Turns 290 to 299

Space Race
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Domestic
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Top 5 and Demographics
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Victory Conditions
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International Scene
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Trading: The Council
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Trading: SABER
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SE FREE, at end of Turn 297
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City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth.
City name in BOLD and BLUE indicates SpaceShip prebuild.
@ indicates a city in disorder and not producing.

  1. Freedom Central (5): Tactical Nuke in 7.
  2. Thessauronicleus (4): vModern Armor in 17.
  3. * Great Walls of Fire (1/Gong): Cruise Missle in 60.
  4. Kazgungudom (6): SS Exterior Casing in 6 -> ICBM in 1 (84 shields wasted).
  5. Nutbush City (1/Gong): Radar Artillery in 63.
  6. Thombriel (5): Tactial Nuke in 14.
  7. Fortress of Meleet
  8. We Built This City (1/Gong): Wealth.
  9. * Kremlin (7): vStealth Fighter -> Stealth Fighter in 7.
  10. Dark Side of the Moon (9/Gong): vNuclear Sub in 97 (lone geek).
  11. Citadel of Ur (6): Tactical Nuke in 11.
  12. Tower of Babel (5): ICBM in 70.
  13. Scarborough Fair (1/Gong): Radar Artillery in 63.
  14. Ring of Fire (2/Gong): rTransport in 37.
  15. Ishme-Shamash (12): SS Cockpit in 7 (or TacNuke in 5).
  16. Weltonspolt (12): vNuke in 3.
  17. Teal domination
  18. Ninhursag-Ki (9): ICBM in 13.
  19. Abbey Road (1/Gong): Cruise Missle in 3.
  20. * Azurra Coast (12): vDestroyer (Sub Foxer) -> vDestroyer in 9.
  21. Lake Port (12): vDestroyer in 2.
  22. Marad-Dur (10): ICBM in 11.
  23. Sugar-Free Wheaties
  24. FreeToes
  25. The Watchtower (1/Gong): Cruise Missle in 4.
  26. Coastal Geeks (11): vDestroyer in 8.
  27. Smoke on the Water (2/Gong): vWorker in 2.
  28. Liberty Bell (11): vModern Armor in 5.
  29. Free Money (11/Gong): rMechInfantry in 75.
  30. TuTuba (7): Wealth.
  31. Nuclear-Free (5/Gong): Cruise Missle in 5.
  32. Free-Tuning (6/Gong): Wealth.
  33. Cat Ballou (11): Nuclear Plant in 3 (SS Prebuild).
  34. Sin City (1/Gong): Wealth.
  35. Freehand (10):vDestroyer in 13.
  36. Town Called Malice (1/Gong): Cruise Missle in 3.
  37. Home-Free (6/Gong): Wealth.
  38. Furs-Free (4/Gong): Cruise Missle in 5.
  39. On Flame With RocknRoll (1/Gong): Cruise Missle in 3.
  40. CBGB's (1/Gong): Cruise Missle in 4.
  41. Hangar 18 (1/Gong): Cruise Missle in 3.
  42. Fair-Free (6/Gong): Wealth.
  43. Hermit (10/Gong): Wealth.
  44. Basement on a Hill (2/Gong): Cruise Missle in 3.
  45. * Chicago XIII (10): Stealth Bomber -> Stealth Bomber in 8.
  46. Farkle Liberation (5): vTransport in 37.
  47. Free Swimming (6/Gong): Cruise Missle in 6.
  48. Plain Free (6/Gong): Wealth.
  49. Numenor (6): vNucSubmarine in 114.
  50. Vista-Free (7): Radar Artillery in 62.
  51. Liberty Shore (5/Gong): Cruise Missle in 5.
  52. Space colony-Free (6/Gong): Cruise Missle in 4.
  53. Jungle-Free (7): settler in 3.
  54. Ellis Island (6): vNucSubmarine in 91.
  55. T for Texas (1/Gong): Cruise Missle in 3.
  56. Corporation-Free (5/Gong): Cruise Missle in 5.
  57. Pete's End (1/Gong): Cruise Missle in 4.
  58. Religion-Free (6/Gong): Wealth.
  59. BuyOneGetOne-Free (3/Gong): Cruise Missle in 4.
  60. GetOutOfJail-Free (6/Gong): Mobile SAM in 60.
  61. Aga (4/Gong): wealth.
  62. Unshackled (7): vTransport in 22.
  63. Free World (4/Gong): wealth.
  64. Perelandra (5): Radar Artillery in 63.
  65. Culture Free (6/Gong): Cruise Missle in 5.
  66. Dusty Harbor (6/11SE): vDestroyer in 76.
  67. Debt-Free (8): vTransport in 15.
  68. Sid City (5/11NW): Wealth.
  69. GONG-Free (5/Gong): wealth.
  70. Interest-Free (6/Gong): Cruise Missle in 5.
  71. Gratis (7): vCavalry in 42.
  72. Gilligan (6/Gong): vCavalry in 47.
  73. Hihhuli (11/Gong): rCavalry in 43.
  74. Martin Luther King Jr. (2/11NW): rDestroyer in 83.
  75. Gun-Free (5): Wealth.
  76. Tujana (6/Gong): Mobile SAM in 62.
  77. Fat-Free (6/Gong): Cruise Missle in 5.
  78. Ur (6/Gong): Wealth.
  79. Freethinking (7/Gong): Cruise Missle in 6.
  80. Teal Landing (6/Gong): vTransport in 45.
  81. Freeborn (4/11NW): rDestroyer in 83.
  82. Monte Cristo (1/11SE): rDestroyer in 32.
  83. Footloose (4/11SE): rDestroyer in 90.
  84. Ichthus (1): wealth.

