Turns 270 to 279

CommandoBob

AbstractArt
Joined
May 18, 2005
Messages
8,231
Location
Too near The Temple of Jerry Jones
Turn 270 1395 AD Preflight

Sub Seeker
Spoiler :

T270_SubSeeker.jpg



Free-Food-And-Beer
Spoiler :

T270_FreeFoodAndBeer.jpg



I expected Saber to invade The Council. They did not.

Instead, they moved a little further north from Turn 269. but are still 6 moves away from The Nursery.

In addition, they are now showing a new task force that contains their latest Carrier (built this turn). This group is 6 tiles away from the previous group, so ship chaining is possible. However, since the previous group must off load their transports while the transports are still at sea and not into a captured port city, the usefulness of ship chaining seems a bit weak.

It appears that Saber wishes to keep their forces outside of the kill zone (5 tiles or less) for some reason. Maybe to keep The Council confused about their invasion point (The Nursery or The New Yard), though coming in a bit closer would make the threat more real but still divided between the two cities.

I expected quicker action out of Saber, so these images have my confused.

Saber needs at least one more turn to set up an effective ship-chain over to The Council.

If I were to guess, I would guess that the city of Wakizashi (a Japanese sword) is where these units came from.

Twelve of Saber's eighteen transports are shown in these images.

The Council
I do not see any damage from Saber's bombing on what we can see of The Council's interior. I expect to see the damage, but I do not. And I am not sure if we can see the damage without some sore of map update. I am considering stealing The Council's map this turn to verify their claims of devestation. That map would cost about 350 gold or so.
 
The Council
I do not see any damage from Saber's bombing on what we can see of The Council's interior. I expect to see the damage, but I do not. And I am not sure if we can see the damage without some sore of map update. I am considering stealing The Council's map this turn to verify their claims of devestation. That map would cost about 350 gold or so.

I don't think it is necessary to steal their map. Why waste 350 gold and risk a possible diplomatic incident with them. The Council has no reason to lie to us about SABER's bombing.
 
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth

  1. # Freedom Central (12): Stealth Fighter in 1.
  2. Thessauronicleus (12): vModern Armor in 5.
  3. Great Walls of Fire (1/Gong): Cruise Missle in 31.
  4. * Kazgungudom (12): Stealth Bomber (17) -> Stealth Bomber in 4.
  5. Nutbush City (1/Gong): artillery in 51.
  6. Thombriel (12): vBattleship in 3.
  7. Fortress of Meleet (12): vCruiser in 4.
  8. We Built This City (4/Gong): Wealth.
  9. Kremlin (12): Stealth Fighter in 2.
  10. Dark Side of the Moon (9/Gong): vNuclear Sub in 123.
  11. Citadel of Ur (12): Stealth Bomber in 4.
  12. # Tower of Babel (12): vModern Armor in 1.
  13. Scarborough Fair (1/Gong): Artillery in 51.
  14. Ring of Fire (2/Gong): rTransport in 65.
  15. Ishme-Shamash (12): vDestroyer in 2.
  16. Weltonspolt (12): vTransport in 2.
  17. Teal domination (12): vCruiser in 4.
  18. # Ninhursag-Ki (12): vModern Armor in 1.
  19. Abbey Road (1/Gong): Cruise Missle in 31.
  20. Azurra Coast (12): vDestroyer in 2.
  21. Lake Port (12): vDestroyer in 4.
  22. * Marad-Dur (12): vModern Armor (AS) -> vModern Armor in 3.
  23. Sugar-Free Wheaties (12): vCruiser in 3.
  24. FreeToes (12): vDestroyer in 2.
  25. The Watchtower (1/Gong): Cruise Missle in 32.
  26. Coastal Geeks (12): vDestroyer in 7.
  27. Smoke on the Water (1/Gong): worker in 9.
  28. Liberty Bell (12): vModern Armor in 4.
  29. Free Money (12/Gong): rMechInfantry in 102.
  30. TuTuba (8): Wealth.
  31. Nuclear-Free (5/Gong): Cruise Missle in 32.
  32. Free-Tuning (6/Gong): Wealth.
  33. Cat Ballou (12): vModern Armor in 4.
  34. Sin City (1/Gong): Wealth.
  35. Freehand (12): vDestroyer in 5.
  36. Town Called Malice (1/Gong): Cruise Missle in 31.
  37. Home-Free (6/Gong): Wealth.
  38. Furs-Free (4/Gong): Cruise Missle in 32.
  39. On Flame With RocknRoll (1/Gong): Cruise Missle in 31.
  40. CBGB's (1/Gong): Cruise Missle in 31.
  41. Hangar 18 (1/Gong): Cruise Missle in 31.
  42. Fair-Free (6/Gong): Wealth.
  43. Hermit (10/Gong): Wealth.
  44. Basement on a Hill (1/Gong): Cruise Missle in 31.
  45. # Chicago XIII (12): Stealth Bomber in 1.
  46. Farkle Liberation (8): artillery in 50.
  47. Free Swimming (6/Gong): Cruise Missle in 32.
  48. Plain Free (6/Gong): Wealth.
  49. Numenor (6): vDestroyer in 89.
  50. Vista-Free (7): artillery in 50.
  51. Liberty Shore (5/Gong): Cruise Missle in 32.
  52. Space colony-Free (6/Gong): Cruise Missle in 32.
  53. * Jungle-Free (5): settler (118) -> settler in 30.
  54. Ellis Island (6): vTransport in 37.
  55. T for Texas (1/Gong): Cruise Missle in 31.
  56. Corporation-Free (5/Gong): Cruise Missle in 32.
  57. Pete's End (1/Gong): Cruise Missle in 31.
  58. Religion-Free (6/Gong): Wealth.
  59. BuyOneGetOne-Free (3/Gong): Cruise Missle in 32.
  60. GetOutOfJail-Free (4/Gong): Mobile SAM in 92.
  61. Aga (6/Gong): wealth.
  62. Unshackled (8): vTransport in 37.
  63. Free World (3/Gong): wealth.
  64. Perelandra (8): artillery in 50.
  65. Culture Free (6/Gong): Cruise Missle in 32.
  66. Dusty Harbor (6/11SE): vDestroyer in 104.
  67. Debt-Free (8): vTransport in 12.
  68. Sid City (6/11NW): Wealth.
  69. GONG-Free (4/Gong): wealth.
  70. Interest-Free (6/Gong): Cruise Missle in 32.
  71. Gratis (8): vCavalry in 69.
  72. Gilligan (6/Gong): vCavalry in 74.
  73. Hihhuli (12/Gong): rCavalry in 69.
  74. Martin Luther King Jr. (4/11NW): rDestroyer in 109.
  75. Gun-Free (8): Wealth.
  76. Tujana (6/Gong): Mobile SAM in 89.
  77. Fat-Free (6/Gong): Cruise Missle in 32.
  78. Ur (6/Gong): Wealth.
  79. Freethinking (7/Gong): Cruise Missle in 32.
  80. Teal Landing (6/Gong): Cruise Missle in 32.
  81. Freeborn (5/11NW): rDestroyer in 109.
  82. Monte Cristo (1/11SE): rDestroyer in 59.
  83. Footloose (5/11SE): rDestroyer in 118.

Next Turn Builds
  • Stealth Fighter in Freedom Central
  • Modern Armor in Tower of Babel
  • Modern Armor in Ninhursag-Ki
  • Stealth Bomber in Chicago XIII


City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Pyramids (Dark Side of the Moon)
  • 01 x Leonardo's Workshop (Dark Side of the Moon)
  • 01 x Wall Street (Citadel of Ur)
  • 42 x Granaries (via Pyramids)
  • 28 x Marketplaces
  • 25 x Libraries
  • 18 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 15 x Courthouses
  • 22 x Harbors
  • 12 x Aqueducts
  • 19 x Factories
  • 09 x Airports
  • 15 x Banks
  • 12 x Stock Exchanges
  • 04 x Commercial Docks
  • 17 x Research Labs

Military Support
Total Units: 426 (+13)
Allowed Units: 153 (-2)
Cost per Turn: 546 gpt (+10)


Compared to BABE (Despotism) we are Strong.
Compared to The Council (Republic) we are Strong.
Compared to SABER (Communism) we are Average.

