Turns 290 to 299

International Scene
Spoiler :




Trading: The Council
Spoiler :




Trading: BABE
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Trading: SABER
Spoiler :


 
East of Suger-Free Wheaties
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North East of Basement of a Hill (Gong)
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South East of Dark Side of the Moon (Gong)
Spoiler :




SE Free (Early)
Spoiler :



Dots are last postions of Saber fleet. Other markings were used to estimate location of Saber's ships.


SE Free (End of Turn)
Spoiler :




Sub Sinker
Spoiler :


 
Rush nukes and then next turn rush UN. That's what I say. UN is our only option left I think.
 
Next turn (295) we should have 3 ICBMs and 1 United Nations.
 
:nuke:s :woohoo:

SABER next turn: :run:
 
The SE FREE screenie makes me nervous. They could unload troops (possibly their Marine Army) into Sugar-Free Wheaties. Transports have 6 move, right?
 
The SE FREE screenie makes me nervous. They could unload troops (possibly their Marine Army) into Sugar-Free Wheaties. Transports have 6 move, right?

:faint:

You're right and I missed it. I saw the threats to the west but not the north.

And, as you might guess, we are lightly garrisoned on that side.
 
I'm holding out two rays of hope:

1. SABER might not be planning to invade for another turn or two, or they think that Sugar-Free Wheaties is a trap and don't invade.

2. Looking at the SE FREE (early) screenie, they could do some serious damage via SFW, but they need to fight through a couple of barricades in order to take Thombriel with an Army -- and that's their real gateway to do damage. If they fight through Thessauronicious, they'll be grinding through a lot more troops.

Still. They could land over 100 troops next turn. Chilling thought.

Edit: Make that three rays.

3. The Council launches their SS before SABER can take us out.
 
No invasion, though we did lose a lot of ships. Battle log is in the Saber thread.

Nukes hit around Freedom Central and Kazgungudom.

We did not build the United Nations; Saber did. Ouch.

We get an ICBM next turn.

We have 3 ICBMs; Saber 0.

We have 0 Tacital Nukes: Saber 9.

SE Free
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SE Free: Mapping
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SE Free: Saber Fleet Found
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Saber Fleet
Spoiler :




Stealth Fighter12, in Monte Cristo, spotted this ships, 3N-6NE of Dusty Harbor (11SE).

We do not see 1 Destroyer and 1 Transport that were present last turn in the big grouping.

Three ICBMs and four targets. Eighteen Stealth Bombers.

Many unhappy cities.

Victory
UN option is gone.
Space is gone, too.
Space may be an option for The Council.

Victory for Team FREE looks very dim. Chances are better for The Council, if we can hold Saber's attention.

If The Council is not in shape to win soon, what do we want to do?

I have not checked any of Saber's cities for the cost of sabotage, which might give us a clue about what they are building. I expect that more ICBMs come online next turn.
 
Too bad about SABER building UN. Well... I guess we just wait... and nuke... yeah nuke.
 
I played a bit on this turn and then my PC froze up.

We have a lot of unhappy cities; luxury was at 40% or 50% and we hired some clowns to get our bigger cities productive again.

Freedom Central is not connected to the rest of the mainland; all roads have been cut.

Saber's task force out by 11NW has split into two groups; both are NW-ish of 11NW. One has transports, the other doesn't. The transport group is two turns from 11NW; no invasion this turn. The battleships are closer to 11NW; we would have to go through them to get to the transports. We'll do some dancing and try to keep our naval forces hidden or split up. As I recall, our battleships cannot reach their battleships. Next turn would be better; we might be able to attack with Stealth Bombers, too.

We have three ICBMs. We can hit the Saber transports that we found earlier, as shown in the screenshot for Early Turn 295. This will kill their invasion threat. The carriers we'll ignore for this turn. We have 18 Stealth Bombers; I don't know how many are in range of these groups.

Marad Dur will complete an ICBM next turn.