Next Turn Builds
  • None


City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Pyramids (Dark Side of the Moon)
  • 01 x Leonardo's Workshop (Dark Side of the Moon)
  • 01 x Wall Street (Citadel of Ur)
  • 02 x Manufacturing Plant
  • 42 x Granaries (via Pyramids)
  • 28 x Marketplaces
  • 25 x Libraries
  • 18 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 15 x Courthouses
  • 22 x Harbors
  • 12 x Aqueducts
  • 19 x Factories
  • 09 x Airports
  • 15 x Banks
  • 10 x Stock Exchanges
  • 04 x Commercial Docks
  • 17 x Research Labs

Military Support
Total Units: 275 (-27)
Allowed Units: 125 (-3)
Cost per Turn: 300 gpt (-48)


Compared to The Council (Republic) we are Strong.
Compared to SABER (Communism) we are Weak.

Domestic Issues
Smart Weapons in 41 turns.
000% science
050% luxuries
050% taxes


Resources connected to Freedom Central

0 Uraninum areconnected.
0 Aluminum areconnected.
0 Rubber are connected.
0 Oil are connected
0 Coal are connected.
0 Saltpeter are connected.
0 Iron are connected.
0 Horses are connected.

0 Furs are connected.
0 Dyes are connected (from The Council).
0 Spices are connected.
0 Silk are connected.
0 Gems are connected.


Military Status
16 Settlers
29 Workers -5
10 Marines -9
60 Mech Infantry -3
67 Modern Armor -5
07 Artillery
01 Cruise Missle +1
02 ICBM
15 Transport
03 Carrier
16 Destroyer -3
04 Battleships
01 AEGIS Cruiser
05 Bombers -1
11 Stealth Fighter +1
10 Stealth Bombers
16 Cruisers -3
02 Mobile SAMs

Military Status: The Council
20 Workers
19 Slaves (all Saber)
08 Marines -2
32 Mechs -1
78 Modern Armor -5
00 Artillery
01 Artillery (Babe)
02 Radar Artillery
00 Nuke Subs -1
08 Bombers
08 Jet Fighters -2
03 Privateers -2
03 TOW Infantry
07 Mobile SAMs -1



Military Status: Saber
01 Settlers
44 Workers +2
14 Slaves (Babe)
22 Slaves (The Council)
29 Marines -6
01 Infantry (Elite, on Thelma and Louise)
01 Tank
93 Mech Infantry
123 Modern Armor
06 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
07 Tactical Nukes -1
20 Transports
10 Carriers
29 Destroyers
04 Battleships
18 Nuclear Submarines -1
02 Bombers
46 Jet Fighters
02 Stealth Fighter
28 Stealth Bombers
09 Army
8 Cruiser -1
12 Moblie SAMs
 
Naval: Carriers
  1. Katharine Hepburn (Numenor)): spacebar.
  2. Maureen O-Hara (Sid City (11NW)): spacebar.
  3. Sandra Bullock (Numenor): 2/4, spacebar.