Domestic Issues
Space Flight in 33 turns.
000% science
000% luxuries
100% taxes


Resources connected to Freedom Central

02 Uraninum connected
06 Aluminum connected.
03 Rubbers are connected.
01 Oil is connected
03 Coal is connected.
04 Saltpeter is connected.
05 Iron are connected.
05 Horses are connected.

01 Wines (from Saber)
05 Furs
04 Spices are connected (one to Saber).
02 Ivory are connected.
05 Silk are connected.
05 Gems are connected.


Military Status
17 Settlers +1
40 Workers
31 Marines
82 Mech Infantry
101 Modern Armor +1
07 Artillery
22 Transport
31 Destroyer
07 Battleships
22 Bombers
06 Stealth Fighter
17 Stealth Bombers +1
36 Cruisers
06 Mobile SAMs
01 Al-Battani

Military Status: The Council
07 Workers
24 Slaves (all Saber)
13 Marines
32 Mechs
104 Modern Armor
00 Artillery
01 Artillery (Babe)
07 Cruise Missles
05 Transport
02 Carrier
01 Submarines
03 Destroyers
23 Nuclear Submarine
12 Bombers
26 Jet Fighters +2
03 TOW Infantry
12 Mobile SAMs



Military Status: Saber
09 Workers +1
14 Slaves (Babe)
22 Slaves (The Council)
08 Explorers
30 Marines +3
01 Infantry (Elite, on Thelma and Louise)
01 Tank
79 Mech Infantry
103 Modern Armor
19 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
18 Transports
07 Carriers +1
38 Destroyers
05 Battleships
08 Nuclear Submarines
20 Bombers
39 Jet Fighters +4
11 Stealth Bombers
08 Army
15 Cruiser
08 Moblie SAMs

Espionage
Steal Plans
  • The Council
    • Immediately: 2831
    • Carefully: 4246
    • Safely: 5662
  • Saber
    • Immediately: 4800
    • Carefully: 7200
    • Safely: 9600
 
Naval: Battleships
  1. Roaming Around:
    1. * Rocky Balboa (3W of Unshackled): spacebar.
    2. * John Clayton, Lord Greystoke (3W of Unshackled): spacebar.
    3. * John McClane (1E-3SE of The Bayou (Council)): [screenshot of 2 groups of Saber boats, 4 total] spacebar.
    4. Harry Callahan (1SE-6SE of Teal domination):.
    5. Henry Walton Jones, Jr (1W-4NW of What's Plan B (Saber)):.
    6. Alex J. Murphy (3E-3NE of Sugar-Free Wheaties):.
    7. Martin Riggs (6N of Basement on a Hill (Gong)):.


    Naval: Cruisers
    1. Invasion Fleet:
      1. Free-Pizza (2NW of Unshackled):.
      2. Free-Candy (2NW of Unshackled):.
      3. Meleet's Manicure (2NW of Unshackled):.
      4. Mischief of Meleet (2NW of Unshackled):.
      5. Teal Thunder (2NW of Unshackled):.
      6. Teal Tribulations (2NW of Unshackled):.
      7. Lake of Air (2NW of Unshackled):.
      8. Meleet In Motion (2NW of Unshackled):.
      9. Trumpet of Teal (2NW of Unshackled):
      10. Sugar, Sugar (2NW of Unshackled):.
    2. Invasion Fleet Escorts:
      1. Lake of Fire (Unshackled):.
      2. Free-At-Last (Unshackled):.
    3. Roaming Around
      1. * Free-Registration (3N-1NW of Freeborn (11NW)): spacebar.
      2. * Mercy of Meleet (3N-1NW of Freeborn (11NW)): spacebar.
      3. * Teal Cruiser (3N-1NW of Freeborn (11NW)): spacebar.
      4. * Free-Ride (3N-1NW of Freeborn (11NW)): spacebar.
      5. * Free-Food-And-Beer (2E-2NE of Wakizashi (Saber)): 6SE.
      6. * Teal Terror (2E of Cattaraugus (11 Saber)): spacebar.
      7. * ShaMonster ShaMash (4E-1NE of Wakizashi(Saber)): 1SE-1E and spacebar.
      8. * Mirror of Meleet (3W of Unshackled): spacebar.
      9. * Free-Bird (1N-2NE of Ankara (Subcommittee Island)): spacebar.
      10. * Marriage of Meleet (5E-1SE of The Admirality (Council)): spacebar.
      11. * Mandibles of Meleet (2N-4NE of Corporation-Free (Gong)): spacebar.
      12. * Teal Twins (1E-3SE of The Bayou (Council)): spacebar.
      13. * Meleet's Melody (2SE of Lake Port): 1W and 5NW.
      14. * Sugar Pops (6E of Wakizashi (Saber)): 2N and spacebar.
      15. * Sugar-Free Surprise (2W-2NW of Lovey Howell (Babe)): spacebar.
      16. * Mild Mannered Meleet (1N-3NW of New Saber Babes (Saber)): 3SW and 3NE.
      17. Mumbling Meleet (3E-1SE of Claymore (Saber)):.
      18. Free-Sailing: (5N-1NE of Lovey Howell (Saber)):.
      19. Azurra Aruzza (2E-2SE of Black Mamba (Babe):.
      20. Azurra Azualt (6SE of Dark Side of the Moon (Gong)):.
      21. Ishme-Swishme (4S-3SE of Free world (Gong):.
      22. Free-Spirited (1N-2NE of Ankara (Subcommitte Island)):.
      23. Teal Tickler (4NW of Kahnawake (Babe)):.
      24. Sugar Cookie (4E-2NE of Azurra Coast):.

    Naval: Destroyers
    1. Invasion Fleets:
    2. Invasion Fleet Escorts:
      1. Sub Sinker (Unshackled):.
      2. Sub Stalker (Unshackled):.
      3. Sub Waster (Unshackled):.
      4. Sub Hunter (Unshackled):.
      5. Sub Thumper (Unshackled):.
    3. Roaming Around
      1. * Sub Looter (3N-1NW of Freeborn (11NW)): spacebar.
      2. * Sub Finder (3N-1NW of Freeborn (11NW)): spacebar.
      3. * Sub Seeker (2N-3NE of Estoc (Saber)): [screenshot of 21 Saber boats], 2S [screenshot of 16 saber boats], 2NW, spacebar.
      4. * Sub Pinger (3W of Unshackled): spacebar.
      5. * Sub Basher (1N-2NE of Ankara (Subcommittee Island)): spacebar.
      6. * Sub Marker (1N-2NE of Ankara (Subcommittee Island)): spacebar.
      7. * Sub Infector (8SW of Weltonspolt)): spacebar.
      8. * Sub Squasher (2N-4NE of The Beach (Council)): spacebar.
      9. * Sub Uproar (3W-4SW of Footloose (11SW)): spacebar.
      10. * Sub Detecter (5E-1SE of The Admirality (Council)): spacebar.
      11. * Sub Yawner (2NW of Numenor): 8N.
      12. * Sub Opener (1S-5SW of Ankara (Subcommittee Island)): 4S and 4N.
      13. * Sub Quieter (2W-2NW of Lovey Howell (Babe)): spacebar.
      14. * Sub Zapper (4NW of Kahnawake (Babe)): 4S [screenshot of Kafa (Babe)] and 4N.
      15. * Sub Grabber (1W-4NW of What's Plan B (Saber)): 4S [screenshot of Vorpal (Saber)] and 4N.
      16. * Sub Jumper (1N-3NW of New Saber Babes (Saber)): 4E and 4W.
      17. * Sub Cracker (1N-3NW of GetOutOfJail-Free (Gong)): 6E and spacebar.
      18. * Sub Vacater (2N-1NW of GetOutOfJail-Free (Gong)): 5E and spacebar.
      19. Sub Fixer (1N-4NE of Storm (Babe)):.
      20. Sub Catcher (4W-1NE of Ankara (Subcommittee Isle):.
      21. Sub Killer (4E of Antalya (Babe)):.
      22. Sub Spotter (1E-4NE of Lovey Howell (Babe)):.
      23. Sub Attacker (1SE-6SE of Teal domination):.
      24. Sub Nuker (1S-5SE of Katana (Saber)):.
      25. Sub Remover (4S-3SE of Freeborn (11NW)):.
      26. Sub Grabber (1E-5SE of Fat-Free (Gong)):.
      27. Sub Xyster (1E-7SE of Sugar-Free Wheaties):.

