishme-Shamash, pollution cleanup, 4 of 12.


Gong:
W055 (S of Free world): to SE of Pete's End, irrigate.
W057 (S of Free world): to SE of Pete's End, irrigate.

W059 (S of Free world): to SE of Scarborough Fair, irrigate.
W060 (S of Free world): to SE of Scarborough Fair, irrigate.

W071 (S of Free world): to SW of Nutbush City, irrigate.
W072 (SE of Free world): to SW of Nutbush City, irrigate.

W082 (S of Gilligan): road.
W083 (S of Gilligan): road.
W084 (S of Gilligan): road.

W085 (S of Gilligan): rail.
W086 (S of Gilligan): rail.
W073 (SE of Free world): to S of Gilligan, rail.
W074 (SE of Free world): to S of Gilligan, rail.
W075 (SE of Free world): to S of Gilligan, rail.
W076 (SE of Free world): to S of Gilligan, rail.

W077 (S of Teal Landing): to SE of Fair-Free, to road.
W078 (S of Teal Landing): to SE of Fair-Free, to road.
W079 (S of Teal Landing): to SE of Fair-Free, to road.

W080 (S of Teal Landing): to E-SE of Teal Landing, to road.
W081 (S of Teal Landing): to E-SE of Teal Landing, to road.

W087 (S-SW of Tujana): to NW of Scarborugh Fair, plant tundra forest.
W088 (S-SW of Tujana): to NW of Scarborugh Fair, plant tundra forest.
W089 (SE of Gilligan): to NW of Scarborugh Fair, plant tundra forest.
W090 (SE of Gilligan): to NW of Scarborugh Fair, plant tundra forest.
W091 (NW of Great Walls of Fired): to NW of Scarborugh Fair, plant tundra forest.

W092 (NW of Great Walls of Fire): to N of Scarborugh Fair, plant tundra forest.
W093 (NW of Pete's End): to N of Scarborugh Fair, plant tundra forest.
W094 (NW of Pete's End): to N of Scarborugh Fair, plant tundra forest.
W095 (S of Pete's End): to N of Scarborugh Fair, plant tundra forest.
W096 (S of Pete's End): to N of Scarborugh Fair, plant tundra forest.

W101 (new in Aga): Airlifted to 1N of Tower of Babel.
W102 (new in GONG-Free): stands on the Uranium NE of Gilligan.


Slave01 (NW of Fair-Free): road the Aluminum Hill, finish in 3.


Former Workers
Spoiler :

W001 (airfield W of Dusty Harbor, 11SE).
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W017 (airfield W of Sid City, 11NW).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W030 (airfield SW of Ishme-Shamash).
W037 (airfield GONG).
W039 (airfield 2N of Lake port).
W040 (joined to Kremlin).
W041 (airfield N of Tower of Babel).
W042 (airfield NE of Tower of Babel).
W043 (airfield 2N of Tower of Babel).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (airfield N, NE of Tower of Babe).
W047 (airfield 2NE of Tower of Babel).
W048 (joined to Freeborn).
W049 (airfield GONG).
W050 (joined to Kremlin).
W051 (Airfiel N, NW of Rock Lobsterford).
W052 (joins Kazkungudom).
W053 (airfield NE, E of Tower of Babel).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W063 (joined to Martin Luther King Jr).
W068 (joined to Ninhursag-Ki).
W070 (joined to Citadel of Ur).
 
New pollution SE of Kazgungudom, plains; Kazgungudom in danger of starving down to size 10. Pollution is cleaned up; can add a worker into Kazgungudom next turn to bring it back to size 12.

Change some builds to Mass Transit Systems, eight in total; these are all prebuilds for Stealth Bombers, and are noted in the city production log, so I don't forget. :D

Changed two Cruiser builds to Destroyers that will complete next turn. We outnumber Saber 2 to 1 in Cruisers, but they outnumber us 4 to 1 in Destroyers.

Workers are almost out of things to do in Gong; we're planting forests on tundras right now to stay busy.


446 gold, -224 gpt.
Stealth in 2 turns.

As I saved the game we got a notice that the Oil supply near Teal Landing (Gong) had been exhausted. No screen shot, however, but I will check it again next turn.

