Turns 260 to 269

This was the first time I've seen it anywhere in the game.

It was one of the Transports visible in the Sub Fixer screenshot.
 
Also, do you think that we are ready to launch. We have 14 stealth bombers.
Soon. Probably within the next 5 turns.

I would like The Council to sink some Saber Transports first. But that may not happen. I really fear that as soon as we attack Saber that Saber will invade us.

Once we buy Saber's plans we'll know how great the invasion threat is. And what kind of response we can expect from Saber on their turn. If half their Armies are not in their homeland, I think that works in our favor.

I wish we had a way to blindside Saber with our invasion. But with Fighters and their ability to Recon, I don't think we can. We could move all our Transports out of their ports; that would frustrate any city investigation that Saber might do. Then we could engage in shell games with the Transports; keep them moving around and hope to confuse Saber with their movement.

The invasion, on our part, looks easy. Claymore is rather weak and we could capture it easily, if we could invade right now.

Holding Claymore, now that's the hard part.

Babe
If we could persuade Babe to make peace with Saber (and if we signed a Right of Passage agreement) we could gift Claymore to Babe when we capture it (if we don't raze the city and build our own). That won't slow down Saber in their response, but it does keep The Council from getting worried about our growth in size. Not sure about it; sorta dreaming and speculating.

Navies
On the turn of invasion we'll need to do as much damage as we can to Saber's ships at sea. This may mean rebasing our B-17s to coastal cities, Gong or the Islands. We are about equal to Saber's ships overall; sinking a bunch on Turn One will make their Aircraft Carriers (which we haven't seen at sea) more precious to them. If we sink enough escorts, they might even stay in port and not be a factor.
 
I think we'll be fine during the initial counterattack. If we can capture Claymore with Marines, we can send our modern armors to destroy any empty armies and their centers of production. I think we shouldn't give the Council the exact turn of invasion so they can't leak it to SABER or attack us or SABER to pick up any extra land. The council will be worried regardless of any actions; we need to quickly invade BABE to get our 66%.
 
All of our Transports are either in Unshackled or Debt-Free. We don't have any in Gong.

Would we need any Babe land to hit 66%?
 
We have 15 or so Settlers sitting in Gong. They cannot be airlifted. We'll need to get them to Free so they can settle in Saber.

I can change some coastal city builds in Gong to Transports to move them back home.

I haven't looked at Saber with an eye towards Free city placement for a Domination win. If someone can come up with a settling plan I can follow it. We may need more settlers.
 
We received a letter from Saber with Turn. Letter is in the Saber thread, Post #142.

We did not reply before we played our turn.
 
