CommandoBob
AbstractArt
Turn 260 1345 AD Status
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth
Next Turn Builds
City Buildings
Military Support
Total Units: 379 (+0)
Allowed Units: 155 (+0)
Cost per Turn: 448 gpt (+0)
Compared to BABE (Despotism) we are Strong.
Compared to The Council (Republic) we are Strong.
Compared to SABER (Communism) we are Average.
Domestic Issues
Space Flight in 44 turns.
000% science
000% luxuries
100% taxes
Resources connected to Freedom Central
02 Uraninum connected
06 Aluminum connected.
03 Rubbers are connected.
01 Oil is connected
03 Coal is connected.
04 Saltpeter is connected.
05 Iron are connected.
05 Horses are connected.
01 Wines (from Saber)
05 Furs
04 Spices are connected (one to Saber).
02 Ivory are connected.
05 Silk are connected.
05 Gems are connected.
Military Status
16 Settlers
39 Workers
31 Marines
82 Mech Infantry
85 Modern Armor
07 Artillery
20 Transport
22 Destroyer
06 Battleships
22 Bombers
10 Stealth Bombers
32 Cruisers
06 Mobile SAMs
01 Al-Battani
Military Status: The Council
07 Workers
24 Slaves (all Saber)
13 Marines
31 Mechs
101 Modern Armor
00 Artillery
01 Artillery (Babe)
07 Cruise Missles
05 Transport
02 Carrier
01 Submarines
03 Destroyers
19 Nuclear Submarine
12 Bombers
24 Jet Fighters
03 TOW Infantry
11 Mobile SAMs
Military Status: Saber
00 Settler
59 Workers +4
14 Slaves (Babe)
22 Slaves (The Council)
08 Explorers
22 Marines
01 Infantry (Elite, on Thelma and Louise)
01 Tank
79 Mech Infantry
102 Modern Armor
19 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
17 Transports
05 Carriers
37 Destroyers
05 Battleships
05 Nuclear Submarines
21 Bombers
20 Jet Fighters
07 Army
14 Cruiser +1
08 Moblie SAMs
Espionage
Steal Plans
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth
- # Freedom Central (12): Stealth Bomber in 1.
- Thessauronicleus (12): vModern Armor in 3.
- Great Walls of Fire (2/Gong): Cruise Missle in 41.
- Kazgungudom (12): Stealth Bomber in 2.
- Nutbush City (2/Gong): artillery in 61.
- Thombriel (12): vBattleship in 5.
- Fortress of Meleet (12): vCruiser in 4.
- We Built This City (4/Gong): Wealth.
- * Kremlin (12): Airport -> vStealth Bomber in 7.
- Dark Side of the Moon (9/Gong): vNuclear Sub in 133.
- Citadel of Ur (12): Stealth Bomber in 4.
- Tower of Babel (12): vModern Armor in 2.
- Scarborough Fair (2/Gong): Artillery in 61.
- Ring of Fire (1/Gong): rTransport in 75.
- Ishme-Shamash (12): vDestroyer in 5.
- Weltonspolt (12): vTransport in 2.
- Teal domination (12): vCruiser in 5.
- Ninhursag-Ki (12): vModern Armor in 2.
- Abbey Road (2/Gong): Cruise Missle in 41.
- Azurra Coast (12): vDestroyer in 5.
- Lake Port (12): vDestroyer in 4.
- # Marad-Dur (12): vModern Armor in 1.
- Sugar-Free Wheaties (12): vCruiser in 5.
- FreeToes (12): vDestroyer in 2.
- The Watchtower (2/Gong): Cruise Missle in 42.
- Coastal Geeks (12): vDestroyer in 8.
- Smoke on the Water (1/Gong): Worker in 9.
- Liberty Bell (12): vModern Armor in 4.
- Free Money (12/Gong): airport in 2.
- TuTuba (7): Wealth.
- Nuclear-Free (4/Gong): Cruise Missle in 42.
- Free-Tuning (6/Gong): Wealth.
- Cat Ballou (12): vModern Armor in 2.
- Sin City (1/Gong): Wealth.
- Freehand (12): vDestroyer in 3.
- Town Called Malice (2/Gong): Cruise Missle in 41.
- Home-Free (6/Gong): Wealth.
- Furs-Free (4/Gong): Cruise Missle in 42.
- On Flame With RocknRoll (2/Gong): Cruise Missle in 41.
- CBGB's (2/Gong): Cruise Missle in 41.
- Hangar 18 (2/Gong): Cruise Missle in 41.
- Fair-Free (6/Gong): Wealth.
- Hermit (9/Gong): Wealth.
- Basement on a Hill (2/Gong): Cruise Missle in 41.
- # Chicago XIII (12): Stealth Bomber in 1.
- Farkle Liberation (8): artillery in 60.
- Free Swimming (6/Gong): Cruise Missle in 42.
- Plain Free (6/Gong): Wealth.
- Numenor (6): vDestroyer in 99.
- Vista-Free (7): artillery in 60.
- Liberty Shore (5/Gong): Cruise Missle in 42.