And now I remember that I did not check on our Resources/Luxuries this turn. Not a game killer, but a small slip up.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :




Zoomed Out, Gong
Spoiler :




Zoomed Out, 11SE
Spoiler :




Zoomed Out, 11NW
Spoiler :




Zoomed Out, Babe
Spoiler :




Zoomed Out, Saber
Spoiler :




Zoomed Out, Saber 11 Tile Island
Spoiler :




Zoomed Out, Thelma and Louise
Spoiler :




Zoomed Out, SubCommittee Island
Spoiler :




Zoomed Out, The Council
Spoiler :


 
Domestic
Spoiler :




Top 5 and Demographics
Spoiler :




Victory Conditions
Spoiler :


 
International Scene
Spoiler :




Trading: The Council
Spoiler :




Trading: BABE
Spoiler :




Trading: SABER
Spoiler :


 
Free-Spirited
Spoiler :




Free-Spirited, 2
Spoiler :




Mild Mannerred Meleet
Spoiler :




Mumbling Meleet
Spoiler :




Sub Basher
Spoiler :




Sub Basher, 2
Spoiler :




Sub Finder
Spoiler :




Sub Killer
Spoiler :




Sub Looter
Spoiler :


 
On the mainland we have four transports in production. Weltonspolt finishes in 2 turns; the other three (Ellis Island, Unshackled and Debt-Free) we could rush, but probably not this next turn (251). We'll need to get some cash back into the treasury.

That brings us to 19 Transports. Four are in Unshackled and are empty at the moment.

I'll try to make time this evening to get a Transport by Transport breakdown of what unit is where. I'll stick this inside the Spoiler tags. It will also have a total unit tally; how many of each type.

Do we have a preferred place to invade? If we base our Stealth Bombers in Unshackled we have a range of 18 tiles or so.

I have had trouble with CivAssistII wanting to open the save, but it could be just me. I would like to export the world map from CAII into a jpg and place it someplace where we could all see it. That would help us visualize our world and what we could do where.
 
According to the Civpedia, because they are stealthy, they are less subject to SAMs and such. I don't recall if the risk goes to zero, however.
 
For this post, I did not use the Spoiler tags. In the turn logs I will.

Invasion Forces Transport Load Out

In Debt-Free
  1. LS-002
    • Marine10
    • Marine14
    • Tank64 (MA)
    • Tank65 (MA)
    • Tank66 (MA)
    • W062 (worker)
  2. LS-003
    • Marine05
    • Mobile SAM03
    • Settler117
    • Tank67 (MA)
    • Tank68 (MA)
    • Tank69 (MA)
  3. LS-005
    • Marine06
    • Mobile SAM02
    • Tank70 (MA)
    • Tank71 (MA)
    • Tank72 (MA)
    • Tank73 (MA)
  4. LS-006
    • Marine09
    • Mobile SAM04
    • Tank74 (MA)
    • Tank75 (MA)
    • Tank76 (MA)
    • Tank77 (MA)
  5. LS-007
    • Marine08
    • Mobile SAM01
    • Tank78 (MA)
    • Tank79 (MA)
    • Tank80 (MA)
    • Tank81 (MA)
  6. LS-008
    • Marine07
    • Mech Infantry77
    • Tank82 (MA)
    • Tank83 (MA)
    • Tank84 (MA)
    • Tank85 (MA)
  7. LS-009
    • Marine11
    • Mech Infantry78
    • Modern Armor001
    • Tank86 (MA)
    • Tank87 (MA)
    • Tank88 (MA)
  8. LS-010
    • Marine12
    • Mech Infantry76
    • Modern Armor002
    • Modern Armor003
    • Modern Armor004
    • Modern Armor005
  9. LS-011
    • Marine13
    • Modern Armor006
    • Modern Armor007
    • Modern Armor008
    • Modern Armor009
    • Tank05 (MA)
  10. LS-013
    • Marine15
    • Modern ArmorA
    • Modern ArmorB
    • Modern ArmorC
    • Modern ArmorD
    • Modern ArmorE
  11. LS-016
    • empty

Total Units in Debt-Free
  • 01 Worker (1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0)
  • 01 settler (0 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0)
  • 10 Marine (2 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1)
  • 04 Mobile SAM (0 + 1 + 1 + 1 + 1 + 0 + 0 + 0 + 0 + 0)
  • 03 Mech Infantry (0 + 0 + 0 + 0 + 0 + 1 + 1 + 1 + 0 + 0)
  • 40 Modern Armor (3 + 3 + 4 + 4 + 4 + 4 + 4 + 4 + 5 + 5)