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth

  1. * Freedom Central (12): Stealth Fighter (03) -> Stealth Fighter in 2.
  2. Thessauronicleus (12): Modern Armor in 4.
  3. Great Walls of Fire (1/Gong): Cruise Missle in 36.
  4. # Kazgungudom (12): Stealth Bomber in 1.
  5. Nutbush City (1/Gong): artillery in 56.
  6. * Thombriel (12): vBattleship (Alex J. Murphy) -> vBattleship in 8.
  7. Fortress of Meleet (12): vCruiser in 4.
  8. We Built This City (4/Gong): Wealth.
  9. Kremlin (12): Stealth Fighter in 3.
  10. Dark Side of the Moon (9/Gong): vNuclear Sub in 128.
  11. Citadel of Ur (12): Stealth Bomber in 4.
  12. * Tower of Babel (12): vModern Armor (AL) -> vModern Armor in 3.
  13. Scarborough Fair (1/Gong): Artillery in 56.
  14. Ring of Fire (2/Gong): rTransport in 70.
  15. * Ishme-Shamash (12): vDestroyer (Sub Xyster) -> vDestroyer in 7.
  16. Weltonspolt (12): vTransport in 2.
  17. * Teal domination (12): vCruiser (Teal Tickler) -> vCruiser in 8.
  18. * Ninhursag-Ki (12): vModern Armor (AM) -> vModern Armor in 3.
  19. Abbey Road (1/Gong): Cruise Missle in 36.
  20. * Azurra Coast (12): vDestroyer (Sub Quieter) -> vDestroyer in 7.
  21. Lake Port (12): vDestroyer in 9.
  22. Marad-Dur (12): vModern Armor in 2.
  23. * Sugar-Free Wheaties (12): vCruiser (Sugar Cookie) -> vCruiser in 8.
  24. FreeToes (12): vDestroyer in 2.
  25. The Watchtower (2/Gong): Cruise Missle in 37.
  26. Coastal Geeks (12): vDestroyer in 3.
  27. Smoke on the Water (1/Gong): Worker in 4.
  28. Liberty Bell (12): vModern Armor in 4.
  29. Free Money (12/Gong): rMechInfantry in 107.
  30. TuTuba (7): Wealth.
  31. Nuclear-Free (5/Gong): Cruise Missle in 37.
  32. Free-Tuning (6/Gong): Wealth.
  33. Cat Ballou (12): vModern Armor in 3.
  34. Sin City (1/Gong): Wealth.
  35. Freehand (12): vDestroyer in 4.
  36. Town Called Malice (2/Gong): Cruise Missle in 36.
  37. Home-Free (6/Gong): Wealth.
  38. Furs-Free (4/Gong): Cruise Missle in 37.
  39. On Flame With RocknRoll (1/Gong): Cruise Missle in 36.
  40. CBGB's (1/Gong): Cruise Missle in 36.
  41. Hangar 18 (1/Gong): Cruise Missle in 36.
  42. Fair-Free (6/Gong): Wealth.
  43. Hermit (10/Gong): Wealth.
  44. Basement on a Hill (2/Gong): Cruise Missle in 36.
  45. * Chicago XIII (12): Airport -> Stealth Bomber in 6.
  46. Farkle Liberation (8): artillery in 55.
  47. Free Swimming (6/Gong): Cruise Missle in 37.
  48. Plain Free (6/Gong): Wealth.
  49. Numenor (6): vDestroyer in 94.
  50. Vista-Free (7): artillery in 55.
  51. Liberty Shore (5/Gong): Cruise Missle in 37.
  52. Space colony-Free (6/Gong): Cruise Missle in 37.
  53. Jungle-Free (7): settler in 5.
  54. Ellis Island (6): vTransport in 42.
  55. T for Texas (1/Gong): Cruise Missle in 36.
  56. Corporation-Free (5/Gong): Cruise Missle in 37.
  57. Pete's End (1/Gong): Cruise Missle in 36.
  58. Religion-Free (6/Gong): Wealth.
  59. BuyOneGetOne-Free (3/Gong): Cruise Missle in 37.
  60. GetOutOfJail-Free (4/Gong): Mobile SAM in 97.
  61. Aga (6/Gong): wealth.
  62. Unshackled (8): vTransport in 42.
  63. Free World (3/Gong): wealth.
  64. Perelandra (8): artillery in 55.
  65. Culture Free (6/Gong): Cruise Missle in 37.
  66. Dusty Harbor (6/11SE): vDestroyer in 109.
  67. Debt-Free (8): vTransport in 17.
  68. Sid City (6/11NW): Wealth.
  69. GONG-Free (4/Gong): wealth.
  70. Interest-Free (6/Gong): Cruise Missle in 37.
  71. Gratis (8): vCavalry in 74.
  72. Gilligan (6/Gong): vCavalry in 79.
  73. Hihhuli (12/Gong): rCavalry in 74.
  74. Martin Luther King Jr. (4/11NW): rDestroyer in 114.
  75. Gun-Free (8): Wealth.
  76. Tujana (6/Gong): Mobile SAM in 94.
  77. Fat-Free (6/Gong): Cruise Missle in 37.
  78. Ur (6/Gong): Wealth.
  79. Freethinking (7/Gong): Cruise Missle in 37.
  80. Teal Landing (6/Gong): Cruise Missle in 37.
  81. Freeborn (5/11NW): rDestroyer in 114.
  82. Monte Cristo (1/11SE): rDestroyer in 64.
  83. Footloose (5/11SE): rDestroyer in 3.