Naval: Battleships
  1. * Henry Walton Jones, Jr (1S-1SE of Fat-Free (Gong)): spacebar.
  2. * John Clayton, Lord Greystoke (4W-1SW of Debt-Free): spacebar.
  3. * Martin Riggs (1E-2SE of Basement on a Hill (Gong)): spacebar.
  4. * Rocky Balboa (6N-2NW of Unshackled): 3N and spacebar.

Naval: Cruisers
  1. * Azurra Aruzza (6W-1NW of The Greenhouse (Council)): spacebar.
  2. * Azurra Azualt (1S-1SE of Fat-Free (Gong)): no change.
  3. * Free-Bird (3S of Coastal Geeks): 3SE and 3E.
  4. * Free-Candy (Freeborn (11NW)): spacebar.
  5. * Free-Food-And-Beer (6N-2NW of Unshackled): 3N and fortify.
  6. * Free-Pizza (Martin Luther King Jr (11NW)): spacebar.
  7. Free-Sailing
  8. Free-Spirited
  9. * Ishme-Swishme (4S-3SE of Free world (Gong): no change.
  10. * Mandibles of Meleet(1S-8SE of Fat-Free(Gong)): spacebar.
  11. * Meleet's Manicure (Martin Luther King Jr (11NW)): spacebar.
  12. * Mild Mannered Meleet (3N-1NE of Basement on a Hill (Gong)): spacebar.
  13. * Mirror of Meleet (4W-1SW of Debt-Free): no change.
  14. * Mumbling Meleet (6N-2NW of Unshackled): 3N and fortify.
  15. * ShaMonster ShaMash (4W-1SW of Debt-Free): no change.
  16. * Sugar Caine (1E-2SE of Basement on a Hill (Gong)): no change.
  17. * Sugar Glider (Sid City (11NW)): spacebar.
  18. Sugar-Free Surprise
  19. * Teal Terror (Basement on a Hill (Gong)): spacebar.
  20. * Teal Tutus (1E-2SE of Basement on a Hill (Gong)): no change.

Naval: Destroyers
  1. Sub Blinder
  2. * Sub Catcher (3S of Coastal Geeks): 3SE, 3E and fortify.
  3. * Sub Cracker (1E-2SE of Basement on a Hill (Gong)): no change.
  4. * Sub Fixer (6W-1NW of The Greenhouse (Council)): no change.
  5. * Sub Foxer (new in Azzura Coast): 7E and 1SE, nothing.
  6. * Sub Grabber (1S-1SE of Fat-Free (Gong)): no change.
  7. Sub Jacker
  8. * Sub Jumper (3N-1NE of Basement on a Hill (Gong)): no change.
  9. * Sub Locater (1S-8SE of Fat-Free(Gong)): no change.
  10. * Sub Looter (Numenor): spacebar.
  11. Sub Marker
  12. * Sub Nuker (6N-2NW of Unshackled): 3N and fortify.
  13. * Sub Opener (3S of Coastal Geeks): 3SE, 3E and fortify.
  14. * Sub Pacifier (1S-1SE of Fat-Free (Gong)): no change.
  15. * Sub Pinger (4W-1SW of Debt-Free): no change.
  16. Sub Quieter
  17. * Sub Remover (6N-2NW of Unshackled): 3N and fortify.
  18. * Sub Spotter (6W-1NW of The Greenhouse (Council)): no change.
  19. * Sub Vacater (1E-2SE of Basement on a Hill (Gong)): no change.
  20. * Sub Yanker (Martin Luther King Jr (11NW)): spacebar.

Naval: Transports
  1. [* I]LS-002[/I] (Lake Port): spacebar.
  2. LS-003 (Lake Port):.
  3. LS-005 (Lake Port):.
  4. LS-006 (Lake Port):.
  5. LS-007 (Lake Port):.
  6. LS-008 (Lake Port):.
  7. LS-009 (Unshackled):.
  8. LS-010 (Unshackled):.
  9. LS-011 (Unshackled):.
  10. LS-013 (Unshackled):.
  11. LS-016 (Unshackled):.
  12. * LS-017 (Sid City (11NW)): spacebar.
  13. LS-023 (Unshackled):.
  14. LS-024 (Debt-Free):.
  15. * LS-025 (Debt-Free): spacebar.