In Unshackled
  1. Lydia Sutherland
    • empty
  2. LS-012
    • empty
  3. LS-014
    • empty
  4. LS-015
    • empty


Total Units in Unshackled
  • 00 Worker
  • 00 settler
  • 00 Marine
  • 00 Mobile SAM
  • 00 Mech Infantry
  • 00 Modern Armor



Total Loaded Units
  • 01 Worker
  • 01 settler
  • 10 Marine
  • 04 Mobile SAM
  • 03 Mech Infantry
  • 40 Modern Armor
 
I can open Turn 226 with CivAssistII, but not from Turn 227 onward. Is this true for anyone else?

We gifited Woodstock to Babe on Turn 233/4, so that is not it.
 
City Status
(* = completed build)
(# = completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth

  1. Freedom Central (12): Mass Transit System in 3 (Stealth Bomber prebuild).
  2. * Thessauronicleus (12): Mobile SAM (06) -> vMA in 6.
  3. Great Walls of Fire (1/Gong): worker in 1 -> Cruise Missle in 50.
  4. * Kazgungudom (12): v MA (Y) -> Mass Transit System in 3 (Stealth Bomber prebuild).
  5. Nutbush City (1/Gong): worker in 1 -> artillery in 70.
  6. Thombriel (12): vBattleship in 6.
  7. Fortress of Meleet (12): vCruiser in 3.
  8. We Built This City (4/Gong): Wealth.
  9. Kremlin (12): Mass Transit System in 3 (Stealth Bomber prebuild).
  10. Dark Side of the Moon (9/Gong): harbor in 2.
  11. Citadel of Ur (12): Mass Transit System in 2 (Stealth Bomber prebuild).
  12. Tower of Babel (12): Mass Transit System in 4 (Stealth Bomber prebuild).
  13. Scarborough Fair (1/Gong): worker in 1 -> Artillery in 70.
  14. Ring of Fire (1/Gong): rTransport in 84.
  15. * Ishme-Shamash (12): vDestroyer (Sub Catcher) -> vDestroyer in 7.
  16. # Weltonspolt (12): vTransport in 1.
  17. Teal domination (12): vCruiser in 6.
  18. Ninhursag-Ki (12): Mass Transit System in 4 (Stealth Bomber prebuild).
  19. Abbey Road (1/Gong): worker in 1 -> Cruise Missle in 50.
  20. * Azurra Coast (12): vDestroyer (Sub Attacker) -> vDestroyer in 7.
  21. Lake Port (12): vCruiser in 3.
  22. Marad-Dur (12): Mass Transit System in 3 (Stealth Bomber prebuild).
  23. Sugar-Free Wheaties (12): vCruiser in 6.
  24. * FreeToes (12): vDestroyer (Sub Jumper) -> vDestroyer in 7.
  25. The Watchtower (1/Gong): worker in 1 -> Cruise Missle in 50.
  26. * Coastal Geeks (12): vDestroyer (Sub Vacater) -> vDestroyer in 8.
  27. Smoke on the Water (1/Gong): worker in 8.
  28. Liberty Bell (12): Mass Transit System in 7 (Stealth Bomber prebuild).
  29. Free Money (10/Gong): airport in 17.
  30. TuTuba (7): Wealth.
  31. Nuclear-Free (3/Gong): worker in 1 -> Cruise Missle in 51.
  32. Free-Tuning (6/Gong): Wealth.
  33. Cat Ballou (12): vMA in 5.
  34. Sin City (2/Gong): Wealth.
  35. Freehand (12): vDestroyer in 5.
  36. Town Called Malice (1/Gong): worker in 1 -> Cruise Missle in 50.
  37. Home-Free (6/Gong): Wealth.
  38. Furs-Free (3/Gong): worker in 1 -> Cruise Missle in 51.
  39. On Flame With RocknRoll (1/Gong): worker in 1 -> Cruise Missle in 50.
  40. CBGB's (1/Gong): worker in 1 -> Cruise Missle in 50.
  41. Hangar 18 (1/Gong): worker in 1 -> Cruise Missle in 50.
  42. Fair-Free (6/Gong): Wealth.
  43. Hermit (8/Gong): Wealth.
  44. Basement on a Hill (1/Gong): worker in 1 -> Cruise Missle in 50.
  45. Chicago XIII (12): Mass Transit System in 3 (Stealth Bomber prebuild).
  46. Farkle Liberation (7): artillery in 69.
  47. Free Swimming (6/Gong): worker in 1 -> Cruise Missle in 51.
  48. Plain Free (6/Gong): Wealth.
  49. Numenor (6): vDestroyer in 108.
  50. Vista-Free (7): artillery in 69.
  51. Liberty Shore (5/Gong): worker in 1 -> Cruise Missle in 51.
  52. Space colony-Free (6/Gong): worker in 1 -> Cruise Missle in 51.
  53. Jungle-Free (6): settler in 19.
  54. Ellis Island (6): vTransport in 45.
  55. T for Texas (1/Gong): worker in 1 -> Cruise Missle in 50.
  56. Corporation-Free (5/Gong): worker in 1 -> Cruise Missle in 51.
  57. Pete's End (1/Gong): worker in 1 -> Cruise Missle in 50.
  58. Religion-Free (6/Gong): Wealth.
  59. BuyOneGetOne-Free (6/Gong): worker in 1 -> Cruise Missle in 51.
  60. GetOutOfJail-Free (4/Gong): harbor in 11.
  61. Aga (6/Gong): worker in 9 -> wealth.
  62. Unshackled (7): vTransport in 41.
  63. Free World (6/Gong): worker in 2 -> wealth.
  64. Perelandra (7): artillery in 69.
  65. Culture Free (6/Gong): worker in 1 -> Cruise Missle in 51.
  66. Dusty Harbor (6/11SE): vDestroyer in 3.
  67. Debt-Free (7): vTransport in 17.
  68. Sid City (6/11NW): Wealth.
  69. GONG-Free (3/Gong): worker in 9 -> wealth.
  70. Interest-Free (6/Gong): worker in 1 -> Cruise Missle in 51.
  71. Gratis (7): airport in 8.
  72. Gilligan (6/Gong): airport in 13.
  73. Hihhuli (11/Gong): airport in 8.
  74. Martin Luther King Jr. (4/11NW): rDestroyer in 8.
  75. Gun-Free (8): Wealth.
  76. Tujana (6/Gong): airport in 8.
  77. Fat-Free (6/Gong): worker in 1 -> Cruise Missle in 51.
  78. Ur (6/Gong): Wealth.
  79. Freethinking (7/Gong): worker in 1 -> Cruise Missle in 51.
  80. Teal Landing (6/Gong): worker in 1 -> Cruise Missle in 51.
  81. Freeborn (5/11NW): rDestroyer in 8.
  82. Monte Cristo (1/11SE): rDestroyer in 78.
  83. Footloose (5/11SE): rDestroyer in 17.