Next Turn Builds
  • Stealth Bomber in Kazgungudom


City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Pyramids (Dark Side of the Moon)
  • 01 x Leonardo's Workshop (Dark Side of the Moon)
  • 01 x Wall Street (Citadel of Ur)
  • 42 x Granaries (via Pyramids)
  • 28 x Marketplaces
  • 25 x Libraries
  • 18 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 15 x Courthouses
  • 22 x Harbors
  • 12 x Aqueducts
  • 19 x Factories
  • 09 x Airports +1
  • 15 x Banks
  • 12 x Stock Exchanges
  • 04 x Commercial Docks
  • 17 x Research Labs

Military Support
Total Units: 405 (+8)
Allowed Units: 155 (+0)
Cost per Turn: 500 gpt (+16)


Compared to BABE (Despotism) we are Strong.
Compared to The Council (Republic) we are Strong.
Compared to SABER (Communism) we are Average.

Domestic Issues
Space Flight in 39 turns.
000% science
000% luxuries
100% taxes


Resources connected to Freedom Central

02 Uraninum connected
06 Aluminum connected.
03 Rubbers are connected.
01 Oil is connected
03 Coal is connected.
04 Saltpeter is connected.
05 Iron are connected.
05 Horses are connected.

01 Wines (from Saber)
05 Furs
04 Spices are connected (one to Saber).
02 Ivory are connected.
05 Silk are connected.
05 Gems are connected.


Military Status
16 Settlers
39 Workers
31 Marines
82 Mech Infantry
94 Modern Armor +2
07 Artillery
21 Transport
27 Destroyer +2
07 Battleships +1
22 Bombers
03 Stealth Fighter +1
14 Stealth Bombers
35 Cruisers +2
06 Mobile SAMs
01 Al-Battani

Military Status: The Council
07 Workers
24 Slaves (all Saber)
13 Marines
31 Mechs
101 Modern Armor
00 Artillery
01 Artillery (Babe)
07 Cruise Missles
05 Transport
02 Carrier
01 Submarines
03 Destroyers
21 Nuclear Submarine
12 Bombers
24 Jet Fighters
03 TOW Infantry
12 Mobile SAMs



Military Status: Saber
10 Workers -11
14 Slaves (Babe)
22 Slaves (The Council)
08 Explorers
22 Marines
01 Infantry (Elite, on Thelma and Louise)
01 Tank
79 Mech Infantry
103 Modern Armor +1
19 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
18 Transports
06 Carriers
38 Destroyers
05 Battleships
08 Nuclear Submarines +1
21 Bombers
21 Jet Fighters +1
07 Stealth Bombers +2
08 Army +1
15 Cruiser
08 Moblie SAMs

Espionage
Steal Plans
  • The Council
    • Immediately: 2751
    • Carefully: 4126
    • Safely: 5502
  • Saber
    • Immediately: 4510
    • Carefully: 6765
    • Safely: 9020
 
[
Naval: Battleships
  1. Between The Council and Gong:
    • John McClane (W-3NW of Free Swimming (Gong)):.
  2. Invasion Force Area:
    • Rocky Balboa (3N-5NW of Ellis Island):.
  3. Harry Callahan: (1E-7SE of Sugar-Free Wheaties):.
  4. * Henry Walton Jones, Jr (2W-4NW of New Saber Babes (Saber)): 3W, spacebar.
  5. Martin Riggs (1N-3NW of Basement on a Hill (Gong)):.
  6. John Clayton, Lord Greystoke (5NE of Ankara (Subcommittee Island)): 4NW [screenshot of one Saber boats], 1W.
  7. * Alex J. Murphy (new in Thombriel): 1SE, 4E.