Military


Gong:
W055 (2SE of Gilligan):.
W057 (2SE of Gilligan):.
W059 (2SE of Gilligan):.
W060 (2SE of Gilligan):.
W071 (2SE of Gilligan):.
W072 (2SE of Gilligan):.

W073 (2SE of Gilligan):.
W074 (2SE of Gilligan):.
W075 (2SE of Gilligan):.
W076 (2SE of Gilligan):.
W077 (2SE of Gilligan):.
W078 (2SE of Gilligan):.

W079 (W of Gilligan):.
W080 (W of Gilligan):.

W081 (S of Tujana):.
W082 (S of Tujana):.
W083 (S of Tujana):.
W084 (S of Tujana):.


Slave01 (N of Gilligan):.


Former Workers
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W001 (airfield W of Dusty Harbor, 11SE).
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W017 (airfield W of Sid City, 11NW).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W030 (airfield SW of Ishme-Shamash).
W037 (airfield GONG).
W039 (airfield 2N of Lake port).
W040 (joined to Kremlin).
W041 (airfield N of Tower of Babel).
W042 (airfield NE of Tower of Babel).
W043 (airfield 2N of Tower of Babel).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (airfield N, NE of Tower of Babe).
W047 (airfield 2NE of Tower of Babel).
W048 (joined to Freeborn).
W049 (airfield GONG).
W050 (joined to Kremlin).
W051 (Airfiel N, NW of Rock Lobsterford).
W052 (joins Kazkungudom).
W053 (airfield NE, E of Tower of Babel).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W062 (joined to Kazgungudom, Turn 294).
W063 (joined to Martin Luther King Jr).
W065 (joined to Kazgungudom, Turn 294).
W066 (joined to Kazgungudom, Turn 294).
W067 (joined to Kazgungudom, Turn 294).
W068 (joined to Ninhursag-Ki).
W069 (joined to Kazgungudom, Turn 294).
W070 (joined to Citadel of Ur).
W092 (joined to Kazgungudom, Turn 259).
W100 (joined to Kazgungudom, Turn 255).
W101 (joined to Kazgungudom, Turn 251).
W102 (joined to Kazgungudom, Turn 255).
W104 (joined to FreeToes, Turn 291).
W105 (joined to Kazgungudom, Turn 285).
W106 (joined to Tower of Babel, Turn 293).
 
We have been invaded in the Southeast. Two Modern Armor Armies and a total of 8 ModernArmors. Freedom Central and Thessauronicleus are clear targets; both are undefended.

Immediate Sabotage Production costs for The Council:
The Gulag (6) 5821 (5542), +279 from Turn 297
The Igloo (3) 4930 (4900), +30 from Turn 297
The Silo (13) 5046 (4804), +242 from Turn 297

Cruise Missles cannot be airlifted. Wasted units in Gong. Great.

Bomb the Armies, nuke the Modern Armor and a Task Force.

Nuke some ships; kill two carriers and a transport; one carrier and two transports survived.

(See the Battle Log in the Saber thread for the blow-by-blow account.)

Ichthus is built on the ruins of Woodstock.

Tweak the cities; hire taxmen where we can.

Kazgungudom SS Exterior Casing -> ICBM.

We are still building Naval units as placeholders for other things, like Modern Armor. Will change next turn.

We gift Stealth to The Council.

1442 gold, -32 gpt, Smart Weapons in 38.
 
Zoomed Out, centered on Mt. Kremlin
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Zoomed Out, Gong
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Zoomed Out, 11SE
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Zoomed Out, 11NW
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Zoomed Out, Babe
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Zoomed Out, Saber
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Zoomed Out, Saber 11 Tile Island
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Zoomed Out, Thelma and Louise
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Zoomed Out, SubCommittee Island
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Zoomed Out, The Council
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Space Race
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Domestic
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Top 5 and Demographics
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Victory Conditions
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International Scene
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Trading: The Council
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Trading: SABER
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Southeast FREE, at start of Turn 298
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Southeast FREE, at end of Turn 298
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We lost Freedom Central and Thessauronicleus to Saber, from the Battle Log.

I have not opened the game yet.
 