Next Turn Builds
  • Transport in Weltonspolt


City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Pyramids (Dark Side of the Moon)
  • 01 x Leonardo's Workshop (Dark Side of the Moon)
  • 01 x Wall Street (Citadel of Ur)
  • 42 x Granaries (via Pyramids)
  • 28 x Marketplaces
  • 25 x Libraries
  • 18 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 15 x Courthouses
  • 20 x Harbors
  • 12 x Aqueducts
  • 19 x Factories
  • 15 x Banks
  • 12 x Stock Exchanges
  • 04 x Commercial Docks
  • 17 x Research Labs

Military Support
Total Units: 348 (+6)
Allowed Units: 153 (+0)
Cost per Turn: 390 gpt (+12)


Compared to BABE (Despotism) we are Strong.
Compared to The Council (Republic) we are Strong.
Compared to SABER (Anarchy) we are Average (Fourth turn of Anarchy).

Domestic Issues
Stealth in 1 turns.
466 gold, -224 gpt (at start)
080% science
000% luxuries
020% taxes


Resources connected to Freedom Central

02 Uraninum connected
05 Aluminum connected.
03 Rubbers are connected.
01 Oil is connected
03 Coal is connected.
04 Saltpeter is connected.
05 Iron are connected.
05 Horses are connected.

01 Wines (from Saber)
05 Furs
04 Spices are connected (one to Saber).
02 Ivory are connected.
05 Silk are connected.
05 Gems are connected.