Naval: Cruisers
  1. Invasion Fleet:
    • Free-Pizza (2NW of Unshackled):.
    • Free-Candy (2NW of Unshackled):.
    • Meleet's Manicure (2NW of Unshackled):.
    • Mischief of Meleet (2NW of Unshackled):.
    • Teal Thunder (2NW of Unshackled):.
    • Teal Tribulations (2NW of Unshackled):.
    • Lake of Air (2NW of Unshackled):.
    • Meleet In Motion (2NW of Unshackled):.
    • Trumpet of Teal (2NW of Unshackled):
    • Sugar, Sugar (2NW of Unshackled):.
  2. Invasion Fleet Escorts:
    • Lake of Fire (Unshackled):.
    • Free-At-Last (Unshackled):.
  3. Invasion Fleet Area:
    • ShaMonster ShaMash (1N-7NW of Ellis Island):.
  4. Between Saber and The Council, SE:
    • * Mercy of Meleet (6NE of Estoc (Saber)): 3SE.
    • * Teal Cruiser (6NE of Estoc (Saber)): 3SE.
    • * Free-Food-And-Beer (6NE of Estoc (Saber)): 3E and 3SW.
    • * Mumbling Meleet (6NE of Estoc (Saber)): 3SE.
    • * Teal Twins (6NE of Estoc (Saber)): 3SE.
    • * Sugar Pops (6NE of Estoc (Saber)): 3SE.
  5. Between Saber and The Council, NW:
    • * Free-Registration: (1S-6SW of The Nursery (The Council)): 4NW, spacebar.
    • * Free-Ride (1S-6SW of The Nursery (The Council)): 4NW, spacebar.
  6. Between Saber and Babe, NW:
    • * Free-Sailing: 1N-6NE of Lovey Howell (Saber): 3NW and fortify.
  7. Between Saber and Babe, SE:
    • Azurra Aruzza (6NE of Black Mamba (Babe):.
  8. SE of Gong:
    • Azurra Azualt (3E-2SE of Fat-Free (Babe):.
    • Ishme-Swishme 1S-5SE of Dark Side of the Moon (Gong):.
  9. Between The Council and Gong:
    • Marriage of Meleet (1W-8NW of Free Swimming (Gong)):.
  10. Roaming Around
    • Free-Spirited (1N-2NE of Ankara (Subcommitte Island)):.
    • * Free-Bird (1E-1SE of Toymaker (Babe): 3S and 3N, alone again.
    • * Sugar-Free Surprise 2W of Lovey Howell (Babe): 3W and 3E, nothing.
    • * Teal Terror (4E-1SE of Cattaragus (Saber11)): 3N [screenshot of one Saber boat] and 3S.
    • * Mild Mannered Meleet (2W-4NW of New Saber Babes (Saber)): 3W, spacebar.
    • * Mirror of Meleet (5NE of Ankara (Subcommittee Island)): 4NW and 1W, spacebar.
    • * Mandibles of Meleet (2S-3SE of Teal domination): 6SE, towards the Gong-Babe passageway (with Sub Zapper).
    • * Teal Tickler (new in Teal domination): 1E and 5NE.
    • * Sugar Cookie (new in Sugar-Free Wheaties): 4NE and 1E, spacebar.