From The Council:
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SE Free, Zoomed out, centered on Freedom Central
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SE Free, centered on Freedom Central
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The Saber Armies are not visible in these images; I assume they were loaded onto transports for safe keeping.

Our new capital is Marad Dur.
 
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth.
City name in BOLD and BLUE indicates SpaceShip prebuild.
@ indicates a city in disorder and not producing.
! city expected to starve this turn.

  1. Freedom Central
  2. Thessauronicleus.
  3. Great Walls of Fire (1/Gong): Cruise Missle in 59.
  4. * Kazgungudom (4): ICBM -> ICBM in 28.
  5. Nutbush City (1/Gong): Radar Artillery in 62.
  6. @ Thombriel (5): Tactial Nuke in 9999.
  7. Fortress of Meleet
  8. We Built This City (1/Gong): Wealth.
  9. Kremlin (7): Stealth Fighter in 7.
  10. Dark Side of the Moon (8/Gong): vNuclear Sub in 96.
  11. Citadel of Ur (7): Tactical Nuke in 9.
  12. Tower of Babel (5): ICBM in 69 -> Tac Nuke in 40.
  13. Scarborough Fair (1/Gong): Radar Artillery in 62.
  14. Ring of Fire (2/Gong): rTransport in 36.
  15. @ Ishme-Shamash[/I] (12): SS Cockpit -> Mobile SAM in 9999 (done by game) -> ICBM in 9999.
  16. @ Weltonspolt (12): vNuke in 9999.
  17. Teal domination
  18. Ninhursag-Ki (9): ICBM in 10.
  19. Abbey Road (1/Gong): Cruise Missle in 2.
  20. @ Azurra Coast (12): vDestroyer in 9999.
  21. @ Lake Port (12): vDestroyer in 9999.
  22. Marad-Dur (4): ICBM in 11.
  23. Sugar-Free Wheaties
  24. FreeToes
  25. The Watchtower (1/Gong): Cruise Missle in 3.
  26. @ Coastal Geeks (11): vDestroyer in 9999.
  27. Smoke on the Water (1/Gong): vWorker in 1 (lone geek).
  28. @ Liberty Bell (6): vModern Armor in 9999.
  29. ! Free Money (10/Gong): rMechInfantry in 74.
  30. TuTuba (7): Wealth.
  31. Nuclear-Free (5/Gong): Cruise Missle in 4.
  32. Free-Tuning (6/Gong): Wealth.
  33. ## Cat Ballou (10): Nuclear Plant in 1 -> TacNuke in 3, rush for 288 of 1414 gold.
  34. Sin City (1/Gong): Wealth.
  35. # Freehand (9): vDestroyer in 4 -> Cruise Missile in 1.
  36. Town Called Malice (1/Gong): Cruise Missle in 2.
  37. Home-Free (6/Gong): Wealth.
  38. Furs-Free (4/Gong): Cruise Missle in 4.
  39. On Flame With RocknRoll (1/Gong): Cruise Missle in 2.
  40. CBGB's (1/Gong): Cruise Missle in 3.
  41. Hangar 18 (1/Gong): Cruise Missle in 2.
  42. Fair-Free (6/Gong): Wealth.
  43. Hermit (9/Gong): Wealth.
  44. Basement on a Hill (1/Gong): Cruise Missle in 2.
  45. * Chicago XIII (9): Stealth Bomber in 6.
  46. Farkle Liberation (5): vTransport in 18.
  47. Free Swimming (6/Gong): Cruise Missle in 5.
  48. Plain Free (6/Gong): Wealth.
  49. Numenor (6): vNucSubmarine in 113.
  50. Vista-Free (7): Radar Artillery in 61.
  51. Liberty Shore (5/Gong): Cruise Missle in 4.
  52. Space colony-Free (6/Gong): Cruise Missle in 3.
  53. # Jungle-Free (7): settler in 1.
  54. Ellis Island (6): vNucSubmarine in 45.
  55. T for Texas (1/Gong): Cruise Missle in 2.
  56. Corporation-Free (5/Gong): Cruise Missle in 4.
  57. Pete's End (1/Gong): Cruise Missle in 3.
  58. Religion-Free (6/Gong): Wealth.
  59. BuyOneGetOne-Free (3/Gong): Cruise Missle in 3.
  60. GetOutOfJail-Free (6/Gong): Mobile SAM in 59.
  61. Aga (4/Gong): wealth.
  62. Unshackled (7): vTransport in 21.
  63. Free World (4/Gong): wealth.
  64. Perelandra (5): Radar Artillery in 62.
  65. Culture Free (6/Gong): Cruise Missle in 4.
  66. Dusty Harbor (6/11SE): vDestroyer in 75.
  67. # Debt-Free (8): vTransport in 14 -> Cruise Missile in 1.
  68. Sid City (5/11NW): Wealth.
  69. GONG-Free (5/Gong): wealth.
  70. Interest-Free (6/Gong): Cruise Missle in 4.
  71. Gratis (7): vCavalry in 10.
  72. Gilligan (6/Gong): vCavalry in 46.
  73. ! Hihhuli (10/Gong): rCavalry in 42.
  74. Martin Luther King Jr. (2/11NW): rDestroyer in 82.
  75. Gun-Free (5): Wealth.
  76. Tujana (6/Gong): Mobile SAM in 61.
  77. Fat-Free (6/Gong): Cruise Missle in 4.
  78. Ur (6/Gong): Wealth.
  79. Freethinking (7/Gong): Cruise Missle in 5.
  80. Teal Landing (6/Gong): vTransport in 44.
  81. Freeborn (4/11NW): rDestroyer in 82.
  82. ! Monte Cristo (2/11SE): rDestroyer in 31.
  83. Footloose (4/11SE): rDestroyer in 89.
  84. Ichthus (1): wealth.