Military Status
16 Settlers
42 Workers
31 Marines
82 Mech Infantry
80 Modern Armor +1
07 Artillery
15 Transport
14 Destroyer +4
05 Battleships
22 Bombers
27 Cruisers
06 Mobile SAMs +1
01 Al-Battani

Military Status: The Council
07 Workers
24 Slaves (all Saber)
13 Marines
31 Mechs
101 Modern Armor
00 Artillery
01 Artillery (Babe)
07 Cruise Missles
05 Transport
01 Carrier
01 Submarines
03 Destroyers
09 Nuclear Submarine +1
13 Bombers
24 Jet Fighters
03 TOW Infantry
11 Mobile SAMs



Military Status: Saber
14 Workers
14 Slaves (Babe)
22 Slaves (The Council)
08 Explorers
12 Marines
01 Infantry
01 Tank
76 Mech Infantry
98 Modern Armor
19 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
17 Transports
05 Carriers
36 Destroyers -1
04 Battleships
21 Bombers
15 Jet Fighters
06 Army
13 Cruiser
08 Moblie SAMs
 
Naval: Battleships
  1. Between The Council and Gong:
    • John McClane (W-3NW of Free Swimming (Gong)):.
  2. Invasion Force Area:
    • Rocky Balboa (3N-5NW of Ellis Island):.
  3. * Harry Callahan: (1E-5SE of Sugar-Free Wheaties):. 2E [screenshot of Destroyer], 2SW and fortify.
  4. * Henry Walton Jones, Jr (1E-5SE of Sugar-Free Wheaties): 2S, nothing, 2NE and spacebar.
  5. * Martin Riggs (1n-3NW of Basement on a Hill (Gong)): [screenshot of Cruiser/Destroyer] 2NE and 2SW, nothing more, fortify.


Naval: Cruisers
  1. Invasion Fleet:
    • Free-Pizza (2NW of Unshackled):.
    • Free-Candy (2NW of Unshackled):.
    • Meleet's Manicure (2NW of Unshackled):.
    • Mischief of Meleet (2NW of Unshackled):.
    • Teal Thunder (2NW of Unshackled):.
    • Teal Tribulations (2NW of Unshackled):.
  2. Invasion Fleet Escorts:
    • Lake of Fire Unshackled:.
    • Free-At-Last Unshackled:.
  3. Invasion Fleet Area:
    • ShaMonster ShaMash (1N-7NW of Ellis Island):.
  4. Between Saber and The Council, SE:
    • Mercy of Meleet (6NE of Estoc (Saber)):.
    • * Teal Cruiser (6NE of Estoc (Saber)): 3S and 3N, nothing.
    • * Free-Food-And-Beer: 6NE of Estoc (Saber)): 3N and 3S, nothing.
  5. Between Saber and The Council, NW:
    • Free-Registration: (1S-6SW of The Nursery (The Council)):.
    • Free-Ride (1S-6SW of The Nursery (The Council)):.
  6. Between Saber and Babe, NW:
    • Free-Sailing: 1N-6NE of Lovey Howell (Saber):.
  7. Between Saber and Babe, SE:
    • Azurra Aruzza (6NE of Black Mamba (Babe):.
  8. SE of Gong:
    • Azurra Azualt (3E-2SE of Fat-Free (Babe):.
    • Ishme-Swishme 1S-5SE of Dark Side of the Moon (Gong):.
  9. Between The Council and Gong:
    • Marriage of Meleet (1W-8NW of Free Swimming (Gong)):.
  10. Roaming Around
    • * Free-Spirited (1N-2NE of Ankara (Subcommitte Island)): [screenshot of Battleship/Destroyer] 2S [screenshot 2 of Subcommittee Island] and 2N (back to the starting point) and fortify.
    • * Free-Bird (1E-1SE of Toymaker (Babe): [screentshot of 3 Babe boats] 3E and 3W, sees nothing more.
    • * Sugar-Free Surprise 2W of Lovey Howell (once Babe): 3SE [screenshot of Babe] and 3NW.
    • * Teal Terror (1E-1SE of Cattaragus (Saber11)): 3N [screenshot of Destroyers] and 3S.
    • * Mild Mannered Meleet (3S of Bingol (Babe)): 6SE sees nothing.
    • * Mumbling Meleet (2W-1NW of Kafa (Babe): 3SE [screenshot of Kafa] and 3S [screenshot of Ufra and Saber Destroyer].
    • * Teal Twins (2W-1NW of Kafa (Babe): 3S and 3SE.
    • * Sugar Pops (2W-1NW of Kafa (Babe): 3S and 3SE.