Kazgungudom has four turns left to build Exterior Casing. I think the Space Race is over, at least for right now, so this will probably be converted into an ICBM, which will complete this turn.

If Kazgungudom switches to ICBM, we can knock out (maybe) Saber's carriers to the SE, if they are not dispersed next turn. We could also knock out the transports near 11NW. With only one ICBM, the transports are the first priority. If we have two ICBMs and the carriers are dispersed, we'll nuke Baldric or whatever the capital of Saber is.

We cannot cash rush anything this turn. The cities that could reasonably build an ICBM are all in revolt.

If we can sink the three battle groups (and their nasty little transports) that may be enough to make us Average to Saber. But that is just a guess and a hope, both in one.

Once we get roads back to Freedom Central, will our luxury deal with The Council become live again? Right now I am sure it is dead; no resources or luxuries are connected to the capital. In turn, that means no airport in Freedom Central. If we had one, that luxury would still be connected.

It is still several hours from play time. Thoughts and feedback and other ideas are welcome.
 
Well, you probably know more than me. Nuke the transports see if you can get some instant roads by having a bunch of workers build a rod on one tile.
 
Skip nuking the transports. They're definitely out of range this turn. We can nuke them next turn if necessary (we don't have to worry that they'll destroy our nukes with their own nukes, right?).

Nuking SABER's capital would be a good thing to do. If they have multiple Wonders in another city, nuke that, too. We need to hurt their infrastructure as badly as possible; their military can be replaced fairly quickly.
 
City Status
(* = completed build)
(# = completes next turn)
(## = rushed, completes next turn)
City Name in Italics indicates maximum population.
City Name in BOLD indicates growth.
City name in BOLD and BLUE indicates SpaceShip prebuild.
@ indicates a city in disorder and not producing.