    Naval: Transports
    1. Lydia Sutherland (Unshackled):.
    2. LS-002 (Debt-Free):.
    3. LS-003 (Debt-Free):.
    4. LS-005 (Debt-Free):.
    5. LS-006 (Debt-Free):.
    6. LS-007 (Debt-Free):.
    7. LS-008 (Debt-Free):.
    8. LS-009 (Debt-Free):.
    9. LS-010 (Debt-Free):.
    10. LS-011 (Debt-Free):.
    11. LS-012 (Unshackled):.
    12. LS-013 (Debt-Free):.
    13. LS-014 (Unshackled):.
    14. LS-015 (Unshackled):.
    15. LS-016 (Debt-Free):.
    16. LS-017 (Unschackled):.
    17. LS-018 (Unschackled):.
    18. LS-019 (Unshackled):.
    19. LS-020 (Unshackled):.
    20. LS-021 (Unshackled):.
    21. LS-022 (Unshackled):.
    22. LS-023 (Debt-Free):.

    Military

    Outside of Freedom Central
    Spoiler :

    • Artillery
      1. ArtilleryA
      2. ArtilleryB
    • Marine
      1. Marine16
      2. Marine17
      3. Marine18
      4. Marine19
      5. Marine20
      6. Marine21
      7. Marine22
      8. Marine23
      9. Marine24
      10. Marine25
      11. Marine26
      12. Marine27
      13. Marine28
      14. Marine29
      15. Marine30
      16. Marine31
    • Mech Infantry
      1. Mech Infantry79
      2. Mech Infantry80
      3. Mech Infantry81
      4. Mech Infantry82
    • Mobile SAM
      1. Mobile SAM05
      2. Mobile SAM06
    • Modern Armor
      1. Modern ArmorF
      2. Modern ArmorG
      3. Modern ArmorH
      4. Modern ArmorI
      5. Modern ArmorJ
      6. Modern ArmorK
      7. Modern ArmorL
      8. Modern ArmorM
      9. Modern ArmorN
      10. Modern ArmorO
      11. Modern ArmorP
      12. Modern ArmorQ
      13. Modern ArmorR
      14. Modern ArmorS
      15. Modern ArmorT
      16. Modern ArmorU
      17. Modern ArmorV
      18. Modern ArmorW
      19. Modern ArmorX
      20. Modern ArmorY
      21. Modern ArmorZ
      22. Modern ArmorAA
      23. Modern ArmorAB
      24. Modern ArmorAC
      25. Modern ArmorAD
      26. Modern ArmorAE
      27. Modern ArmorAF
      28. Modern ArmorAG
      29. Modern ArmorAH
      30. Modern ArmorAI
      31. Modern ArmorAJ
      32. Modern ArmorAK
      33. Modern ArmorAL
      34. Modern ArmorAM
      35. Modern ArmorAN
      36. Modern ArmorAO
      37. Modern ArmorAP
      38. Modern ArmorAQ
      39. Modern ArmorAR
      40. Modern ArmorAS

    52 Units Total



    Invasion Force Breakdown
    Spoiler :

    In Debt-Free
    1. LS-002
      • Marine10
      • Marine14
      • Tank64 (MA)
      • Tank65 (MA)
      • Tank66 (MA)
      • W062 (worker)
    2. LS-003
      • Marine05
      • Mobile SAM03
      • Settler117
      • Tank67 (MA)
      • Tank68 (MA)
      • Tank69 (MA)
    3. LS-005
      • Marine06
      • Mobile SAM02
      • Tank70 (MA)
      • Tank71 (MA)
      • Tank72 (MA)
      • Tank73 (MA)
    4. LS-006
      • Marine09
      • Mobile SAM04
      • Tank74 (MA)
      • Tank75 (MA)
      • Tank76 (MA)
      • Tank77 (MA)
    5. LS-007
      • Marine08
      • Mobile SAM01
      • Tank78 (MA)
      • Tank79 (MA)
      • Tank80 (MA)
      • Tank81 (MA)
    6. LS-008
      • Marine07
      • Mech Infantry77
      • Tank82 (MA)
      • Tank83 (MA)
      • Tank84 (MA)
      • Tank85 (MA)
    7. LS-009
      • Marine11
      • Mech Infantry78
      • Modern Armor001
      • Tank86 (MA)
      • Tank87 (MA)
      • Tank88 (MA)
    8. LS-010
      • Marine12
      • Mech Infantry76
      • Modern Armor002
      • Modern Armor003
      • Modern Armor004
      • Modern Armor005
    9. LS-011
      • Marine13
      • Modern Armor006
      • Modern Armor007
      • Modern Armor008
      • Modern Armor009
      • Tank05 (MA)
    10. LS-013
      • Marine15
      • Modern ArmorA
      • Modern ArmorB
      • Modern ArmorC
      • Modern ArmorD
      • Modern ArmorE
    11. LS-016
      • empty

    Total Units in Debt-Free
    • 01 Worker
    • 01 settler
    • 10 Marine
    • 04 Mobile SAM
    • 03 Mech Infantry
    • 40 Modern Armor


    In Unshackled
    1. Lydia Sutherland
      • empty
    2. LS-012
      • empty
    3. LS-014
      • empty
    4. LS-015
      • empty
    5. LS-017
      • empty
    6. LS-019
      • empty
    7. LS-020
      • empty
    8. LS-021
      • empty


    Total Units in Unshackled
    • 00 Worker
    • 00 settler
    • 00 Marine
    • 00 Mobile SAM
    • 00 Mech Infantry
    • 00 Modern Armor



    Total Loaded Units
    • 01 Worker
    • 01 settler
    • 10 Marine
    • 04 Mobile SAM
    • 03 Mech Infantry
    • 45 Modern Armor


    • Workers
      Free:
      W062 (NE of Coastal Geeks): in LS-002.

      W064 (1E of Teal domination): to 1N of Thombriel, clean pollution.
      W065 (1E of Teal domination): to 1N of Thombriel, clean pollution.
      W066 (1E of Teal domination): to 1N of Thombriel, clean pollution.
      W067 (1E of Teal domination): to 1N of Thombriel, clean pollution.
      W069 (1E of Teal domination): to 1N of Thombriel, clean pollution.
      W089 (1E of Teal domination): to 1N of Thombriel, clean pollution.

      W090 (1SW of Marad-Dur): to 1E of Gratis, build fort.
      W091 (1SW of Marad-Dur): to 1E of Gratis, build fort.
      W093 (1SW of Marad-Dur): to 1E of Gratis, build fort.
      W094 (1SW of Marad-Dur): to 1E of Gratis, build fort.

      W095 (1NE of Ninhursag-Ki): to 2NW of Ninhursag-Ki, build fort.
      W006 (1NE of Ninhursag-Ki): to 2NW of Ninhursag-Ki, build fort.
      W097 (1NE of Ninhursag-Ki): to 2NW of Ninhursag-Ki, build fort.
      W086 (1NE of Ninhursag-Ki): to 2NW of Ninhursag-Ki, build fort.