Naval: Destroyers
  1. Invasion Force Escorts:
    • Sub Sinker (Unshackled):.
    • Sub Stalker (Unshackled):.
  2. Inshore Invasion Force:
    • Sub Marker (4W-4NW of Unshackled):.
    • * Sub Basher (4W-4NW of Unshackled): [screenshot of 2 Cruiser/Destroyer groups], 4W [screenshot of Katana] and 4E.
  3. Between Saber and The Council, NW:
    • Sub Seeker (1S-6SW of The Nursery (The Council)):.
    • * Sub Looter (1S-6SW of The Nursery (The Council)): 4S [screenshot of Cruiser/Destroyer and Kukri] and 4N.
  4. Between Saber and Babe, NW:
    • Sub Fixer (3SW of Caliburnus (Saber)): 4W and fortify.
  5. Roaming Around
    • * Sub Finder (1N-3NW of Catclaw (Saber)): 4SW and 4NE, nothing.
    • Sub Killer (3E-2NE of Black Mamba (Babe)): 3W [screenshot of Black Mamba] 4NE, joining Azurra Aruzza and fortify.
    • Sub Spotter (7NE of Ishme-Shemash)): 4W amd 4N, towards Gong, sees nothing.
    • Sub Catcher (new in Ishme-Shamash): E and SE (into Azzura Coast) and 6E.
    • Sub Attacker (new in Azurra Coast): 7E [screenshot of Destroyers] and 1W.
    • Sub Jumper (new in FreeToes): 8SE, heading towards 11SE.
    • Sub Vacater (new in Coastal Geeks): 1W and 7 NW.

Naval: Transports
  1. Lydia Sutherland (Unshackled):.
  2. LS-002 (Debt-Free):.
  3. LS-003 (Debt-Free):.
  4. LS-005 (Debt-Free):.
  5. LS-006 (Debt-Free):.
  6. LS-007 (Debt-Free):.
  7. LS-008 (Debt-Free):.
  8. LS-009 (Debt-Free):.
  9. LS-010 (Debt-Free):.
  10. LS-011 (Debt-Free):.
  11. LS-012 (Unshackled):.
  12. LS-013 (Debt-Free):.
  13. LS-014 (Unshackled):.
  14. LS-015 (Unshackled):.
  15. LS-016 (Debt-Free):.

Military


Invasion Force Breakdown
Spoiler :

In Debt-Free
  1. LS-002
    • Marine10
    • Marine14
    • Tank64 (MA)
    • Tank65 (MA)
    • Tank66 (MA)
    • W062 (worker)
  2. LS-003
    • Marine05
    • Mobile SAM03
    • Settler117
    • Tank67 (MA)
    • Tank68 (MA)
    • Tank69 (MA)
  3. LS-005
    • Marine06
    • Mobile SAM02
    • Tank70 (MA)
    • Tank71 (MA)
    • Tank72 (MA)
    • Tank73 (MA)
  4. LS-006
    • Marine09
    • Mobile SAM04
    • Tank74 (MA)
    • Tank75 (MA)
    • Tank76 (MA)
    • Tank77 (MA)
  5. LS-007
    • Marine08
    • Mobile SAM01
    • Tank78 (MA)
    • Tank79 (MA)
    • Tank80 (MA)
    • Tank81 (MA)
  6. LS-008
    • Marine07
    • Mech Infantry77
    • Tank82 (MA)
    • Tank83 (MA)
    • Tank84 (MA)
    • Tank85 (MA)
  7. LS-009
    • Marine11
    • Mech Infantry78
    • Modern Armor001
    • Tank86 (MA)
    • Tank87 (MA)
    • Tank88 (MA)
  8. LS-010
    • Marine12
    • Mech Infantry76
    • Modern Armor002
    • Modern Armor003
    • Modern Armor004
    • Modern Armor005
  9. LS-011
    • Marine13
    • Modern Armor006
    • Modern Armor007
    • Modern Armor008
    • Modern Armor009
    • Tank05 (MA)
  10. LS-013
    • Marine15
    • Modern ArmorA
    • Modern ArmorB
    • Modern ArmorC
    • Modern ArmorD
    • Modern ArmorE
  11. LS-016
    • empty

Total Units in Debt-Free
  • 01 Worker
  • 01 settler
  • 10 Marine
  • 04 Mobile SAM
  • 03 Mech Infantry
  • 40 Modern Armor