  1. @ Freedom Central (6): SS Docking Bay in 9999.
  2. @ Thessauronicleus (12): vModern Armor in 9999.
  3. Great Walls of Fire (2/Gong): Cruise Missle in 6.
  4. Kazgungudom (6): SS Exterior Casing in 4.
  5. Nutbush City (1/Gong): Radar Artillery in 66.
  6. @ Thombriel (12): vBattleship in 9999.
  7. Fortress of Meleet
  8. @ We Built This City (4/Gong): Wealth (lone geek).
  9. @ Kremlin (12): vStealth Fighter in 9999.
  10. @ Dark Side of the Moon (9/Gong): vNuclear Sub in 9999.
  11. * Citadel of Ur (6): ICBM -> ICBM in 25.
  12. * @ Tower of Babel (12): ICMB -> ICBM in 9999.
  13. Scarborough Fair (1/Gong): Radar Artillery in 66.
  14. Ring of Fire (2/Gong): rTransport in 40.
  15. @ Ishme-Shamash (12): Nuclear Plant in 9999 (SS Prebuild).
  16. @ Weltonspolt (12): vNuke in 9999.
  17. Teal domination
  18. @ * Ninhursag-Ki (10): ICBM -> ICBM in 9999.
  19. Abbey Road (1/Gong): Cruise Missle in 6.
  20. @ Azurra Coast (12): vDestroyer in 9999.
  21. @ Lake Port (12): vDestroyer in 9999.
  22. @ Marad-Dur (12): United Nations forced into ICBM, completes in 9999.
  23. @ Sugar-Free Wheaties (12): vAEGIS Cruiser in 9999.
  24. FreeToes
  25. The Watchtower (2/Gong): Cruise Missle in 7.
  26. @ Coastal Geeks (12): vDestroyer in 9999.
  27. Smoke on the Water (5/Gong): vWorker in 5.
  28. @ Liberty Bell (12): vModern Armor in 9999.
  29. @ Free Money (12/Gong): rMechInfantry in 9999.
  30. @ TuTuba (7): Wealth.
  31. Nuclear-Free (5/Gong): Cruise Missle in 7.
  32. Free-Tuning (6/Gong): Wealth.
  33. @ Cat Ballou (12): Nuclear Plant in 9999 (SS Prebuild).
  34. Sin City (1/Gong): Wealth.
  35. @ Freehand (12):vDestroyer in 9999.
  36. Town Called Malice (2/Gong): Cruise Missle in 6.
  37. Home-Free (6/Gong): Wealth.
  38. Furs-Free (4/Gong): Cruise Missle in 7.
  39. On Flame With RocknRoll (1/Gong): Cruise Missle in 6.
  40. CBGB's (2/Gong): Cruise Missle in 7.
  41. Hangar 18 (1/Gong): Cruise Missle in 6.
  42. Fair-Free (6/Gong): Wealth.
  43. @ Hermit (10/Gong): Wealth.
  44. Basement on a Hill (2/Gong): Cruise Missle in 6.
  45. @ Chicago XIII (11): Stealth Bomber in 9999.
  46. @ Farkle Liberation (8): vTransport in 9999.
  47. @ Free Swimming (6/Gong): Cruise Missle in 9999.
  48. Plain Free (6/Gong): Wealth.
  49. Numenor (6): vNucSubmarine in 117.
  50. Vista-Free (7): Radar Artillery in 65.
  51. Liberty Shore (5/Gong): Cruise Missle in 7.
  52. Space colony-Free (6/Gong): Cruise Missle in 7.
  53. Jungle-Free (7): settler in 5.
  54. Ellis Island (6): vNucSubmarine in 47.
  55. T for Texas (1/Gong): Cruise Missle in 6.
  56. Corporation-Free (5/Gong): Cruise Missle in 7.
  57. Pete's End (2/Gong): Cruise Missle in 7.
  58. Religion-Free (6/Gong): Wealth.
  59. BuyOneGetOne-Free (3/Gong): Cruise Missle in 7.
  60. GetOutOfJail-Free (6/Gong): Mobile SAM in 63.
  61. @ Aga (6/Gong): wealth.
  62. Unshackled (8): vTransport in 25.
  63. Free World (4/Gong): wealth.
  64. @ Perelandra (8): Radar Artillery in 9999.
  65. @ Culture Free (6/Gong): Cruise Missle in 9999.
  66. Dusty Harbor (6/11SE): vDestroyer in 79.
  67. Debt-Free (8): vTransport in 18.
  68. Sid City (6/11NW): Wealth.
  69. GONG-Free (5/Gong): wealth.
  70. Interest-Free (6/Gong): Cruise Missle in 7.
  71. Gratis (8): vCavalry in 44.
  72. Gilligan (6/Gong): vCavalry in 49.
  73. @ Hihhuli (12/Gong): rCavalry in 9999.
  74. Martin Luther King Jr. (4/11NW): rDestroyer in 84.
  75. @ Gun-Free (8): Wealth.
  76. Tujana (6/Gong): Mobile SAM in 64.
  77. @ Fat-Free (6/Gong): Cruise Missle in 9999.
  78. Ur (6/Gong): Wealth.
  79. @ Freethinking (7/Gong): Cruise Missle in 9999.
  80. Teal Landing (6/Gong): Cruise Missle in 7 -> vTransport in 47.
  81. Freeborn (5/11NW): rDestroyer in 845.
  82. Monte Cristo (1/11SE): rDestroyer in 35.
  83. Footloose (5/11SE): rDestroyer in 93.

Next Turn Builds
  • ICBM in Marad Dur (instead of the UN)


City Buildings
  • 01 x Sun Tzu's Art of War (Kazgungudom)
  • 01 x Theory of Evoultion (Kazgungudom)
  • 01 x Palace (Freedom Central)
  • 01 x Forbidden Palace (Kazgungudom)
  • 01 x Hoover Dam (Kazgungudom)
  • 01 x Pyramids (Dark Side of the Moon)
  • 01 x Leonardo's Workshop (Dark Side of the Moon)
  • 01 x Wall Street (Citadel of Ur)
  • 02 x Manufacturing Plant
  • 42 x Granaries (via Pyramids)
  • 28 x Marketplaces
  • 25 x Libraries
  • 18 x Universities
  • 31 x Barracks (via Sun Tzu)
  • 31 x Hydro Plants (via Hoover)
  • 15 x Courthouses
  • 22 x Harbors
  • 12 x Aqueducts
  • 19 x Factories
  • 09 x Airports
  • 15 x Banks
  • 10 x Stock Exchanges -1 (Citadel of Ur)
  • 04 x Commercial Docks
  • 17 x Research Labs