Next Turn Builds
  • Tactial Nuke in Cat Ballou
  • Cruise Missile in Freehand
  • Settler in Jungle-Free
  • Cruise Missile in Debt-Free


City Buildings (not up to date)
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Pyramids (Dark Side of the Moon)
  • 01 x Leonardo's Workshop (Dark Side of the Moon)
  • 01 x Wall Street (Citadel of Ur)
  • 02 x Manufacturing Plant
  • 42 x Granaries (via Pyramids)
  • 28 x Marketplaces
  • 25 x Libraries
  • 18 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 15 x Courthouses
  • 22 x Harbors
  • 12 x Aqueducts
  • 19 x Factories
  • 09 x Airports
  • 15 x Banks
  • 10 x Stock Exchanges
  • 04 x Commercial Docks
  • 17 x Research Labs

Military Support
Total Units: 253 275 (-22)
Allowed Units: 120 (-5)
Cost per Turn: 266 gpt (-34)


Compared to The Council (Republic) we are Strong.
Compared to SABER (Communism) we are Weak.

Domestic Issues
Smart Weapons in 41 turns.
000% science
050% luxuries
050% taxes


Resources connected to Marad Durl

4 Uraninum areconnected.
5 Aluminum areconnected.
2 Rubber are connected.
1 Oil are connected
2 Coal are connected.
3 Saltpeter are connected.
4 Iron are connected.
5 Horses are connected.

5 Furs are connected.
1 Dyes are connected (from The Council).
2 Spices are connected.
5 Silk are connected.
2 Gems are connected.


Military Status
15 Settlers -1
27 Workers -2
6 Marines -4
55 Mech Infantry -5
59 Modern Armor -8
07 Artillery
01 Cruise Missle
01 ICBM[/COLOR -1
15 Transport
03 Carrier
15 Destroyer -1
04 Battleships
01 AEGIS Cruiser
05 Bombers
11 Stealth Fighter
10 Stealth Bombers
16 Cruisers
02 Mobile SAMs

Military Status: The Council
21 Workers +1
19 Slaves (all Saber)
08 Marines
31 Mechs -1
73 Modern Armor -5
00 Artillery
01 Artillery (Babe)
02 Radar Artillery
08 Bombers
08 Jet Fighters
03 Privateers-2
03 TOW Infantry
07 Mobile SAMs



Military Status: Saber
01 Settlers
47 Workers +3
14 Slaves (Babe)
22 Slaves (The Council)
23 Marines -6
01 Infantry (Elite, on Thelma and Louise)
01 Tank
92 Mech Infantry -1
112 Modern Armor -11
06 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
06 Tactical Nukes -1
20 Transports -2
8 Carriers -2
23 Destroyers -6
04 Battleships
17 Nuclear Submarines -1
00 Bombers -2
44 Jet Fighters -2
02 Stealth Fighter
28 Stealth Bombers
09 Army
4 Cruiser -4
12 Moblie SAMs
 
Naval: Carriers
  1. * Katharine Hepburn (Numenor)): spacebar.
  2. * Maureen O-Hara (Sid City (11NW)): spacebar.
  3. * Sandra Bullock (Numenor): spacebar.