In Unshackled
  1. Lydia Sutherland
    • empty
  2. LS-012
    • empty
  3. LS-014
    • empty
  4. LS-015
    • empty


Total Units in Unshackled
  • 00 Worker
  • 00 settler
  • 00 Marine
  • 00 Mobile SAM
  • 00 Mech Infantry
  • 00 Modern Armor



Total Loaded Units
  • 01 Worker
  • 01 settler
  • 10 Marine
  • 04 Mobile SAM
  • 03 Mech Infantry
  • 40 Modern Armor


  • Workers
    Free:
    W062 (NE of Coastal Geeks): in LS-002.

    W064 (2SE of Kazgungudom): to N of Chicago XIII, pollution cleanup.
    W065 (2SE of Kazgungudom): to N of Chicago XIII, pollution cleanup.
    W066 (2SE of Kazgungudom): to N of Chicago XIII, pollution cleanup.
    W067 (2SE of Kazgungudom): to N of Chicago XIII, pollution cleanup.
    W069 (2SE of Kazgungudom): to N of Chicago XIII, pollution cleanup.
    W097 (2SE of Kazgungudom): to N of Chicago XIII, pollution cleanup.

    W098 (SE of Fortress of Meleet): to 1N of Ishme-Shamash, pollution cleanup, 5 of 12.
    W099 (1N of Ishme-Shamash): to 1N of Ishme-Shamash, pollution cleanup, 6 of 12.
    W100 (1N of Tower of Babel): to 1N of Ishme-Shamash, pollution cleanup, 7 of 12.
    W101 (1N of Tower of Babel): joined to Kazgungudom, to bring it back to size 12.


    Gong:
    W073 (S of Gilligan): mine.
    W074 (S of Gilligan): mine.
    W075 (S of Gilligan): mine.
    W076 (S of Gilligan): mine.
    W082 (S of Gilligan): mine.
    W083 (S of Gilligan): mine.

    W077 (SE of Fair-Free): road.
    W078 (SE of Fair-Free): road.
    W079 (SE of Fair-Free): road.

    W055 (SE of Pete's End): to SE of Fair-Free, rail.
    W057 (SE of Pete's End): to SE of Fair-Free, rail.
    W059 (SE of Scarborough Fair): to SE of Fair-Free, rail.
    W060 (SE of Scarborough Fair): to SE of Fair-Free, rail.
    W071 (SW of Nutbush City): to SE of Fair-Free, rail.
    W072 (SW of Nutbush City): to SE of Fair-Free, rail.

    W080 (E-SE of Teal Landing): road.
    W081 (E-SE of Teal Landing): road.

    W084 (S of Gilligan): to E-SE of Teal Landing, rail.
    W085 (S of Gilligan): to E-SE of Teal Landing, rail.
    W086 (S of Gilligan): to E-SE of Teal Landing, rail.

    W087 (NW of Scarborugh Fair): to E of Abbey Road, plant tundra forest.
    W088 (NW of Scarborugh Fair): to E of Abbey Road, plant tundra forest.
    W089 (NW of Scarborugh Fair): to E of Abbey Road, plant tundra forest.
    W090 (NW of Scarborugh Fair): to E of Abbey Road, plant tundra forest.
    W091 (NW of Scarborugh Fair): to E of Abbey Road, plant tundra forest.

    W092 (N of Scarborugh Fair): to N of Abbey Road, plant tundra forest.
    W093 (N of Scarborugh Fair): to N of Abbey Road, plant tundra forest.
    W094 (N of Scarborugh Fair): to N of Abbey Road, plant tundra forest.
    W095 (N of Scarborugh Fair): to N of Abbey Road, plant tundra forest.
    W096 (N of Scarborugh Fair): to N of Abbey Road, plant tundra forest.

    W102 (N of Gilligan): Airlifted to 1N to Tower of Babel.

    Slave01 (NW of Fair-Free): road the Aluminum Hill, finish in 2.