Military Support
Total Units: 363 (-63)
Allowed Units: 140 (-15)
Cost per Turn: 446 gpt (-96)


Compared to BABE (Despotism) we are Strong.
Compared to The Council (Republic) we are Strong.
Compared to SABER (Communism) we are Weak.

Domestic Issues
Smart Weapons in 41 turns.
000% science
050% luxuries
050% taxes


Resources connected to Freedom Central

0 Uraninum connected. -4
0 Aluminum connected. -6
0 Rubbers are connected. -3
0 Oil is connected -1
0 Coal is connected. -3
0 Saltpeter is connected. -4
0 Iron are connected. -5
0 Horses are connected. -5

0 Furs are connected. -5
0 Dyes are connected (from The Council). -1
0 Spices are connected. -5
0 Ivory are connected. -2
0 Silk are connected. -5
0 Gems are connected. -5


Military Status
16 Settlers
34 Workers -5 (added to Kazgungudom)
21 Marines
70 Mech Infantry -9
76 Modern Armor -12
07 Artillery
03 ICBM +3
15 Transport
03 Carrier
26 Destroyer -17
07 Battleships -2
01 AEGIS Cruiser
01 Nuclear Submarines
13 Bombers -7
17 Stealth Fighter
18 Stealth Bombers -4
33 Cruisers -8
03 Mobile SAMs
01 Al-Battani -1

Military Status: The Council
15 Workers +1
19 Slaves (all Saber)
10 Marines
32 Mechs +1
78 Modern Armor
00 Artillery
01 Artillery (Babe)
02 Radar Artillery
08 Bombers
10 Jet Fighters +1
07 Privateers -2
03 TOW Infantry
08 Mobile SAMs



Military Status: Saber
01 Settlers
41 Workers +2
14 Slaves (Babe)
22 Slaves (The Council)
29 Marines
01 Infantry (Elite, on Thelma and Louise)
01 Tank
93 Mech Infantry
123 Modern Armor
06 Artillery
15 Artillery (Babe)
00 Artillery (The Council)
09 Tactical Nukes +9
24 Transports
10 Carriers
36 Destroyers
04 Battleships
21 Nuclear Submarines
02 Bombers
46 Jet Fighters
02 Stealth Fighter
28 Stealth Bombers -1
09 Army
15 Cruiser
12 Moblie SAMs

Military Status: Babe
01 Settler
01 Rifle
 
Naval: Carriers
  1. Roaming Around:
    1. * Katharine Hepburn (3NE of Sid City (11NW)): 2SW, 2SE, 2S and 1SE.
    2. * Maureen O-Hara (3NE of Sid City (11NW)): 3SW into Sid City, spacebar.
    3. * Sandra Bullock (3NE of Sid City (11NW)): 3S, 2W into Martin Luther King Jr, spacebar.

Naval: Battleships
  1. Roaming Around:
    1. Alex J. Murphy
    2. * Bruce Wayne (3NE of Sid City (11NW)): 3W, 2S into Freeborn.
    3. * Clark Kent (3NE of Sid City (11NW)): 3W, 2S into Freeborn.
    4. * Henry Walton Jones, Jr (5W-1NW of Lightsaber (Saber)): 3N and spacebar.
    5. Jason Bourne
    6. * John Clayton, Lord Greystoke (2W-2NW of Debt-Free): 2SE and 2E, into Debt-Free, spacebar.
    7. * John McClane (3NE of Sid City (11NW)): 3W, 2S into Freeborn.
    8. * Martin Riggs (7NE of Furs-Free(Gong)): 5S.
    9. * Rocky Balboa (2W-2NW of Debt-Free): 2SE and 2E, into Debt-Free, spacebar.