Naval: Battleships
  1. * Henry Walton Jones, Jr (1S-1SE of Fat-Free (Gong)): spacebar.
  2. * John Clayton, Lord Greystoke (4W-1SW of Debt-Free): spacebar.
  3. * Martin Riggs (1E-2SE of Basement on a Hill (Gong)): spacebar.
  4. * Rocky Balboa (4SEW of Martin Luther King Jr. (11NW)): spacebar.

Naval: Cruisers
  1. * Azurra Aruzza (6W-1NW of The Greenhouse (Council)): spacebar.
  2. Azurra Azualt (1S-1SE of Fat-Free (Gong)): no change.
  3. * Free-Bird (5SE of Lake Port): 4E and 2SE.
  4. * Free-Candy (Freeborn (11NW)): spacebar.
  5. Free-Food-And-Beer (6N-2NW of Unshackled): 3N and fortify - incorrect location.
  6. * Free-Pizza (Martin Luther King Jr (11NW)): spacebar.
  7. Ishme-Swishme (4S-3SE of Free world (Gong): no change.
  8. * Mandibles of Meleet(1S-8SE of Fat-Free(Gong)): spacebar.
  9. * Meleet's Manicure (Martin Luther King Jr (11NW)): spacebar.
  10. * Mild Mannered Meleet (3N-1NE of Basement on a Hill (Gong)): spacebar.
  11. Mirror of Meleet (4W-1SW of Debt-Free): no change.
  12. * Mumbling Meleet (4SEW of Martin Luther King Jr. (11NW)): no change.
  13. ShaMonster ShaMash (4W-1SW of Debt-Free): no change.
  14. Sugar Caine (1E-2SE of Basement on a Hill (Gong)): no change.
  15. * Sugar Glider (Sid City (11NW)): spacebar.
  16. * Teal Terror (Basement on a Hill (Gong)): spacebar.
  17. Teal Tutus (1E-2SE of Basement on a Hill (Gong)): no change.

Naval: Destroyers
  1. * Sub Catcher (5SE of Lake Port): 2E, 1N, 2SE, 2E and 1S, all open ocean.
  2. Sub Cracker (1E-2SE of Basement on a Hill (Gong)): no change.
  3. Sub Fixer (6W-1NW of The Greenhouse (Council)): no change.
  4. Sub Foxer
  5. Sub Grabber (1S-1SE of Fat-Free (Gong)): no change.
  6. Sub Jumper (3N-1NE of Basement on a Hill (Gong)): no change.
  7. Sub Locater (1S-8SE of Fat-Free(Gong)): no change.
  8. * Sub Looter (Numenor): spacebar.
  9. Sub Nuker (4SW of Martin Luther King Jr. (11NW)): no change.
  10. * Sub Opener (5SE of Lake Port): 4E, 2SE and fortify.
  11. Sub Pacifier (1S-1SE of Fat-Free (Gong)): no change.
  12. Sub Pinger (4W-1SW of Debt-Free): no change.
  13. Sub Remover (4SW of Martin Luther King Jr. (11NW)): no change.
  14. Sub Spotter (6W-1NW of The Greenhouse (Council)): no change.
  15. Sub Vacater (1E-2SE of Basement on a Hill (Gong)): no change.
  16. * Sub Yanker (Martin Luther King Jr (11NW)): spacebar.

Naval: Transports
  1. * LS-002 (Lake Port): spacebar.
  2. LS-003 (Lake Port):.
  3. LS-005 (Lake Port):.
  4. LS-006 (Lake Port):.
  5. LS-007 (Lake Port):.
  6. LS-008 (Lake Port):.
  7. LS-009 (Unshackled):.
  8. LS-010 (Unshackled):.
  9. LS-011 (Unshackled):.
  10. LS-013 (Unshackled):.
  11. LS-016 (Unshackled):.
  12. LS-017 (Sid City (11NW)): spacebar.
  13. LS-023 (Unshackled):.
  14. LS-024 (Debt-Free):.
  15. LS-025 (Debt-Free): spacebar.