      W087 (1NW of Ninhursag-Ki): to 1W of Ninhursag-Ki, build fort.
      W088 (1NW of Ninhursag-Ki): to 1W of Ninhursag-Ki, build fort.
      W099 (1NW of Ninhursag-Ki): to 1W of Ninhursag-Ki, build fort.
      W103 (1NW of Ninhursag-Ki): to 1W of Ninhursag-Ki, build fort.

      W104 (1N of Tower of Babel): to 1S of Gratis, build fort (2 turns).
      W098 (1NE of Liberty Bell): to 1S of Gratis, build fort (2 turns).


      Gong:
      W055 (2SE of Gilligan):.
      W057 (2SE of Gilligan):.
      W059 (2SE of Gilligan):.
      W060 (2SE of Gilligan):.
      W071 (2SE of Gilligan):.
      W072 (2SE of Gilligan):.

      W073 (2SE of Gilligan):.
      W074 (2SE of Gilligan):.
      W075 (2SE of Gilligan):.
      W076 (2SE of Gilligan):.
      W077 (2SE of Gilligan):.
      W078 (2SE of Gilligan):.

      W079 (W of Gilligan):.
      W080 (W of Gilligan):.

      W081 (S of Tujana):.
      W082 (S of Tujana):.
      W083 (S of Tujana):.
      W084 (S of Tujana):.
      W085 (S of Tujana): Airlift to 1N of Tower of Babel.

      Slave01 (N of Gilligan):.


      Former Workers
      Spoiler :

      W001 (airfield W of Dusty Harbor, 11SE).
      W002 (joined to Freetoes).
      W003 (joined to Freetoes).
      W004 (joined to Freetoes).
      W005 (joined to Freeborn).
      W006 (joined to Weltonspolt).
      W007 (joined to Coastal Geeks).
      W008 (joined to Kazgungudom).
      W009 (joined to Coastal Geeks).
      W010 (joined to Freehand).
      W011 (joined to Freehand).
      W012 (joined to Freehand).
      W013 (joined to Sugar-Free Wheaties).
      W014 (joined to Sugar-Free Wheaties).
      W015 (joined to Ishme-Shamash).
      W016 (joined to Teal Domination).
      W017 (airfield W of Sid City, 11NW).
      W018 (joined to Kazgungudom).
      W019 (joined to Teal Domination).
      W020 (joined to Cat Ballou).
      W021 (joined to Freehand).
      W022 (joined to Azurra Coast).
      W023 (joined to Kazgungudom).
      W024 (joined to FreeToes).
      W025 (joined to FreeToes).
      W026 (joined to Chicago XIII).
      W027 (joined to Lake Port).
      W028 (joined to Lake Port).
      W029 (joined to Lake Port).
      W030 (airfield SW of Ishme-Shamash).
      W037 (airfield GONG).
      W039 (airfield 2N of Lake port).
      W040 (joined to Kremlin).
      W041 (airfield N of Tower of Babel).
      W042 (airfield NE of Tower of Babel).
      W043 (airfield 2N of Tower of Babel).
      W044 (joined to Tower of Babel).
      W045 (joined to Liberty Bell).
      W046 (airfield N, NE of Tower of Babe).
      W047 (airfield 2NE of Tower of Babel).
      W048 (joined to Freeborn).
      W049 (airfield GONG).
      W050 (joined to Kremlin).
      W051 (Airfiel N, NW of Rock Lobsterford).
      W052 (joins Kazkungudom).
      W053 (airfield NE, E of Tower of Babel).
      W054 (joined to Footloose).
      W056 (joined to Citadel of Ur).
      W058 (joined to Kremlin).
      W061 (joined to Sugar-Free Wheaties).
      W063 (joined to Martin Luther King Jr).
      W068 (joined to Ninhursag-Ki).
      W070 (joined to Citadel of Ur).
      W092 (joined to Kazgungudom, Turn 259).
      W100 (joined to Kazgungudom, Turn 255).
      W101 (joined to Kazgungudom, Turn 251).
      W102 (joined to Kazgungudom, Turn 255).
 
No Saber invasion. We now see two large Saber tasks forces, both with 6 Transports each.

Rebase Stealth Figher04 and 06 to Freeborn (11NW).

Pollution 1N of Thombriel (cleaned up).

Lots of spacebar while we wait for Saber to unload on The Council.

We spotted:
  • Battleships
    • 00 eBattleship
    • 03 vBattleship
    • 00 rBattleship
    • 03 of 05
  • Carriers
    • 00 eCarrier
    • 07 vCarrier
    • 00 rCarrier
    • 07 of 07
  • Cruisers
    • 02 eCruiser
    • 08 vCruiser
    • 00 rCruiser
    • 10 of 15
  • Destroyers
    • 03 eDestroyer
    • 06 vDestroyer
    • 00 rDestroyer
    • 09 of 38
  • Transports
    • 00 eTransport
    • 08 vTransport
    • 04 rTransport
    • 12 of 18
  • 41 of 82
Inventory our forces outside Freedom Central.

  • 02 Artillery
  • 16 Marine
  • 04 Mech Infantry
  • 02 Mobile SAMs
  • 42 Modern Armor
  • 01 SGL

Space Flight in 32 turns.

15074 gold, +805 gpt.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :

270_ZoomOut.jpg



Zoomed Out, Gong
Spoiler :

270_ZoomOutGong.jpg



Zoomed Out, 11SE
Spoiler :

270_ZoomOut_11SE.jpg



Zoomed Out, 11NW
Spoiler :

270_ZoomOut_11NW.jpg



Zoomed Out, NW Free (Free to Saber)
Spoiler :

270_ZoomOut_NWFree.jpg



Zoomed Out, Babe
Spoiler :

270_ZoomOutBabe.jpg



Zoomed Out, Saber
Spoiler :

270_ZoomOutSaber.jpg



Zoomed Out, Saber 11 Tile Island
Spoiler :

270_ZoomOut_11Saber.jpg



Zoomed Out, Thelma and Louise
Spoiler :

270_ZoomOut_ThelmaLouise.jpg



Zoomed Out, SubCommittee Island
Spoiler :

270_ZoomOut_SubcommitteeIsland.jpg



Zoomed Out, The Council
Spoiler :

270_ZoomOutCouncil.jpg

 
Domestic
Spoiler :

270_Domestic.jpg



Top 5 and Demographics
Spoiler :

270_Top5.jpg



Victory Conditions
Spoiler :

270_Victory.jpg

 
International Scene
Spoiler :

270_International.jpg



Trading: The Council
Spoiler :

270_Council.jpg



Trading: BABE
Spoiler :

270_Babe.jpg



Trading: SABER
Spoiler :

270_Saber.jpg

 
John McClane
Spoiler :

T270_JohnMcClane.jpg



Sub Grabber
Spoiler :

270_SubGrabber.jpg



Sub Seeker
Spoiler :

T270_SubSeeker_Played.jpg



Sub Seeker, 2
Spoiler :

T270_SubSeeker_Played2.jpg



Sub Zapper
Spoiler :