Naval: Destroyers
  1. Invasion Fleets:
    • Sub Pinger (2NW of Unshackled): spacebar.
    • Sub Squasher (2NW of Unshackled):.
  2. Invasion Fleet Escorts:
    • Sub Sinker (Unshackled):.
    • Sub Stalker (Unshackled):.
    • Sub Waster (Unshackled):.
    • Sub Hunter (Unshackled):.
    • Sub Thumper (Unshackled):.
  3. Inshore Invasion Force:
    • Sub Marker (4W-4NW of Unshackled):.
    • * Sub Basher (4W-4NW of Unshackled): 4W [screenshot of Katana Area and 1 Saber boat] and 4E.
  4. Between Saber and The Council, NW:
    • * Sub Seeker (1S-6SW of The Nursery (The Council)): 4SW [screenshot of 2 Saber boats] and 4N.
    • * Sub Looter (1S-6SW of The Nursery (The Council)): 4N and 4SW, nothing new.
  5. Between Saber and Babe, NW:
    • * Sub Fixer (1N-6NE of Lovey Howell (Babe)): 4SE and 4NW, nothing.
    • * Sub Catcher (1N-6NE of Lovey Howell (Babe)): 4N [screenshot of 3 Saber boats] and 4S.
  6. Between Saber and Babe, SE:
    • * Sub Killer (6NE of Black Mamba (Babe)): 4NW and 4SE, nothing new.
  7. Roaming Around
    • * Sub Finder (1N-3NW of Catclaw (Saber)): 8SW, off the Saber coast.
    • * Sub Spotter (4N-3NE of Lovey Howell (Babe)): 4SW and 4NE; saw 7 Saber boats last turn.
    • * Sub Attacker (1E-7SE of Sugar-Free Wheaties): 4N and 4S.
    • * Sub Jumper (2W-4NW of New Saber Babes (Saber)): 4NE, nothing, 4W.
    • * Sub Nuker (4E-1NE of Wakizashi (Saber)): [screenshot of 6 Saber boats] 4SW towards Claymore and 4NE.
    • Sub Remover 4E-1NE of Wakizashi (Saber)):.
    • * Sub Grabber (2N-6NE of GetOutOfJail-Free (Gong)): 3E and 5SE.
    • * Sub Cracker (2W of Free Swimming (Gong)): 4N and 4NE, heading for the far side of Gong.
    • * Sub Opener (4S-1SW of Ankara (Subcommittee Island)): 1SE and 7NE, circling Subcommittee Island.
    • * Sub Vacater (3W-1NW of Culture-Free (Gong)): 2N and 6NE, heading for the far side of Gong.
    • * Sub Zapper (3S-2SE of Teal domination): 1E and 5SE,towards the Gong-Babe passageway (with Mandible of Meleet).
    • * Sub Xyster (new in Ishme-Shamash): 1E, 1SE (into Azurra Coast), 5SE and 1E.
    • * Sub Quieter (new in Azurra Coast): 5SE and 1E, spacebar.

Naval: Transports
  1. Lydia Sutherland (Unshackled):.
  2. LS-002 (Debt-Free):.
  3. LS-003 (Debt-Free):.
  4. LS-005 (Debt-Free):.
  5. LS-006 (Debt-Free):.
  6. LS-007 (Debt-Free):.
  7. LS-008 (Debt-Free):.
  8. LS-009 (Debt-Free):.
  9. LS-010 (Debt-Free):.
  10. LS-011 (Debt-Free):.
  11. LS-012 (Unshackled):.
  12. LS-013 (Debt-Free):.
  13. LS-014 (Unshackled):.
  14. LS-015 (Unshackled):.
  15. LS-016 (Debt-Free):.
  16. LS-017 (Unschackled):.
  17. LS-018 (Unschackled):.
  18. LS-019 (Unshackled):.
  19. LS-020 (Unshackled):.
  20. LS-021 (Unshackled):.
  21. LS-022 (Unshackled):.

Military

Outside of Freedom Central
Spoiler :

  • Artillery
    1. ArtilleryA
    2. ArtilleryB
  • Marine
    1. Marine16
    2. Marine17
    3. Marine18
    4. Marine19
    5. Marine20
    6. Marine21
    7. Marine22
    8. Marine23
    9. Marine24
    10. Marine25
    11. Marine26
    12. Marine27
    13. Marine28
    14. Marine29
    15. Marine30
    16. Marine31
  • Mech Infantry
    1. Mech Infantry79
    2. Mech Infantry80
    3. Mech Infantry81
    4. Mech Infantry82
  • Mobile SAM
    1. Mobile SAM05
    2. Mobile SAM06
  • Modern Armor
    1. Modern ArmorF
    2. Modern ArmorG
    3. Modern ArmorH
    4. Modern ArmorI
    5. Modern ArmorJ
    6. Modern ArmorK
    7. Modern ArmorL
    8. Modern ArmorM
    9. Modern ArmorN
    10. Modern ArmorO
    11. Modern ArmorP
    12. Modern ArmorQ
    13. Modern ArmorR
    14. Modern ArmorS
    15. Modern ArmorT
    16. Modern ArmorU
    17. Modern ArmorV
    18. Modern ArmorW
    19. Modern ArmorX
    20. Modern ArmorY
    21. Modern ArmorZ
    22. Modern ArmorAA
    23. Modern ArmorAB
    24. Modern ArmorAC
    25. Modern ArmorAD
    26. Modern ArmorAE
    27. Modern ArmorAF
    28. Modern ArmorAG
    29. Modern ArmorAH
    30. Modern ArmorAI
    31. Modern ArmorAJ
    32. Modern ArmorAK
    33. Modern ArmorAL
    34. Modern ArmorAM