Military


Gong:
W055 (2SE of Gilligan):.
W057 (2SE of Gilligan):.
W059 (2SE of Gilligan):.
W060 (2SE of Gilligan):.
W071 (2SE of Gilligan):.
W072 (2SE of Gilligan):.

W073 (2SE of Gilligan):.
W074 (2SE of Gilligan):.
W075 (2SE of Gilligan):.
W076 (2SE of Gilligan):.
W077 (2SE of Gilligan):.
W078 (2SE of Gilligan):.

W079 (W of Gilligan):.
W080 (W of Gilligan):.

W081 (S of Tujana):.
W082 (S of Tujana):.
W083 (S of Tujana):.
W084 (S of Tujana):.


Slave01 (N of Gilligan):.


Former Workers
Spoiler :

W001 (airfield W of Dusty Harbor, 11SE).
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W017 (airfield W of Sid City, 11NW).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W030 (airfield SW of Ishme-Shamash).
W037 (airfield GONG).
W039 (airfield 2N of Lake port).
W040 (joined to Kremlin).
W041 (airfield N of Tower of Babel).
W042 (airfield NE of Tower of Babel).
W043 (airfield 2N of Tower of Babel).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (airfield N, NE of Tower of Babe).
W047 (airfield 2NE of Tower of Babel).
W048 (joined to Freeborn).
W049 (airfield GONG).
W050 (joined to Kremlin).
W051 (Airfiel N, NW of Rock Lobsterford).
W052 (joins Kazkungudom).
W053 (airfield NE, E of Tower of Babel).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W062 (joined to Kazgungudom, Turn 294).
W063 (joined to Martin Luther King Jr).
W065 (joined to Kazgungudom, Turn 294).
W066 (joined to Kazgungudom, Turn 294).
W067 (joined to Kazgungudom, Turn 294).
W068 (joined to Ninhursag-Ki).
W069 (joined to Kazgungudom, Turn 294).
W070 (joined to Citadel of Ur).
W092 (joined to Kazgungudom, Turn 259).
W100 (joined to Kazgungudom, Turn 255).
W101 (joined to Kazgungudom, Turn 251).
W102 (joined to Kazgungudom, Turn 255).
W104 (joined to FreeToes, Turn 291).
W105 (joined to Kazgungudom, Turn 285).
W106 (joined to Tower of Babel, Turn 293).
 
We Accept Sanitation and Dyes from The Council.

New capital is Marad-Dur.

No Saber Armies are visible. They may have loaded into Transports.

Stealth Fighters find one group of Saber ships, 2S-10SE of Thombriel; 4 vCarriers, 1 eCruiser, 1 vCruiser and 1 rTransport.

They are nuked and the three survivors are sunk by Stealth Bombers.

Cannot determine Sabotage costs since we lost the Intelligence Agency in Freedom Central.

Cat Ballou rushes a Tac Nuke for 288 gold, so that we still have some nuke capacity.

1414 gold, +75 gpt.

Smart Weapons in 37.

After the game was saved we got some change due to Global Warming in Gong; it had to do with a forest but the Save Game pop up screen popped up too fast. It was near Great Balls of Fire.


Blast! I wanted to check Saber's unit stats before the turn was done but didn't.
 
Zoomed Out, centered on Mt. Kremlin
Spoiler :




Zoomed Out, Gong
Spoiler :




Zoomed Out, 11SE
Spoiler :




Zoomed Out, 11NW
Spoiler :




Zoomed Out, Babe
Spoiler :




Zoomed Out, Saber
Spoiler :




Zoomed Out, Saber 11 Tile Island
Spoiler :




Zoomed Out, Thelma and Louise
Spoiler :




Zoomed Out, SubCommittee Island
Spoiler :




Zoomed Out, The Council
Spoiler :


 
Space Race
Spoiler :




Domestic
Spoiler :




Top 5 and Demographics
Spoiler :




Victory Conditions
Spoiler :


 
International Scene
Spoiler :




Trading: The Council
Spoiler :



We sent World Map.

Trading: SABER
Spoiler :


 
Southeast FREE, at end of Turn 299
Spoiler :


 
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