270_SubZapper.jpg

 
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth

  1. * Freedom Central (12): Stealth Fighter (07) -> Stealth Fighter in 2.
  2. Thessauronicleus (12): vModern Armor in 4.
  3. Great Walls of Fire (1/Gong): Cruise Missle in 30.
  4. Kazgungudom (12): Stealth Bomber in 3.
  5. Nutbush City (1/Gong): artillery in 50.
  6. Thombriel (12): vBattleship in 2.
  7. Fortress of Meleet (12): vCruiser in 3.
  8. We Built This City (4/Gong): Wealth.
  9. # Kremlin (12): Stealth Fighter in 1.
  10. Dark Side of the Moon (9/Gong): vNuclear Sub in 122.
  11. Citadel of Ur (12): Stealth Bomber in 3.
  12. * Tower of Babel (12): vModern Armor (AT) -> vModern Armor in 3.
  13. Scarborough Fair (1/Gong): Artillery in 50.
  14. Ring of Fire (2/Gong): rTransport in 64.
  15. # Ishme-Shamash (12): vDestroyer in 1.
  16. # Weltonspolt (12): vTransport in 1.
  17. Teal domination (12): vCruiser in 3.
  18. * Ninhursag-Ki (12): vModern Armor (AU) -> vModern Armor in 3.
  19. Abbey Road (1/Gong): Cruise Missle in 30.
  20. # Azurra Coast (12): vDestroyer in 1.
  21. Lake Port (12): vDestroyer in 3.
  22. Marad-Dur (12): vModern Armor in 2.
  23. Sugar-Free Wheaties (12): vCruiser in 2.
  24. # FreeToes (12): vDestroyer in 1.
  25. The Watchtower (1/Gong): Cruise Missle in 31.
  26. Coastal Geeks (12): vDestroyer in 6.
  27. Smoke on the Water (1/Gong): worker in 8.
  28. Liberty Bell (12): vModern Armor in 3.
  29. Free Money (12/Gong): rMechInfantry in 101.
  30. TuTuba (8): Wealth.
  31. Nuclear-Free (5/Gong): Cruise Missle in 31.
  32. Free-Tuning (6/Gong): Wealth.
  33. Cat Ballou (12): vModern Armor in 3.
  34. Sin City (1/Gong): Wealth.
  35. Freehand (12): vDestroyer in 4.
  36. Town Called Malice (1/Gong): Cruise Missle in 30.
  37. Home-Free (6/Gong): Wealth.
  38. Furs-Free (4/Gong): Cruise Missle in 31.
  39. On Flame With RocknRoll (1/Gong): Cruise Missle in 30.
  40. CBGB's (1/Gong): Cruise Missle in 30.
  41. Hangar 18 (1/Gong): Cruise Missle in 30.
  42. Fair-Free (6/Gong): Wealth.
  43. Hermit (10/Gong): Wealth.
  44. Basement on a Hill (1/Gong): Cruise Missle in 30.
  45. * Chicago XIII (12): Stealth Bomber (18) -> Stealth Bomber in 6.
  46. ## Farkle Liberation (8): artillery -> vCarrier, rushed.
  47. Free Swimming (6/Gong): Cruise Missle in 31.
  48. Plain Free (6/Gong): Wealth.
  49. ## Numenor (6): vDestroyer -> vCarrier, rushed.
  50. Vista-Free (7): artillery in 49.
  51. Liberty Shore (5/Gong): Cruise Missle in 31.
  52. Space colony-Free (6/Gong): Cruise Missle in 31.
  53. Jungle-Free (5): settler in 29.
  54. ## Ellis Island (6): vTransport -> vCarrier, rushed.
  55. T for Texas (1/Gong): Cruise Missle in 30.
  56. Corporation-Free (5/Gong): Cruise Missle in 31.
  57. Pete's End (1/Gong): Cruise Missle in 30.
  58. Religion-Free (6/Gong): Wealth.
  59. BuyOneGetOne-Free (3/Gong): Cruise Missle in 31.
  60. GetOutOfJail-Free (4/Gong): Mobile SAM in 91.
  61. Aga (6/Gong): wealth.
  62. Unshackled (8): vTransport in 36.
  63. Free World (3/Gong): wealth.
  64. Perelandra (8): artillery in 49.
  65. Culture Free (6/Gong): Cruise Missle in 31.
  66. Dusty Harbor (6/11SE): vDestroyer in 103.
  67. Debt-Free (8): vTransport in 11.
  68. Sid City (6/11NW): Wealth.
  69. GONG-Free (4/Gong): wealth.
  70. Interest-Free (6/Gong): Cruise Missle in 31.
  71. Gratis (8): vCavalry in 68.
  72. Gilligan (6/Gong): vCavalry in 73.
  73. Hihhuli (12/Gong): rCavalry in 68.
  74. Martin Luther King Jr. (4/11NW): rDestroyer in 108.
  75. Gun-Free (8): Wealth.
  76. Tujana (6/Gong): Mobile SAM in 88.
  77. Fat-Free (6/Gong): Cruise Missle in 31.
  78. Ur (6/Gong): Wealth.
  79. Freethinking (7/Gong): Cruise Missle in 31.
  80. Teal Landing (6/Gong): Cruise Missle in 31.
  81. Freeborn (5/11NW): rDestroyer in 108.
  82. Monte Cristo (1/11SE): rDestroyer in 58.
  83. Footloose (5/11SE): rDestroyer in 117.

Next Turn Builds
  • Stealth Fighter in Kremlin
  • Destroyer in Ishme-Shamash
  • Transport on Weltonspolt
  • Destroyer in Azurra Coast
  • Destroyer in FreeToes
  • Carrier in Farkle Liberation
  • Carrier in Ells Island
  • Carrier in Numenor


City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Pyramids (Dark Side of the Moon)
  • 01 x Leonardo's Workshop (Dark Side of the Moon)
  • 01 x Wall Street (Citadel of Ur)
  • 42 x Granaries (via Pyramids)
  • 28 x Marketplaces
  • 25 x Libraries
  • 18 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 15 x Courthouses
  • 22 x Harbors
  • 12 x Aqueducts
  • 19 x Factories
  • 09 x Airports
  • 15 x Banks
  • 12 x Stock Exchanges
  • 04 x Commercial Docks
  • 17 x Research Labs

Military Support
Total Units: 430 (+4)
Allowed Units: 153 (+0)
Cost per Turn: 554 gpt (+8)


Compared to BABE (Despotism) we are Strong.
Compared to The Council (Republic) we are Strong.
Compared to SABER (Communism) we are Average.

Domestic Issues
Space Flight in 33 turns.
000% science
000% luxuries
100% taxes


Resources connected to Freedom Central

02 Uraninum connected
06 Aluminum connected.
03 Rubbers are connected.
01 Oil is connected
03 Coal is connected.
04 Saltpeter is connected.
05 Iron are connected.
05 Horses are connected.

01 Wines (from Saber)
05 Furs
04 Spices are connected (one to Saber).
02 Ivory are connected.
05 Silk are connected.
05 Gems are connected.


Military Status
17 Settlers
40 Workers
31 Marines
82 Mech Infantry
103 Modern Armor +2
07 Artillery
22 Transport
31 Destroyer
07 Battleships
22 Bombers
07 Stealth Fighter +1
18 Stealth Bombers +1
36 Cruisers
06 Mobile SAMs
01 Al-Battani

Military Status: The Council
07 Workers
24 Slaves (all Saber)
13 Marines
32 Mechs
104 Modern Armor
00 Artillery
01 Artillery (Babe)
07 Cruise Missles
05 Transport
02 Carrier
01 Submarines
03 Destroyers
23 Nuclear Submarine
12 Bombers
28 Jet Fighters +2
03 TOW Infantry
12 Mobile SAMs



Military Status: Saber
12 Workers +3
14 Slaves (Babe)
22 Slaves (The Council)
08 Explorers
30 Marines
01 Infantry (Elite, on Thelma and Louise)
01 Tank
79 Mech Infantry
104 Modern Armor +1
19 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
18 Transports
07 Carriers
38 Destroyers
05 Battleships
08 Nuclear Submarines
19 Bombers -1
43 Jet Fighters +4
12 Stealth Bombers +1
08 Army
15 Cruiser
08 Moblie SAMs

Espionage
Steal Plans
  • The Council
    • Immediately: 2851
    • Carefully: 4276
    • Safely: 5702
  • Saber
    • Immediately: 4860
    • Carefully: 7290
    • Safely: 9720
 
Naval: Battleships
  1. Roaming Around:
    1. * Rocky Balboa (3W of Unshackled): spacebar.
    2. * John Clayton, Lord Greystoke (3W of Unshackled): spacebar.
    3. John McClane (1E-3SE of The Bayou (Council)):
    4. Harry Callahan (1SE-6SE of Teal domination):.
    5. Henry Walton Jones, Jr (1W-4NW of What's Plan B (Saber)):.
    6. Alex J. Murphy (3E-3NE of Sugar-Free Wheaties):.
    7. Martin Riggs (6N of Basement on a Hill (Gong)):.