52 Units Total



Invasion Force Breakdown
Spoiler :

In Debt-Free
  1. LS-002
    • Marine10
    • Marine14
    • Tank64 (MA)
    • Tank65 (MA)
    • Tank66 (MA)
    • W062 (worker)
  2. LS-003
    • Marine05
    • Mobile SAM03
    • Settler117
    • Tank67 (MA)
    • Tank68 (MA)
    • Tank69 (MA)
  3. LS-005
    • Marine06
    • Mobile SAM02
    • Tank70 (MA)
    • Tank71 (MA)
    • Tank72 (MA)
    • Tank73 (MA)
  4. LS-006
    • Marine09
    • Mobile SAM04
    • Tank74 (MA)
    • Tank75 (MA)
    • Tank76 (MA)
    • Tank77 (MA)
  5. LS-007
    • Marine08
    • Mobile SAM01
    • Tank78 (MA)
    • Tank79 (MA)
    • Tank80 (MA)
    • Tank81 (MA)
  6. LS-008
    • Marine07
    • Mech Infantry77
    • Tank82 (MA)
    • Tank83 (MA)
    • Tank84 (MA)
    • Tank85 (MA)
  7. LS-009
    • Marine11
    • Mech Infantry78
    • Modern Armor001
    • Tank86 (MA)
    • Tank87 (MA)
    • Tank88 (MA)
  8. LS-010
    • Marine12
    • Mech Infantry76
    • Modern Armor002
    • Modern Armor003
    • Modern Armor004
    • Modern Armor005
  9. LS-011
    • Marine13
    • Modern Armor006
    • Modern Armor007
    • Modern Armor008
    • Modern Armor009
    • Tank05 (MA)
  10. LS-013
    • Marine15
    • Modern ArmorA
    • Modern ArmorB
    • Modern ArmorC
    • Modern ArmorD
    • Modern ArmorE
  11. LS-016
    • empty

Total Units in Debt-Free
  • 01 Worker
  • 01 settler
  • 10 Marine
  • 04 Mobile SAM
  • 03 Mech Infantry
  • 40 Modern Armor


In Unshackled
  1. Lydia Sutherland
    • empty
  2. LS-012
    • empty
  3. LS-014
    • empty
  4. LS-015
    • empty
  5. LS-017
    • empty
  6. LS-019
    • empty
  7. LS-020
    • empty
  8. LS-021
    • empty


Total Units in Unshackled
  • 00 Worker
  • 00 settler
  • 00 Marine
  • 00 Mobile SAM
  • 00 Mech Infantry
  • 00 Modern Armor



Total Loaded Units
  • 01 Worker
  • 01 settler
  • 10 Marine
  • 04 Mobile SAM
  • 03 Mech Infantry
  • 40 Modern Armor


  • Workers
    Free:
    W062 (NE of Coastal Geeks): in LS-002.

    Regrouped all Workers in FREE:

    W064 to 1S of Vista-Free, build fort.
    W065 to 1S of Vista-Free, build fort.
    W066 to 1S of Vista-Free, build fort.
    W067 to 1S of Vista-Free, build fort.

    W069 to 1NW of Cat Ballou, build fort.
    W087 to 1NW of Cat Ballou, build fort.
    W088 to 1NW of Cat Ballou, build fort.
    W089 to 1NW of Cat Ballou, build fort.