    Former Workers
    Spoiler :

    W001 (airfield W of Dusty Harbor, 11SE).
    W002 (joined to Freetoes).
    W003 (joined to Freetoes).
    W004 (joined to Freetoes).
    W005 (joined to Freeborn).
    W006 (joined to Weltonspolt).
    W007 (joined to Coastal Geeks).
    W008 (joined to Kazgungudom).
    W009 (joined to Coastal Geeks).
    W010 (joined to Freehand).
    W011 (joined to Freehand).
    W012 (joined to Freehand).
    W013 (joined to Sugar-Free Wheaties).
    W014 (joined to Sugar-Free Wheaties).
    W015 (joined to Ishme-Shamash).
    W016 (joined to Teal Domination).
    W017 (airfield W of Sid City, 11NW).
    W018 (joined to Kazgungudom).
    W019 (joined to Teal Domination).
    W020 (joined to Cat Ballou).
    W021 (joined to Freehand).
    W022 (joined to Azurra Coast).
    W023 (joined to Kazgungudom).
    W024 (joined to FreeToes).
    W025 (joined to FreeToes).
    W026 (joined to Chicago XIII).
    W027 (joined to Lake Port).
    W028 (joined to Lake Port).
    W029 (joined to Lake Port).
    W030 (airfield SW of Ishme-Shamash).
    W037 (airfield GONG).
    W039 (airfield 2N of Lake port).
    W040 (joined to Kremlin).
    W041 (airfield N of Tower of Babel).
    W042 (airfield NE of Tower of Babel).
    W043 (airfield 2N of Tower of Babel).
    W044 (joined to Tower of Babel).
    W045 (joined to Liberty Bell).
    W046 (airfield N, NE of Tower of Babe).
    W047 (airfield 2NE of Tower of Babel).
    W048 (joined to Freeborn).
    W049 (airfield GONG).
    W050 (joined to Kremlin).
    W051 (Airfiel N, NW of Rock Lobsterford).
    W052 (joins Kazkungudom).
    W053 (airfield NE, E of Tower of Babel).
    W054 (joined to Footloose).
    W056 (joined to Citadel of Ur).
    W058 (joined to Kremlin).
    W061 (joined to Sugar-Free Wheaties).
    W063 (joined to Martin Luther King Jr).
    W068 (joined to Ninhursag-Ki).
    W070 (joined to Citadel of Ur).
 
Drop science down to 50%, Stealth in 1, +158 gpt.

We now have one oil connected, in the tundra forest NE of Tower of Babel.

We have 2 units named 'Mobile SAM04', rename the one next to Freedom Central to SAM05. Oops, meant to do this, it was on my ToDo List for the turn, but didn't. Fix next turn.

Four new Destroyers this turn.

It will cost 356 gold to rush the Transport in Ellis Island (45 turns). Unshackled: 328 (41 turns); Debt-Free 272 (17 turns); say about 950 gold to rush all three next turn. We'll have 396 in the bank then; if we drop science to zero we'll gain 879 gpt. We could rush them in 2 turns (Turn 253), load them up on Turn 254, but they cannot move very far that turn.

Saber is still in Anarchy, 4th turn.

We had about 10 or cities in Gong about to produce workers next turn; we don't need any more workers; changed most to Cruise Missle, one to Artillery and a few to wealth. Changed ALL the Gong Worker builds to something else.

242 gold, + 161 gpt.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :




Zoomed Out, Gong
Spoiler :




Zoomed Out, 11SE
Spoiler :




Zoomed Out, 11NW
Spoiler :




Zoomed Out, NW Free (Free to Saber)
Spoiler :




Zoomed Out, Babe
Spoiler :




Zoomed Out, Saber
Spoiler :




Zoomed Out, Saber 11 Tile Island
Spoiler :




Zoomed Out, Thelma and Louise
Spoiler :




Zoomed Out, SubCommittee Island
Spoiler :




Zoomed Out, The Council
Spoiler :


 
Domestic
Spoiler :




Top 5 and Demographics
Spoiler :




Victory Conditions
Spoiler :


 
International Scene
Spoiler :




Trading: The Council
Spoiler :




Trading: BABE
Spoiler :




Trading: SABER
Spoiler :


 
Free Bird
Spoiler :




Free-Spirited
Spoiler :




Free-Spirited, 2
Spoiler :




Martin Riggs
Spoiler :




Harry Callahan
Spoiler :




Mumbling Meleet
Spoiler :




Mumbling Meleet, 2
Spoiler :




Sub Attacker
Spoiler :




Sub Basher
Spoiler :




Sub Basher, 2
Spoiler :




Sub Looter
Spoiler :




Sugar-Free Surprise
Spoiler :




Teal Terror
Spoiler :


 
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