    Naval: Cruisers
    1. Invasion Fleet:
      1. Free-Pizza (2NW of Unshackled):.
      2. Free-Candy (2NW of Unshackled):.
      3. Meleet's Manicure (2NW of Unshackled):.
      4. Mischief of Meleet (2NW of Unshackled):.
      5. Teal Thunder (2NW of Unshackled):.
      6. Teal Tribulations (2NW of Unshackled):.
      7. Lake of Air (2NW of Unshackled):.
      8. Meleet In Motion (2NW of Unshackled):.
      9. Trumpet of Teal (2NW of Unshackled):
      10. Sugar, Sugar (2NW of Unshackled):.
    2. Invasion Fleet Escorts:
      1. Lake of Fire (Unshackled):.
      2. Free-At-Last (Unshackled):.
    3. Roaming Around
      1. Free-Registration (3N-1NW of Freeborn (11NW)): spacebar.
      2. Mercy of Meleet (3N-1NW of Freeborn (11NW)): [screenshot of 2 Saber boats], spacebar.
      3. Teal Cruiser (3N-1NW of Freeborn (11NW)): spacebar.
      4. Free-Ride (3N-1NW of Freeborn (11NW)): spacebar.
      5. * Free-Food-And-Beer (5E-3SE of Wakizashi (Saber)): spacebar.
      6. * Teal Terror (2E of Cattaraugus (11 Saber)): spacebar.
      7. * ShaMonster ShaMash (6E of Wakizashi(Saber)): 3W and 3E, sees nothing.
      8. * Mirror of Meleet (3W of Unshackled): spacebar.
      9. * Free-Bird (1N-2NE of Ankara (Subcommittee Island)): spacebar.
      10. Marriage of Meleet (5E-1SE of The Admirality (Council)): spacebar.
      11. * Mandibles of Meleet (2N-4NE of Corporation-Free (Gong)): spacebar.
      12. Teal Twins (1E-3SE of The Bayou (Council)): spacebar.
      13. * Meleet's Melody (1SW of Coastal Geeks): 5NW an 1N, heading for our Transports.
      14. * Sugar Pops (6E of Extoc (Saber)): 2NW [screenshot of 14 saber boats and a solo Saber battleship], 2SE and spacebar.
      15. * Sugar-Free Surprise (2W-2NW of Lovey Howell (Babe)): spacebar.
      16. * Mild Mannered Meleet (1N-3NW of New Saber Babes (Saber)): spacebar.
      17. Mumbling Meleet (3E-1SE of Claymore (Saber)):.
      18. Free-Sailing: (5N-1NE of Lovey Howell (Saber)):.
      19. Azurra Aruzza (2E-2SE of Black Mamba (Babe):.
      20. Azurra Azualt (6SE of Dark Side of the Moon (Gong)):.
      21. Ishme-Swishme (4S-3SE of Free world (Gong):.
      22. Free-Spirited (1N-2NE of Ankara (Subcommitte Island)):.
      23. Teal Tickler (4NW of Kahnawake (Babe)):.
      24. Sugar Cookie (4E-2NE of Azurra Coast):.

    Naval: Destroyers
    1. Invasion Fleets:
    2. Invasion Fleet Escorts:
      1. Sub Sinker (Unshackled):.
      2. Sub Stalker (Unshackled):.
      3. Sub Waster (Unshackled):.
      4. Sub Hunter (Unshackled):.
      5. Sub Thumper (Unshackled):.
    3. Roaming Around
      1. Sub Looter (3N-1NW of Freeborn (11NW)): spacebar.
      2. Sub Finder (3N-1NW of Freeborn (11NW)): spacebar.
      3. * Sub Seeker (2N-1NE of Estoc (Saber)): 2N [screeenshot of 23 Saber boats], 2E, 2S and 2W.
      4. * Sub Pinger (3W of Unshackled): spacebar.
      5. * Sub Basher (1N-2NE of Ankara (Subcommittee Island)): spacebar.
      6. * Sub Marker (1N-2NE of Ankara (Subcommittee Island)): spacebar.
      7. Sub Infector (8SW of Weltonspolt)): spacebar.
      8. Sub Squasher (2N-4NE of The Beach (Council)): spacebar.
      9. Sub Uproar (3W-4SW of Footloose (11SW)): spacebar.
      10. Sub Detecter (5E-1SE of The Admirality (Council)): spacebar.
      11. * Sub Yawner (1E-3NE of Sid City (11NW)): 3N [screenshot of 2 Saber boats] and 5NW.
      12. * Sub Opener (1S-5SW of Ankara (Subcommittee Island)): 4S and 4N.
      13. * Sub Quieter (2W-2NW of Lovey Howell (Babe)): spacebar.
      14. * Sub Zapper (4NW of Kahnawake (Babe)): spacebar.
      15. * Sub Grabber (1W-4NW of What's Plan B (Saber)): spacebar.
      16. * Sub Jumper (1N-3NW of New Saber Babes (Saber)): 4E and 4W.
      17. * Sub Cracker (6N of Basement on a Hill (Gong)): spacebar.
      18. * Sub Vacater (6N of Basement on a Hill (Gong)): 6N [screenshot of Bingol (Babe)]and 2S.
      19. Sub Fixer (1N-4NE of Storm (Babe)):.
      20. Sub Catcher (4W-1NE of Ankara (Subcommittee Isle):.
      21. Sub Killer (4E of Antalya (Babe)):.
      22. Sub Spotter (1E-4NE of Lovey Howell (Babe)):.
      23. Sub Attacker (1SE-6SE of Teal domination):.
      24. Sub Nuker (1S-5SE of Katana (Saber)):.
      25. Sub Remover (4S-3SE of Freeborn (11NW)):.
      26. Sub Grabber (1E-5SE of Fat-Free (Gong)):.
      27. Sub Xyster (1E-7SE of Sugar-Free Wheaties):.

    Naval: Transports
    1. Lydia Sutherland (Unshackled):.
    2. LS-002 (Debt-Free):.
    3. LS-003 (Debt-Free):.
    4. LS-005 (Debt-Free):.
    5. LS-006 (Debt-Free):.
    6. LS-007 (Debt-Free):.
    7. LS-008 (Debt-Free):.
    8. LS-009 (Debt-Free):.
    9. LS-010 (Debt-Free):.
    10. LS-011 (Debt-Free):.
    11. LS-012 (Unshackled):.
    12. LS-013 (Debt-Free):.
    13. LS-014 (Unshackled):.
    14. LS-015 (Unshackled):.
    15. LS-016 (Debt-Free):.
    16. LS-017 (Unschackled):.
    17. LS-018 (Unschackled):.
    18. LS-019 (Unshackled):.
    19. LS-020 (Unshackled):.
    20. LS-021 (Unshackled):.
    21. LS-022 (Unshackled):.
    22. LS-023 (Debt-Free):.