- Space colony-Free (6/Gong): Cruise Missle in 42.
- Jungle-Free (6): settler in 10.
- Ellis Island (6): vTransport in 47.
- T for Texas (2/Gong): Cruise Missle in 41.
- Corporation-Free (5/Gong): Cruise Missle in 42.
- Pete's End (2/Gong): Cruise Missle in 41.
- Religion-Free (6/Gong): Wealth.
- BuyOneGetOne-Free (3/Gong): Cruise Missle in 42.
- GetOutOfJail-Free (4/Gong): harbor in 2.
- Aga (6/Gong): wealth.
- Unshackled (7): vTransport in 47.
- Free World (3/Gong): wealth.
- Perelandra (8): artillery in 60.
- Culture Free (6/Gong): Cruise Missle in 42.
- Dusty Harbor (6/11SE): vDestroyer in 114.
- Debt-Free (7): vTransport in 22.
- Sid City (6/11NW): Wealth.
- GONG-Free (3/Gong): wealth.
- Interest-Free (6/Gong): Cruise Missle in 42.
- Gratis (7): vCavalry in 79.
- Gilligan (6/Gong): airport in 4.
- Hihhuli (12/Gong): rCavalry in 79.
- Martin Luther King Jr. (4/11NW): rDestroyer in 119.
- Gun-Free (8): Wealth.
- Tujana (6/Gong): Mobile SAM in 99.
- Fat-Free (6/Gong): Cruise Missle in 42.
- Ur (6/Gong): Wealth.
- Freethinking (7/Gong): Cruise Missle in 42.
- Teal Landing (6/Gong): Cruise Missle in 42.
- Freeborn (5/11NW): rDestroyer in 119.
- Monte Cristo (1/11SE): rDestroyer in 69.
- Footloose (5/11SE): rDestroyer in 8.
Next Turn Builds
- Stealth Bomber in Freedom Central
- Modern Armor in Marad-Dur
- Stealth Bomber in Chicago XIII
City Buildings
- 01 x Sun Tzu's Art of War (Kazgungudom)
- 01 x Theory of Evoultion (Kazgungudom)
- 01 x Palace (Freedom Central)
- 01 x Forbidden Palace (Kazgungudom)
- 01 x Hoover Dam (Kazgungudom)
- 01 x Pyramids (Dark Side of the Moon)
- 01 x Leonardo's Workshop (Dark Side of the Moon)
- 01 x Wall Street (Citadel of Ur)
- 42 x Granaries (via Pyramids)
- 28 x Marketplaces
- 25 x Libraries
- 18 x Universities
- 31 x Barracks (via Sun Tzu)
- 31 x Hydro Plants (via Hoover)
- 15 x Courthouses
- 21 x Harbors
- 12 x Aqueducts
- 19 x Factories
- 06 x Airports +1
- 15 x Banks
- 12 x Stock Exchanges
- 04 x Commercial Docks
- 17 x Research Labs
Military Support
Total Units: 379 (+0)
Allowed Units: 155 (+0)
Cost per Turn: 448 gpt (+0)
Compared to BABE (Despotism) we are Strong.
Compared to The Council (Republic) we are Strong.
Compared to SABER (Communism) we are Average.
Domestic Issues
Space Flight in 44 turns.
000% science
000% luxuries
100% taxes
Resources connected to Freedom Central
02 Uraninum connected
06 Aluminum connected.
03 Rubbers are connected.
01 Oil is connected
03 Coal is connected.
04 Saltpeter is connected.
05 Iron are connected.
05 Horses are connected.
01 Wines (from Saber)
05 Furs
04 Spices are connected (one to Saber).
02 Ivory are connected.
05 Silk are connected.
05 Gems are connected.
Military Status
16 Settlers
39 Workers
31 Marines
82 Mech Infantry
85 Modern Armor
07 Artillery
20 Transport
22 Destroyer
06 Battleships
22 Bombers
10 Stealth Bombers
32 Cruisers
06 Mobile SAMs
01 Al-Battani
Military Status: The Council
07 Workers
24 Slaves (all Saber)
13 Marines
31 Mechs
101 Modern Armor
00 Artillery
01 Artillery (Babe)
07 Cruise Missles
05 Transport
02 Carrier
01 Submarines
03 Destroyers
19 Nuclear Submarine
12 Bombers
24 Jet Fighters
03 TOW Infantry
11 Mobile SAMs
Military Status: Saber
00 Settler
59 Workers +4
14 Slaves (Babe)
22 Slaves (The Council)
08 Explorers
22 Marines
01 Infantry (Elite, on Thelma and Louise)
01 Tank
79 Mech Infantry
102 Modern Armor
19 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
17 Transports
05 Carriers
37 Destroyers
05 Battleships
05 Nuclear Submarines
21 Bombers
20 Jet Fighters
07 Army
14 Cruiser +1
08 Moblie SAMs
Espionage
Steal Plans
- The Council
- Immediately: 2721
- Carefully: 4081
- Safely: 5442
- Saber
- Immediately: 4830
- Carefully: 7245
- Safely: 9660