Naval: Nuclear Submarines
  1. Roaming Around:
    1. * Paula Cassidy (1W-1NW of Footlose (11SE)): 5NE.


Naval: Cruisers
  1. Invasion Fleet: (3NE of Sid City (11NW))
    1. * Free-At-Last (3NE of Sid City (11NW)): 3W, 2S into Freeborn, fortify.
    2. * Free-Candy (2N-2NW Sid City (11NW)): 3W, 2S into Freeborn, fortify.
    3. * Free-Pizza (3NE of Sid City (11NW)): 3S, 2W into Martin Luther King Jr, fortify.
    4. * Free-Registration (3NE of Sid City (11NW)): 3S, 2W into Martin Luther King Jr, fortify.
    5. * Free-Ride (3NE of Sid City (11NW)): 3S, 2W into Martin Luther King Jr, fortify.
    6. * Lake of Air (3NE of Sid City (11NW)): 3S, 2W into Martin Luther King Jr, fortify.
    7. * Lake of Fire (3NE of Sid City (11NW)): 3S, 2W into Martin Luther King Jr, fortify.
    8. * Meleet In Motion (3NE of Sid City (11NW)): 3S, 2W into Martin Luther King Jr, fortify.
    9. * Meleet's Manicure (3NE of Sid City (11NW)): 3S, 2W into Martin Luther King Jr, fortify.
    10. * Mercy of Meleet (3NE of Sid City (11NW)): 3S, 2W into Martin Luther King Jr, fortify.
    11. * Mischief of Meleet (3NE of Sid City (11NW)): 3SW into Sid City, fortify.
    12. * Sugar Glider (2N-2NE of Sid City (11NW)): 3SW into Sid City, fortify.
    13. * Sugar Pops (3N of Sid City (11NW)): 3SW into Sid City, fortify.
    14. * Sugar, Sugar (3NE of Sid City (11NW)): 3SW into Sid City, fortify.
    15. * Teal Cruiser (3NE of Sid City (11NW)): 3SW into Sid City, fortify.
    16. * Teal Thunder (2N-2NW Sid City (11NW)): 3SW into Sid City, fortify.
    17. * Teal Tribulations (3NE of Sid City (11NW)): 3SW into Sid City, fortify.
    18. * Trumpet of Teal (3NE of Sid City (11NW)): 3SW into Sid City, fortify.
  2. Roaming Around
    1. * Azurra Aruzza (4S-3SE of Karbela (Saber)): 6S.
    2. * Azurra Azualt (5W-1NW of Lightsaber (Saber)): 3N and fortify.
    3. * Free-Bird (2/4) (1S-4SW of Debt-Free): 2SE, 4S into Weltonspolt, spacebar.
    4. * Free-Food-And-Beer (2W-2NW of Debt-Free): 2SE and 2E, into Debt-Free, spacebar.
    5. * Free-Sailing: (1N-6NW of Kahnawake (Babe)): 4N and 2NW.
    6. * Free-Spirited (1S-4SW of Debt-Free): 2SE, 4S into Weltonspolt, spacebar.
    7. Ishme-Swishme (4S-3SE of Free world (Gong):.
    8. * Mandibles of Meleet (1S-3SE of Fat-Free(Gong)): 5SE and spacebar.
    9. Marriage of Meleet
    10. Meleet's Meatball
    11. Meleet's Melody
    12. Meleet's Memo
    13. * Mild Mannered Meleet (1W-3NW of Cattaraugus (11 Saber)): 6W.
    14. * Mirror of Meleet (2W-2NW of Debt-Free): 2SE and 2E, into Debt-Free, spacebar.
    15. * Mumbling Meleet (2W-2NW of Debt-Free): 2SE and 2E, into Debt-Free, spacebar.
    16. * ShaMonster ShaMash (2W-2NW of Debt-Free): 2SE and 2E, into Debt-Free, spacebar.
    17. * Sugar Caine (7NE of Furs-Free(Gong)): 5S and fortify.
    18. Sugar Cookie
    19. Sugar Mountain
    20. * Sugar-Free Surprise (1N-6NW of Kahnawake (Babe)): 4N and 2NW.
    21. * Teal Terror (3/4) (1W-3NW of Cattaraugus (11 Saber)): 6W.
    22. * Teal Tutus (7NE of Furs-Free(Gong)): 5S and fortify.
    23. Teal Twins
    24. Tecumseh in Teal