    Military

    Outside of Freedom Central
    Spoiler :

    • Artillery
      1. ArtilleryA
      2. ArtilleryB
    • Marine
      1. Marine16
      2. Marine17
      3. Marine18
      4. Marine19
      5. Marine20
      6. Marine21
      7. Marine22
      8. Marine23
      9. Marine24
      10. Marine25
      11. Marine26
      12. Marine27
      13. Marine28
      14. Marine29
      15. Marine30
      16. Marine31
    • Mech Infantry
      1. Mech Infantry79
      2. Mech Infantry80
      3. Mech Infantry81
      4. Mech Infantry82
    • Mobile SAM
      1. Mobile SAM05
      2. Mobile SAM06
    • Modern Armor
      1. Modern ArmorF
      2. Modern ArmorG
      3. Modern ArmorH
      4. Modern ArmorI
      5. Modern ArmorJ
      6. Modern ArmorK
      7. Modern ArmorL
      8. Modern ArmorM
      9. Modern ArmorN
      10. Modern ArmorO
      11. Modern ArmorP
      12. Modern ArmorQ
      13. Modern ArmorR
      14. Modern ArmorS
      15. Modern ArmorT
      16. Modern ArmorU
      17. Modern ArmorV
      18. Modern ArmorW
      19. Modern ArmorX
      20. Modern ArmorY
      21. Modern ArmorZ
      22. Modern ArmorAA
      23. Modern ArmorAB
      24. Modern ArmorAC
      25. Modern ArmorAD
      26. Modern ArmorAE
      27. Modern ArmorAF
      28. Modern ArmorAG
      29. Modern ArmorAH
      30. Modern ArmorAI
      31. Modern ArmorAJ
      32. Modern ArmorAK
      33. Modern ArmorAL
      34. Modern ArmorAM
      35. Modern ArmorAN
      36. Modern ArmorAO
      37. Modern ArmorAP
      38. Modern ArmorAQ
      39. Modern ArmorAR
      40. Modern ArmorAS
      41. Modern ArmorAT
      42. Modern ArmorAU

    52 Units Total



    Invasion Force Breakdown
    Spoiler :

    In Debt-Free
    1. LS-002
      • Marine10
      • Marine14
      • Tank64 (MA)
      • Tank65 (MA)
      • Tank66 (MA)
      • W062 (worker)
    2. LS-003
      • Marine05
      • Mobile SAM03
      • Settler117
      • Tank67 (MA)
      • Tank68 (MA)
      • Tank69 (MA)
    3. LS-005
      • Marine06
      • Mobile SAM02
      • Tank70 (MA)
      • Tank71 (MA)
      • Tank72 (MA)
      • Tank73 (MA)
    4. LS-006
      • Marine09
      • Mobile SAM04
      • Tank74 (MA)
      • Tank75 (MA)
      • Tank76 (MA)
      • Tank77 (MA)
    5. LS-007
      • Marine08
      • Mobile SAM01
      • Tank78 (MA)
      • Tank79 (MA)
      • Tank80 (MA)
      • Tank81 (MA)
    6. LS-008
      • Marine07
      • Mech Infantry77
      • Tank82 (MA)
      • Tank83 (MA)
      • Tank84 (MA)
      • Tank85 (MA)
    7. LS-009
      • Marine11
      • Mech Infantry78
      • Modern Armor001
      • Tank86 (MA)
      • Tank87 (MA)
      • Tank88 (MA)
    8. LS-010
      • Marine12
      • Mech Infantry76
      • Modern Armor002
      • Modern Armor003
      • Modern Armor004
      • Modern Armor005
    9. LS-011
      • Marine13
      • Modern Armor006
      • Modern Armor007
      • Modern Armor008
      • Modern Armor009
      • Tank05 (MA)
    10. LS-013
      • Marine15
      • Modern ArmorA
      • Modern ArmorB
      • Modern ArmorC
      • Modern ArmorD
      • Modern ArmorE
    11. LS-016
      • empty

    Total Units in Debt-Free
    • 01 Worker
    • 01 settler
    • 10 Marine
    • 04 Mobile SAM
    • 03 Mech Infantry
    • 40 Modern Armor


    In Unshackled
    1. Lydia Sutherland
      • empty
    2. LS-012
      • empty
    3. LS-014
      • empty
    4. LS-015
      • empty
    5. LS-017
      • empty
    6. LS-019
      • empty
    7. LS-020
      • empty
    8. LS-021
      • empty


    Total Units in Unshackled
    • 00 Worker
    • 00 settler
    • 00 Marine
    • 00 Mobile SAM
    • 00 Mech Infantry
    • 00 Modern Armor



    Total Loaded Units
    • 01 Worker
    • 01 settler
    • 10 Marine
    • 04 Mobile SAM
    • 03 Mech Infantry
    • 45 Modern Armor


    • Workers
      Free:
      W062 (NE of Coastal Geeks): in LS-002.

      W064 (1N of Thombriel): to 1SE of Chicago XIII, build fort.
      W065 (1N of Thombriel): to 1SE of Chicago XIII, build fort.
      W066 (1N of Thombriel): to 1SE of Chicago XIII, build fort.
      W067 (1N of Thombriel): to 1SE of Chicago XIII, build fort.

      W069 (1N of Thombriel): to 2SE of Chicago XIII, build fort (2 turns).
      W089 (1N of Thombriel): to 2SE of Chicago XIII, build fort (2 turns).

      W090 (1E of Gratis): to 2S of Gratis, build fort.
      W091 (1E of Gratis): to 2S of Gratis, build fort.
      W093 (1E of Gratis): to 2S of Gratis, build fort.
      W094 (1E of Gratis): to 2S of Gratis, build fort.

      W095 (2NW of Ninhursag-Ki): to 1NW of Chicago XIII, build fort.
      W006 (2NW of Ninhursag-Ki): to 1NW of Chicago XIII, build fort.
      W097 (2NW of Ninhursag-Ki): to 1NW of Chicago XIII, build fort.
      W086 (2NW of Ninhursag-Ki): to 1NW of Chicago XIII, build fort.

      W087 (1W of Ninhursag-Ki): to 1N of Chicago XIII, build fort.
      W088 (1W of Ninhursag-Ki): to 1N of Chicago XIII, build fort.
      W099 (1W of Ninhursag-Ki): to 1N of Chicago XIII, build fort.
      W103 (1W of Ninhursag-Ki): to 1N of Chicago XIII, build fort.

      W104 (1S of Gratis): build fort (1 turns).
      W098 (1S of Gratis): build fort (1 turns).

      W085 (1N of Tower of Babel) to 1S of Mt. Kremlin.


      Gong:
      W055 (2SE of Gilligan):.
      W057 (2SE of Gilligan):.
      W059 (2SE of Gilligan):.
      W060 (2SE of Gilligan):.
      W071 (2SE of Gilligan):.
      W072 (2SE of Gilligan):.

      W073 (2SE of Gilligan):.
      W074 (2SE of Gilligan):.
      W075 (2SE of Gilligan):.
      W076 (2SE of Gilligan):.
      W077 (2SE of Gilligan):.
      W078 (2SE of Gilligan):.

      W079 (W of Gilligan):.
      W080 (W of Gilligan):.

      W081 (S of Tujana):.
      W082 (S of Tujana):.
      W083 (S of Tujana):.
      W084 (S of Tujana):.

      Slave01 (N of Gilligan):.