    W090 to 1SW of Cat Ballou, build fort.
    W091 to 1SW of Cat Ballou, build fort.
    W093 to 1SW of Cat Ballou, build fort.
    W094 to 1SW of Cat Ballou, build fort.

    W095 to 1NE of Marad-Dur, build fort.
    W006 to 1NE of Marad-Dur, build fort.
    W097 to 1NE of Marad-Dur, build fort.
    W098 to 1NE of Marad-Dur, build fort.

    W099 (S of Mt. Kremlin): fortify.
    W103 (S of Mt. Kremlin): fortify.


    Gong:
    W055 (2SE of Gilligan):.
    W057 (2SE of Gilligan):.
    W059 (2SE of Gilligan):.
    W060 (2SE of Gilligan):.
    W071 (2SE of Gilligan):.
    W072 (2SE of Gilligan):.

    W073 (2SE of Gilligan):.
    W074 (2SE of Gilligan):.
    W075 (2SE of Gilligan):.
    W076 (2SE of Gilligan):.
    W077 (2SE of Gilligan):.
    W078 (2SE of Gilligan):.

    W079 (W of Gilligan):.
    W080 (W of Gilligan):.

    W081 (S of Tujana):.
    W082 (S of Tujana):.
    W083 (S of Tujana):.
    W084 (S of Tujana):.
    W085 (S of Tujana):.
    W086 (S of Tujana):. Airlift to 1N of Tower of Babel.



    Slave01 (N of Gilligan):.


    Former Workers
    Spoiler :

    W001 (airfield W of Dusty Harbor, 11SE).
    W002 (joined to Freetoes).
    W003 (joined to Freetoes).
    W004 (joined to Freetoes).
    W005 (joined to Freeborn).
    W006 (joined to Weltonspolt).
    W007 (joined to Coastal Geeks).
    W008 (joined to Kazgungudom).
    W009 (joined to Coastal Geeks).
    W010 (joined to Freehand).
    W011 (joined to Freehand).
    W012 (joined to Freehand).
    W013 (joined to Sugar-Free Wheaties).
    W014 (joined to Sugar-Free Wheaties).
    W015 (joined to Ishme-Shamash).
    W016 (joined to Teal Domination).
    W017 (airfield W of Sid City, 11NW).
    W018 (joined to Kazgungudom).
    W019 (joined to Teal Domination).
    W020 (joined to Cat Ballou).
    W021 (joined to Freehand).
    W022 (joined to Azurra Coast).
    W023 (joined to Kazgungudom).
    W024 (joined to FreeToes).
    W025 (joined to FreeToes).
    W026 (joined to Chicago XIII).
    W027 (joined to Lake Port).
    W028 (joined to Lake Port).
    W029 (joined to Lake Port).
    W030 (airfield SW of Ishme-Shamash).
    W037 (airfield GONG).
    W039 (airfield 2N of Lake port).
    W040 (joined to Kremlin).
    W041 (airfield N of Tower of Babel).
    W042 (airfield NE of Tower of Babel).
    W043 (airfield 2N of Tower of Babel).
    W044 (joined to Tower of Babel).
    W045 (joined to Liberty Bell).
    W046 (airfield N, NE of Tower of Babe).
    W047 (airfield 2NE of Tower of Babel).
    W048 (joined to Freeborn).
    W049 (airfield GONG).
    W050 (joined to Kremlin).
    W051 (Airfiel N, NW of Rock Lobsterford).
    W052 (joins Kazkungudom).
    W053 (airfield NE, E of Tower of Babel).
    W054 (joined to Footloose).
    W056 (joined to Citadel of Ur).
    W058 (joined to Kremlin).
    W061 (joined to Sugar-Free Wheaties).
    W063 (joined to Martin Luther King Jr).
    W068 (joined to Ninhursag-Ki).
    W070 (joined to Citadel of Ur).
    W092 (joined to Kazgungudom, Turn 259).
    W100 (joined to Kazgungudom, Turn 255).
    W101 (joined to Kazgungudom, Turn 251).
    W102 (joined to Kazgungudom, Turn 255).
 