Naval: Destroyers
  1. Invasion Fleet Escorts: (3NE of Sid City (11NW)).
    1. * Sub Finder (1E-8SE of The Chamber (The Council)): 6SW, fortify.
    2. * Sub Hunter (1E-3SE of The Chamber (The Council)): 6SW, fortify.
    3. * Sub Looter (2W-1SW of Free-Swimming (Gong)): 6SW and 2W.
    4. Sub Sinker.
    5. * Sub Stalker (3NE of Sid City (11NW)): 3W, 2S into Freeborn, fortify.
    6. * Sub Thumper (3NE of Sid City (11NW)): 3W, 2S into Freeborn, fortify.
    7. * Sub Waster (3NE of Sid City (11NW)): 3S, 2W into Martin Luther King Jr, fortify.
    8. * Sub Yanker (3NE of Sid City (11NW)): 3S, 2W into Martin Luther King Jr, fortify.
    9. * Sub Zilcher (3NE of Sid City (11NW)): 3SW into Sid City, fortify.
  2. Roaming Around
    1. * Sub Avenger (2NW of Numenor): 4W and 4NW.
    2. Sub Basher
    3. * Sub Blinder (1S-4SW of Debt-Free): 2SE, 4S into Weltonspolt, spacebar.
    4. Sub Breaker
    5. * Sub Catcher (1S-4SW of Debt-Free): 2SE, 4S into Weltonspolt, spacebar.
    6. * Sub Cracker (7NE of Furs-Free(Gong)): 5S and fortify.
    7. Sub Detecter
    8. Sub Downer
    9. Sub Extincter
    10. * Sub Fixer (4S-3SE of Karbela (Saber)): 6S and fortify.
    11. * Sub Grabber (5W-1NW of Lightsaber (Saber)): 3N and fortify.
    12. Sub Grinder
    13. Sub Hounder
    14. Sub Infector
    15. * Sub Jacker (1N-6NW of Kahnawake (Babe)): 4N, 2NW and fortify.
    16. * Sub Jumper (1W-3NW of Cattaraugus (11 Saber)): 6W and fortify.
    17. Sub Kinker
    18. * Sub Locater (1S-3SE of Fat-Free(Gong)): 5SE and fortify.
    19. * Sub Marker (1S-4SW of Debt-Free): 2SE, 4S into Weltonspolt, spacebar.
    20. Sub Muncher
    21. * Sub Nuker (2W-2NW of Debt-Free): 2SE and 2E, into Debt-Free, spacebar.
    22. * Sub Opener (1S-4SW of Debt-Free): 2SE, 4S into Weltonspolt, spacebar.
    23. * Sub Pacifier (5W-1NW of Lightsaber (Saber)): 3N and fortify.
    24. * Sub Pinger (2W-2NW of Debt-Free): 2SE and 2E, into Debt-Free, fortify (instead of spacebar).
    25. * Sub Quieter (1N-6NW of Kahnawake (Babe)): 4N, 2NW and fortify.
    26. * Sub Remover (2W-2NW of Debt-Free): 2SE and 2E, into Debt-Free, spacebar.
    27. * Sub Spotter (4S-3SE of Karbela (Saber)): 6S and fortify.
    28. Sub Squasher
    29. Sub Thrasher
    30. Sub Uproar
    31. * Sub Vacater (7NE of Furs-Free (Gong)): 5S and fortify.
    32. Sub Vanquisher
    33. Sub Wrecker
    34. Sub Yawner