      Former Workers
      Spoiler :

      W001 (airfield W of Dusty Harbor, 11SE).
      W002 (joined to Freetoes).
      W003 (joined to Freetoes).
      W004 (joined to Freetoes).
      W005 (joined to Freeborn).
      W006 (joined to Weltonspolt).
      W007 (joined to Coastal Geeks).
      W008 (joined to Kazgungudom).
      W009 (joined to Coastal Geeks).
      W010 (joined to Freehand).
      W011 (joined to Freehand).
      W012 (joined to Freehand).
      W013 (joined to Sugar-Free Wheaties).
      W014 (joined to Sugar-Free Wheaties).
      W015 (joined to Ishme-Shamash).
      W016 (joined to Teal Domination).
      W017 (airfield W of Sid City, 11NW).
      W018 (joined to Kazgungudom).
      W019 (joined to Teal Domination).
      W020 (joined to Cat Ballou).
      W021 (joined to Freehand).
      W022 (joined to Azurra Coast).
      W023 (joined to Kazgungudom).
      W024 (joined to FreeToes).
      W025 (joined to FreeToes).
      W026 (joined to Chicago XIII).
      W027 (joined to Lake Port).
      W028 (joined to Lake Port).
      W029 (joined to Lake Port).
      W030 (airfield SW of Ishme-Shamash).
      W037 (airfield GONG).
      W039 (airfield 2N of Lake port).
      W040 (joined to Kremlin).
      W041 (airfield N of Tower of Babel).
      W042 (airfield NE of Tower of Babel).
      W043 (airfield 2N of Tower of Babel).
      W044 (joined to Tower of Babel).
      W045 (joined to Liberty Bell).
      W046 (airfield N, NE of Tower of Babe).
      W047 (airfield 2NE of Tower of Babel).
      W048 (joined to Freeborn).
      W049 (airfield GONG).
      W050 (joined to Kremlin).
      W051 (Airfiel N, NW of Rock Lobsterford).
      W052 (joins Kazkungudom).
      W053 (airfield NE, E of Tower of Babel).
      W054 (joined to Footloose).
      W056 (joined to Citadel of Ur).
      W058 (joined to Kremlin).
      W061 (joined to Sugar-Free Wheaties).
      W063 (joined to Martin Luther King Jr).
      W068 (joined to Ninhursag-Ki).
      W070 (joined to Citadel of Ur).
      W092 (joined to Kazgungudom, Turn 259).
      W100 (joined to Kazgungudom, Turn 255).
      W101 (joined to Kazgungudom, Turn 251).
      W102 (joined to Kazgungudom, Turn 255).
 
Again, no Saber invasion.

Note sent to Saber before the turn was played.

Stealth Fighters 04 and 06, in Freebonr (11NW), recon over SE Council; screenshot in Maps.

Investigate The Bayou (The COuncil) for 232 of 15879 gold; screenshot in Maps. We will have to capture this city.

Investigate The Silo (The COuncil) for 226 of 15647 gold; screenshot in Maps. Looking for Space ship parts.

Ellis Island vTransport -> vCarrier, rush for 608 of 15421 gold.
Farkle Liberation artillery -> vCarrier, rush for 596 of 14813 gold.
Numernor vDestroyer -> vCarrier, rush for 592 of 14217 gold.

The Council is building The Manhattan Project in The Chamber.

I've already saved the game, but I forgot to scroll the improvments for The Bayou and The Silo. That's what I get for playing after midnight (I got a later start that I had planned; church went very long tonight).

Next turn, we will sail forces from Unshackled due North, aiming for The Bayou. If The Council is ready to launch, their capital, The Chamber, cannot be attacked on the first turn of the war. We will have to capture The Bayou, and unload into it, and then move on The Chmaber. It can be done, but it is risky. And if Saber doesn't invade The Council, it might be worse than useless.

No pollution.


We spotted:
  • Battleships
    • 00 eBattleship
    • 04 vBattleship
    • 00 rBattleship
    • 04 of 05
  • Carriers
    • 00 eCarrier
    • 07 vCarrier
    • 00 rCarrier
    • 07 of 07
  • Cruisers
    • 01 eCruiser
    • 08 vCruiser
    • 00 rCruiser
    • 09 of 15
  • Destroyers
    • 02 eDestroyer
    • 08 vDestroyer
    • 00 rDestroyer
    • 10 of 38
  • Transports
    • 00 eTransport
    • 08 vTransport
    • 04 rTransport
    • 12 of 18
  • 42 of 82

Inventory our forces outside Freedom Central.

  • 02 Artillery
  • 16 Marine
  • 04 Mech Infantry
  • 02 Mobile SAMs
  • 44 Modern Armor
  • 01 SGL

Space Flight in 31 turns.

13625 gold, +805 gpt.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :

271_ZoomOut.jpg



Zoomed Out, Gong
Spoiler :

271_ZoomOutGong.jpg



Zoomed Out, 11SE
Spoiler :

271_ZoomOut_11SE.jpg



Zoomed Out, 11NW
Spoiler :

271_ZoomOut_11NW.jpg



Zoomed Out, NW Free (Free to Saber)
Spoiler :

271_ZoomOut_NWFree.jpg



Zoomed Out, Babe
Spoiler :

271_ZoomOutBabe.jpg



Zoomed Out, Saber
Spoiler :

271_ZoomOutSaber.jpg



Zoomed Out, Saber 11 Tile Island
Spoiler :

271_ZoomOut_11Saber.jpg



Zoomed Out, Thelma and Louise
Spoiler :

271_ZoomOut_ThelmaLouise.jpg



Zoomed Out, SubCommittee Island
Spoiler :

271_ZoomOut_SubcommitteeIsland.jpg



Zoomed Out, The Council
Spoiler :

271_ZoomOutCouncil.jpg



SE Council
Spoiler :

271_SECouncil.jpg



The Bayou
Spoiler :

271_TheBayou.jpg



The Silo
Spoiler :

271_TheSilo.jpg

 
Domestic
Spoiler :

271_Domestic.jpg



Top 5 and Demographics
Spoiler :

271_Top5.jpg



Victory Conditions
Spoiler :

271_Victory.jpg



Wonders
Spoiler :

271_Wonders.jpg

 
International Scene
Spoiler :

271_International.jpg



Trading: The Council
Spoiler :

271_Council.jpg



Trading: BABE
Spoiler :

271_Babe.jpg



Trading: SABER
Spoiler :

271_Saber.jpg

 
Mercy Of Meleet
Spoiler :

T271_MercyOfMeleet.jpg



Sub Seeker
Spoiler :

T271_SubSeeker.jpg



Sub Vacater
Spoiler :

271_SubVacater.jpg




Sub Yawner
Spoiler :

T271_SubYawner.jpg



Sugar Pops
Spoiler :

T271_SugarPops.jpg

 
Right. Even though I've investigated The Bayou, if Saber doesn't invade then we won't either.

With a Saber invasion, I think that The Council will vote for us in the UN even if we do kill their space ship. They will not vote for us willingly, but it seems like they would prefer that we win if they could not.

I've always assumed that in The Council would vote for us so that they could spite Saber.

Babe I'm not so sure of. We helped them out by gifting them a city; voting for us would be a way to return that favor. And like The Council, Babe has no love for Saber.

Should Saber invade, then we've got a good, one-time chance to win with the UN. If we don't win on the first ballot, Saber will invade us to control the UN. We may not get a second ballot.

But back to invading The Council.

If Saber doesn't invade and we do, and we are successful in stopping the launch, well, we've just done Saber's work for Saber. We've taken the risks, had our units killed and moved our forces out of our homeland and opened ourselves up to possible invasion by Saber. Too risky for us. I'd rather let The Council win, and know that I had let them win, rather than risk a Saber invasion.

Outside of the Game
For whatever reason, we've lost a lot of interest in this game. Not just us, but other teams, too. Speaking for just myself as a member of FREE, and nothing more than that, I'm willing to let The Council win (Space Ship) if Saber does not help us and invade the land of Dark Blue in the next few turns.
 
Outside of the Game
For whatever reason, we've lost a lot of interest in this game. Not just us, but other teams, too. Speaking for just myself as a member of FREE, and nothing more than that, I'm willing to let The Council win (Space Ship) if Saber does not help us and invade the land of Dark Blue in the next few turns.

If they don't invade in the next couple of turns, I would rather try for a domination by invading SABER. Quickly take SABER's island, sail the troops to BABE and hopefully win. Then at least we have a chance and it would be fun to launch a world war.
 
I remain interested in the game, but it's just kind of frustrating. It would be cool to win, but it seems our team is in the 'kingmaker' role -- attack the Council and open the way for SABER to stab us...or face off against SABER and leave the Council the breathing room they need to build their spaceship.

Without something to motivate the Council to vote for us in the UN, we're at an impasse. If our military power were weaker, I'm sure SABER would invade the Council without worrying about us; OTOH, if our military power were weaker, I'm sure SABER would simply have eaten us for lunch by now and claimed victory via domination.
 
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