We get a note from Saber with the Turn.
We get notes from Saber and The Council during our turn, but are not seen until the turn is done.

We again refuse The Council's offer of peace.

More forts; no pollution.

We can buy Saber's plan, but do not. Would like to have a bit more cash in reserve.

Considered rushing three Transports in Gong to get Settlers into Free and thence to Saber during the invasion. Will wait.

We can investigate The Old Gong Isle of The Council for 12 gold, but did not.

We spotted:
  • Battleships
    • 00 eBattleship
    • 03 vBattleship
    • 00 rBattleship
    • 03 of 05
  • Cruisers
    • 00 eCruiser
    • 06 vCruiser
    • 00 rCruiser
    • 06 of 15
  • Destroyers
    • 01 eDestroyer
    • 02 vDestroyer
    • 00 rDestroyer
    • 03 of 38
  • Transports
    • 00 eTransport
    • 01 vTransport
    • 01 rTransport
    • 02 of 18
  • 14 of 73

We are seeing fewer and fewer Saber ships at sea.

I pulled back our ships between The Council and Saber. We may have been stopping Saber from doing anything. We have boats on either end of the Saber-Council passage, but not as far towards the middle as they once were.


Inventory our forces outside Freedom Central.

  • 02 Artillery
  • 16 Marine
  • 04 Mech Infantry
  • 02 Mobile SAMs
  • 36 Modern Armor
  • 01 SGL

Space Flight in 37 turns.

10841 gold, +869 gpt.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :

265_ZoomOut.jpg



Zoomed Out, Gong
Spoiler :

265_ZoomOutGong.jpg



Zoomed Out, 11SE
Spoiler :

265_ZoomOut_11SE.jpg



Zoomed Out, 11NW
Spoiler :

265_ZoomOut_11NW.jpg



Zoomed Out, NW Free (Free to Saber)
Spoiler :

265_ZoomOut_NWFree.jpg



Zoomed Out, Babe
Spoiler :

265_ZoomOutBabe.jpg



Zoomed Out, Saber
Spoiler :

265_ZoomOutSaber.jpg



Zoomed Out, Saber 11 Tile Island
Spoiler :

265_ZoomOut_11Saber.jpg



Zoomed Out, Thelma and Louise
Spoiler :

265_ZoomOut_ThelmaLouise.jpg



Zoomed Out, SubCommittee Island
Spoiler :

265_ZoomOut_SubcommitteeIsland.jpg



Zoomed Out, The Council
Spoiler :

265_ZoomOutCouncil.jpg

 
Domestic
Spoiler :

265_Domestic.jpg



Top 5 and Demographics
Spoiler :

265_Top5.jpg



Victory Conditions
Spoiler :

265_Victory.jpg

 
International Scene
Spoiler :

265_International.jpg



Trading: The Council
Spoiler :

265_Council.jpg



Trading: BABE
Spoiler :

265_Babe.jpg



Trading: SABER
Spoiler :

265_Saber.jpg

 
John Clayton, Lord Greystoke
Spoiler :

T265_LordGreystoke.jpg



Sub Basher
Spoiler :

T265_SubBasher.jpg



Sub Catcher
Spoiler :

T265_SubCatcher.jpg



Sub Nuker
Spoiler :

T265_SubNuker.jpg



Sub Seeker
Spoiler :

T265_SubSeeker.jpg



Teal Terror
Spoiler :

T265_TealTerror.jpg

 
After the turn was played, saw that we received emails from Saber and The Council.

Saber's is posted in the Saber thread, Post #145.

The Council's is posted in The Council thread, Post #666.
 
I will be unavailable from May 5 to May 11. I might have internet access but I doubt that my wife will let me bring the C3C discs with me.
 
Kazgungudom: SBs

I moved ships around and rebased a stealth bomber to the big stack. I also cleared pollution and checked for riots.
 
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