Naval: Transports
  1. LS-002 (Lake Port): spacebar.
  2. LS-003 (Lake Port): fortify.
  3. LS-005 (Lake Port): fortify.
  4. LS-006 (Lake Port): fortify.
  5. LS-007 (Lake Port): fortify.
  6. LS-008 (Lake Port): fortify.
  7. LS-009 (Unshackled):.
  8. LS-010 (Unshackled):.
  9. LS-011 (Unshackled):.
  10. LS-013 (Unshackled):.
  11. LS-016 (Unshackled):.
  12. LS-017 (Sid City (11NW)): spacebar.
  13. LS-023 (Unshackled):.
  14. LS-024 (Debt-Free):.
  15. LS-025 (Debt-Free): spacebar.

Military

Outside of Freedom Central
Spoiler :

Dispersed.




Workers
Free:
Dispersed.



Gong:
W055 (2SE of Gilligan):.
W057 (2SE of Gilligan):.
W059 (2SE of Gilligan):.
W060 (2SE of Gilligan):.
W071 (2SE of Gilligan):.
W072 (2SE of Gilligan):.

W073 (2SE of Gilligan):.
W074 (2SE of Gilligan):.
W075 (2SE of Gilligan):.
W076 (2SE of Gilligan):.
W077 (2SE of Gilligan):.
W078 (2SE of Gilligan):.

W079 (W of Gilligan):.
W080 (W of Gilligan):.

W081 (S of Tujana):.
W082 (S of Tujana):.
W083 (S of Tujana):.
W084 (S of Tujana):.


Slave01 (N of Gilligan):.


Former Workers
Spoiler :

W001 (airfield W of Dusty Harbor, 11SE).
W002 (joined to Freetoes).
W003 (joined to Freetoes).
W004 (joined to Freetoes).
W005 (joined to Freeborn).
W006 (joined to Weltonspolt).
W007 (joined to Coastal Geeks).
W008 (joined to Kazgungudom).
W009 (joined to Coastal Geeks).
W010 (joined to Freehand).
W011 (joined to Freehand).
W012 (joined to Freehand).
W013 (joined to Sugar-Free Wheaties).
W014 (joined to Sugar-Free Wheaties).
W015 (joined to Ishme-Shamash).
W016 (joined to Teal Domination).
W017 (airfield W of Sid City, 11NW).
W018 (joined to Kazgungudom).
W019 (joined to Teal Domination).
W020 (joined to Cat Ballou).
W021 (joined to Freehand).
W022 (joined to Azurra Coast).
W023 (joined to Kazgungudom).
W024 (joined to FreeToes).
W025 (joined to FreeToes).
W026 (joined to Chicago XIII).
W027 (joined to Lake Port).
W028 (joined to Lake Port).
W029 (joined to Lake Port).
W030 (airfield SW of Ishme-Shamash).
W037 (airfield GONG).
W039 (airfield 2N of Lake port).
W040 (joined to Kremlin).
W041 (airfield N of Tower of Babel).
W042 (airfield NE of Tower of Babel).
W043 (airfield 2N of Tower of Babel).
W044 (joined to Tower of Babel).
W045 (joined to Liberty Bell).
W046 (airfield N, NE of Tower of Babe).
W047 (airfield 2NE of Tower of Babel).
W048 (joined to Freeborn).
W049 (airfield GONG).
W050 (joined to Kremlin).
W051 (Airfiel N, NW of Rock Lobsterford).
W052 (joins Kazkungudom).
W053 (airfield NE, E of Tower of Babel).
W054 (joined to Footloose).
W056 (joined to Citadel of Ur).
W058 (joined to Kremlin).
W061 (joined to Sugar-Free Wheaties).
W062 (joined to Kazgungudom, Turn 294).
W063 (joined to Martin Luther King Jr).
W065 (joined to Kazgungudom, Turn 294).
W066 (joined to Kazgungudom, Turn 294).
W067 (joined to Kazgungudom, Turn 294).
W068 (joined to Ninhursag-Ki).
W069 (joined to Kazgungudom, Turn 294).
W070 (joined to Citadel of Ur).
W092 (joined to Kazgungudom, Turn 259).
W100 (joined to Kazgungudom, Turn 255).
W101 (joined to Kazgungudom, Turn 251).
W102 (joined to Kazgungudom, Turn 255).
W104 (joined to FreeToes, Turn 291).
W105 (joined to Kazgungudom, Turn 285).
W106 (joined to Tower of Babel, Turn 293).
 
Saber ships found.

Luxury to 50%.

Cycle through the cities and get them set up to be productive next turn.

Miscounted transports to the SE. Saber has 20 of them, in three groups, not 18. Last turn they had 19.

However, the Paula Cassidy was moved NE, looking for the 'stray transport', before I realized that fact. Two eDestroyers are not in those four stacks.

Twenty three polluted tiles on the mainland, not all from the nukes. We get one (non-nuke) tile cleaned up.

Move three workers (W064, W085 and W087) onto the Spice near Freedom Central, to reconnect our capital; protect with two Mech Infantry and one Modern Armor.

Move six workers onto the Aluminum (W086, W094, W095, W098, W099 and W103), protect with 2 MI and 1 MA.

Teal Landing cruise missle in 7 -> transport in 47.

We disperse our massed armor.

We shuffle naval units around, some moving into coastal cities.

Saber is in the Space Race, with two parts being built.

We nuke Baldric.

We bomb the nearest Saber grouping, the one with 4 Aircraft Carriers. We lose three Stealth Bombers and one Stealth Fighter; Saber lost two Cruisers and one Destroyer.

We airlift a worker from Gong to Free.

Smart Weapons in 41 turns.

1475 gold, -57 gpt
 
ICBM hits Baldric; population drop to size 6, eight polluted and unimproved tiles around Baldric.


At 4S-4SE of Sugar-Free Wheaties:

Stealth Bomber vs. 4/4 Cruiser -> 3/4 Cruiser.
Stealth Bomber vs. 4/4 Cruiser -> 3/4 Cruiser.
Stealth Bomber vs. 4/4 Cruiser -> 2/4 Cruiser.
Stealth Bomber shot down.
Stealth Bomber vs. 4/4 Destroyer -> 3/4 Destroyer.
Stealth Bomber vs. 4/4 Aircraft Carrier -> 1/4 Aircraft Carrier.
Stealth Bomber shot down.
Stealth Bomber vs. 4/4 Aircraft Carrier -> 2/4 Aircraft Carrier.
Stealth Bomber vs. 4/4 Aircraft Carrier -> 1/4 Aircraft Carrier.
Stealth Bomber vs. 4/4 Aircraft Carrier -> 1/4 Aircraft Carrier.
Stealth Bomber vs. 3/4 Cruiser -> 2/4 Cruiser.
Stealth Bomber vs. 3/4 Cruiser -> Cruiser sunk.
Stealth Bomber shot down.
Stealth Bomber vs. 3/4 Destroyer -> Destroyer sunk.
Stealth Bomber vs. 2/4 Cruiser -> Cruiser sunk.
Stealth Fighter vs. 2/4 Cruiser -> miss.
Stealth Fighter vs. 2/4 Cruiser -> miss.
Stealth Fighter shot down.
 
Zoomed Out, centered on Mt. Kremlin
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Zoomed Out, Gong
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Zoomed Out, 11SE
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Zoomed Out, 11NW
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Zoomed Out, Babe
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Zoomed Out, Saber
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Zoomed Out, Saber 11 Tile Island
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Zoomed Out, Thelma and Louise
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Zoomed Out, SubCommittee Island
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Zoomed Out, The Council
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No cities were investigate this turn.
 
Space Race
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Saber is building Space Ship parts

Trading
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Domestic
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Top 5 and Demographics
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Victory Conditions
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